Off-Balance Once Again And Shorter Than Ever On Spoons

I’ve spent the last few months carefully threading the needle on my work/life balance. Ever since I wrote about how busy I was back in November, things haven’t let up for more than a day or two. Even as things get less hectic, some other aspect of my job steps up. For example, while I don’t need to do as much emotional or intellectual work right now since all the big, difficult, and long-running tasks have finally been finished, I am now testing what might be the one project my company has ever done that requires significant physical labor to test. Sure, there are far worse jobs and there’s definitely jobs that require far heavier labor in the day-to-day course of their activities, but this is still a significant first for my company. For one thing, I’ve been doing “testing” even on days that I don’t have anything to test just to keep working out and growing my strength so I can be prepared for days like last Friday where I needed to not only do way more testing work than usual but also reassure my coworkers that they weren’t asking too much of me. Right now, we’re in a data-collection phase of this project and that means doing a lot of tests in a row. Frankly, it’s exhausting and I’m not really enjoying it outside of the “clear headed focus on a repetitive task” aspect of things, but someone needs to do the work and I’m probably the best suited to it due to my build, past experience, and relative youth (I’m over a decade younger than the next youngest tester).

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Reading The Animorphs For The First Time: Part 2

I wrote previously about how I started reading The Animorphs in the year 2024, but that was over two months ago and we’re many books further into the series. I feel like we should be approaching the halfway point soon, but that’s still almost two full months away. Right now, even though I’m a week ahead (as of writing this, anyway–I’m on schedule as this gets posted since I’ll be taking a week away to focus on reading Dune for a different book club), I feel like we should be much further along considering all of the stuff that has already happened. The Animorphs have time travelled twice, we’ve gotten two (comparatively) massive stories about characters from the past, we’ve learned so much about the universe of this series, and our poor protagonists have been traumatized so many times that they’re turned into hardened veterans in a way that is equal parts fascinating and equal parts horrifying. In a Youth series! I genuinely don’t think I’ve seen a better portrayal of trauma and what it means to be a child soldier in any kind of fiction ever. Sure, I think the series would have benefited from some of the more modern knowledge about how trauma works and why it works that way, but I think this is still handling it all pretty well for a series largely created in the nineties.

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Spring Is Here To Stay And Other Weather Musings

After a bunch of temperatures bouncing between the sixties and freezing, the forecast has finally shifted into some proper spring weather. Some looming storms, days rising into the sixties and then falling into the forties overnight, an occasional day or two in the seventies, and some nice windy days. I’m looking forward to the weather continuing to improve, even if I can’t go on my walks at noon anymore because I get sunburn far too easily thanks to one of the medications I’m on (and will hopefully be off in another month or so). It’s nice to not have to run my heat or AC, to be able to leave my windows open all day long, and to be able to go to work in shorts and a t-shirt. And sometimes a zip-up hoodie. But mostly the shorts and t-shirt. Throw in how nice it is to leave work at half past seven in the evening while still having enough sunlight that I don’t need to turn on my headlights during my drive home and I’m honestly pretty happy with the weather. Which, you know, won’t cure my depression or anything, but it’s still nice to have and definitely won’t hurt it. Its a nice little thing to have at the end of what have become incredibly long and exhausting days at work. Turns out that things haven’t really slowed down since a couple weeks ago and while I’m less emotionally and mentally stressed because the sheer volume of Things To Do is lower than it was back then, the physical stress of the labor required to test the project I’m mostly working on has picked up the slack. I wish I got to do this work while getting fresh air and not wearing a mask to protect myself from what one of my coworkers insists is “just some Spring sniffles,” but I’ve found other ways to extract some fun from the work I’m doing.

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Watching Star Wars: The Clone Wars Grow Up Was A Nice Experience

I finished the original six season of Star Wars: The Clone Wars just the other day. I’ve been watching along as I listen to A More Civilized Age and I finally hit the point where, for a few years, this show had come to an end. It would eventually get a seventh season to help wrap up a show that absolutely should not have been cut off at the knees like this one was (the last few arcs of the show were some of the best Star Wars I’d ever seen and might have held the top position if not for Andor), but no one knew that at the time. This was just where the show ended, somewhat abruptly and in a bit of a lackluster manner. Now, I’ve yet to listen to the AMCA episodes covering the end of season 6, so I might change my mind once I hear someone else’s opinion on it, but I wasn’t super interested in the final Yoda arc. I feel like that time could have been better spent on wrapping up some other unanswered questions beyond “why did Yoda turn into a little, isolated gremlin on Dagobah” and “how did Yoda learn to become a Force Ghost,” which didn’t really need answers. Or at least I feel like they didn’t need answers. That said, this sort of lack-luster end to the show feels very “Clone Wars” as a whole, given its rather inconsistent quality and the more extreme peaks and valleys it developed in its later seasons. I’ve gotta give it point for consistency in that regard. And, you know, acknowledge that I don’t regret spending all this time watching five and a half full seasons of an increasingly well-made cartoon.

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The Last Unshakeable Pillar Of My Life

There are times, more or less often depending on my mood and the state of my mental health, that I find myself thinking, usually unprompted, about how I have very little in my life other than my job. It is a difficult idea to refute. After all, I spend fifty hours a week working at this job of mine and spend nowhere near that much time on any other single thing. I don’t even sleep that much over seven days, most weeks. Outside of work, I don’t really have much in the way of variety. I have video games, which include a mix of solo games or some that I play online with friends, though I do most of my game playing by myself since I work late, most of my friends are in different time zones, or my friends play games I don’t have the energy for. I also have this blog, but it mostly feels like I’m shouting into a void and slowly realizing that the faint echo I hear is probably using my voice (along with the voices of many others) to learn to be a more massive and culturally destructive doppelganger than anyone ever feared there would be when they came up with the idea of doppelgangers. It feels bad to continue shouting when I still haven’t had the time or energy to come up with a reasonable alternative. Beyond those things, I’ve got my tabletop games but those are difficult to enjoy the way I’d prefer since they’re scheduled less regularly than I’d like and, as is true of probably ninety-nine percent of gaming groups, plagued with scheduling issues, cancellations, and the busy lives of the people involved asserting themselves in a way that demands whatever came up take a higher priority than fun. It’s disheartening to think through this all because I can never actually tell myself that these thoughts are wrong.

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I Don’t Know If Final Fantasy 7: Rebirth Can Get Any Better Than This

Now, in my third week of playing, I’ve finally make it into chapter seven of Final Fantasy 7: Rebirth. Chapters five and six were exactly the sort of weirdly enjoyable stuff I’ve been looking forward to since I first saw the Segway–excuse me, “Wheelie”–bits in the game’s trailer. Each one has its own little moments of interesting characterization, some whacky fun (that, in Chapter 5, bordered on being a little over the top for my tastes, but was still incredibly hilarious in the moment) unique to each chapter, and then each included a moment that swept the rug out from underneath me–even during what I was hoping would be a classic beach episode filled with emotional development and inter-character discussion in Chapter 6. This is, in my opinion, the modern versions of Final Fantasy 7 at their best. As long as we can include the bit from chapter four that I wrote about last Tuesday. It would feel wrong to describe the modern FF7s as being at their best without including that moment of intensely emotional characterization for Cloud that is incredibly rare in these games. After all, we get to see a bit of Cloud’s softer side in Final Fantasy 7: Remake, but only in drips and drabs as he plays the part of the invulnerable hero and we never really get it at all in the original game, aside from a few moments during the end of the game where Cloud admits he has no idea what he’s doing but he’s going to keep doing it anyway (which isn’t really that much vulnerability since everyone already knew that by then).

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A Situation So Bad It’s Good In The Leeching Wastes

My now-Wednesday group, currently playing The Leeching Wastes, has now met four times in a row! What a record! This time, what was supposed to be a short ritual turned into a whole-session activity that was incredibly emotionally fraught. The cliff-hanger from last time, an abysmal saving throw result, wound up snowballing first into a bit of confusion about the reason the party was there at all, grew further into a bit of inter-party misdirection, and then finally landed as a combat encounter that I didn’t expect to go as poorly as it did. I mean, I know I say this a lot, but I really don’t expect quite so many unlikely things to happen in the tabletop games I’m running despite apparently being a magnet for this kind of improbability. Nothing useful for winning the lottery or having a fortunate life. No. I just attract incredibly unlikely but still possible outcomes but only in tabletop games I’m running. I’m going to avoid speculating about how that’s reflected in my life (I already talk to my therapist about that more than enough), but it really was staggering how a part of the session I expected would take half an hour wound up taking the full hour and forty-five minutes we played (we got another later start since I was finishing up dinner and we were still chitchatting for the first half an hour). I was absolutely mechanically prepared for things to go horribly wrong since a game like this needs stakes for the victories to mean as much as they do, but I was not emotionally prepared. I was not mentally prepared. I had to pause quite a few times to figure out how to proceed or, at the very least, where to find my notes about how to proceed since we have once again taken something I expected to come up later and dropped it onto third level characters.

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Getting Emotional With Andor

One of my favorite parts of Andor, besides being able to watch it all in one sitting so that the only anxiety I had to deal with involved the actual episodes unfolding on my TV, is the range of emotion shown by all the characters. We get people who are angry, sad, happy, and so on. We get the whole range of human emotion. Which is remarkable because Star Wars typically isn’t interesting in the emotional lives of its characters beyond the broad arcs that’re involved in the stories being told and the few emotions allowed to them by their dark/light alignment. Anger for the dark side, giving way to fear on occasion with a few other moments mixed in throughout the whole series, and hope for the light side, occasionally giving way to sadness and a few other spikes that are quickly tamped down or moved past in the series at large. Sure, some of this can be chalked up to the time limit set by big films and the heroic or villainous depictions of the characters in the movies, but these limits extend to the shows as well. Even when we do see an unaligned emotion in most of the shows, it is usually something a character must overcome or some foreshadowing that a character is destined for the light or the dark. So, when we got to see all of the characters in Andor in their feelings, acting out because of their feelings, and existing outside of the usual dark/light feelings assignments, I couldn’t help but get caught up in them as well.

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Final Fantasy 7: Rebirth Is Making Me Care About Cloud

I just wrote about Final Fantasy 7: Rebirth and my experiences with the game leading up to a point near the end of Chapter 4 the other day, but I’m back again, earlier than usual, because I played just a little bit more and was absolutely struck by what happened less than an hour of game time after I stopped playing. When I wrote the post linked above, I’d finished my previous gaming time with an enjoyable hour collecting squads of Shinra soldiers for a parade. Having them waiting for me–coming to attention and shouting greetings as I (well, Cloud), their parade captain, exited whatever building I’d been in–was an absolute delight. Since it was already far too late to still be awake and playing video games at that point, I saved my game and shut everything down for the evening. Then, last night, I fired it back up again, worked my way through the parade, the awards ceremony immediately after it, and then the escape from Junon aboard a cruise ship. What struck me most wasn’t the parade (I could barely pay attention to what was happening in the parade since I had to focus on the quick time event) or even the fun tournament of Queen’s Blood (since every major game needs to have a built-in card game, I guess, which I say somewhat resignedly despite actually enjoying this one), but the way Cloud reacted to being a captain in in charge of this group of soldiers.

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The Best Session Of Heart: The City Beneath I’ve Ever Run

I ran what will probably be the final “downtime” session of my Heart: The City Beneath game. I put “downtime” in quotation marks because it was supposed to be a rather low-tension session that quickly became anything but that. Sure, our Descent Into The Rotting Heart campaign was split into two groups (last session, two party members stepped into a Fracture and the other two decided to stay in the haven adjacent to the Fracture), but they were both heading for some rest, some healing, and what was supposed to be a little bit of setup for their final delve. Instead, the party outside the Fracture went on a violent rampage that went so much better than it had any right to go, thanks to it being pretty much normal violence against our two tankiest characters while the group inside the Fracture started out following the program and then one of them quickly devolved into a series of bad roles and fallouts that not only sealed the Fracture off from the rest of the world but doomed their character to a cursed, ironic end. I’d planned to keep the session short, in the one to two hour zone, since I was super exhausted and didn’t want to tax myself, but then we wound up using the full length of the session instead. It was wild from start to finish and, in my opinion, the first time I, my players, and Heart were firing on all cylinders.

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