Patterns In The Clouds: Comparing Final Fantasy 7 Original and Remake Protagonists

Somewhere, between all the articles I’ve read about Final Fantasy 7 (the original game, Remake, and a few non-spoilery ones about Rebirth), I read a bit of commentary from one of the developers of Remake talking about Cloud’s romance/personal connection scene from Remake. He described Cloud as being five years younger than he appeared, and five years younger than every other protagonist in the game on account of his lost memories, which meant that his interactions with the other adults around him often came off as weirdly stifled or uncertain in a way that mapped better to a 16-year-old teen than a fully grown (if still somewhat young) adult. As I’ve been playing through Final Fantasy VII: Remake, I’ve been thinking about that interview and how it changes the way I read Cloud’s dialogue and body language. At the very base of all this is the image Cloud is trying to project to other people, of being a tough but cool SOLDIER (“ex-SOLDIER”) guy who is untouched by what is going on around him. On top of that, you have this imposed emotional distance that, in the original game at least, was part of maintaining that image of himself. That so far seems to be the case here, though I’ll admit I’m curious to see how that might be changed by the events of Rebirth and whatever the third installment in this series is called. Still, I can’t help but feel that the two Clouds, from the original game and from the Remake/Rebirth/Re-something (my money is on “Renewal,” currently) series, are very different characters.

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I Played Original Final Fantasy 7 So I Can Critically Engage With Remake & Rebirth

Just a quick head’s up: this post contains spoilers for the original Final Fantasy 7 and Final Fantasy 7: Remake. Feels a little weird to put a spoiler tag on a game as old as FF7 (it is only six years younger than I am, after all!), but it’s pretty relevant given Remake and, more recently, Final Fantasy 7: Rebirth.

For the fourth time, I started playing Final Fantasy 7. The original, I mean. I’ve only started playing Final Fantasy 7: Remake three times so far. I actually played Remake before I’d played the original. I grew up in a limited console household and none of my friends had a PlayStation around the time that FF7 came out, so I missed my opportunity to enjoy it in my youth. When I had subsequent opportunities, mostly in college and afterwards, I just never felt inclined to spend the time. After all, so much about Sephiroth and the major plot twists of FF7 have seemed into general knowledge of the world. I mean, I knew Sephiroth was a ghost, that Cloud wasn’t really in SOLDIER, and that Aerith dies no matter what you do. Hell, a great example of that is that I’ve never once had to add the word “Sephiroth” to a personal dictionary on any web browser or cell phone I’ve ever owned and that’s not even true for “Aerith” or her incorrectly spelled variant name, “Aeris.” I was under the impression that there wasn’t really much left in the game for me to experience, especially after I watched Final Fantasy 7: Machinabridged and got a lot more of the details. Still, as I picked up my copy of Final Fantasy 7: Rebirth and realized that my save data for Final Fantasy 7: Remake hadn’t transferred from my PS4 to my PS5, I figured I might as well give the original game another try.

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Spoiler-Free Thoughts About Nona The Ninth by Tamsyn Muir

I’ve finally read Nona the Ninth, thereby completing as much of the Locked Tomb series (by Tamsyn Muir) as has been released. This one was SO MUCH easier to read than the last one, Harrow the Ninth since it wasn’t in second-person almost the entire time. This one stayed with one very limited and skewed perspective, but it was consistent and easy enough to figure out as I read. While there were definitely points where I struggled, it had more to do with getting into the right frame of mind than about the craft of the novel. There were also a few points where I felt a bit confused, but they were all clearly a design choice by Muir, meant to reflect the state of the protagonist. The story did a great job of laying things out, avoiding the timeline foibles of Harrow as well as the second-person narration ones, and I probably enjoyed this one the most in the series thus far. I’m incredibly interested to see where things go in the next book, as the Locked Tomb series draws to what seems like the close of this once-trilogy, and as all the things set up in Nona and the previous volumes finally pay off. There’s so much that got expanded upon or accentuated in Nona that I’m feeling almost rabid for the next volume and find myself feeling incredibly grateful that I’ve only come upon the series during what is supposed to be the year of the fourth book’s release.

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Finally Halfway Through The School Day In The Magical Millennium

This past Sunday, we held our second session of the Dungeons & Dragons game I’ve titled The Magical Millennium. This is the modern fantasy D&D game I’ve mentioned previously, featuring high school students in a bit of a genre mash-up I’ve taken to describing as “slice-of-life but with fantasy tensions,” and so far our first two 3+ hour sessions have involved going through the first four periods of the first day of school in a new year. Last time, we covered character introductions, a few notable NPCs, terminology they’d all need to know, and establishing some of the background drama the second-year students were coming into the game with. It was a lot of fun, especially as it ended with a Illusory/virtual reality fight the players absolutely dominated. This time, since the fight I’d planned to start with had been unceremoniously ended by a hefty expenditure of limited resources, we focused on what the students did with the latter half of their homeroom period, a bit of background on how magic works in the world, their class schedules, and how classes were going to be formatted through their days. Also when they had lunch period, which wound up being the battleground for our first social encounter when a bit of incredibly forward flirting was misinterpreted by an NPC. We got to go all-in on new systems and high school drama, which felt like a lot of fun to me, even if we only made it through another two and a half periods of their eight-period day.

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Daylight Saving Time Is Bullshit And Other Monday Thoughts

Daylight Saving Time is back in the US and continues to be some absolute bullshit. My entire rhythm is fucked up. You’d think that, with how messed up my sleep schedule already is, that I’d be a bit less troubled by other disruptions. You’d think wrong. I’m just as susceptible to the disruption of having the sun’s position relative to only my external clocks suddenly change. So, despite getting a decent amount of sleep over the weekend, I’m still starting this week with less than I’d like thanks to having my sleep cut short by an hour on Sunday and then struggling to fall asleep later that same day. I’m hopeful that I’ll be able to do some course correction as I go through this week, but I’ve got a lot of potential events on my calendar for this week (mostly in the evenings [and none of which wound up happening]), so there’s no knowing how long its going to take for me to sort this out [the answer was still “all week” though]. After all, a lot of my struggles around getting to bed on time are a result of trying to make some time to enjoy myself or play some video games in the evening and I might be even shorter on that time than usual. Plus, thanks to all those events, I have to make sure I’m getting out of bed on time so I can actually get my usual ten-hour days in before I have to leave work for my evening events, which means my usual release valve of “sleep in a bit” isn’t available until Friday at the earliest and even then I’ll want to avoid being too late to work on Friday since I don’t think I’ll be able to bank any extra time this week to balance out any days that have to end early.

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A Eulogy To Akira Toriyama: How The Dragon Ball Manga Changed My Life

Akira Toriyama, the creator of Dragon Ball and so much more, passed away this month. I learned about it last night (on the 7th of March, since I’m writing this on the 8th and you’re reading this on or after the 15th) and have spent the last day reflecting on the impact he had on my life. I don’t really talk about it a whole lot (because it was more than two decades ago and for other reasons that will become apparent soon), but I got into manga, comics, and graphic novels as a whole because of Dragon Ball. Before finding those bright red volumes on the “new” shelf at my local library one day when I’d ridden my bike there for some books to read, my entire conception of comics was confined to the syndicated comics that ran in newspapers, so much so that I didn’t call them comics. I called them “funnies” because they showed up in the “funny pages” of the newspaper. Sure, I’d read tons of picture books as a kid and a few things that rode a fine line between graphic novels and picture books, and sure, I knew what comic books were, but they’d never been a part of my life before I picked up one of the brightly colored books and was transported to a whole new world via a whole new type of story. That moment, that first borrowing of the first Dragon Ball book, was a major inflection point in my life to the degree that I can’t even imagine the person I’d be if I never picked it up. The change wasn’t drastic in the moment, but it laid the groundwork that I’ve built a huge portion of my life on since then.

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Exhaustion As A Side-Effect Is Preventing Me From Overworking Myself

I recently (aka, two days ago after one hell of a delay due to so many convoluted bits of bullshit) changed up the medications I’m taking and have been knocked on my ass more completely by this change than by anything but that time I got the flu back in 2019. I spent an entire day basically immobilized once I discovered that the medication didn’t make me weak, it just SEVERELY limited the amount of energy I had in a day. I literally worked out and then immediately discovered that I was so worn out that I had trouble walking down the stairs. Needless to say, that and another side effect ensured I spent the day working from home as much as I could manage. The other side effect was some stomach stuff, no worse than my lactose intolerance inflicts on me when I fail to manage my dairy intake properly, but the muscle weakness and exhaustion were incredibly defeating. Since then, I’ve been slowly recovering. The stomach issues are mostly gone (though apparently eating more than a couple cashews makes me nauseas now?) but the severe limit on my energy has been slower to depart. I wisely didn’t complete a full workout yesterday, which meant I was able to get through almost an entire day of work before the exhaustion drove me into my chair (which is a problem considering that my desk at work is a standing desk, isn’t adjustable, and my chair is meant for a sitting desk). Today, I managed a full workout and am still standing at the end of the day, but I can feel the exhaustion starting to bear down on me. Literally the only thing making this tolerable is the knowledge that, ultimately, even if these side-effects diminish beyond this point, I can stop taking this medication eventually.

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Getting Lost In Warframe With My Friends

I started playing Warframe pretty recently. Well, sort of. I started playing Warframe past the introduction recently. I started playing it years and years ago, because one of my friends was really into the game, but I was getting into it as he was falling off it and I didn’t really have it in me to stay focused on the game by myself back then. I still don’t these days, but I’ve got a pair of friends (the same pair who got me into Palia and most other new games I’ve tried over the last year) who have been investing their time in the game recently and, since I’m more interested in doing fun stuff with my friends than the specifics of most games, I decided to launch myself back into it. Plus, this game gets around most of my aversion to guns in games since the enemies in this one are rarely human, melee attacks are my preferred mode of combat, and I can actually not use any guns at all if that’s what I want–for instance, I’m doing a Bow, Shuriken, Hammer thing right now and having a blast. I don’t really understand more than the very basics of whatever plotlines exist in the game since my friends have been powering me through the various advancement-critical missions so they can open up the world for me, reveal something they’ve been trying to keep a secret (which is working really well, aided in part by the fact that I genuinely don’t know enough to spot whatever stuff they might be trying to hide), and get me all of the cool abilities that usually take a long time to unlock. So I’m having fun but I’m also confused to the point of just sort of sliding through the missions without them leaving any kind of lasting impression on me.

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Finally Revealing Tabletop Secrets Two Years Later

It took a year and a quarter (from December of 2022 to March 2024), but I finally managed to run another session of a Dungeons and Dragons campaign I started back in 2022 to give my DM and friend a way to rest between running his own sessions without having as much downtime for our group. That wound up not working as well as I would have hoped since we only played this campaign six or seven times total, including a few sessions of playing The Ground Itself to build a new home area for our Player Characters, but now we’re back at it! At least once, anyway. We’ll see if we can keep up our “every other week” schedule. Which, you know, I get the appeal of that for a lot of people, given the general demands on everyone’s time nowadays, but I really miss my weekly games. I miss having that dependability and repetition. I miss knowing what I’m going to be doing every week. The consistency was nice, even when it was only ever me running weekly games (or, in more recent years, trying to run weekly games and ending up in the “monthly at best” zone), but every-other-week is way better than “not at all” and probably a lot easier for most people to consistently attend. Regardless, I’m glad to be back at this game I was super excited to be playing in 2022, that I wrote about multiple times (since all but the latest of my GM Suggestions posts were about creating this world and I posted the introductory short story I wrote for it), and that I had to set aside for a while. I wound up bringing back an altered form of it last year, for my Heart: The City Beneath game, but that version of the world changed pretty significantly to reflect the mechanics of Heart: The City Beneath and never quite felt the same as my first version of it did.

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Working Toward The Zenith Of My Heart: The City Beneath Game

After less time than I expected, I’m working toward the conclusion of my Heart: The City Beneath game. As it turns out, everyone really dug the vibes of the world we built and the game as a whole, but no one other than me and a couple of my more experienced players was ready to handle the much more open-ended nature of the game’s mechanics. I’ve been struggling a bit myself, partly due to the distance between sessions over the last couple months and partly because we’ve wound up way more focused on character arcs and overall story than the punishing Stress and Fallout system of Heart really allows. With a couple exceptions (one of which I tend to discount offhand because of the unique situation of the player character involved), most of the players wouldn’t want to see their character die. They’d be disappointed if they came to any other end but achieving their Calling or exiting the game via a Zenith ability, so I was holding back a bit. We were also all incredibly new to this game as a whole and didn’t really set ourselves up for success when we were starting out. After all, Heart is incredible for one specific type of game and its a rough hack for any other type. You don’t need to use all the horror stuff, of course, since you can freely make up your own fallouts and describe things however you want, but the game is built for selfish characters bent toward goals that end in either horrible self-destruction or some kind of horrible destruction of something else. Without those, the whole system starts to feel a bit off.

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