Today is the first day of my much anticipated vacation! I’m busy running errands, packing up my car, and getting ready to go on this trip, so I don’t have a proper blog post today (those will resume in a little over a week, on July 1st). What I do have is a bit of information about what you’ll see over the next week!
Continue readingMy Entire Career Contained Within An Hour Of Me Being Unfortunately Correct
One of the most frustrating experiences I have far too often at work is that I am ultimately proven right about something. It happens often enough that I stopped keeping track, but apparently not often enough that anyone remembers how frequently it happens. That or they’re just ignoring it because I haven’t gone and rubbed anyone’s nose in it. As much as you might think otherwise, given my propensity for predicting bad outcomes and the frequency with which my warnings are proven out, I don’t enjoy telling people that I told them so. There is little joy in those moments for me since I don’t particularly appreciate seeing other people struggle or suffer, and I get little satisfaction from having been correct that something bad would happen when that bad thing has happened. Usually, there’s lots of work to do and my life has suddenly become more difficult as I either have to lend a hand to clean up whatever mess (literal or metaphorical) has been made or have to find a way to still do my work in what has become a shortened timeline. I don’t have the time to bask in being right and everyone is usually better served if I don’t point out how wrong they were, how right I was, and how they should listen to me in the future. People’s feelings get hurt by things like that and it usually makes people less likely to listen in the future, not more likely. That said, I’m beginning to wonder if maybe I should be making a point of it more often than I do.
Continue readingI’ve Accidentally Gotten On The Hype Train For Dragon Age: The Veilguard
Despite a years-long (nearly decade-long, actually, given that it started in the year or two following the release of Dragon Age: Inquisition) effort to avoid getting swept up in the hype for a new video game or movie, I’ve fallen victim to the excitement around the latest entry in the Dragon Age series: “The Veilguard.” I missed the initial announcement, so I was a little late to last week’s party, but I apparently follow enough Dragon Age fans on Bluesky that I couldn’t help but run into people talking about it. Since it initially seemed like not a whole lot of information, I decided to take a peek. From there, I’ve slowly slid from my place of peace and balance to my current position in the deep end of the Hype Pool as people keep talking about it, as my book club and I turn toward playing through the Dragon Age franchise, as the Dragon Age social media accounts post more and more about it, and as I’ve slowly given up on trying to keep my cool. After all, I’ve been a fan of Dragon Age games since one of my friends in college got super excited about the second one and introduced me to the series as a result (for which I will forever remember her, even if we’ve fallen out of contact at this point). I have plenty of other series that I’ve enjoyed more and franchises that will always get me to buy the next game, but there’s nothing quite like the release of a new Dragon Age game to get me excited about video games. An excitement that, unfortunately, doesn’t always last past the start of playing the game, but which is still fun to indulge all the same.
Continue readingMissing Fire Emblem? Give Unicorn Overlord A Try
I’d heard a lot of alright reviews of Unicorn Overlord. There were plenty of bits that people seemed to love, some that seemed like they were inserting their preferred headcanon and some that was just people sharing the bits of the game they loved most. For example, there’s an exchange between two women in one of the early encounters that is easily read as incredibly gay. It isn’t a stretch at all and while I’m skeptical of actual lesbian representation in this game, I would be surprised to find out that this relationship isn’t canonical. Needless to say, short videos and screenshots of this exchange made their rounds on the internet in the weeks following the game’s release, which is how the game caught my attention. There’s some later interaction that lend to this kind of read as well, but still nothing that actually outright says it or demonstrates it. Shortly after those images and gifs went around, the absolutely delicious food you can get at taverns in the game–as part of the relationship building mechanics of the game–started showing up in screenshots and helped tip my opinion in favor of trying the game out. It all looks so delicious! Not quite like food in a Ghibli film, but close enough that the comparison is deserving. What really hooked me, though, was learning that it was basically a Fire Emblem type game but with different battle mechanics and a better gaming experience than Fire Emblem: Engage provided in early 2023. Which is a low bar to clear, in my opinion, but an important bar given how much I love those kinds of strategy games and how disappointed I was by Engage.
Continue readingIntroducing A Prologue Into My New Dungeons & Dragons Game
As I promised last week, I’ve now run Session 0 for my new Sunday Dungeons and Dragons campaign (which I do not have a name for, yet). The group has talked through a little bit of what we’re interested in doing and while I still got the same caveats I had last week, the things I expected to fly under the radar have flown under the radar. It’s not that I’m hiding that the whole world of this game is a metaphor for climate change and any stories that take place within it must necessarily grapple with that world-defining thing, I just didn’t explicitly say it. I did talk a bit about the state of the world and how things will likely go in it, but I forgot to mention that this world isn’t really something that can be fixed as many high fantasy D&D games might expect. There’s no going back, only forward. The players might improve things for a lot of people or find a way to prevent things from getting too much worse, but the tipping point has been passed and all that remains to be see is how long it takes for the rubble to settle and who gets taken down with it. And to continue living, connecting, and building community all the while.
Continue readingThe Harmful Continued Cultural Relevance of Dune
I don’t like Frank Herbert’s Dune. If you’ve read anything I’ve written about the movies or my previous post about disliking Dune, you know this already. In fact, if you just want my general thoughts about the book, you should read my post about my dislike for Herbert’s first novel and leave it at that. This post is a much more specific discussion of what I disliked, why I disliked it, and why I think Dune should be left to collect dust in the period of history in which it was first published.
Continue readingMy Impending Vacation
In a week from tomorrow, I’ll be going on vacation. I’ll have some errands to run in the morning, including getting a blood test and doing some grocery shopping, but then I’ll be loading myself up for a trek northward to spend some time in a cabin in the woods with two of my siblings and one of their partners who’ll actually only be there for part of the trip. It’ll mostly be my siblings and I. I’ve also got additional time off of work after that, for post-trip recovery, resting up in my place of ultimate comfort (such that it is), and probably trying to get through my massive backlog of books, movies, and video games. A week of escapism, in as many ways as possible, followed by a week of rest and reordering of my life in whatever ways I can think of while also playing a bunch of video games, reading whatever books I’ve got left from the first part of the trip, and probably watching Delicious in Dungeon since I should be all caught up on A More Civilized Age by then. The possibilities are not exactly endless, but they’re pretty enormous, considering most of my two-week vacations over the past decade have been in the winter, around the holidays, and have suffered from the emotional angst that goes with them. This time, it’s all summer and all freedom to rest or do whatever. Maybe I’ll even stream! There’s so much I could be doing.
Continue readingHere I Go Running Dungeons & Dragons Again
As I can snatch a couple minutes here or there, I’ve been spending my spare time and brain power on gearing up for another Dungeons and dragons campaign. Apparently, that’s all anyone–aside from one of my players, anyway–wants to play these days and as much as I want to play different games, I’d rather play D&D than nothing. It’s not like I can’t enjoy this, after all. I’m here for the stories. I just wish I had the opportunity to tell different stories and to play with a group of people more interested in the broad range of stories I want to tell. I already need to keep this one a little more limited than I’d like, focused on story elements that aren’t analogous to problems we face in the real world since one of my players has specifically requested that, along with no more fighting the personification of abstract and awful concepts, like capitalism. Not because it didn’t work out the last time I did it, but because this friend doesn’t want to encounter a real-world problem we can’t actually fight in the real world. Which is a huge limitation since there’s tons of interesting story ideas that allow people in a D&D game to fight something we, in the real world, can’t fight. I get this player’s meaning, though, so I’ll do what I can to comply, but there will be some amount of real-world issues involved because I can’t imagine running a game for very long that DOESN’T have some kind of real-world analog.
Continue readingWorn Out By Workplace Whack-A-Mole
I was talking to a friend about how busy work has been, describing it as playing whack-a-mole with problems that keep popping up because the core issue causing all of them is the one mole that just won’t stay whacked. It was a bit of a humorous moment, given the odd phrasing, but the expression has stuck with me since then. I genuinely don’t think any other way of putting it would really capture the entirety of the situation. After all, it isn’t just that we keep finding new problems, dealing with them, and then immediately finding more problems, sometimes at a pace that we can’t keep up with, but that there’s an absurdly farcical quality to a lot of this work since we know that none of these problems will stay fixed until we figure out the issue at the core of them. It feels like playing whack-a-mole and then getting frustrated because the moles won’t stay whacked. We just don’t know how to fix the core problem, so all we can do is endlessly work through symptoms of it and hope that we eventually figure enough of them out that the game can end and we can move on to a different part of the project. It is a daunting and exhausting prospect to be working on, physically and mentally.
Continue readingParty Plot Twists In The Magical Millennium
After a month that felt so much longer than a month, we’re finally back to playing The Magical Millennium! I’ve missed this group a lot, even though I’ve managed to find ways to stay busy, so I’m glad we had enough people still available to meet. One player, a doctoral student in the middle of probably the busiest part of her doctoral program, hasn’t been able to make it for the last two sessions, but I mostly just feel bad that she’s so busy and swamped with her work that she doesn’t have the time to relax and do things like playing Dungeons and Dragons. I’m sure she’ll free up eventually, but I definitely missed her presence during the last two games. We’ll have to figure out what her character was up to at the party while everyone else handled their first party of the year with what has mostly amounted to success. Sure, there were some flubbed rolls in there, but I’m always looking for ways to let my players fail forward and it was pretty easy to do here. This time, my players tried to sneakily follow some of their peers, jumped off a roof into a pool, made some friends, and even had a fun mix of inter-team conflict and bonding. It was a really great session, even setting aside how happy I was just to be back playing this game again.
Continue reading