I Won A Chance To Buy A Switch 2 Via Nintendo Online

Amidst everything going on, I appear to have won the small lottery that is “getting the opportunity to buy a Switch 2 via my Nintendo Online account.” I’ll admit that I completely forgot that I’d signed up to particpate way back when they announced that it would be a thing, mostly because I saw the requirements for eligibility and I’m not eligible according to them. I don’t share any of my data with Nintendo, I don’t get advertisements or emails, and there is nothing in existence that would convince me to willingly give a company my data in exchange for a chance to pay that company for a product I’m only interested in purchasing if it doesn’t inconvenience me. When I realized that those were required, I put it out of my mind and resigned myself to taking a lackluster stab at ordering one from a retailer online, which I forgot about until it was too late at night to bother with that. Which really goes to show how unexcited I was for the Switch 2. Still, when I got the email telling me that I could now purchase one (within a seventy-two hour window) and verified that this was not some attempt at hacking my Nintendo Online account (which it could still be since my only way to verify that this was correct was looking for other people getting emails from that same address and this could just be a giant campaign meant to steal the credit card and account information of a lot of Nintendo Online users that has fooled tons of people), I decided to wait a bit to actually buy it.

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Muddled Musings Through A Weary Skein Of Brain Fog

Today (the day I wrote this), I took a day off of work. I woke up feeling pretty crummy and in desperate need of more sleep, so I spent a little time debating myself about the merits of taking another day off versus going into the office and eventually agreed to let myself take a day off if I spent some time doing some chores I’d been putting off once I’d finished sleeping. It took a bit longer than normal to make up my mind because I felt kind of out of it, kind of mentally foggy, but the generally exhausted and ill feeling of my entire being that morning made it a pretty easy decision in the end. Unfortunately, sleeping didn’t really make me feel that much better. I felt a bit more clear-headed for a while, but the mental fog has returned by the evening (when I’m writing this) and though my stomach problems passed eventually, like they have every morning this week, I still felt crummy enough that I only did one of the chores I bargained with myself about. Given how I feel awful still, I’m pretty sure I’ll still have tomorrow to do the balance of them. I mean, I literally went back to sleep for another three hours and STILL felt exhausted and murky when I woke up. Almost like the sleep I got wasn’t terribly helpful, like back when my insomnia was at its worst and I’d be able to sleep a whole nine or ten hours and feel the same way as if I’d taken a very long nap. It’s not a great feeling to wake up tired, decide to take a day off so you can rest, get as much rest as you can, and then still feel tired and out of sorts.

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Starting Up Star Wars: Knights Of The Old Republic Alongside AMCA

As I mentioned recently, A More Civlized Age has pivoted to covering Star Wars: Knights of the Old Republic 2 in order to remain compliant with the BDS movement in a way that aligns with their morals and ethics as a group. Which means this is the first video game I’m going to play for more than a few hours since I started playing Final Fantasy 14 back at the start of the year (literally January 1st). Furthermore, the group has released their mod list (which seems to have been put together by Austin Walker, the only person in the crew to have previously played this game), so I’ll also be spending a decent amount of time (an hour or two at most, I’m sure), setting up my own mods. While their coverage of Star Wars: Knights of the Old Republic was a lot of fun to listen to, AMCA has mentioned that multiple people in their fan/Patreon community had a difficult time following along with the podcast if they weren’t playing the game. Which makes sense. While they cover a lot of the details of the game, lacking the accompanying visuals and all of the pieces that go between what they directly mentioned in the podcast would make it difficult to really get a sense of the game being played. This time around, Austin is playing ahead to hopefully steer the group toward a better structure for the show as a whole by figuring out where good stopping points are via his own play rather than trying to guess at them based on his recollections of having played the games in the past (which didn’t work out the best in their KotOR coverage for a lot of reasons but I bet that some of the planets being of very different lengths and levels of involvement didn’t help much). Additionally, Austin’s also recording his playthroughs and posting an edited version of them as a let’s play, skipping over the boring or repetitive bits (or the bits where he looks stuff up for six minutes), which he’s posting to their YouTube channel the week before each new episode releases. Between these two changes, I think AMCA should have the game pretty well covered even for their listeners who haven’t already played it or aren’t currently replaying it in parallel.

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Danger Coming Home To Roost In The Rotten Labyrinth

While not as potentially momentuous for the entire campaign as the session prior, our most recent meeting of The Rotten Labyrinth was also pretty important for all the present player characters. What started out as some plans to regroup, rest, and then take another pass at the labyrinth turned into a chaotic delay as all of that was interrupted by two random encounters during their night’s rest. I rolled incredibly, uh, portentiously on the encounter table, during their watches, and while one event went unnoticed until the morning, the other was an attack on the party that almost ended in disaster as one of the stronger monsters wandering that part of the labyrinth finally showed up. The battle itself was a bit of a mixed bag, featuring both a ton of players being knocked unconscious, but also featuring a ton of players getting back into the fray just long enough to make a difference. It really put a damper on the plan for one of the player characters (the Bard) to grab the petrified player character (the Wizard) and leave for their Sylum in search of help ending the petrification. We even had that player’s new character prepped and ready to go, but we never made it there because the monster showed up and disrupted all my plans for the session. Still, we got a lot done and now the players are faced with three new problems they’re finally aware of: who touched their character’s stuff while they slept, why did that blob show up to steal their characters’ memories, and why was one of their characters unable to leave the labyrinth during the battle?

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After Four And A Half Months, I’m Finally Ready To Recommend Final Fantasy 14 (With Caveats!)

At this point in time (Monday the 12th of May, 2025), as I near the end of the base portion of the Shadowbringers expansion after four and a half months of playing Final Fantasy 14, I am hesistant to recommend it. You might think that odd, considering that I’ve written about the game more-or-less weekly for the entire time I’ve been playing it. Who would spend this much time on a game they didn’t like enough to recommend? Who would still be playing this game, with it’s monthly costs and life-dominating time requirements, if they’re not having a good enough time to recommend it to everyone they know? I can’t blame you for thinking that. I’ve been chewing that exact question over in my head pretty much constantly since I realized that I’ve passed the 750 hour mark with this game. How come I’m not telling everyone I know to play this game? For a long time, whenever the question of whether or not I’d recommend the game would come up, I satisfied myself with that answer that it was because I knew how much of my time this game was consuming. “I could not, in good conscience, recommend something that might take over a thousand hours of someone’s life just to mostly catch up to the modern content” is about the shape of that thought, more or less, that I’ve kicked up again and again whenever I’ve gone looking for why I’m not trying to involve all my video game friends in the game I’ve easily spend the most hours playing (thus far in my life, at least). But, as I’ve gotten further into the story and grown to appreciate it more and more–grown to love the game as a whole more and more–that answer has continued to ring hollow in a way I can’t continue to ignore.

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Dwindling Daydreams Of Just Less Work Are All I’ve Got Left At My Day Job

Sometimes, as I’m standing at my desk and sweating while I try to focus on my dumb little tasks on days that I’m feeling particularly frustrated with my job, I let my mind wander through potential futures or alternate timelines. Twelve years ago, when I graduated college, I had very different plans for my life. I’d spent the four years of my college education finding out what I was interested in, what I was good at, and what I cared about, and planned to eventually return to scholastic pursuits so I could earn myself an advanced degree in some kind of writing thing and eventually further that with some kind of further degree focused on medievalism or the development of language or something. I was going to work for a few years, pay off my student loans by the time I was thirty, go back for more education, and spend my life burying myself in my beloved writing and research and education (of myself and then of others). That, of course, didn’t happen, but my dream of living a life of telling stories lasted until pretty recently and now I find myself adrift with no future I’m really working toward beyond being debt-free, no attachments to my present (geographic or occupational) and so I wonder what kind of life I might be living if I hadn’t been shackled by debt or might yet live should I find a way to remove my need to spend most of my time and energy on being a cog in a machine that does not value me.

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A Mishmash of Gender Thoughts And Reflections On Pokémon Games

I started replaying Pokémon SoulSilver recently as my pre-bedtime wind-down video game. I can’t explain where the hankering came for, but I really wanted to enjoy the simplicity of an older Pokémon game and so turned toward one of my favorite entries in the series. It’s old enough that I can play it on my 3DS, new enough to have a bunch of quality-of-life improvements to the series, and is from a period in my life where I could just enjoy things without being aware of what the larger world thought about them, so I’ve got no difficult feelings or frustrations to ignore while I’m trying to calm down for sleep. As I booted it up, deleted my old save file, and started a new one, I discovered quickly why it had been so long since I played a Pokémon game. I was prompted pretty much immediately to identify as a boy or a girl and that little bit of text reminded me immediately of the complicated feelings around gender in Pokémon games that I developed while playing the latest mainline entry, Scarlet/Violet. Feelings that I might have only started to properly examine in the more recent years of my life but that had been foundational and important to me as I grew up in ways that I’m still figuring out. Feelings that developed as the Pokémon franchise developed depictions of gender via it’s ability to actually present characters and Pokémon that looked different. A thing that existed in the first game as only symbols in the name/nickname entry field, symbols on the Nidoran names to tell you which one you got, and as an abstract concept which, for a long time, my childhood brain literally only understand via hair length because that was how my parents and all the media I had access to explained it: boys had short hair and girls had long hair.

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Doing Little Tasks At My Job (Bad) So I Can Go Home And Do Little Tasks In Final Fantasy (Good)

It has been nearly a month since I last wrote about Final Fantasy 14. I started the subsequent expansion not long after my last post (and might have dipped my toes into it just before that post went up), but progress has been pretty slow. It’s not a lack of interest mind you, but perhaps because of an abundance of it. I’ve been consistently putting off certain bits of progress in the main story until my friends could play through them with me, which has sometimes meant needing to wait a day or two to get through the next plot-blocking dungeon or trial. I also took a bunch of time away to level up a class so I could do all of the combat job quest lines simultaneously, and getting something from twenty-ish to seventy is a significant undertaking. I’ve also had a lot of little money-making tasks to pursue, some crafting to do, attempts to update my character’s various glamours, more wrestling events, and so on. I’ve played PLENTY, I just didn’t get back to the Main Scenario Quests until last week on account of all the other stuff I’ve been doing. Even now that I’ve been back at it, the going has been a bit slow as I’ve had to level up additional jobs every night so I can do their quest lines, which means I’ve been poking at the MSQ in small increments here or there every night once that is all done. I also did some raids, took most of a day off Final Fantasy, and gotten back into working all my usual overtime at my job, so I’ve just not been able to bring my focus to bear in the way I’d like to.

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The First Casualty Of The Summer Heat

Somehow, despite the temperature hitting the upper 70s (or 26ish for you Celcius folks), my employer hasn’t turned on the air conditioning yet. In fact, given how warm and stuffy my office is, the heat might still be on. The temperature gauge outside my office says it is 75 in the lab, but I can feel the temperature drop a couple degrees the instant I exit my office door, so I wouldn’t be surprised to learn that my office itself is 80 or higher. I mean, I can’t even stand around my desk without sweating a little bit, despite having a desk fan running on high (which doesn’t count for as much as I’d like it to since I need that thing running constantly just to counter how still and stuffy my office gets without it). Honestly, it’s so warm in here that I’m having a difficult time not falling asleep immediately any time I sit down in my chair or when my attention starts to drift while standing at my desk (have you ever dozed off while standing up? It’s quite startling but apparently not so startling that I won’t do it again within five minutes). It’s almost unbearable and the only thing keeping me from leaving the office to work at home is that my apartment won’t be much better (though the air will be moving a bit more than it is here, which isn’t nothing). And, you know, the fact that I’m sure it’d become a thing with my coworkers.

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Creating The Mythos Of The Demigods of Daelen

We finally did it. We had our first session of the something new game I started up to replace The Magical Millennium (which remains on hiatus for the time-being) and even though two of our players couldn’t make it, we had a successful first session. I designed the campaign to be playable with as few as two player characters, so having a few people out isn’t a huge bother for me or the game I’m running. It’s still Dungeons and Dragons 5e, of course (2014 version for everything except I’m including the Weapon Mastery feature for 2024 because that feels appropriate for this collection of powerful characters), since most of my players aren’t that interested in going far afield, but I’ve done an intense bit of hacking and homebrewing to alter the basic systems to work on a different scale than the game was originally intended to run at. Most of this is just massaging numbers a bit (a thing I can do because the “Bounded Accuracy” of 5e allows me to alter the numbers in ways that have predictable outcomes), but there’s a few changes to how the rules play out, how success and failure should be interpretted, and how the mechanics of the game are designed to interact. Most of which is not stuff my players need concern themselves with since I’m the one running the show and I know how to alter everything appropriately. What my players are supposed to be concerned with is building the myth of their semi-divine character!

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