Winter seems to have passed. The snow will stick around for a while since it is close enough to freezing that the almost two feet of snow will take some time to melt (though most of it might be gone by the time you’re reading this since, at the time I’m writing this, there’s going to be rain between those two moments). The icy roads have turned to slush, the constant chill has been replaced by a heavy blanket of damp, and there’s fog almost every single morning and night (and even during the days sometimes, too, thanks to the heavy cloud cover). It’s officially spring weather and it’s still January. The long range forecast says that we might have a few more days that peak below freezing, but we’ll have even more days in the forties over the same span of time. It was pretty intense, getting all of winter crammed into a two and a half week period of time, but we sure got it all. Icy roads that the city doesn’t clear enough for anything but slow, cautious driving, multiple blizzards, multiple snowstorms that snow just enough to make driving difficult but not enough that the plows come out to clear it up, a plunge into the negatives where it is actually dangerous to be outside for more than a few minutes, and a whole heap of grey, cloudy days that don’t let one iota of sunlight through. All in a two-week period. What a winter this has been, even when it’s barely a month old.
Continue readingFinding The Right Game To Run
I’ve been working on putting together a modern fantasy setting for a new game I’m going to start in a couple weeks. We’re planning to play Dungeons and Dragons fifth edition since I’ve already got a ton of books for that and I’ve yet to find another system that feels as comfortable and malleable as D&D 5e does (most other things I’ve looked at feel a little too rules-light for the game my players and I want to play). Sure, there’s a lot of other much more open games where the only limitation is your imagination, but I’ve learned from trying to get people to play those games that a lot of people will freeze up if they’re presented with tasks or choices that seem too open-ended. Not everyone has the improvisational experience required to enjoy those kinds of games and a lot of people just want to play a game they already know so they can relax and enjoy themselves. Plus, I kind of miss it. D&D 5e, I mean. I’m still not planning to give Wizards anymore money, though I’ll admit that I’m running into a few problems with having all of my digital access to the 5e books I bought prior to last year’s debacle locked into one website since, unless I pay them money every year, I can’t share that access with anyone else. If I’d bought PDFs instead of digital access, I’d be able to share those with my players easily, but I honestly never thought I’d end my subscription to DnDBeyond and yet, here I am, subscription-less and trying to figure out how to make sure all my players have access to the same information I do.
Continue readingInfrared Isolation: Chapter 29
New to the series or certain you’ve missed a chapter? You can find the introduction Here and the table of contents Here.
Continue readingMid-Winter Depression Posting
Content Warning: I’m pretty depressed right now. I’m not, like, despairing or anything, but I’m pretty miserable and this post is about that. Best avoid it if you’re not up for reading about someone else’s experiences with depression.
Continue readingRoleplaying Magic Item Effects In Dungeons and Dragons
Last night, during the “every so often on Thursday when enough people respond affirmatively” Dungeons and Dragons campaign I play in, one of the other players commented on how reckless I was playing my character. I was a bit surprised they’d said anything, since I’m playing the party’s tank, a Barbarian with a super high AC and Hit Points to spare, but I had slowly been escalating my character’s behavior over the last few sessions. I’d gone from looking out for my allies to jumping straight into danger and even trying to get eaten by creatures large enough to do so. I had a logical explanation for all of it, most of which centered on my character’s ability to remain at a single hit point instead of falling unconscious if I passed a fairly easy constitution saving throw that got a little bit more difficult each time I made it. Behind that, though, I actually had a different reason for behaving this way at all and I finally got to spill the beans when this player started commenting on the fact that my character was betting his soul that he’d be alive after the pit fiend that he was face-to-face with had “died.” The Pit fiend didn’t take the bet and I got to explain that I was doing all of this reckless, ill-advised stuff because my character (known to the party as Sir B. F., which only one of them knows stands for Sir Biscuit Fluffington since he’s a Wizard’s cat who was awoken to consciousness by ambient magical energy and transformed into a large, beefy Cat Man when he got transported to the world we’re in) had a magic item that made him immune to fear effects. He was literally incapable of being made afraid and I decided to take it a step further by making him incapable of feeling fear.
Continue readingPicking Through Hyrule In Tears Of The Kingdom
While watching Dimension20, I’ve been playing through The Legend of Zelda: Tears of the Kingdom again. I’ve given up on any hope I had for a Master Mode and done my best to accept the game that was sold to us. It feels unfair to say this, but it feels so much less than I hoped it would be. I understand that my expectations were set sky-high by Breath of the Wild, but I feel like so much went into turning that game into An Experience that just wasn’t kept around for the sequel. The sense of wonder and grandeur that Breath of the Wild builds is spent trying to create a sense of horror around The Gloom and Ganondorf’s return instead. All of the early building in the introductory sequence falls flat because all that accomplishes is setting us at what is the common starting-point for almost all Legend of Zelda games and then none of the freaky gloom, horrific music, or creepy visuals come up again as something to be dealt with or feared for multiple hours. Then, when it finally comes up again, it is a minor environmental hazard tied to The Depths, which is unfortunately the section of the game with the greatest squandered potential of all, or a strange and potentially terrifying encounter that is incredibly easy to flee from. It becomes a minor concern only during the final boss fight and, even then, if you’re set up with halfway decent armor, good food buffs, and tons of hearts, it’s trivial. With none of that to rely on to create a coherent throughline for the game (like the mixed wonder of exploration, grief at finding a decayed world you can’t remember but know you failed to protect, and hope for the future that thread their way through all of Breath of the Wild), all you’ve got is an admittedly fun game to play with an interesting world to explore while building all kinds of weird machines.
Continue readingSo Much For A Proper Wisconsin Winter
A doom of ice descends upon us all. Probably, anyway. Once it rains next week and melts all of this almost two feet of snow, it will eventually get cold and freeze all of that slush and water. Normally, I’d say something about being terrified of road conditions in weather lik that, but we’ve already got roads of solid ice thanks to the city doing such a shit job at plowing everything but the arterial roadways and the fact that they’re cutting back on salt a huge amount this year. I didn’t expect them to cut back on sanding or gritting the roads as well, too, but here I am slipping and sliding around everywhere because all the salted places didn’t get salted enough to deal with the ice before the sun sets and it all refreezes, so there’s at least a little bit too much ice everywhere and an unsafe amount of it everywhere I drive on a daily basis except the highway. I honestly don’t know what the hell anyone is thinking because this seems incredibly dangerous. I mean, I’m used to seeing cars in ditches during and for a couple days after snow storms. What I don’t expect is to see new cars in ditches every single day for (as of writing this) seven days after the blizzard.
Continue readingGrit In The Gears Of This Capitalist Hell-Machine
Due to a few scheduling issues (thanks to holidays, vacation time, and so on), I actually had a normal work week where I only did approximately eight hour work days. None of them were actually eight hours in total, since I wound up needing to stay late for a couple of those days, but that meant I got to leave early on the last day of the week, so I got to experience what it was like to be home by about five or six, have dinner eaten and cleaned up before seven, and then to have an entire evening to myself after work for the first time in longer than I can remember. Even before my shift to working fifty-hour weeks when I moved over the summer (to account for my change in rent), I was working forty-five to fourty-seven and a half hours every week. I occasionally did a forty-hour week in 2022, but the last time I did them reliably was at some point in 2021 when we were still dealing with pandemic strain on my employer’s finances and I couldn’t work extra hours. I don’t remember when that limitation got removed, but it has probably been around two and a half years, give or take a couple months.
Continue readingInfrared Isolation: Chapter 28
New to the series or certain you’ve missed a chapter? You can find the introduction Here and the table of contents Here.
Continue readingSpeaking Like A Villain With Nothing To Prove
Lately, as I’ve been playing various games, reading various stories, and watching various shows/movies, I’ve been thinking about the lines characters say right before starting a battle. Villains are notoriously fond of their dramatic one-liners, but they don’t have a monopoly on them. Heroes use them plenty as well, as do people engaged in more social-oriented encounters since, no matter who says it, a dramatic one-liner is supposed to represent a blow delivered. Sure, in physical combat scenario, that social blow doesn’t mean much in terms of damage dealt back and forth, but it represents a level of confidence and self-assuredness the speaker is displaying in order to either boost their own morale or to unnerve their foes. Mostly, though, these lines exist in stories for we readers/watchers/players, to tell us something about the encounter that’s either happening or about to happen and the people who are participating in it. After all, the famous “No, Mr. Bond, I expect you to die” line tells us tons about the person speaking it. Mostly, perhaps, in the context of the broader scene and as an accentuation on a character rather than a defining trait, but that line is the only thing I remember, since I’ve even forogtten the name of the villain who spoke it (I’ve also literally only seen part of that movie once, when I was far too young, when I came down from my bedroom to ask my parents something long after I was supposed to be asleep, so my memory being spotty is fairly reasonable in this case). I feel pretty comfortable saying that, regardless of their original context or what else might have been going on in the story, these kind of memorable one-liners eventually come to define our ideas of these characters more than anything else does.
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