The Unhinged Quartet and the Crystalline Honey Scepter

I ran a game of Honey Heist for the first time last weekend. It hadn’t even played it before but my players were demanding it (I mean, we were all excited by the idea of playing it, so it wasn’t some one-sided thing) and the two times I’d seen it played (once on Critical Role and once as a live-show by The Adventure Zone with special guest Eriak Ishii) gave me enough confidence in its simplicity that I decided to run it. Plus, this was going to be the first thing my new Sunday group played together and I wanted something with very little preamble so we’d all be awkwardly uncomfortable together. Since this was one of those games meant to be picked up and played in a single play session, the only prep work I did was buy the game, read through it once, and then come up with a pun for the heist.

As the players made their characters, I rolled on the various scenario tables provided in this excellent one-page RPG (techincally two if you count the GM tables which aren’t necessary for play) and spun up a scenario as I went. “Madame Beesaud’s Wax Museum” featuring the “Crystalline Honey Scepter” was eventually built up into an elaborate heist featuring security gaurds armed with tranquilizer guns, a complex CCTV system, live bears as part of the entertainment, honey-coated decor, and a figure I described as “Lady Gaga-esque but with honey.” Everything else beyond those data points I made up as I went along using my in-depth knowledge of the heist-movie genre, my player’s excellent character creation skills, and just enough prompts to get most of my players asking the right questions to flesh out this scene.

If you’d told me that was all I was going to need to create one of the most memorable hour and half tabletop gaming experiences of my life, I’d have probably nodded politely while cussing you out in my head considering I’d spent the entire day prior to the game fretting about how I was going to make it happen since there is aboslutely no structure provided for how a heist should play out. The game has a simple pass or fail mechanic, two stats that fluctuate based on passes or failures, and a system clearly designed to end every heist in a spectacular and hilarious disaster. And tons of costume and bear suggestions for creating your characters, of course. It is not a great system for someone who struggles to put something together without any amount of structure to build off. I have, for most of my life, been such a person. I’ve always struggled to improvise without leaning heavily on something I know well and the only reason I was able to do that for D&D over my years as a DM was by making sure I knew the game well enough to improvise within its realm.

Turns out I’ve grown. What a surprise. All of that listening to actual-play podcasts featuring improvisation and shared storytelling games over the last couple years has actually taught me something useful. Plus all of my own writing and movement away from the more stilted, pre-planned story beats of my old Dungeons and Dragons games towardzs a more “reflecting the players actions in real time” style of storytelling has given me plenty of practice. It also helped, once I settled in to run the game and stopped fretting, that my most memorable tabletop gaming experience prior to this game was the D&D game I’d run about forty-eight hours prior where I eventually entirely abandoned everything I’d prepared and the rules of D&D itself in order to respect the fiction as we’d established it during a dead-world moment with two of my players. Something else I’d entirely improvised in the moment when one of the players took an action I didn’t expect but that had interesting narrative implications given the way we’d talked about their character’s relationship with their powerful, partially sentient magic item.

Turns out, I am actually pretty good at this, thanks to all of that practice and the excellent examples I’ve had of how to ask the right questions. It also definitely helps that both groups are full of creative, expressive people who aren’t afraid to push the boundaries and try something new or daring. Sunday night’s game of Honey Heist went off in spectacular fashion, starting with the coincidence that all of the players rolled “unhinged” as the description of their bear, passing through a bear doing muscle-based seduction, reaching a high with the introduction of a rival team of thieving bears that I’d been hiding in plain sight the entire time, and then blowing past that high point with the introduction of a river following one of the players betraying the party right when doing so would result in the players failing the heist only for their bear to be tackled out a window into the newly introduce river by a polar bear which brough the game to a conclusion with a tumble over a waterfall and an ambiguous final shot showing an unknown bear grabbing the prize in a way that firmly established there would definitely be a sequel to this game.

Honestly, even that belabored, overly-detailed sentence doesn’t do it justify. I wish I’d recorded the entire game because, with the right editing, it would make for an amaing hour-long audio drama. What a great experience that was. My players were all clever and inventive, I got to pull of a twist by building off details they’d established, and we all laughed so much that the game took almost two hours instead of one. It was one of those moments that made me realize and appreciate the group I’d brought together. I’ve been confident that they’ll all get along, but I knew that they’d need some time to adjust to each other. With this single game of Honey Heist, I think they all see the strength and potential of this group in the same way I do. I can’t wait to keep playing games with these people!

One-Week Pause

I’ll be skipping this week’s Infrared Isolation post. Chapter 10 is going to need another week because, frankly, I’m pretty burned out and the thought of pushing myself to get it done and then asking my editor/alpha reader to get it back to me quickly felt like volunteerily going to hell for vacation. I’m not about that life so, instead, I’m taking a rare break and posting only this today. Not even gonna try to come up with some essay to fill the gap since doing OTHER work doesn’t really address the whole “too tired to do work” part of being burned out. Hope you’re all having a great weekend and that we’re not all drinking ourselves into a stupor following the apparent end of democracy in the US.

Cohost Is My New Home Away From Twitter (And Here)

I’ve been exploring cohost.org for a few days now. I made an account months ago (cohost.org/LiteraryWizard), back when the whole Tweluskian debacle began, and didn’t really use it much. Also, Tweluskian is a fun portmanteau of Twitter, Elon, and Musk I made up that feels like it’s probably either memorable or pretty clear about its meaning without attracting weird nerds who wanna defend their billionaire bestie from any kind of rightly earned criticism since even my account attacts them if I type his name into a tweet. Anyway, I wish I had spent more time on cohost, so I’d be more familiar and immersed in the social media platform by now as I’m trying to use it more. It is difficult to figure out how cohost works, as a social media site and media sharing platform, while also monitoring the development of whatever the heck is happening at Twitter.

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No NaNoWriMo This Year, But I Think I Wrote More This Year Than Any Other

I’ve been avoiding the topic for a while now because I don’t really want to think about it that much, but I decided not to do National Novel Writing Month this year. Which means it is the first time in ten years that I haven’t even attempted it. It will be the second time in that period that I didn’t succeed. The last time I didn’t complete NaNoWriMo was back in 2016 while the election and its results were happening on top of job hunting and dealing with an increasingly difficult roommate situation. I realized after only a couple days that I couldn’t handle writing on top of everything else that was going on, so I stopped. This year, I realized I wasn’t going to be able to do it a few days before the month started and resigned myself to skipping it.

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Dark Mornings and Depression Coping Mechanisms

I’ve been struggling to stick to a schedule lately. Well, specifically to the timing part of it. I’ve still done all of my stuff every day, I just haven’t really been doing it on what I would call my preferred timetable. Which has had the unfortunate side-effect of really disrupting my sleep schedule, bedtime patterns, and mental well-being. It’s a complex issue since there are a few reasons for it, most of which are valid and difficult to argue with, and all of the problems I’ve encountered exist only in the practical application of this altered daily schedule rather than the on-paper version I’ve been trying to argue with this entire time. It has been going on for a month or more at this point and the roots of it can be traced back even further, but now I’ve taken the time I need to work through the actual problems and have arrived at a proposed solution that might just work for me.

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Appreciating the Sunlight and Warmth I Can Get

I would like to take a moment before the post begins to say that, if you are in the US and are of 18 years or older, you should GO VOTE. HELP THROW OFF THE CHAINS OF FACISM AND POWER-HUNGRY RIGHT-WING ASSHOLES BEFORE WE CAN’T ANYMORE. IF YOU’RE NOT SURE HOW TO DO IT, HERE’S A HANDY STATE-BY-STATE GUIDE OF USEFUL VIDEOS! With that said, let’s move on to the original topic: The Weather.

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My Silverware Drawer Is All Outta Whack

I’ve been running with a deficit of spoons and a surplus of forks, lately. For those of you who don’t remember or know what Spoon and Fork theory are, you can read more about them in this post. In short, though, Spoon theory is a way of talking about how people (typically with an chronic health condition) measure their effort through each day when they don’t have the ability to do everything they’d like to do (named so because the purported origin of the theory involved using spoons as a visual aid). Fork Theory is a way of talking about how ongoing stress can pile up or accumulate to the point where action must be taken to avoid becoming overwhelmed (named after the “stick a fork in me, I’m done” saying). As someone for whom both hold relevance, my day-to-day life is a careful balancing act of making sure I’ve got enough spoons to deal with whatever forks need to be removed.

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Why Someone Might Hide a Small Injury in the Workplace

My shoes broke today. One of the eyelets ripped open when I wentto pull my laces tight this morning and I was forced to drive to work with what felt like an incredibly loose shoe even though the other nine eyelets in use were holding strong. When I got to work, I rustled up some heavy-duty tape, some tiny washers, and spent about fifteen minutes repairing my shoes. It was a rush job (that wound up breaking irreparably a little over 24 hours later), with most of the time being spent on making sure the laces could still move through the holes in the tape on the new eyelet and on all the eyelets I reinforced. It isn’t perfect, but it will last long enough for me to get through my work day.

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Social Media Migration

I wrote a whole post about what feels a lot like passing the point of no return on Twitter’s decline and eventual collapse, since the day I wrote this is the day that the world’s richest man showed up to make “good” on a dumb-shit promise he made because he’s actually also a moron and has only managed to get this far because consequences don’t matter to rich people. I went on a whole rant about corporate dystopia and the collapse of modern civilization because there’s less and less metaphor separating us from sci-fi and cyberpunk dystopias every day. It was cathartic, but probably not helpful to read since most people probably don’t care. Twitter, despite how large it feels to me as an active user, is not that big. Lots of people rarely or never go on that site and, honestly, we’d probably be better without it.

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