Emotional Investment At The Table

During the many hours that I spend thinking about my various Tabletop Roleplaying Games (can’t just say “Dungeons and Dragons games” anymore, since I’m finally running and playing other games), one of the things I think about the most is my players’ emotional investment in our shared stories. I do my best to give them stories and non-player characters to care about, but I can’t exactly force it. They’re only going to care if they find something they feel is worth caring about and then make the effort to care. I tend to focus on the story elements, since I’d prefer that they care about the game as a whole rather than individual NPCs or one-time encounters, but it is usually a lot easier to make them care about an NPC than the game itself.

Most of the time, you can make an NPC sympathetic, interesting, and a little bit quirky without too much of an issue. It is a roll of the dice (pun absolutely intended) as to whether or not the players will care about any given NPC, but the nice thing is that you can always toss one aside if your players are not interested and make a new one. In any given TTRPG, you’re probably going to run through multiple NPCs in any given hour of the game, or session at the very least. NPCs fill the world and the players will wind up picking whichever ones interest them and you can just expand from there. For instance, I had an NPC rogue in one of my games that was around mostly to serve a narrative purpose in the first session, assist with some skill checks if the party chose to go somewhere they would need a trapfinder or the like, and provide a safety release valve in combat scenarios that involved the entire caravan the party was traveling with. Eventually, they also wound up providing a second voice for the caravan itself and a source of supposed romantic tension as one of the players jokingly shipped them with another player’s character.

Eventually, they died. It was a rough fight, also claiming the life of one of the player characters as well, and I thought that would be the end of it. I’d come up with some other stuff to give the character more depth, but I’m not precious with my NPCs. They’re there to serve a purpose and are easy ways for me to introduce threat without it feeling like I just hit one of the heroes with a bus. Instead of a hero, I hit the sidekick. The players eventually insisted on bringing the NPC back to life and, since they were willing to go through the rigmarole involved, I wasn’t going to stop them. Then the NPC died in the next major encounter after that and the party once again tried to bring them back. This time, the ritual failed and the party swore to bring them back, no matter what it took. Now they’re investigating how to bring someone back after a ritual fails and I’ve given them a nice little high-level quest for a massive diamond formed in the heart of a mountain. Good times.

I couldn’t have predicted they’d get this invested in the character. I thought they’d wind up more interested in the revenant they fished out of a river or the caravan leader, who was just some dude, who was entrusted with secret documents to take from one country’s leadership to another’s that were apparently so valuable that the caravan was attacked by assassins. None of which caught their interest for very long. They loved the Revenant for a while, but there was no talk of trying to bring him back, or finding out what happened to him after they learned he was the result of an experiment to see if a necromancer could artificially induce a revenant that would hunt a killer who had not actually killed him and he turned into dust when the necromancer concluded his experiment by slaying the person binding the revenant to unlife. They just moved on from the caravan leader, even though he was a family friend/relative to one of the player characters and clearly up to some shit. I certainly wouldn’t have planned it that way, but you make stuff, let your players pick what they like, and then do your best to run with it.

As far as the story goes, all I can really do is try to make cool stuff. I have no idea if they’re actually super invested in what might happen or just enjoying themselves on a per-session basis, and I’m honestly not sure it super matters right now. As long as we’re all having fun, I’m happy with whatever we’re doing. I’d love to be able to figure out what kind of stories they’re willing to emotionally invest in, since I’d love to overwhelm a player with emotion (not, like, in a mean way, just in a “dang, that’s some good storytelling” kind of way). I think that if I making sure I’m investing in their stories, building things out for them, and checking in with them regularly, I’ll probably get there eventually. None of my games are meeting weekly right now, at least not ones I’m running, so it’s difficult to tell if people are super invested because it’s difficult to retain details across multiple weeks without a session. Everyone asks questions like someone who wasn’t paying attention and that’s just because it’s been so long. Even the most meticulous of notes can only remind us of the details of what happened. They can’t make us feel that way again, nor can they entirely re-immerse us in a story that’s been set aside for multiple weeks.

Like I said, as long as my players are enjoying themselves, I’m happy. I’m going to keep doing what I can to get them emotionally invested because I think that’s a good focus for me to have as a storyteller (specifically to give them things they’re interested in investing in rather than manipulating them into investing), but I’m not going to be upset if it doesn’t happen on my time scale. These things take time and we’ve all got plenty of it (you know, probably).

I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 18

Amazing that I’ve only had 18 days in the last year that I was too exhausted, emotionally drained, or just plain sleep-deprived to come up with a good blog post idea. This time, it’s all three, so today’s a special post about what USED to be my favorite idyllic Legend of Zelda activity, before hanging out in the rain in Breath of the Wild became an option. I used to load this game up just so I could relax when I was younger, tooling around the map without any specific destination in mind and enjoying the feeling of controlling Link as we dodged enemies, swerved through hazards, and did our best to avoid getting roped into any cutscenes or battles. The swelling music rising and falling as the wind blew from behind me, hopping from the crest a wave to see how much air I could get, and the way islands slowly passed into and out of view as I sailed from one spot on the map to another at random… Nothing was as relaxing and satisfying as cruising around the surface in The Legend of Zelda: Wind Waker when I was a teen and college student.

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Digital Object Impermanence Ruined Streaming For Me

I don’t watch a lot of movies. Or TV shows, for that matter. I live alone and don’t really have a lot of people who show up in my day-to-day life and share my interests in a way that would motivate us to watch the same shows across a distance (one exclusion being my younger sister, whom I’ve convinced to watch Steven Universe with me), so most of my leisure time is spent on video games, books, and the occasional TV show. It’s not that I don’t enjoy TV shows or movies, I just don’t think of them. Most new media exists only as a digital icon I can interface with through a streaming service, so I honestly just forget most of it exists. I have the same problem with e-books and audio books. I just forget they exist. I think the only reason I don’t have that problem with podcasts is because I keep my podcast app open on my phone all the time and listen to more podcasts than music these days.

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Wisconsin’s Woes and Weather

For the second summer in a row, the weather where I live has been fairly dry and relatively mild. Eighties during the day, sixties overnight, and mostly small strips of storms and rain that rush past, or clouds that seem to split around us before reforming once they’re past so they can drop their moisture elsewhere. Mild, compared to the heavier storms, flooding, and record-adjacent seasons of the first six summers I spent in the area. I mean, my first summer was marked by a massive storm system that dropped a few tornados southwest of Madison that, among other things, tore up a bunch of trees and some of the buildings of my then employer (my memory of the storm was being the only one in my apartment that woke from the tornado sirens at one or two in the morning to take shelter in the basement).

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Is It Worth Unearthing the Good Game Beneath the Bad Battles in Paper Mario: The Origami King?

I was recently struck by the urge to replay Paper Mario and, instead of going through the hassle of digging out my old systems or signing up for the more expensive Nintendo Online account so I could play it on my Switch, I’ve spent my time finally playing through Paper Mario: The Origami King. I bought it shortly after it came out two years ago, based on some reviews I read, started playing it right before I moved into my current apartment, and then never played it again after moving. I’d gotten distracted by getting my wisdom teeth removed and the PS4 I purchased with the moving and dental work budget I had leftover when those were all finished. Ghost of Tsushima was incredibly compelling and I had some other PS4 games I still hadn’t played. I barely even used my Switch for months.

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A Piece of Something Greater

As I reflect on the life I’m currently living, one marked by solitude and distance chosen over potential social engagement and closeness due to the risks of the on-going pandemic, I find myself thinking about all the moments in my life that I actually felt like I was a part of something larger than myself. Generally speaking, these moments happened in crowds or as part of some collective action since I’ve never really been one to attach my sense of self to a cause or group identity (like fandoms or social archetypes), and there are far fewer of them than I thought there’d be when I started this reflection. As I’ve worked through it, though, it started to make more sense. After all, my childhood was marked by a sense of being lesser-than, my college years were filled with me attempting to rationalize that sense of self with the way other people treated me (both those who treated me well and those who took advantage of me), and my entire life has been marked by a desire to avoid chaos, crowds, and spaces in which I have no control. It is no wonder I rarely felt like I was a part of something more than myself, though it does hurt a bit to realize how rarely I felt like that in spite of how frequently I sought it out.

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Connectivity, Instant Messaging, and Taking My Time

As a modern citizen of the world, I’m used to being constantly connected to something. Be it various social media platforms, a media streaming site, or just a collection of friends via whatever chat app is currently the cool place to hang out, I always have some kind of mental space devoted to providing access to myself at short notice. As I’ve gone from a student to an employee, a teenager to an adult, my relationship with allowing other people access to me has changed, but it hasn’t disappeared. If anything, it has grown stronger, especially in these pandemic years of mostly digital connections to the people I care about. While I’m a bit undecided about whether that level of access is good or bad (which, to be honest, probably just depends on the context), the way I think and feel about it has changed pretty significantly in my work and personal lives.

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Savoring Simple Domesticity

The part of my vacation I miss the most is the simple domesticity of living with people I care about. We took turns making meals, divvied up the chores a bit, and just generally took care of each other in a pattern of behavior my life has been missing for the last two years. Getting each other drinks, warning each other about bugs, comparing notes about discoveries on our walks, helping each other cook and clean, and the sometimes frustrating dance of having more people than bathrooms. Simple stuff, really. The daily whatnot of cohabitating. Not always peaceful, not always directly and purely positive, but involved in other peoples’ lives in a way I haven’t been in what feels like ages.

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Ongoing Pandemic Life

The pandemic has recently introduced itself into my life in new and frustrating ways. I don’t have Covid-19, thankfully (at least so far as I and my rapid tests can tell), but at least one of my estranged parents has it, as does my youngest sibling who is similar levels of estranged but for very different reasons [my single non-estranged sibling who still lives with our parents also caught it eventually]. Closer to home (emotionally and physically), one of my close friends who happens to also live only a couple blocks away also has it, though they seem to be in recovery rather than just starting out like my biological family. Many of my coworkers have been impacted by it recently as well, some of them showing the signs but never testing positive or having family members who test positive while they continue to test negative. I returned from vacation, had time to do laundry, and then discovered most of my day-to-day world had been turned upside-down and that the on-going emotional difficulties related to having estranged parents had only grown more difficult. Which kinda sucks, not gonna lie.

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Post-Vacation Reflections

Welp, I did it. I went on vacation and survived. Everyone got along, we all had as much space as we wanted, and I got to enjoy having a largely unstructured week. The most frustrating part of the trip was that people would talk about doing something in the morning, I’d set an alarm accordingly (to ensure I was up and ready to go by the discussed time) and rarely was that true of anyone else. Which wasn’t really a big deal since I could just play video games or read or go for a walk or anything else I desired, so all things said and done, it was a pretty great trip. I do wish I came out of it feeling more rested, but I also didn’t spend more than an hour laying in bed, feeling super depressed before coming in to work this morning, so I think I benefited from the rest. Another week or two would have been better, but it would also have been better to have won the lottery, so I’m content with what I got.

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