“Process” Doesn’t Have To Be A Dirty Word

Once again, at potentially the worst possible time for my team, we are being forced to adopt a new company-wide process. My boss is encouraging everyone to participate early and get involved, that way we can provide feedback that will hopefully push this new process in a direction that will work better for everyone involved, but I could see the exhaustion and loss of morale on my coworkers’ faces as what was supposed to be a quick aside turned into an hour-long discussion. To be entirely fair to my coworkers, the only reason I wasn’t having a bad time is because it didn’t impact me and I’m already a heavy user of the tool being forced to fit everyone else. You see, the tool in question is a software development and bug tracking product with a well-built database and plenty of customizability, one that the software developers and testers have been using for over half a decade, to the degree that we barely think about it anymore (I’m not going to name names or get more specific than this for reasons of plausible deniability and keeping my writing away from my work life). What sucks for me specifically, though, is that there is rumor going around that all of the people who HAVE been using the tool in a way that works really well for us are going to be forced to use it this other way, that everyone else is using it, just so everyone uses the tool the same way.

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An Ignoble End To August As My Eye Irritates Itself Once More

You ever have one of those days where you want to lay your head down on your desk and just let the world spin unremarked for a day or two? I’m having one of those days today, which is frustrating because I had a decent weekend. I got to play video games with some friends, hang out online with those same friends while I cleared most of Dragon Age: Origins (which you’ll have read about by the time you read this since I was too busy last Friday to write a blog post and will just be pitching a post about that into the empty Friday slot from last week), and had a great and intense D&D session session to close it out. I can’t really feel positive about that, though, because the eye problems that are not even two weeks past clearing up have flared up again which means that even my previous maintenance care is no longer working and I’m not sure why. I could make some guesses if I had to, but I’d be shooting in the dark and firing at random rather than at any kind of target. The best of these possibilities is “something has changed for the worse” and that sucks because it is probably the case. The next-most plausible is “the bottle of eye drops I’ve been using isn’t as effective as the one I was using the recovery period of the last flare up” which sucks because they’re supposed to be the exact same stuff and this would mean that I got incredibly unlucky and was given a bad bottle of eye drops prior to my latest refill.

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Near-Death Experiences In The Magical Millennium

Things took a turn for the intense during my group’s latest session of The Magical Millennium. What was supposed to be an easy job standing guard for a few hours outside a warehouse while it was cleaned up so some pests couldn’t get back inside turned into an intense and almost deadly combat encounter. The general framing for this was that the party, all first-level characters and in their first semester of Magical Ability school, signed up as guild members sponsored by the school as part of their second week of class. They were tasked with going on an adventure as a group, spent some time picking out a few from the Magical Ability Level 1 group, and then tried to fit in their other homework and social activities between the three jobs they’d taken. For reference, all “class” powers in the D&D system use, in this world, either woven magic (spellcasting) or ambient magic (everything else), so their school teaches them how to harness their powers as the students figure out the extent of their powers and their willingness to live a life relying on said powers. This adventure and the interviews I’ve covered extensively in past posts, were meant to get the characters (and the players) to appreciate the guild system. The idea was that they would learn about the protections it affords to both magical and non-magical people, the way it helps people find an appropriate tier of labor for whatever job needs doing, and provides the guild members with a means of ensuring no one swoops in to steal work out from underneath them. Unbeknownst to my players, they picked the one job of the six on offer that was build in as a cautionary tale about blindly trusting in the system they’re buying into. Thankfully, though, they all escaped with their lives even if the group feels even more fractured than it did after the last session (which is saying something since at least one player made a back-up character after that one).

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Taking A Short Break

Today is a holiday in the US and I have the day off. It’s also a couple days after my birthday. I’m taking today and tomorrow off of all work to continue resting up for what will be another two long months of overtime and effort at work, but that doesn’t really mean a whole lot if I’m still pressuring myself to do stuff. In short, I’m taking the blog posts that would have gone up today and moving them to other days so I can keep my buffer and not need to actually write more blog posts to maintain it on my days off. So I’ll catch you all again on Wednesday the 4th with an update about The Magical Millennium! Talk to you all then.

Decisions And Outcomes In Dragon Age: Origins

I’ve gotten most of the way through Dragon Age: Origins at this point. I finally cleared Orzammar (the Dwarven city and a REALLY long series of missions for how little happens there) and seated my chosen king upon the throne (Bhelen, for those who want to know, but there’ll be more on that later). It was a bit of a slog, but I’m finally on my way to wrap up my side quests, to launch into the final bit of plot [well, it turns out I forgot about a whole bunch of stuff in Denerim that means this was the penultimate bit of plot I launched myself into, not the final bit], and then to start working my way through the DLCs. It wasn’t a bad slog, but it did often feel like it was never going to end. Maybe that’s because there’s technically two separate decisions you need to make and each one has its own string of supporting and side quests, but some of the exploration stuff felt like it was just going on forever with little to no benefit. It also didn’t help that I missed an important piece of gear and had to go back for it, which involved walking from the end of an area to the start of the area and then back again. Between that and how much back-and-forth I did while working through the Dalish Elves quest line, I feel like these are two of the most video game-y parts of the game. Which is too bad! Both of these quest lines actually had something to say (even if I didn’t much care for what the Dalish quest line had to say for the particular ending I chose) and I really wanted to like them. I’m not sure I can get over my distaste for the whole “an eye for an eye makes the whole world blind” thing going on in the Elf versus Werewolf conflict, but I think I can feel pretty alright about the Orzammar plot sequence.

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I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 28

It has been one hell of a week and while I normally try to pace these out a bit, I’m actually both tired AND sad today, so I’m dipping back into a familiar well in order to either try to get my mind out of the negative spiral I can feel it running in or to just distract myself long enough that it is time for bed. While I am definitely still on the fence about my current short-term bedding solution, my mood has sunk perhaps even further than my physical well-being as the week has gone on for reasons that are only partly the result of work being on the rough side of things. A large part, sure, but not so large that writing about collecting Gold Skulltulas in The Legends of Zelda: Ocarina of Time and Majora’s Mask couldn’t at least help. I mean, I absolutely loved collecting those little guys. What isn’t to love about them? There’s the distinctive noise the creatures make, their incredibly unexplained appearance in your first dungeon in Ocarina of Time, the way you sometimes need to really think in order to not just kill them but collect the token they drop, and how they were a fun way to push you to really explore the land of Hyrule in OoT when you otherwise might not. Plus, having them be a part of mini-dungeons in Majora’s Mask rather than world-wide collectibles was pretty inspired given that the world of that game is fairly small, time is constantly repeating itself in way that would have made non-respawning enemies feel incredibly strange, and there’s already tons of stuff to collect so adding one more thing would turn the game into an overstuffed mess of things to pick up. Sure, they’re the cliche world-exploration-reward collectibles, but they were also some of the first versions of that type of gameplay that I encountered and they left such a mark on me that I’ve been chasing that high ever since.

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Thoughts About Post-Stress Crashing But For Back Pain And Getting Enough Sleep

I’m two days (and nights) into sleeping on a futon mattress on top of my old, severely dented mattress. This has been a learning experience that has left me not only a little loopy for reasons I’ll speculate on later, but that has me thinking about just how easy it might be to detect a pea beneath twenty mattresses, if those mattresses are thin, old, or scrungly enough. On one hand, I’ve learned that there are many types of back pain, some of which you might only feel as you slowly recover from worse pain. On the other hand, now I know what it means to climb into bed as an adult. And how my last partner felt every time we both stayed at my place. I mean, it’s not like my current pillow-topped mattress was particularly low (the perfect height for me to settle back on without needing to really bend at the knees, but now my bed surface is above waist-height on me (I’m six-foot-three, for reference) so I have to actually CLIMB onto it’s weirdly spongy surface. Sure, neither mattress feels like that on their own, but the weird way that pressure settles through the futon mattress into the foam-topped spring mattress beneath makes it all feel like an old, damp, slightly mildewy piece of memory foam that springs back instantly. It’s mildly upsetting to touch with my hands, but the sensation disappears once I’ve got most of myself into the bed, so I only have to put up with it for a few seconds at most as I clamber.

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I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 27

I’m not terribly sad right now but am extremely tired. I managed to get a temporary fix to my bad mattress/back issues that has at least worked for one night but has left me feeling the cumulative weight of not sleeping well for about three weeks in a row. We’ll see if it lasts and doesn’t introduce its own issues [it hasn’t so far, as of the day before this goes up, even if it is clearly not an ideal solution], but right now I’ve spend all my spoons on work stuff (to the degree that I bought takeout rather than spend any time or effort on preparing food for myself) and I don’t have it in me to come up with anything thoughtful or reflective of this moment in my life, so I though I’d formally write down why I liked The Legend of Zelda: Breath of the Wild so much and feel so neutrally about its sequel, Tears of the Kingdom. I can boil it down pretty succinctly, which is why this will be a relatively normal-length blog post, but I want you to know, reader, that there’s another version of this that takes up a week’s worth of posts because I’ve been thinking about this for over a year now and this sort of critical analysis via comparison and contrasting is the core skill forming the ground on which all my media analysis skills have grown. Which is to say that the reason I like BotW more than TotK is because the first one holds your hand long enough to get you up and walking while the second one holds onto your hand throughout the entire run of the game, which often means you have to drag it behind you as you try to experience the game.

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Sleeping On A Solution To My Years-Long Back Pain

I’m not sure I’ve mentioned this much, but I’ve begun to have increasingly bad back pain. It started a few years ago, during 2021 when I was struggling with insomnia, but I was able to fix that with some body pillows and some attention paid to how I positioned myself as I fell asleep. After all, it usually was worst when I’d wake in some kind of weird, twisted-up position and that needed a two-pronged approach to prevent. I didn’t think much more of it at the time since I’ve been having back pain of some kind my entire adult life, thanks to carrying all of my tension in my shoulders and neck, related tension migraines, bad posture at desk jobs and a tendency towards being given heavy labor due to my relatively large frame at non-desk jobs (or during periods of time when my desk job stops being a desk job). Treating those four things individually over the years always seemed to alleviate my problems, just like the more recent stuff in 2021 did. In the years since 2021, though, I’ve added a series of other little position and balance adjustment tricks to my bedtime routine, like getting the placement of my downward arm (I’m a side sleeper) just right on the bed and my upward arm wrapped around my body just right to maintain perfect balance in my shoulders. Or getting a stuffed Kirby shaped just like a pillow to stick to one side of my actual pillows so they’d stop moving away from me if I shifted positions a bit while I slept. Or specific workouts to help decrease the stress on my shoulders and elbows from sleeping at odd angles on my side (since I can’t really lay fully on my side side in my bed without knocking my CPAP mask askew). And, most recently to address this latest surge of back pain, a way of tucking my pillows around me so that I CAN’T move while I sleep, coupled with letting myself wake up enough once a night to turn over and shift all my pillows around so I can sleep on my other side. Tons of little tricks that are no longer doing the trick.

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I Don’t Want Credit, I Want The Problem Solved

I know I complain about my job a lot here, but sometimes I really enjoy being as good at it as I am. That doesn’t exactly fix any of the issues that often come up or that I’ve complained about in other blog posts, but when problems aren’t defying all attempts to reason through them, I’m actually pretty good at figuring out what’s going on. Yesterday, for example, I was able to figure out the likely cause of some unexpected test data we were seeing and then prove out my hypothesis today. We spent all day yesterday trying to make some progress in a bit of procedural testing we were doing and kept running into steadily worsening results. I had some initial ideas about what might be causing it and those definitely contributed, but there was something going on beyond those variables that was giving us increasingly worse results. While my coworkers returned to their offices to pick at the data and try to see what that might show them, I moved to poke at my testing apparatus since my gut was telling me that there was a hidden variable at play that was the reason our results were so dramatically different. It took a bit of work (and a bit of time doing a safety review of the testing equipment to let my mind pick through things without me getting in my own way by actively directing it), but I eventually figured out that a part of the testing set up was warping a little bit with every test we performed. Giving it some time (about 22 hours) to rest and return to its original shape was enough to get us back to the results we expected to see, which proved out my theory that we needed to take a wider look at the system when performing tests.

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