One of the podcasts I listen to regularly, NADDPod (AKA, Not Another D&D Podcast), recently started their fourth season (or main campaign, I guess? Though they have talked about changing up the format to do fewer long campaigns and more shorter ones, which really kind of muddies the waters). After all these years of games–main campaigns, side games, mini-arcs, and one-shots–the final member of the group has taken the lead and run not just a one-shot or a mini-arc like most of the others have, but stepped up to run the next main campaign for group. The one guy in the group who hasn’t technically sworn to never run a campaign but has expressed extreme trepidation about it and about not knowing the game well enough to run things has finally stepped out from behind the character sheet and taken a seat behind the GM’s screen. This guy, Jake Herwitz, has always been funny and a great performer (and is, in fact, one of the original founders of the podcast company that NADDPod is a part of), but I was a bit nervous at the thought of him taking over. After all, I hadn’t really seen any of his independent creative work, or anything he’d done outside of the podcast. I had no idea what it was that he would bring to the show that the others didn’t do just as well if not better. Having listened to a few episodes, though, I am happy to say that all of my fears were completely wrong and he’s doing a better job than I ever imagined he could. He might even wind up being my favorite GM for this group, in fact, if he manages to stay the course for his entire run.
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I’ve Been Inspired By Anime To Do More Therapy
Almost exactly a year ago, right after Akira Toriyama passed away, I wrote about Dragon Ball and how formative my introduction to manga was. Since then, I’ve mostly held off on rereading the series so I could do it during a time that I was capable of properly feeling joy (rather than just ignoring the pain I was in for all of last year), but I have spent a lot of time, on and off, thinking back to my childhood library and my introduction to the series. And comics (specifically the ones that didn’t appear in the “funny pages” of the newspaper my parents got) as a whole, since those were all sorted together. Surprisingly, out of basically no where, some of those memories became relevant again. You see, in the early days of my local library putting comics out in a place that kids like me could easily see them, there was one other manga series available for people to borrow. I avoided it at all costs because, even then, I was aware of the expectations placed on me by my parents that I avoid anything that might be construed as “girly” or “soft” and the image of a young woman and two young men on the cover screamed “romance” to me in a way I absolutely couldn’t have verbalized as a child. So, rather than invest in my emotional intelligence (which, coincidentally, was something my parents wanted me to develop despite them often signaling that it wasn’t a masculine trait like all the others they tried to cultivate in me), I invested in my creative intelligence and passed over the inexplicably named “Fruits Basket” manga in favor of the action-y one that was filled with fighting and whatnot.
Continue readingPlaying The Beginner’s Guide For An Introduction To Critical Analysis
Yesterday, while writing about The Stanley Parable, I kind of did a small lie-by-omission type thing. I left out that I’d just recently played through Davey Wreden’s other game, The Beginner’s Guide, and that playing that game gave me a lot to think about in regards to the first game. I’ll be straight with you: this post is going to contain “spoilers” for The Beginner’s Guide, but that’s also a bit of a weird game, so the word “spoilers” feels like it implies more than it does. After all, while undeniably a game, The Beginner’s Guide doesn’t really have the sort of narrative play or inversion that The Stanley Parable did. It’s basically just a straight-forward story that you’re walking your way through a bit at a time. Except it’s not really straight-forward. There’s a bit of a twist to the story you’re being told. Your first hints of it arrive pretty early on. There’s only a scattered few, but with the rise of social media discourse being what it has been, I feel like modern audiences are maybe a bit more keyed into what’s going on underneath the narrator’s story. The rest, though, arrive in a torrent later on and fully reveal the twist if you haven’t figured it out already. It’s an interesting story to hear through the layers, from hearing what the in-game “Davey Wreden” says to you, to reading what the object of the “Davey Wreden’s” parasocial affection is writing to “Davey,” to thinking about what all of this might have meant to the out-of-game Davey Wreden, to finally thinking about what it means to me as a person who played Davey’s games and really likes to dig into this stuff with a critical and analytical lens.
Continue readingThe Stanley Parable: An Exercise In Video Game Storytelling
A few months ago, back around the winter holidays, I played through The Stanley Parable for the first time. It was one of those games that I’d had on my Steam wishlist for a very long time and just never got around to actually buying or playing it. In fact, my general interest in the game is what led me to be so interested in one of my most anticipated games of 2025, Wanderstop. Sure, the trailer was great, but I’d been intrigued by the premises of the games that the creator of Wanderstop’s studio, Davey Wreden, had already made and so took a closer look at Wanderstop. Without that, I might have written off the bits I’d seen of the Wanderstop trailer as just another cozy game and ignored it, given how much I both love and hate cozy games these days (love chore-based games but hate the aesthetic that often gets stuff labeled “cozy” these days). But, despite my intrigue, it still took me a while to actually sit down and play the game since I’d heard that it’s a game best experienced all at once and I just didn’t have it in me to stay engaged with anything like that (other than Dragon Age, anyway) until just about the start of the new year. So, thanks to the rest I’d been getting and the need for something to do that didn’t take a lot of manual dexterity (I wasn’t able to do much with my left hand thanks to the burns I’d gotten while making my Christmas dinner), I booted the game up and spent a good few hours playing through it.
Continue readingI Slayed The Princess And All I Got Was This Collection Of Neutral Thoughts
This review spoils some of the details of the mild-to-moderate horror game Slay The Princess, a game best-played with as little information as possible for your first time, and features non-descriptive discussions of violence and bodily harm.
Continue readingA Blast From The Past: I Started Rereading Cucumber Quest
One of my favorite webcomics from back in the day was the webcomic Cucumber Quest. I say “back in the day” because it’s one of the first webcomics I started following, once I found out about webcomics, and I followed it right up until it stopped updating in 2019. The creator has posted some additional information about it on their patreon since then, but they’ve not worked on it in a long time (due to burnout) and I am not expecting it to ever continue. I won’t say that it will never continue or that I don’t think it ever will, only that I’m not expecting it to. Sometimes things are good and fun and you love them, but the circumstances of life prevent them from ever being brought to a satisfying conclusion. Sometimes all you get, in the end, is A conclusion. Which is kind of fitting, given the general themes of the story and all. It might seem counterintuitive to recommend a webcomic that stopped updating almost six years ago, but it is still a story near and dear to my heart and easily worth your time even if you will have to eventually cope with the lack of a “proper” resolution. I’d even go so far as to argue that maybe thinking about the story and sitting with the feelings of it ending before the story wrapped up might be the sort of thing that triggers some important introspection. Regardless, it is lovely, it is well-drawn, it is moving, and it does my favorite thing a story can do with a fantasy setting: stand it on its end and make you think about the standard heroic fable tropes you went into it expecting.
Continue readingShould You Play Dragon Age: The Veilguard?
The short answer is yes. If you trust me and my reviews, feel free to bounce right now and go enjoy yourself. If you still need convincing, then I’m sure I can manage that. The game doesn’t do a great job of selling itself unless you’re already on the Dragon Age train and looking for your next destination. After all, most trailers for it showcase grand, sweeping events that are mostly exciting as references to past games and older characters (and sometimes things that were specifically avoided in these past games). If you don’t already know who Solas and Varric are, you might not care much about seeing them in opposition. If you haven’t followed the Dragon Age games for their decade and a half run, you might not have a reason to care about the arrival of what might be some Elven gods. Sure, it’s all tons of pretty typical fantasy and RPG type stuff, but most of it doesn’t really make an impact without history or greater context (which I can provide for you). Still, it’s a pretty good video game, taken on its own merits, and absolutely worth your time on that front alone. If you’ve played other Dragon Age games and just aren’t sure you want to continue? Then it is worth your time even more so.
Continue readingThe Most Delectable Anime I’ve Seen This Year
Spoiler Warning for the first season of the Delicious in Dungeon anime.
Continue readingStar Wars: The Acolyte Makes For Great Light Watching
I finished watching The Acolyte last week. Not the week I wrote this, but the week prior. Pretty much two weeks prior to the day this went up. I was watching it in chunks to match up with the Patreon episodes of A More Civilized Age, so I watched shortly after episode 5 came out and then the Friday after episode 8 came out. I’ll admit I struggled a bit with the show initially, but one of the things Austin Walker said in the first episode of AMCA’s covered of the show reframed the entire thing for me in a way that made it much easier to enjoy: The Acolyte is a YA show. Once I started treating it with the same level of seriousness and mindset as I treated most of the CW-type YA shows I’ve seen in my life (which is not many, to be honest), the whole thing felt way more enjoyable (which even applied in retrospect, given that I started listening to the podcast episode minutes after I finished episode 4 of The Acolyte). Once you stop expecting deep character motivations for every decision and can silence the voice in your head comparing the show to Andor, it’s actually quite enjoyable. I’d call it a good show, even, in the way that chips are a good food. It’s not the most substantive thing out there and you can easily find issues to pick at if you want to, but it’s mostly fun enough that none of that really matters. To once again paraphrase Austin Walker from multiple episodes of AMCA, there was enough interesting stuff going on most of the time that I didn’t really care about the stuff that didn’t work (with a few notable exceptions). All-in-all, I’d definitely recommend the show to anyone who likes Star Wars and especially to those interested in stories about how the Jedi (individually) aren’t always good people and how the institution as whole is pretty rotten.
Continue readingReturning To Mistborn At Least A Decade Later
I don’t remember exactly when I did it, but I read the Mistborn trilogy sometime around my move to my current city back in late 2013. I had enough going on then that I don’t remember the exact date, but I do think it was after my move. I didn’t really have the money for things like books before my move and I didn’t know who Brandon Sanderson was until mid-2013 anyway, since I only encountered his name as part of reading through the whole Wheel of Time series to help a friend out with his Master’s thesis. I really enjoyed the end of the series, the parts handled by Sanderson, which felt remarkable given how much I struggled with Robert Jordan’s portions of that series. I had to force myself to read Jordan’s books and genuinely only finished because the first of Sanderson’s was so much more enjoyable and pleasant to read than any of Jordan’s books. I mean, I’ll give Jordan points for creativity and plenty of respect for the world he brewed up–hell, I’ll event admit that most of the interesting plot work started with him–but I just did not enjoy Jordan’s writing for most of the series once he’d finished his original trilogy of books and started expanding them into a limitless and sprawling monstrosity of a fantasy series. Which is probably why Sanderson’s work stood out to me as much as it did. He was just as long-winded and overly detailed as Jordan was, but I enjoyed it. Sanderson seemed to have a knack for picking the right details and putting his words together in a way that lent to a more pleasant reading experience. So, when time and opportunity allowed, I followed the recommendation of my friend (the same one I go to for editing and pretty much all my book recommendations since she has unimpeachable taste and who might have given me the books as a gift–I unfortunately can’t remember, though, since it has been so long and she’s given me so many great books) and started working my way through the Mistborn trilogy.
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