Ready Player One: The Book

After writing the review for last week, I sat down and powered through the rest of Ernest Cline’s Ready Player One. I liked it a bit more than the movie in some aspects and a bit less in others. The plots are essentially the same: the game world’s creator passed away and left his vast fortune to whoever completed his puzzle first. There are a series of challenges and puzzles, each set awarding a key and then a gate, at the end of which is the prize: Halliday’s Easter Egg (in this case, an easter egg is something hidden by the developer of a game, usually as a way of leaving their mark on the game they created). The exact challenges are all different, though some are more similar than others, but the basic ideas of the competition are the same.

Overall, I probably liked the movie more, but I think that is a result of the different reference period. In the movie, the cultural references have been expanded to include more modern references in addition to the 80s references. While the movie was super fun to watch because I could look for things I knew, the book felt like it was touting the superiority of 80s culture and implying that there hasn’t really been anything worthwhile since. It wasn’t a huge deal because either I knew enough to understand the references or they were explained well enough by the narrator, but it felt a lot like I was talking to someone who is so convinced that they are correct in their opinions that they refuse to even listen to what you’re saying.

Despite this feeling, I actually liked the characters from the book more. They felt a lot more human and behaved a lot more like every gamer I’ve ever met. They get things wrong, they make mistakes, they’re all hyper-paranoid, success-obsessed dorks who are so focused on their current goal that pretty much everything else fades from view. The protagonist abandons his friend and, to a lesser degree, his quest for the prize, in order to spend time with his romantic interested. As soon as he’s back on the quest, after being rejected by his romantic interest, everything else fades away as he tries to make progress on the next puzzle between him and the next key. At the same time, some of their interactions felt a little off as well.  The eventual relationship between the protagonist and his romantic interest feels even weirder than it did in the movie, when she suddenly just gives the lead to him as soon as they meet. The relationships between the other characters who aren’t potentially romantic partners feels a lot more natural, so the contrast makes the fledgling romance stand out even more. There’s also a deus ex machina moment from Ogden Morrow, where he just shows up and fixes something.

That part was probably the most frustrating part of the novel that they thankfully changed for the movie. The protagonist comes up with this ridiculously complicated plan that relies on getting extremely lucky and not only does everything work out as he hoped it would, it all turns out even better than that. Everything just falls into place for him at the end. As soon as crunch time starts, gone is the fallible human character who made mistakes. He gets replaced by a god who is nervous about whether or not his plan will succeed, but who ultimately manages to pull it all off without any major stumbles, thanks to several other lucky occurrences from the past. There was no tension at the end of the book because it was so obvious he would succeed, and not just because I saw the movie. Plans that shouldn’t have worked, work. No one recognizes him or sees through a rather desperate plan. He manages to just have everything he needs to make it work, because he’s a little magpie who collects shiny things that just so happen to always be exactly what he needed later on.

 

That frustration aside, I think I appreciated the way they overcame the antagonist in the novel a bit more in the movie. It made for a much less tense and showy moment, but I like the critique a little better. The movie says it is easy to hide in a faceless crowd if you are faceless as well, but the book says that relying too much on technology to work for you without having a proper understanding of it allows other people to use it against you.

They also changed some of the points that the game world’s creator makes at the end, but I feel like the movie’s point made a bit better than the books. Even though I enjoyed the book, I felt like it was trying to say a few important things about the world but sort of stopped a few steps short of actually saying them because it just assumes you’ll understand. If you enjoy video games and want a cool book about a virtual reality world that doesn’t wind up asking questions about what is real and does the “real” world matter if we live our lives in the virtual one, you’ll enjoy this book. If you dislike pandering or feeling like someone is saying that nothing cool or worthy was created since the 80s, then you probably won’t like this book.

Ready Player One: The Movie

I have a lot of mixed feelings about this movie. I enjoyed watching it, for sure, but I feel like I’ve got a few too many problems with it to really come up with a positive review as I look back on it. The effects were great, the movie did a great job of pulling me in, and the characters were a lot of fun to watch. At the same time, the plot felt very rushed and kind of oddly-paced, the main character basically Mary Sue’d his way through everything, and all the other characters pretty much just fell by the wayside in order to let the main character stand out when he really shouldn’t have.

To be clear, I had only read half the book before seeing this movie so I’m going to completely discard my feelings about the movie as they relate to the book. I’m going to focus on the movie as a movie and then, once I’ve finished the book, review the book in a separate post.

I really enjoyed the visuals of the movie. It looks like mostly CGI, which made a lot of sense given that most of the movie happens in a virtual environment. The effects team did a great job of mixing wondrous and mundane so that everything felt familiar and understandable while still feeling different and interesting. Subtle shifts in the environment, the variety of the characters depicted who WEREN’T just copy and pasted from some game, the movements and body language of the characters was superb, and the few mixed live-action/CGI shots were sewn together wonderfully. There were almost no awkward angles, the battles flowed like a mighty river, and the few scenes we got off the character’s while they were logged into the virtual world were hilarious depictions of the sort of odd way the virtual world translated to the real one. all together, it did an excellent job of keeping me invested in the movie aside from a few points when the plot or writing threw me off.

Despite those moments, I have to give the writers credit for taking a story that is difficult to tell without the slower pacing of a novel and turning it into something a coherent movie plot. The world takes a whole lot of introduction to make sense in the book and the movie manages to not only skip most of that, but make the world feel more real in one fell narratorial swoop. That being said, it feels like an incredible stretch that no one figured out the secret of the first challenge until our main character just got lucky and stumbled onto the answer. Because that’s what he did. He got stupidly lucky and just stumbled his way into the correct solution. He didn’t have a flash of insight, he got spoon-fed the answer by a robot. Being an avid gamer myself and knowing people who take gaming to the point of an unhealthy obsession, I can say that someone would have figured out the secret of the race in the first month.

In a similar vein, it was incredibly frustrating to watch a bunch of uber-gamers work together without so much as an argument or attempt to get one over each other. I can’t even get that level of cooperation out of my friends when I play Overwatch and that is a game literally designed to promote teamwork. Most of us gamers have a massive competitive streak and I have a hard time believing that not a single one of these top five gamers thought about going for the prize themselves. They eagerly stand aside for the main character and one of them, the main character’s romantic interest and the player who seemed to be his main competition, literally declares that the main character has to be the one to take their one shot at the prize. That’s seriously a (paraphrased) line from the movie. Its even repeated a few times and absolutely no one says anything against it. Every other player competing for the prize is some amazingly skilled and wealthy character who has spent a huge amount of time accruing items, weapons, armor, and skill, but they all stand aside for the leather-clad, pistol-toting main character who was so broke at the start of the movie that he had to slow down during races to collect the coins from dead characters in order to get enough fuel for his car to finish the race. Seriously. One of the characters turns out to be the leader of some kind of rebellion and they immediately stand aside to let the main character take the lead as soon as he shows up (which only happened because they rescued him). It was so grating to see a powerful, strong character immediately defer to this wimpy, useless main character.

Seriously, aside from knowledge of the subject matter relevant to their search, the main character had nothing going for him. He should have been outclassed at all turns and only isn’t because everyone around him does everything for him or he just gets lucky. He shouldn’t have won. Anyone who was obsessed with this competition as the movie said all the other characters were, should have been able to figure out what the main character did. That’s the trouble of solving intellectual puzzles in a movie: there’s no way to show the character straining or working hard without showing them fail and failures are trimmed down in most movies so that the director can save a few minutes for more action sequences or proselytizing from the movie’s moral authority.

Thankfully, all of the “good” characters shared that job.  No one person acted as the moral figure and the constant interaction between the characters kept things interesting when they were all around. Their banter was fun to listen to and they all did an excellent job of keeping the story moving along despite the awkward plot choices. The biggest problem I had, was that there was almost no awkwardness when the characters meet for the first time. Only two of them have been friends on the internet for very long, but they all seem to fall in together like they’ve been the best of friends for years. As someone who has had several of those “meet someone in the real world for the first time after really getting to know them in the electronic world” moments, I can say that they’re almost always awkward to some degree or another. It expedited the plot, but it pulled me out of the movie a bit.

There’s a lot to be said about all the references I saw and all of the ones I didn’t see, but I’m going to skip over that because finding the references for yourself is a significant chunk of the fun of the movie. I wouldn’t want to take that away from you. Which means I think you should see it. Probably not at full ticket price, but it is definitely worth the $5 for a Tuesday showing at a Marcus theater or however much a ticket costs at your local cheap theater whenever it hits the cheap scene. Or rent it when it comes out on DVD/Blu-Ray. Whatever you prefer since this really isn’t a movie you need to see on a big screen.

Jumanji: Welcome to the Hilarity

Over the weekend, I went to see Jumanji at the cheap seats theater with my girlfriend. Despite the fact that the movie was out, I managed to avoid spoilers or any of the hype so my only real expectation going into the movie was that I was probably going to enjoy seeing Jack Black do the most realistic impression of a teenage Instagram-addicted girl any older man has ever done.

I want to officially go on record as saying this is not only true, it was so entirely believable that I forgot that he wasn’t actually a vain teenaged girl whose only pursuit in life up to that point had been more Instagram followers and how to take the perfect selfie. It was uncanny, amazing, and I recommend checking the movie out for this alone. You will not regret it unless you are some kind of awful person who dislikes laughter, hilarity, and anything fun. I think you will like it so much that if you watch it and dislike it (and prove you are not an awful, fun-hating, potentially-a-robot-who-wasn’t-programmed-to-understand-humor person) then I will send you my address so we can duel with sabers at sunset.

There are a lot of other really enjoyable aspects of the movie as well. The update to “modern” times was a lot of fun. Instead of being a board game, the nightmarish magic of Jumanji transforms itself into a video game for some obscure console none of the actually modern protagonists can identify. All of the new players get sucked into the video game and have to beat it in order to escape. The game world is filled with a bunch of wonderful nods to the way video games work, including NPCs with limited dialogue options, weird bits of food that are only ever called “rations,” and a really clever way to show the players how many lives they have left.

Each off the four protagonists falls into the four main high school kid stereotypes off “vapid popular girl,” “popular jock guy,” “Smart unpopular girl,” and “nerdy awkward boy.” Eventually, you learn enough about the characters to realize that they’re not just their stereotypes. The jock isn’t dumb, he just needed help with one of his homework assignments. The nerd isn’t just awkward and scared of everything, he acts confident in the things he does to cover up his insecurities. The popular girl isn’t just vain, she actually puts a lot of work into living the life she wants and has some startling insights into how people think and behave. The unpopular girl isn’t just smart, she is so worried about people not liking her that she pushes them away before they get a chance to make up their own mind. The entire movie is filled with these little moments where the characters break their molds. (Spoilers, sorta) The popular girl gives up one of her lives to save an ally without a moment’s hesitation or consideration. The jock winds up talking the nerd through his confidence issues and shows his wisdom. The nerd faces his general fear off the world and protects the rest of the group. (Spoilers, definitely, though not in the way this sentence makes it seem) The smart girl sacrifices herself to help the group win the game.

The world of the game is fun, the villain is super creepy, and the missing child is so mid-90s it almost hurts. The character stereotypes (the video game characters that the protagonists become) are hilarious. The rock acts like a small frightened boy and the only reason he doesn’t steal the show is because it has been hidden in Jack Black’s back pocket from the instant he opened his mouth to talk like a vapid teenage girl. The NPCs are hilariously only concerned with their little programs, which means that a character can explode five feet from them and they will continue to, once the dust has started to settle, hawk their “rations.”

Every character gets a moment to shine and there’s never a slow moment. Everything is incredibly well-paced and the only time I was pulled out of the story enough to anticipate what would happen next was when they had beaten the game and were going through the end of the game. Though it is a fairly simple movie that is exactly what it seems like it would be, I can’t recommend it enough. It is definitely worth two hours of your time, plus the drive to wherever its showing. Or at least a digital rental once it has been released.

 

I’m Not Religious, but this Show is Miraculous.

I really love cartoons. More often than not, I feel like I get more out of cartoons than I do out of most TV shows. TV shows focus on drama and situational comedy, while cartoons are a little bit more free to explore a little bit of everything. Steven Universe is probably my all-time favorite show, edging out Adventure Time for the number 1 slot. Most non-animated shows I’ve watched don’t even make it into the single digits. I may not enjoy all cartoons, but I definitely enjoy more cartoons than live-action TV shows.

Which is why it didn’t take much suggestion from my girlfriend to get me to sit down and watch an episode of this French cartoon, Miraculous: Tales of Ladybug and Cat Noir. One episode was all it took and now I’m hooked. It may not have the wonderful music or thought-provoking themes of my two favorites, but it is one of the most charming and enjoyable cartoons I’ve ever watched. The lessons are simple, the plotting is straight forward, and the pacing is incredible for a show with very little continuity.

The place the cartoon shines is in the writing and the characters. Each person is their own kind of clever, everyone feels like a person you either know or would know if you didn’t spend all of your free time watching Netflix, and there are only a couple of characters you dislike. That being said, as you watch the show, even the villain seems to have something he wants that might redeem him if the show ever actually reveals it.

The protagonist, Ladybug, is a teenage girl who is granted super powers through a special item called a “miraculous” that she wears in the shape of earrings. When she uses the command phrase to empower them (there’s this little ladybug creature that follows her around and often acts as her conscience), she gets super strength, a neat outfit (with an amazing transformation sequence), a magical yoyo, and the ability to summon a lucky charm that, if used correctly, will also let her undo all the damage the villain has wrought throughout the episode.

Her opposite, Cat Noir, is a teenage boy who gets his super powers from a “miraculous” that takes the form of a ring he wears. He gains his powers using a different command phrase and his little familiar is a tiny cat-creature that is 75% snark and 25% desire for smelly cheese. This is just my opinion, and you can feel free to disagree, but I think his transformation sequence is better, though his powers aren’t as great. An extending staff replaces the yoyo, and the ability to destroy any one thing he touches replaces the lucky charm. His outfit is a little weirder, but his costume is cat themed and you can’t just slap polka dots on a body suit for a cat theme like you can with a ladybug theme.

Together, they have a wonderful dynamic. Cat Noir is confident, constantly spews terrible puns, has a huge crush on Ladybug, and seems at ease with his superhero powers from the start. Ladybug is less confident, but often the one to figure out the trick to the villain or who eventually perseveres. She is a lot less comfortable with her powers and most of her growth is her adjusting to being a hero and trying to overcome her rather innate clumsiness when she gets flustered. She has a crush on Cat Noir’s secret identity and has little patience for her fellow hero’s flirting at first, though it eventually develops into delightful banter between the two of them.

The support cast of best friends, classmates, parents, and associate people is diverse and wonderful. They’re all unique, avoid clichés, and you get the excellent juxtaposition of Ladybug’s ideal family life and Cat Noir’s less-than-ideal family. Cat Noir comes from a wealthy, broken family because his mother is missing and his father is worried something will happen to him and Ladybug comes from a warm, loving family of bakers and cooks who shower her with love and baked goods. Ladybug’s  father is super supportive, her mother teaches her well, and they both care for her greatly. Cat’s Noir’s family is essentially his bodyguard, his father’s assistant who sometimes plays the mother role, and his father who is often cold and very restrictive in what he allows his son to do. The show doesn’t pull its punches when it confronts complicated issues and it handles them well, given that its target audience is children.

Aside from the obvious superhero tropes (no one knows their secret identities and there’s the constant risk of one of the hero duo figuring out the other’s secret identity because they wind up trying to protect them before they transform), the only negative aspect of the show is that it is a French cartoon and, as a result, I cannot seem to remember anyone’s names. They’re not even all French names but I literally cannot remember any of them aside from their hero names. This is a personal failing of mine rather than of the show, but it is frustrating nevertheless because I just can’t seem to make them stick… I think Ladybug’s real name begins with an “m”? Don’t quote me on that. All rants aside, the lack of synchronization between the mouths and the words using in the dubbed version of the cartoon is barely noticeable. It is excellently done and even the kind of shiny computer animation doesn’t detract from the excellence of the cartoon aside from a few of the trickier perspective or movement shots that any form of animation without a budget larger than the GDP of any small European country would struggle to portray.

Since all of the “negatives” are personal preference things and just me being picky, I really feel I should recommend you watch this show. The themes are basic enough for most kids and the violence that’s there is rather tame, so feel free to show it to your kids, young siblings, or tiny cousins as well. It’s really just a lot of fun to watch and I suggest adding it to your Netflix queue.

Getting Lost in a Wake of Vultures

I’ve mentioned previously that I’m trying to get into the Twitter Writer scene. As a part of that, I’ve started following a bunch of authors and trying to absorb what I can from them. One of my favorite people to follow is Delilah Dawson. I learned about her as a result of my first foray into the new Star Wars extended universe. I was admittedly rather angry that they threw out everything that was written before Disney purchased the franchise, but I’m excited to see where the new stories go now that I’ve had some time to get over what felt like a rather personal attack on some of my favorite memories

Delilah Dawson wrote the Captain Phasma book (titled “Phasma”) and did an amazing job adding to a rather underserved character in the films. Since I enjoyed that book, I followed Delilah on Twitter and have enjoyed the positive, affirming energy she brings to her Twitter account. At one point, she mentioned that the next book in a series she wrote under a pen name was about to have its release date announced. I had already started collecting her other books (mostly in online wish lists so I’d have stuff to look for during my quarterly visits to the local book store), but I hadn’t heard of this series. Turns out, she was writing an entire series under another name and I’d missed it because I never went to her website or her Wikipedia page.

Then I read a description of this series she posted and I knew I had to read it. There was no way I couldn’t. I’ll be the first to admit that I have a tendency to pick up books by mostly male authors featuring mostly male characters, so this book by a female writer about a trans man of color seemed like a really enjoyable way to step away from my typical milieu. As both a reader and writer, there’s always something to be gained when I read anything, but reading stuff outside of my experience shows me more. Not always in a quantifiable “Here’s what I learned today!” kind of way, but in more of a subtle, “change the way I think without always being entirely aware of it” way. Which is really the best way, in my opinion.

Wake of Vultures is an amazing Fantasy novel set in the fantastical Old West. It has saloons, cattle rustlers, cowboys, vampires, monsters out of every tradition, and some amazing characters. There’s romance, personal awakenings, shootouts, and tense moments of near disaster. There were rough scenes that were hard for me to read. Things that made me put down the book for a little bit because I got so sucked in and the pain and desperation I felt in the characters was too real to handle all at once. I read the whole book in a day because I couldn’t stop to do anything else once I’d gotten started.

I sat in my chair in the little library we’ve got, under the same late-night light that helped me through the sympathy pain I felt while reading John Green’s Turtles All the Way Down, and powered through scenes that are outside my personal experience, but whose pain resonated with my own. Feelings of powerlessness, feelings of being trapped in something someone else chose and you had no ability to resist or prevent. I made it through the book just fine, but it was amazing, wonderful, and difficult read. A lot of the best books are difficult and the intensity of the emotions I felt while reading this one convinced me to move the rest of the series to the top of my “to buy” list.

I would really love to dig into specifics, but I feel like so much of the novel and my own interpretations of it was instrumental in forming what I eventually got out of the story. I don’t want to influence your experience beyond encouraging you to have it. The characters are wonderful, the writing is beautiful, the plot is twisty, the foreshadowing is clever, and the world rides that perfect line of being familiar enough to not need much information about it while still being foreign enough to be super interesting. Go read Wake of Vultures by “Lila Bowen” and learn for yourself what amazing story this is.

My Second Favorite Cop Show

While my friend and I were watching Pysch a couple of weeks ago, we got to talking about our mutual love for comedy, cop shows, and comedic cop shows. While we both obviously rated Psych as our favorite, we were both surprised to learn that our second favorite cop show was Castle. Me, because I want to be Richard Castle (a rich, eccentric millionaire writer with a nice apartment and the fortitude to not only write books but help the police solve crimes every week while pretending he’s doing research) and him because he’s like a broke, slightly funnier, and much less involved in crime solving version of Richard Castle. The distinction is probably the smallest one I’ll ever make, but we argued about it for half an hour, so it is clearly important to both of us.

It was interesting to see that we were basically in agreement on pretty much every point of the show. The only difference was our experiences with it. He watched it as it came out on TV and I purchased the DVDs. I’ve also made it further into the series he has, but that’s mostly because I had the DVDs and could watch on demand. Both of us eventually stopped before the end because the series started falling into that hole that long-running shows sometimes fall into, where more and more incredible things have to happen in order to keep the show new and relevant. He has no plans to continue watching it but I own the DVDs for every season and plan to get around to it at some point. We both enjoyed the earlier seasons more, when it was mostly protagonists flirting, hints at larger plot arcs, and the standard human stuff that goes on in everyday life.

 

The characters are great and Nathan Fillion is excellent in this show. I’ll admit that I’m a little biased because I’m a bit of a fan of his, but I think his style of acting fits the series very well, able to go from light-hearted comedic relief to intensely serious as the situation calls, all before wrapping it up with a touching little moment at the end with Castle’s mother, daughter, or his current love interest. In a single episode. The writing of the individual episodes manages it well, too. Despite the wide variety of emotions at play in a lot of the episodes, there is never a moment were it feels rushed or unduly chaotic. As I said, the writing runs into problems as the show goes on, but they do remarkably well for something that obviously hadn’t planned on running for as long as it did.

The extended cast is a lot of fun. Richard Castle’s mother and daughter provide excellent contrasts, allowing him to be the more serious one at times with his mother and the more playful one with his daughter. The three of them do an excellent job playing off of each other as they interchangeably help each other, give each other advice, and rein each other in. The other characters, mostly people from the police side of the show, help keep the show balanced by providing the main drama for each episode without completely losing touch with the more emotional side of the show.

The other protagonist, Detective Beckett, does an amazing job of calling Castle on his bullshit, keeping the police focused on their jobs rather than on Castle’s antics, and upstaging Castle almost every time he thinks he’s come out ahead. Unlike a lot of cop shows where the outsider protagonist constantly almost shames the police, Beckett proves herself easily Castle’s equal and much more likely his superior when it comes to investigation. There are a lot of times where he mostly just follows her around to flirt, make jokes, and accidentally stumble into a tense situation (or firefight) that she rescues him from. It is a refreshing change of pace when the damsel in distress is the male protagonist. He rescues her a couple of times, but it is mostly him tagging along and leaning on her. Beckett provides most of the plot arcs for the show and Castle’s are often just an accessory to hers. I enjoy the dynamic a little more than Psych’s where Shawn is constantly stealing the spotlight and setting up the story arcs. It feels a lot more realistic in Castle.

Eventually, though, the show loses the thread of its earlier seasons and starts trying to top itself, despite the fact that they more or less resolve the long-running character arcs and stories by season 5. They could have wrapped everything up neatly at that point, but they kept it going and things started to get a little messy. The plots started to get kind of convoluted, the season arcs felt like they were made simply to keep the show going, and the characters started throwing controversy into their personal lives just to give themselves plots for the season.

I feel like I encounter that a lot in TV shows these days. If a show does well for a few seasons, the network decides to milk it for all its worth. Scrubs Season 8 would have been great if they had just basically started the show over, letting all the old characters go except for a few who wanted to stick around and making it the start of something new instead of an attempt to continue something that almost everyone had left. The worst offender in my book is How I Met Your Mother. They had a nice, tight little plot that they wound up extending when they were given more seasons. That was fine, but continuing to extend it forever got very frustrating, since they wound up dancing around potentially ending the show at the end of the current season for a couple (or more) years.

Ultimately, if you’re looking for a fun cop show that’s good for a watch, check out Castle. You’ll enjoy it, have a good time, and chances are good that you’ll like it well enough to watch all of it. I’m just really bad at finishing things if I wind up stopping them. I suggest taking your time and trying to be consistent rather than binging it like I did.

My Favorite Cop Show

One of the first shows I ever watched on streaming Netflix was Psych. I’d just gotten my own account, since I had gone to college and my parents didn’t approve of me wanting to use their account to watch TV shows from HBO that involved the occasional bit of nudity and tons of murder (Dexter), so I got my own account. Around the same time, I became friends with a fellow English Major who works mostly on comics and she started what would eventually become a pattern of recommending TV shows I’d love by insisting that I watch Psych.

I did and I loved it. The casual humor that each character engages in feels so incredibly human and you can really see the bonds between the characters as they grow and change over the course of the show. The action is fairly low-key, always play third-fiddle to the mystery nature of the show and the comedy that keeps the whole things from getting too serious until the third season. There is danger involved in some of the episodes, but the plucky cheerfulness of the protagonist, Shawn Spencer, keeps it light until he admits that he needs to stop goofing around to focus on a case.

Shawn isn’t your typical detective, to be fair. He pretends to be a psychic detective in order to avoid getting in trouble with the police for always calling in spot-on tips for cases he sees on the news. In reality, he is using an extreme attention to detail, what appears to be a photographic memory, and amazing deductive reasoning skills to solve cases that are troubling even the head detective of the local (Santa Barbara) police force, Carlton Lassiter (which is probably my favorite name ever). Shawn shows up on the scene, makes a few while claims based on what he’s observed, and gets hired to help Lassiter and his partner solve a disappearance.

Shawn, excited for the new opportunity to goof around and get paid for the crazy antics he claims are his psychic powers manifesting, brings in his best friend, Burton Guster, who is a rather ordinary pharmaceutical sales representative. Gus, as he’s called whenever Shawn isn’t introducing him to someone new, is pragmatic, realistic, sensible, and cautious. He is the opposite of Shawn and keeps him grounded whenever he gets too caught up in his antics to focus on what is going on. Despite their clear personality conflicts, you can easily see how close the two friends are because Gus not only puts up with Shawn’s games, but leans into them with an ease that can only result from experience. Gus never misses a beat and is always ready to back up whatever hair-brained scheme Shawn is trying to pull as long it won’t get either of them killed, break too many laws, or result in Gus losing his job.

The two of them eventually open their own psychic detective agency, with Shawn doing most of the detecting and Gus managing the business side of things, even if he only does it reluctantly at first because Shawn forged his signature on a lease for their rental space. Throughout the series, Gus keeps their business running and Shawn grounded, while Shawn gets them cases and keeps their lives from stagnating or ever being boring. They make an excellent pair and the chemistry between the actors is amazing. Unlike most other characters who had to struggle through an awkward introductory phase before you could really feel their comfort around each other, Shawn and Gus felt like best friends from the very beginning, with all of the petty arguments, unconditional support, and touching moments of true friendship you’d expect of people who have been close friends for over two decades.

Unlike a lot of TV shows I’ve watched that were produced during the same period, the characters in Psych never stop feeling like people. Even my second favorite Cop Show, Castle, starts to lose that as the seasons go on and the characters just seem to be able to endlessly go on despite everything that happens. Gus gets pissed at Shawn and his behavior changes for a while. Shawn and Juliet, the detective junior partner to Lassiter, have a complicated relationship as they flirt with each other, that changes based on their development and other relationships. The chief of the police goes from being a grumpy woman attempting to do her best at her job and find a way to turn it from an interim position into a full one to being a warm but still very cross woman who won’t take any shit from her subordinates or contractors. Even Shawn’s dad goes from being an angry father with unreasonably high expectations of his son to being an important part of Shawn’s support network who just wants to make sure his son is doing well.

Now, even though it isn’t available on Netflix anymore, I recommend watching it. Buy the seasons or watch it on Amazon’s streaming service. I recommend buying it if you’ve got the money, since there are some weird audio/video sync issues with the Amazon episodes I’ve been watching that have taken almost an entire season to get used to (or have mostly vanished. It is hard to tell, sometimes). The eight seasons are worth your time and you will be laughing your way through way more episodes than you planned.

 

Climbing the Mountain of my Heart

First and foremost, I want to thank one of my readers who contacted me, Ryan, for recommending Celeste. I would not have played it without your suggestion because it wasn’t even on my radar before that. I enjoy platformers, but I’m not very good at staying up-to-date on video game news. Trying to follow everything that’s happening is super stressful. Normally, I rely on my friends for that kind of information, but none of them are really into platformers, so thank you so much for recommending a game I have immensely enjoyed.

Like most indie platformers, the game is fairly simple in concept. The game follows a young woman, Madeline, as she attempts to climb Celeste mountain. The controls are basic, based around jumping, an air-dash, and climbing. The levels are often only as big as your screen and the simple move set means it is fairly easy to figure out how to move through them, but the game is still very challenging because the maneuvers require precise timing and execution. Timing your jumps, dashes, and climbs so you wind up being able to combine them all in a quick string that lets you finish by dashing to the final platform at the right moment, to avoid the floating spikes that are moving back and forth, becomes a real challenge. Dying only set you back to the start of the screen or the last mini checkpoint, but it can become the right kind of frustrating when you’ve died a couple dozen times on the one screen.

In addition to the air-dash, there are a number of level-unique gimmicks and a few game-wide ones that get introduced to add variety and further complication to your play. Platforms that fall or crumble a second after you land on them, bouncy clouds, little bubbles that throw you a certain distance in whatever direction you’re pushing, and even little feathers that turn you into a little orb of light dashing through the sky. Moving spikes, weird black round shapes with eyes, and moving platforms that catapult you in the direction they’re moving if you time your jumps well. All of it comes together to create a wonderful and challenging platformer that offers you a ton of variety.

To up the ante, there are various collectibles spread throughout the levels. Strawberries scattered throughout the level, little mini-game screens with “B-side” tapes on them, and crystal hearts in hidden rooms that will encourage you to leave no room or direction unexplored. The strawberries are just collectibles to incentivize exploration, but the B-sides and the crystal hearts add things to your game. Each level has a second, harder version you can unlock by finding the tapes while the last level, Level 8, is stuck behind a wall you can only unlock with four crystal hearts. Like most good collectibles in these kinds of games, you can enjoy the game without needing to gather them, but they add to the game if you take the time to find them all.

Thematically, this game is far more complex. Madeline is climbing the mountain because she feels like she needs to make a change in her life. As you learn throughout the game, Madeline suffers from some pretty bad depression and anxiety, resulting from something bad that happened to her (it is never specified, but the game hints that it may have to do with a past relationship). She has to learn how to deal with the problems that come up as a result of her mental health issues all while trying to cope with the mountain itself, which seems to be doing everything it can to make her journey more difficult. You can even see her slow growth throughout the game in the ways she interacts with and talks about the other people she encounters.

My favorite part, which hit super close to home, is an exchange between Madeline and Theo, a hiker she encounters throughout her climb who she just rescued from the materialization of her inner demons. They’re sitting around a campfire, talking about what happened and why it is happening. Eventually, Theo asks her a question (I’ve trimmed out non-relevant or spoiler-y bits of dialogue):

T: Why not take a vacation instead?
M: I guess I feel like I need to accomplish something.
T: It sounds like you have enough on your plate already.
M: I guess it is kind of extreme. But that’s how I am. I need something to challenge me. And I can’t just do something a little bit. It’s all of me, or nothing.

As someone whose main coping mechanism is “find projects to do” and who has often said that I find it much easier to commit 100% that hold back, I felt a little called-out by the game. Madeline even uses similar language to describe her depression.

I’m currently climbing my own mountain. Trying to update this blog every day for what’ll wind up being at least thirteen months, trying to work enough to pay of my loans quickly, trying to work out regularly, trying to work on my novel five days a week, and trying to maintain my relationships (romantic and platonic) by staying socially active. So far, I rarely ever accomplish all of those things, but I try every day and don’t give myself a hard time if I can only do one or two of those on any given day. I remember learning the lessons that Madeline learns in this game and this was an excellent reminder that I need to be careful or I’m only going to wind up making my life more difficult for myself.

I have to say, this game came at exactly the right time for me. I suggest you pick it up for its super fun platforming and then appreciate it for the wonderful story it tells in a form that doesn’t typically lend itself well to storytelling.

 

 

The Anthropocene Reviewed: Reviewed

I’m a relatively recent fan of the Vlogbrothers. I’ve been working my way through all of their videos during my workouts because they’re a lot easier to muddle through if I’ve got something else to focus on, and I have to say that I’ve become a huge fan of John Green’s voice. In a lot of his recordings, he sounds so calm and soothing that I find myself feeling more relaxed, no matter what I’m doing while listening to him. I love Hank Green’s videos as much as I love John Green’s, but I don’t enjoy his voice the same way I do John’s. If I want to feel excited about something or to get psyched up about something I’m passionate about, then I’d listen to Hank Green.

As a result, I was very intrigued when John announced that he was starting a solo podcast in which he would review “different facets of the human-centered planet on a five-star scale.” He has called it “The Anthropocene Reviewed” and his first episode was a review of Canadian Geese and Diet Dr Pepper. I’m not going to spoil the review by telling you how many stars he gave each of those things, but I am going to insist that the parts leading up to the numerical rating are the absolute best.

As a huge fan of John Green’s Vlogbrothers videos that were themed as “Thoughts from ________,” I enjoyed these podcasts because they sound just like an extended version of one of the videos. In the first episode, he talks about the history of Canadian Geese, shares some interesting facts, discusses how they’ve participated in the Anthropocene era of the world, and how we Humans have affected them. I learned a lot and I got to do it all while listening to the soothing tones of a wonderful writer. As if that wasn’t enough, he then went on to discuss the soda flavor known as Dr Pepper, which is incredibly interesting to think about. It is a flavor made up of other flavors and there is no naturally occurring equivalent that we can compare it to, so Dr Pepper would not exist without Humans.

The second episode, he discusses Halley’s Comet and Cholera, which are both interesting topics. Halley’s comet appears once every Human lifetime. Some people get to see it twice, if they’re lucky, but never more than that (at least by current life expectancies. Who knows what’ll happen in the next hundred years in terms of Human lifespans…). As a result, its participation in the Anthropocene era is more as a spectator, witnessing the drastic change of the world and Humanity at larger. Cholera, on the other hand, is what happens when people gather large numbers and don’t have access to clean water. Cholera is a side-effect of human expansion and continuously pops up because the people with the resources to end it don’t care about it. John does a much better job addressing the issues that have resulted in an ongoing Cholera epidemic, but I feel like my summary is accurate if a little angrier than John’s analysis. Sorry, but preventable stuff like that pisses me off.

While I haven’t found any kind of regular updating schedule for the podcast yet, I think that it will start to gather steam as more and more people start listening. John and Hank are incredibly busy people who somehow find the time to keep doing incredible new things, so I really can’t fault John for not having a specific schedule right now. He has a lot going on these days, by anyone’s standards. I say I’m a fan of the Green Brothers, but I haven’t even started to plumb the depths of their content outside of their YouTube videos. There’s just so much and I’ve already got so much going on!

Anyway, I suggest checking out John Green’s new podcast. There’s plenty to laugh about, plenty to think about, and you get to listen to Mellifluous tones of the elder Green brother’s voice for almost twenty minutes at a stretch. That’s a win all around.

The Order of the Stick Has Stuck With Me

One of my favorite webcomics, which happens to also be my favorite D&D webcomic, is Order of the Stick. If you’ve been in the webcomics consumption business or D&D business for a while, you have likely heard of it. It has been going on since September of 2003 and, despite a few setbacks and being the poster child of how too much success can be a bad thing, it has passed 1100 pages. What started as a way to joke about the rules for the new D&D 3.5 release has developed into an epic tale that still manages to find the time to make jokes about the rules.

The first comics are fairly formulaic, by today’s standards. The party is introduced to the readers and jokes are made about obscure rules or the tendency for player characters to fail simple checks, like seeing the monsters immediately behind them. Then Evil Opposites are introduced, a Lich at the end of the Dungeon is encountered, and then the party is released into the wider world to wreak havoc and eventually get railroaded into some new plot or another. They go from light-storytelling at the start so jokes can remain the focus to telling an epic story of personal growth, the consequential struggles of mortals in the matters of gods, and need of individuals to act even when they feel out of their depth. There’s on particular moment, as the webcomic approached and passed its 1000th update that has stuck with me. The combination of the art change and the focus on the growth of one of the characters culminated in a single splash page that still gives me chills.

For a long time, my idea of playing or running Dungeons and Dragons was to create a place for players to sort of just stumble through the world. There was supposed to be a story, but it was secondary to making sure the players got to make their jokes and kill a bunch of stuff. Reading through Order of the Stick showed me there was a lot more that I could do within the world of D&D since the writer/artist, Rich Burlew, manages to tell the entire story without departing from the world. It taught me a lot of how to trim a story to fit within the confines of a D&D campaign, how to ensure my players had agency, and how to even do a bit of railroading without ruining the story. Beyond even that, it taught me so much about how to play within the rule set, how to creatively express myself in a variety of character types, and how to add nuance to the rather black and white D&D morality system without making everything entirely relative or perception-based.

While it managed all of that, the story created a wonderful mixture of sympathetic villains, unsympathetic villains, good guys who get screwed over, and bad guys who get better than they deserve. As soon as you venture outside of the online comics, to the book only publications or the PDFs that were created as a part of the “too much success” Kickstarter (what started out as a cheap drive to fund reprinting a popular book wound up raising millions of dollars and forcing Rich Burlew to take time off of the comics in order to work on meeting the commitments he made during the event, some of which is still ongoing). My favorite story, about my favorite character, is one of those PDFs. How the Paladin Got His Scar is a tale about personal strength, commitment to something larger than yourself, second chances, and choosing to live for something while still being willing to die if it means that everyone else will be safe. I read it at a time I really needed it and I still go back to read it again when I feel like I need to strengthen my commitment to something that feels impossible. Such as updating my blog every day for a year.

People talk about stories or books that made them who they are today and Order of the Stick is one of mine. I would not be as skilled a storyteller as I am without this comic. I would not be the same creative, twisty DM and player without it. I would not be me without it. If you’re looking for something to read and enjoy jokes about D&D and learning about what it means to be a leader or the price of power, check it out at Giantitp.com. Also, yes, the stick figure drawing does improve over time, but it remains stick figures until near the 900 mark, when it improves without losing its original charm.