You NEED to Read this Webcomic!

As anyone who has read my blog for long enough can tell, I am a firm proponent of representing the struggles of mental health in stories and media. I try to do it myself and I’m always looking for other media that does it as well. When someone I follow on twitter re-tweeted another comic author/artist and added a comment that this other author/artist did an amazing job representing mental health in her comic, I felt inclined to check it out. As always happens, I wound up not actually doing that for almost a month. I followed the author/artists on twitter and then promptly forget about the comic I was supposed to start reading. That was a huge mistake and I regret it immensely.

Daughter of the Lilies (link to page 1, so don’t worry about spoilers), by Meg Syverud, is an amazing webcomic about self-doubt, depression, anxiety, and religious themes cleverly hidden in a comic about fighting monsters in an epic fantasy world. The religious themes are cleverly-hidden and the mental-health ones are part of the main themes for each chapter as we follow the story of the protagonist, Thistle, when she looks for work with a local mercenary group. There is some gore and some uncomfortable moments the author/artist handles well (with warnings and obfuscated pages that require you to click to see), but the amazing story and excellent characters make it worth it. The religious themes are not yet fully explored and are more along the lines of a more subtle Narnia than the sort of “in-your-face” version seen in most Christian rock. Honestly, unless you read the blog posts under each page or know a lot about Christianity (well, as much as a general practitioner of a Christian faith would know), you might miss the references entirely.

I sat down to just check it out after seeing a few more recent shares on twitter and subsequently forgot about everything else I was going to do that night. It is so good! I came in at the perfect time. Since the beginning of the comic, the protagonist’s face was hidden. There were hints, but the most popular thing for fans to do was to theorize about what she looked like. The day I started reading was the day her face was finally shown. I was able to read through all of the that the author/artist had spent the last few years creating, enjoying the drama of not understanding her identity, before finally seeing it once I’d caught up. I immediately went to support her on Patreon because I want this comic to update daily and storytelling as wonderful as this deserves as much support as I can give it.

This comic has pretty much everything you could want and does such a good job of creating a world that I might be copying some of the stuff I’ve read here for Dungeons and Dragons campaigns. The mercenary leader actually has paperwork to do, to register the protagonist as an official part of his team and it looks just as confusing as tax forms! The logistics of the world are incredible. It is firmly grounded in the typical fantasy world, but it moved the time forward a couple hundred years, so you have more of a “renaissance” feeling instead of a “peasants farming dirt near a castle” feeling. The orcs can be friendly, the racial designs are great, and everything is so colorful! The clothes are probably one of my favorite visual details since almost everyone wears them and they’re so incredible to look at.

I went to go look up some stuff for more to write about and accidentally re-read the entire comic. Whoops. There’s just too much that’s wonderful about this comic for me to try to chop it down into a review. I suggest you read it for yourself. You’ll understand, then.

Steven Universe is the Best

Where do I even begin.

I’ve watched the series all the way through four times since this summer. First time through was in “streaming” order, the default order available on Amazon’s video streaming service (you’ve gotta buy the “seasons,” but they’re worth it). The second time was in the correct order, based on continuity. The third time was with my roommates. The fourth time was because I was impatient, unable to calmly wait for new episodes to come out. Every time I watched it, I felt like there was more to unpack. After four times, I can definitely say there’s more to this show than I can comfortably cover in a blog post, so I’m going to apologize up front for what a mess this might be.

I love the music. I first became familiar with Rebecca Sugar (the show’s creator) through her work on Adventure Time and, when I found out she was the person behind the song from the “Stakes” mini-series, “Everything Stays,” I bought all of Steven Universe from amazon and started watching it as soon as I’d stopped crying. Music is such an integral part of this show, that I’m not sure any review or discussion of the show can even half-assedly cover the show without going into it. The theme song is catchy and the scenes appearing on the screen throughout it are heart-warming and colorful. In the very first episode, the protagonist, a young human child (Steven), unabashedly signs the commercial jingle for his favorite ice cream treat. The episode ends with a portion of a bright, yet rather sad song whose entirety we do not get until the second season (or until you went ahead and bought the soundtrack or looked it up on Spotify). The second episode begins and ends the same way, but we discover that Steven’s love of music came from his father who was in a band before he met Steven’s mother.

Throughout the entire series, music comes in at critical junctures, giving us a window into the interior lives of the characters or communicating something they’ve been struggling to verbalize. We see one of the Crystal Gems named Amethyst–an alien race that are nigh-immortal but came to Earth long ago–sing a song with Steven about leaving home because they don’t feel like they belong. We eventually see Garnet sing a song about the strength of working together. Pearl sings several songs, many of them focusing on relaying information or expressing an emotion she’s been hiding for a long time following the passing of Steven’s Mother (who gave up her corporeal form in order to give birth to Steven). Steven sings songs for every possible reason from communication to encouragement to the simple joy of singing with someone. Steven’s dad, Greg (my personal favorite character and someone I aspire to be), sings songs to his son whenever he tells him about the past. Music touches every part of this show and really captures the heart and soul of the characters. Everyone I know who has gotten into this show has subsequently looked up the music on their own. I am not joking when I say I got Spotify just to have access to the album everywhere I wanted to listen to it. I also literally just bought it right before writing this sentence because I realized I couldn’t listen to it in the car because I’m super frugal when it comes to using cellular data. There’s so much amazing music, but I can’t really go into specifics without risking spoilers because it is so tied to each episode. The music alone is reason enough to check the show out.

The characters are so incredibly real and Steven redeems every character from a show you watched growing up whose power was hokey sentimentalism. He is sentimental, kind, incredibly sweet, unbelievably caring, and one of the most emotionally mature characters I’ve ever seen in a TV show, at least at the end. He still messes up, of course, but watching him grow throughout the series is incredibly rewarding and good inspiration for learning to work through your own problems. I won’t share any of the other characters’ growth because watching them change over the course of the series is a huge part of the show. Just as they grow in strength, they develop emotionally. The plot is just as much about emotional growth and learning to deal with your emotional troubles as it is about Steven Universe learning to become a Crystal Gem and what happens between the Crystal Gems and their estranged homeworld.

The supporting characters don’t feel like supporting characters because they’re just as three-dimensional and vibrant as the main characters. They even manage to make a pink lion with no speaking lines a fully fledged character with a detailed emotional life. The world is full and unique to the story. There’s a wonderful number of references to things that match our world despite there being a huge number of things that also separate it from our world. The stories are touching and deal with real conflict, and not just the violent kind. Sure, there are monsters they beat down, but the more difficult conflicts for Steven to handle are people who refuse his help due to their own pride or the people he wants to rescue but cannot. The most heart-wrenching episodes include an episode where the conflict Steven faces is when he has to decide to not save someone in order to take care of himself. Every villain has their reasons and even the worst of them eventually earns a measure of sympathy. You eventually get a sense that there’s something bigger going on, something beyond the characters you’ve seen. That there’s someone else out there who made the decisions that eventually created the bitter hatred and sadness you see playing out in these episodes.

As much as I love the show, I feel I should caution you. Since the show hasn’t finished yet, and the recent episode releases have been rather inconsistent and random, don’t dive right into it if you’re struggling with some unresolved emotional burdens or something big and sad has gone on. While this show can be incredibly cathartic, there are a lot of emotional issues that haven’t been resolved yet and basically leave you feeling sad and somewhat mournful. The tone is melancholic and, despite the fact that many of the sad moments end happily, not all of them have been resolved yet. Still, though, I suggest watching it. Definitely cautiously, and definitely a bit more slowly, but the catharsis and the wonderful feelings you get from watching something amazingly well made are worth it.

There’s so much more I want to say, but I think I’ve said everything that’s important. Watch this show. Take the time to make sure you’re watching it in order (which has been much easier now that you can buy actual DVDs of Season 1 and it is Season 1 that is out of order on all streaming services) and don’t watch more than a few episodes in a sitting. Let the show digest a bit between sittings and you’ll enjoy it even more.

 

Oathbringer is Breaking the Pattern.

I really enjoy Brandon Sanderson’s writing. I haven’t yet read even half of what he’s written, but I discovered him through his completion of the Wheel of Time series and have been a fan ever since. While my enjoyment of his writing hasn’t quite reached the level of my love for Terry Pratchett or Patrick Rothfuss, I would still rank him among my favorite authors. My love of Pratchett and Rothfuss comes as a result of their craft and their characters while my love of Sanderson’s writing comes from the interesting and different worlds he has created. When I first started reading his Stormlight Archive series, I was instantly hooked on the way his world differed from our own. All of the creatures and the lands were different because of the enormous storms that visited most of the world, so everything either had some kind of rocky shell or carapace to protect it from the storms and weather.

While he doesn’t do as much world-building as he did in the first book, I’m still enjoying his series. The latest, Oathbringer, was just as exciting as the previous two, following a few main characters as they try to deal with the horrible storm that sprang up at the end of the previous book. Despite the early warnings coming from the protagonists’ group, most of the world doesn’t believe them and is thus caught unaware when all the shelters they have built to protect them from the normal storms fail to protect them from a storm coming from the opposite direction. While a lot of the previous novels was a mixture of action, character development, and political intrigue, this novel saves a lot of the action and character development for the end. Instead, most of the novel is a little on the dryer side, covering lots of history, some new perspectives and characters, some character development focused on one person in particular, and tons of politics.

Initially, I was surprised by the amount of people in my various social media feeds commenting that Oathbringer was rather slow and not as fun as the previous two books. After reading the book, I can kind of understand. I don’t agree, but I recognize that this book is a bit of a departure from his usual constant world-building with action to move the scenes along. I think that this book is important proof that Sanderson is going to be able make this potentially ten-book series a success. Plus, he’s managed to do it very well, mixing in plenty of interesting information that, while somewhat predictable in terms of plot and outcomes, does an amazing job of fleshing out people and the world. I really enjoy the sense of history this book has added to the series. It answered so many questions that I’d had since the start of the series and even threw in a couple twists I did not see coming at all. They caught me entirely off-guard and that was wonderful.

While the book’s major plot twist was unexpected, it was also kind of expectedly unexpected. Sanderson intentionally paints the characters into the corner, making it seem like they have no choice but to give in or surrender to the bad guys, because making something happen. Most of the time, it is only unexpected because it adds some new world mechanic or gives us some rule or information we didn’t have previously. There’s always some foreshadowing to pick out in retrospect and he always does a good job of laying the groundwork so whatever happens never feels entirely like a Deus Ex Machina, but there are a few close calls during some of the big moments (and that’s not just restricted to this book). I don’t mind it too much, but it can feel a bit annoying to have all this build up of a dramatic moment happening while you’re just reading along calmly because you know they’re going to magically get out of the tight spot using some brand new power or mechanic that develops right then. The best thing I can say in Sanderson’s defense is that he literally built that mechanic, the spontaneous power-up and new power moments, into this series.

I definitely recommend the book and the series as a whole because they’re honestly just so much fun to read. They move along well, are easy to read, and there’s just so much interesting stuff happening that they’re hard to put down.

 

One Goblin to Rule Them All

One of my friends has this annoying (but not really) habit of suggesting really great books for me to read. She’s single-handedly responsible for introducing me to some of my favorite recent (published in the last decade or so) books and authors. The Dresden Files, The Kingkiller Chronicles, finally convincing me to read Terry Pratchett, and so many others. A lot of the time, I’ve heard of the books she recommends and never got around to buying them. Interestingly, the books she gives me as gifts are almost always books I’ve never heard of that I wind up loving. My current favorite of these books is “The Goblin Emperor” by Katherine Addison (the pseudonym of Sarah Monette).

The book follows the story of a young member of the ruling family of an Elven empire as he, Maia, is suddenly thrust from obscurity directly into the throne when everyone in line before him was killed in an explosion. Complicating his ascension is the fact that his mother was a Goblin princess who married the Elven emperor as part of a peace agreement with the Goblin King. Maia faced the rejection of his father who fulfilled the terms of his political marriage in only the strictest sense before sending them both into exile in the countryside and then by a cousin who abused him since the politically ambitious cousin was forced to act as the guardian of a politically unimportant half-goblin. You can probably see the beginnings of the themes in the book.

I love intrigue and character novels. Anything that explores people, the ways in which they build relationships, and how people come to understand or wield power can be incredibly interesting if written well. The Goblin Emperor does an amazing job of exploring political intrigue and the burden of power in a very complex world filled with people who, for the most part, just want to do their jobs. Despite the fact that there are no Humans in the story, everyone feels incredibly Human and real. Even the villains grow from caricatures into full characters with both positive and negative qualities as the reader is shown more of them, mirroring Maia’s understanding. Even the tone of the writing changes as Maia becomes more confident and knowledgeable, constantly reflecting his developing sense of the people around him.

While he is growing and just learning to function in the court, Maia has to face off against a few savvy political opponents who are trying to usurp his power in one way or another. The wife of the deceased heir and the lord chancellor both test him, doing small things to grow their personal power, but he manages to keep ahead of them. Most of the time, he figures out the right move to make using practical wisdom born of being a social outcast or by relying on the people around him who simply want to do their jobs as best as they can rather than get tangled up in political upheavals. A lot of the time, it is these less “important” people, who just want to do their best to support the kingdom, who make the difference in Maia’s life. Even as she shows them being subservient and deferential, Addison does them justice as fully “human” people in their own rights.

Despite being a mixture of Goblin and Elven blood, the only person who truly complicates Maia’s life for not being fully Elven is Maia himself. That isn’t to say there isn’t some degree of racism going on, as most of the political opponents he faces would likely not have been so clearly mutinous if he was wholly Elven. Addison shows it most clearly in the social and societal roles held by Goblins in the Elflands. Goblins who are accepted into royal service in the Elflands are often somewhat separated from their culture and heritage, and most of them are poor or doing menial work. They are shown as being rather drab and superfluous by many of the Elves who also encourage Maia to avoid exploring his Goblin heritage beyond what his mother taught him before she died. Eventually, Maia meets members his family from the Goblin kingdom and gets a clearer picture of their culture, along with many promises for more information on his heritage and family in the future. Since it furthers the peaceful coexistence of these two large nations, everyone switches to genuinely supporting Maia’s desire to learn more about Goblin culture and, most importantly, Maia begins to embrace his identity as a Goblin and an Elf more fully.

I don’t want to go into too much more of what goes on in the book because I’m already certain I’ve said too much. There’s so much I love about this book that it’s hard to hold back from gushing about it. If you read it and like it (I think you should and I hope you do), you should message me about it so we can discuss and dissect it.

The Future Looks Bright

I like to experience anything new with an open mind. However, that’s a lot easier said than done when that new thing has been shoved in your face for a year (plus or minus a year) without you ever getting a chance to actually experience it. That’s why I avoid movie trailers and most video game news sites. Keeps me calm and unbiased when I finally sit down to something new. At the same time, I’ve only got so much time on this planet, so I try to get recommendations from people whose judgment I trust so I can do my best to avoid wasting my time on something. Which is why, against several recommendations and what felt like my better judgment, I sat down to watch the Netflix original movie, Bright, with an open mind.

The recommendations I solicited and the ones I encountered on the internet were all heavy with criticism for this Netflix original movie, but I think a lot of it is unwarranted. Sure, there is plenty of room left in the story for there to be sequels, but no part of the movie felt like it was specifically left in to shoehorn in a few more loose threads for potential sequels. There were a few moments that dragged along, sure, but they were relatively short and in the two-to-five range, depending on your preferences. The story set up the world and its politics succinctly and quickly, it developed the characters and the story very well, and it had just enough ambiguity at the end to leave you wondering if there was going to be a sequel. Which means there will be one because that’s what Netflix is in the business of doing nowadays. I think a lot of people overlooked the context of the movie when they commented on it: everything has a sequel these days, even things that shouldn’t, so of course you’re going to feel like they built one in.

The world’s magic and technology were delightful and just unexplained enough to be interesting without being too vague to feel real or too powerful to feel like anything other than a deus ex machina. The magic is a central feature of the movie, but they do a good job of not addressing exactly how it works until near to the end without making it feel like they left a gaping hole in the world. When you do finally get to see it in action, you finally get to see a world whose magic is truly above and beyond what any normal person could handle. Hell, there are some Elves who may or may not be using magic to fight people and their individual power level is ridiculous even without a magic wand. It was like watching a bunch of 20th level player characters walk into a town with nothing but level 1 guards who tried to apprehend them. Ridiculous, credibility-stretching slaughter right up until the protagonists started fighting them. To be entirely fair, they do a good job of establishing just how stupid-strong the protagonists are through some excellent background shots (Orcs are super strong and tough), and a really bad-ass slow-motion scene (with a magical “all the bullets I need” gun).

Since it is a fantasy story (probably urban fantasy), I’m willing to give it some leeway when it comes to what we usually call “realism.” Some of the characters made thinly veiled references to being in a story and one such reference was even the justification for a character to do something that had an extreme (1,000,000 to 1) chance of killing him. I want to believe that was a Terry Pratchett reference, as he often had characters reference the fact that million-to-one odds basically guaranteed it was going to work out. I don’t really think it is, though. The story is too different and there are much more accessible homages to Terry Pratchett that could have been included without breaking the fourth wall, such making a few obvious links between the police and the night watch in Ankh-Morpork.

If you like fantasy, want to encourage more well-made fantasy movies, want to encourage the trend of new urban-fantasy media, or just want to tell Netflix to keep it up in general, I suggest watching Bright. You’ll never get that two and a half hours of your life back, but I definitely don’t regret spending my time watching this movie. I might even watch it again with some new people who won’t talk during the whole thing. I love my roommates and all, but c’mon.

Soonish: Fun Science and Funny Pictures

“Soonish: Ten Emerging Technologies That’ll Improve and/or Ruin Everything” by Kelly and Zach Weinersmith (a scientist and a writer/cartoonist, respectively) is probably one of the best books on the market for the casual sci-fi/tech nerd who wants a break from fiction. The basic premise is exactly what the title states, focusing on ten different technologies we can see on the horizon. It breaks them down into where we currently are, where we’re going, what the technology could mean, and then how it could ruin everything. A liberal dose of background information, interviews, jokes, and short comics is sprinkled throughout, keeping the science-sections from getting too dense.

Probably the coolest part of the book, for me at least, was how they were able to take turn some incredibly difficult science into an informative book that people would be able to understand and enjoy. The metaphors for the more complex bits of physics when they wrote about space elevators are clear and fun. The examples used to illustrate (literally and metaphorically) their points about space travel are easily grasped and, from what I understand, surprisingly accurate. Even the comics sprinkled throughout add to the reader’s understanding in addition to delivering quick jokes.

The biggest downside was how hard it is to read in large chunks. There’s so much interesting information packed into each Chapter that I haven’t actually read more than one a chapter in a single sitting. I usually wind up taking a break so I can digest what I’m learning and let it get comfortable in my brain before I start reading the next chapter. Which isn’t to say it’s poorly written. The Weinersmiths did a great job of making the entire book a delight to read and I’m excited to read each and every chapter. I just wound up reading only one chapter a day and starting another, much simpler, book to read after my daily chapter.

The other side of the problem is that I have a lot more interesting conversation topics now that I’ve learned so much about space elevators, interstellar mining, and programmable matter. While these things don’t come up very much in my typical day-to-day conversation, I’ve now got a lot of excellent ammunition for the next time my friends and I decide to drink and talk about how cool the future could be. I’ve already used some of what I’ve learned to start a discussion at work, during a meeting, since one of my coworkers used to work for an elevator company and a few others just love talking about future technology over lunch. This book is easily worth getting just for the conversations it starts.

My favorite part of the book, and what I consider to be the reason the book is so delightful to read, is the sheer enthusiasm the Weinersmiths pumped into Soonish. Even after a few years of research, writing, revising, and editing, you can still feel just how excited they must have been to learn about everything they covered in the book and there are even a few panels of comics in the book that show it plainly. If you follow Zach Weinersmith’s comic, SMBC, you can see a bunch of comics he wrote about it, scattered throughout the past year, showing just how enthusiastic he and his wife were. Reading a work of passion is always a much better experience than reading something someone felt forced to write.

I suggest picking up a copy of the book for your coffee table or library. It is on sale pretty much everywhere, right now, so I suggest getting it now while its cheap. Or later, when it’s less cheap. This book is easily worth thirty bucks.

Review: Stop Dragon My Chair Around

I honestly can’t believe I didn’t hear of The Dragonbone Chair by Tad Williams until just last year. Well, I should say that I wasn’t really aware of it until last year. I’m pretty sure I’d heard mention of it before, I just didn’t really register it as something I should read, which is surprising. This book (and the subsequent two books in the trilogy) is actually quite famous in a lot of fantasy circles as it was one of the main inspirations for famous authors such as Patrick Rothfuss and George R.R. Martin, urging them to go ahead and write their own fantasy stories. A product of the late 70s and 80s, it followed on the tail of the Tolkien craze but took a firm step in a different direction.

While Tolkien’s works were an attempt to create a mythology for England, inspired by the Nordic cultures around England, The Dragonbone Chair is an adaption of the Arthurian tale mixed with a few popular and more-modern elements, such as politics, character development, and more swords. Everything is better with more swords, generally speaking. Armories, wars, training regimens, the list goes on and this book has them all!

The protagonist of the Dragonbone Chair is a simple kitchen scullion, Simon (or Seoman if you’re using his formal name) as he explores his castle home, rises to become the assistant to a doctor, and then is launched into the wider world by events beyond his control. Throughout it all, he acts exactly like the teenaged city boy he is. He loses track of time and has difficulties with his studies because he is too busy day-dreaming and trying to learn about great battles or magic. He struggles to survive in the wilderness as you’d expect, even though he has some basic survival skills. He is clumsy, but genuinely kind and manages to hold onto that quality as the story progresses and he encounters trouble after trouble.

Simon, and the other characters, are easily my favorite parts of this book. Simon is human, but so is everyone else in the story–even the non-humans. There is a wonderfully diverse cast–mostly in attitude as there are few female characters in this series (I’m pretty sure this book wouldn’t pass the Bechdel test). The main female character, Princess Mirimelle, is introduced later in the book, though she features rather heavily from there on. Mirimelle may make rash decisions just as Simon does, but she is much more deliberate in her choices. Her composure under pressure and in unfamiliar situations provides a calmer contrast to Simon’s more emotionally-driven actions.

All of the characters are wonderful, from the scholars to the soldiers, to the royalty. Every single one of them has their own motivations and goals, but the story does a wonderful job of weaving them all together despite that. Because most of the story is told from the perspective of a younger person, the first half has a pervasive sense that everyone but the protagonist knows exactly what they are doing. Thankfully, this illusion is swiftly dispelled as soon as you start to read chapters or sections from the perspective of other characters, not too far past the halfway point. All of them have their struggles, their failings, and their moments of doubt or weakness.

The biggest problem I had with the story was the pacing. There were a lot of wonderful characters to read about and a lot of very interesting information to take in, but it was actually difficult to sit down and read sometimes. Not because it wasn’t a fun or interesting story, but because there was just so much information imparted in the first third of the book. As short as the book is compared to the final volume in the trilogy, it felt like a much longer read because the pacing and information overload made me want to put it down after an hour so I could rest a bit.

There’s so much to discuss about the book that I’ve had to re-write this review four times to make sure I actually focused on reviewing it rather than geeking out over the mythology and how this story has influenced other stories that I love. I’d rather do that in person, over a beer or a cup of coffee, anyway. I suggest reading the book and then convincing other people you know to read it so you’ve got someone to discuss it with.

This Game Has A Destiny Too Complex To See

One of the games I’ve been playing a lot recently is Destiny 2 on the PC. It isn’t Borderlands, but it is still a shooter with super interesting guns and special powers you can swap around. That’s close enough for me to enjoy, especially since I can easily get all of my friends to show up on an evening to play some Destiny 2 with me and I’ve yet to actually finish the story of a Borderlands game with anyone but my librarian friend. It may not have the same sense of humor, cell-shaded glory, intriguing characters, smooth control scheme, super supportive community, excellent campaign mode…. Okay, maybe the comparison isn’t as great as I’d originally thought.

That isn’t to say Destiny 2 is bad or that I’m not enjoying it. I actually really enjoy Destiny 2, even the online PvP (Player versus Player) modes. I play it all the time by my own choice, even if I never really play it by myself. The campaign doesn’t have as much replayability, but it is also super easy to just power through if you’re interesting in earning the XP for your clan (a loose association of players that can bring you some minor benefits and is basically just a list of people who’ll do the three-player missions with you) or trying to increase your chances of getting a rare gun. It was a lot of fun to play through the first time, even if it wasn’t super compelling. You can definitely tell that the main focus of the game is supposed to be on what happens AFTER you complete the campaign.

There’s already a lot to do after the campaign ends, and there will only ever be more as new content is created and released. There are Strikes, which are three-player missions that have a good chance of dropping good gear, which come in a couple different flavors. Vanilla (normal) strikes are relatively easy and vary widely, but don’t drop very good gear that often. Heroic strikes are more difficult and drop better gear along with having a chance to drop the best gear. Nightfall strikes are even more difficult and have special rules, but also drop better gear in addition to having the best chance of dropping the rarest gear. There’s the Crucible, which is the main PvP mode, and the Trials of the Nine, which is a special format of the PvP mode that gives you really great gear if you manage to win 7 out of 9 matches. There’s also the Leviathan Raid, which is the highest-tier of end-game content, requires six people, and is the best way to get gear. There’s also a number of things that happen on each world, such as public events that anyone can join, small adventures for alright look, and the constant grind of earning tokens you can trade in to each world’s representative for random loot around (but usually below) your level.

All of this content is geared toward players who enjoy making multiple character, doing weekly or daily grind sessions to get the best possible weapons, gear, cosmetic items, and emotes. There’s some room for more casual players since the best way to get gear to do the weekly milestones, which basically just requires that you just play a little of every game mode every week. You can do it in a couple of hours one night a week if you’ve got a decent group of people to play with, though doing the Raid can easily double that. You can just keep playing with the same character the entire time or switch between a few characters to get the weekly rewards all over again as you help the more casual members of your clan earn their weeklies. Personally, I like to play it whenever there’s someone online to play with but I usually stick to one character because I’m not super motivated by the rare weapons. I just like to “Captain America” things as a Titan (you get a shield you can bash people with, block attacks with, or throw at distance enemies to damage and blind them. It’s so much fun to just run around punching the crap out of enemies in a shooter. And, if you get the right gear, it’s a totally viable strategy.

The sheer variety of play style available to the players is where Destiny 2 shines. There are three very different classes with different styles of play and each of those classes can be played in a number of very different ways based on the special properties of your armor. I have arm armor for my Titan that includes the lunge distance of my melee attacks and the damage the attacks do, which stacks with a class ability that does the same thing. If you set it up right and time everything well, you can fly around a battlefield like superman, punch everything to death. Warlocks do incredible amounts of damage in general but are probably also the biggest utility class since you can modify them to increase damage, heal, use more grenades, be super mobile, and so on. Hunters are the high-damage, very mobile sort of class that have the best mobility and the most options when it comes to attacking (In terms of strategy rather than in terms of abilities). Each of these has sub-classes that change their abilities and grenades, and writing about them all would be at least a full post per class.

The biggest problems the game has come in the form of the continued support from the studio, Bungie. There have been a number of uproars in the player community already in regards to some the questionable decisions Bungie has been making, all of which is compounded by the fact that Bungie isn’t very good at communicating with its fan base. There was the XP debacle (XP was being weighed so that super grind-y players didn’t get too many of the loot boxes you get by leveling up or by purchasing from Bungie), the only recently resolved issue involve the DLC (players without the DLC got locked out of almost every post-game activity that was a part of the weekly reward system), and the tumultuous Prometheus Lens arrival and subsequent nerf (PvP used nothing but this gun because it could nearly insta-kill other players and a large segment of people wanted to keep it around. Personally, I hated it since it made every PvP match the same boring grind of who pulls the trigger first). In the last couple weeks, Bungie has really started communicating more clearly and openly about what’s going on, but a lot of players are still left wondering just how all of this stuff made it through testing or why Bungie made some of their clearly dumb decisions they’ve subsequently backtracked on.

I can’t really hold the game accountable for the mistakes of the company that made it, though, so I would definitely recommend getting Destiny 2 (and its DLC because the extra missions they’ve added in Curse of Osiris were a lot of fun).  I’d recommend playing casually or settling yourself in for the cycle of frustration and excitement my roommate seems to go through every week or two, but that’s really up to you. If you’ve got an open evening every week that you’d like to fill and a group of friends you like to game with, I strongly suggest filling it with Destiny 2. You’ll have a lot of fun, if nothing else.

Song in the Silence: A Loud Endorsement

“Song in the Silence” is the debut novel of Elizabeth Kerner, published in 1997, and the first novel in what eventually became a trilogy. There is a wonderful story captured in the pages, just waiting to be explored once you’ve managed to make your way past the stereotypically nineties cover art. I don’t know if I can say it was a unique story because my knowledge of female writers of fantasy from the nineties is sorely lacking (something I’m trying to change), but I can definitely say it had a much different tone from most other fantasy novels I’d read.

While the world doesn’t have the same kind of almost-human characterization some other fantasy novels go for, it still conveys a sense of breadth and depth to the readers. The bits of historical information Kerner provides to make the world feel real are worked into the flow of the story and they never feel like exposition or an information dump aside from one or two moments where a major historical event is shared with the protagonist so she understands the enormity of what’s going on. Even those moments feel a lot more natural than they otherwise might because they’re almost always delivered in the form of smaller stories told by one character to another. Though only a small portion of the world is shown through the course of the story, the introductory narration and the traveling the protagonist does firmly establishes a much larger world that you can feel hovering around the edges of the story as you read through it.

The mythology, which sets the stage for the main conflict of the novel and of the trilogy, is not entirely new though Kerner does a great job of breathing new life into it. The mythology plays into the trope of Dragons as beings of order and demons as beings of chaos, informing the ways the two groups interact with not only each other, but with the neutral humans who can, of course, pick either chaos or order. Which, in this story, means that humans can be good or evil, relying heavily on the cliché of order being good and chaos being evil. There is no way to avoid clichés entirely, nor is it necessary to do so, but this particular one has always felt like too much of an oversimplification to me. That being said,  I would call this particular cliche more of a pet-peeve than an actual issue in this case. Kerner’s story may lean heavily on the “human ability to be good or evil” idea, but the idea is used as less of a crutch and as more of a support beam. It is incorporated into the story as an important aspect of the story itself rather than used to prop up a weak philosophical concept a character is espousing. It turns from “chaos is evil and order is good” into “this person is evil and uses the power of chaos to act against order and good separately, in pursuit of their selfish goals.”

One of my favorite parts of the book is that every character in the novel could be you, your friends, or someone you’d meet at work. Unlike most fantasy characters, who I would not want to meet because they’d be insufferable, I would actually love to hang out with the people from this book. Maybe get a drink or a late brunch. They all have their flaws and they all tend to keep running into trouble as a result of them, but never in the same way. Some characters learn of others’ flaws and exploit them, young people are inexperienced and rather stupid, and the powerful are somewhat impulsive as a result of overconfidence. The protagonist, a young woman, falls into a few traps over the course of the novel because she is naive. She struggles with how to relate to some of the other characters because she learns of these huge gaps between her experience and theirs. The villain almost cackles over a steaming cauldron, but it is strongly implied that he’s gone insane at that point, as a result of all of the demon magic he uses. It feels a lot more natural because you can also imagine him cackling over a bowl of oatmeal or as he goes for a pleasant afternoon hike.

In direct opposition to the humanity of the characters (including the non-human ones), there was a rather heavy-handed romance subplot in this book. The protagonist and her love interest wind up in a relationship and loving each other not because they’ve gotten to know each other well and developed a relationship, but because they lay eyes on each other and begin to fall in love. There are prophecies mentioned here and there, as a part of the prophecies driving the major plot points of the trilogy, that make it seem like they were destined to love each other. After they’ve confessed their love for each other and had a soul-bonding moment, the relationship gets significantly more normal if you pretend they actually took their time getting to that point. I like the later depictions of the romance and their relationship better because it more closely matches the more human way most relationships in our world work.

I would recommend reading “Song in the Silence” if you want a book with interesting and real characters, a well-developed world that fits nicely into the “high fantasy” genre, an entire race of intelligent and rather “human” dragons, and don’t mind one of the major plot points being a Disney princess style romance that feels a bit shoehorned into the rest of the story. It is a rather quick read, though I recommend taking the time to pace yourself rather than attempting to devour it in one day. Though quick, it is still a bit too meaty for a single sitting.

 

A Breath of Joy and Light in the Dark

In two days from today, on Friday the 30th of June, Nintendo is releasing the first segment of the DLC for their latest smash-hit Legend of Zelda game: Breath of the Wild. This bit of post-release content is going to add quite a few wonderful features to this already amazing game. The one I’m looking forward to the most is the map tracker. Finally, there will be a way to tell which parts of the map I’ve never actually been too. It, and the Korok Mask (that rattles when you near an undiscovered Korok), are what are finally going to let me find the other 100 or so Koroks I need to finish upgrading my inventory.

At a very close second comes Hard Mode. Basically, it’s going to let me replay the entire game with tougher enemies (every enemy has been replaced with a one-tier tougher copy and the maximum tier has been raised) and a few twists. The only twist they really detail is that now there will be little floating platforms with enemies and chests on them. I really can’t wait to see how it all plays out.

Other than those two things, there are some outfits and a challenge mode they call “Trial of the Sword” that will get you a stronger Master Sword. Nintendo has done a pretty good job of outlining the DLC and driving hype for it. I know I can’t wait.

A project I mentioned in a blog post a few months ago, after I finished my initial play-through of the game, will be starting sometime this weekend. I’ve taken to calling it a “Naked and Afraid” run-through. The rules I’ve set include no armor other than hats, a new fire must be lit every 5 minutes or so, as long as there is flammable material around, and I must provide a running monologue of poor Link’s thoughts as he runs from everything, dies ignobly, and does his best to ward off foes in nothing but a hat and his shorts. I intend to stream it via my Twitch channel this weekend. Maybe on Monday, the 3rd, since I have the day off.

I am admittedly very fond of this idea because it juxtaposes quite nicely with the themes of the game. In the game, you are a warrior awakening 100 years after you nearly died, your land in ruins, your people scattered, and the woman you swore to protect the only remaining barrier between the evil scourge you must someday face and the final destruction of the world. So you run around screaming like a small, excited child wearing nothing but a hat and your boxers.

When I first played the game, it was rather depressing. You wander through a world destroyed long ago with a quiet, melancholy sound track fading in and out of the background to selectively emphasize the horror and sadness around you. One of the first places you find is a room that matches the iconic meeting between Link and Zelda in Ocarina of Time. In this game, it lies in ruins. Windows shattered, walls toppled, and serenity destroyed. All that remains of that memory is a quiet thread woven into the game’s theme, a slight change in the melody that plays Zelda’s Lullaby throughout the time you’re in or near it.

I won’t spoil what you find there, but Makar Island was the biggest blow to me. I remember playing Wind Waker and always enjoyed the little Korok named Makar, that you save from evil in your second dungeon and that you assist in bringing back the Master Sword’s power. Makar’s Island lies to the west of Hyrule Castle. I suggest checking it out.

The whole game is full of these moments. Sad little references to past games and people you’ve met throughout the years of playing Legend of Zelda games. All of it placed through this game to drive home that point that, yes, Good will eventually triumph over Evil, but you failed to keep it at bay and now it is impossible to return to the life you knew before. Nothing can ever be the same again.

I know they were working on the game for years, long before the current political climate in the US and most European countries reared its ugly head, but it really feels like the game was meant to come out now, to serve as another reminder that we need to keep fighting so we can salvage whatever we have left, even if we’ve already lost a lot.

That’s a lot of heavy themes for a game. I guess that’s why I want to do my silly play-through. Not to mock the severity and solemnity of the game, but to stick truthfully to my ideal that laughter and joy are our best defenses against this kind of evil and darkness. The DLC hits the internet Friday and my stream will hit it sometime shortly thereafter, so come laugh as I make an idiot of myself and one of my favorite protagonists so we can have some fun and fight off the gloom that threatens to swallow us whole.