Fire Emblems Warriors: Three Hopes Is More Than The Sum Of Its Parts

I’ve been playing a lot of Fire Emblems Warriors: Three Hopes lately. It has been a lot of fun, since it combines one of my favorite entries in the Fire Emblem series with a style of game I’m fairly new to (at least in terms of the lifespan of the game type) but definitely enjoy. I was introduced to the Warriors style of game by the IP crossovers they have been doing lately (again, an incredibly subjective term), namely the previous Fire Emblem game and the two Legend of Zelda entries, but I’ve never really finished any of them. I think I’ve gotten through the plot on one of them (the original Hyrule Warriors game), but I also didn’t play that one alone. My roommate and I took turns playing through it and I doubt I’d have made it through to the end without a friend along for the ride. I genuinely enjoy the games since a relatively mindless beat’em’up style game appeals to me when I’m tired or not terribly interested in being challenged, but I’ll admit the previous games didn’t really catch my attention in a way that made me choose them over any other game.

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Is It Worth Unearthing the Good Game Beneath the Bad Battles in Paper Mario: The Origami King?

I was recently struck by the urge to replay Paper Mario and, instead of going through the hassle of digging out my old systems or signing up for the more expensive Nintendo Online account so I could play it on my Switch, I’ve spent my time finally playing through Paper Mario: The Origami King. I bought it shortly after it came out two years ago, based on some reviews I read, started playing it right before I moved into my current apartment, and then never played it again after moving. I’d gotten distracted by getting my wisdom teeth removed and the PS4 I purchased with the moving and dental work budget I had leftover when those were all finished. Ghost of Tsushima was incredibly compelling and I had some other PS4 games I still hadn’t played. I barely even used my Switch for months.

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Let’s Game It Out is Video Game Hilarity To Die For

One of my favorite passtimes when I’m feeling down is to browse through videos on the YouTube channel “Let’s Game It Out.” A zookeeper friend introduced me to this creator (who goes by Josh in his videos) when one of his videos about an unethical zoo showed up in some of her zookeeper circles a few months before the pandemic kicked off in the US. It started a pleasant night of YouTube video watching, almost entirely focused on this guy’s videos, and had us all laughing so hard we were crying. It was a lot of fun for a single evening that eventually tapered out when we realized we were out of zoo-related videos to watch, and it wound up being one of the last times we gathered as a group for a long while. With everything that happened in the start of 2020 and then that happened as the pandemic revved up, I completely forgot about the videos until last summer.

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Chuck Wendig’s “The Book Of Accidents” Was An Amazing But Emotional Read

Content warning for discussions of abuse (non-specific) and cycles of abuse. While this post contains many of the elements of a review, it is also about my own experience with cycles of abuse and what this book means to me as a result. If that’s not something you’re interested in, or if it is something you’re going to struggle with, I suggest avoiding this post. Pretty much every paragraph includes some non-specific discussion of abuse and cycles of abuse, so there isn’t anything below this paragraph to read if you’re thinking of just skimming past those bits.

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Closing Thoughts On Death’s Door

I finished Death’s Door. I have officially completed 100% of the game on the switch, experienced all the game has to offer (unless there’s more secret stuff I have somehow missed), and am thoroughly satisfied. I have a lot of notes about how it could have been better, but honestly it’s like taking notes on how a pizza could be better to the granular level of “there were only 9 pieces of pepperoni on this slice, 1.7 pieces lower than the average per-slice pepperoni count.” A lot of it has to do with the ease of commenting on something already made than making something better from inside it. It wasn’t one of my top 10 games, it wasn’t something that hit me hard like Celeste, and it isn’t something I’ll replay for years like Breath of the Wild. It was a very fun, enjoyable game that I looked forward to playing, even after I completed the main story beats and was working on the fiddly, specific collection and secret-finding phase. Given how many games fail at being this thoroughly and consistently good, I feel like this should be taken as enthusiastic praise.

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Death’s Door is a Delightful Adventure

One of the games I picked up as a result of skimming “Top Games of 2021” lists is a small game called “Death’s Door.” It’s a cute, delightful adventure game featuring a Crow playing the part of a reaper of souls who travels through doors to various places to collect said souls. At the start of the game, you get sent to collect a cartain soul, defeat the monster whose soul it is, and then go off on a crazy adventure in order to finally collect this soul so your assigned door can be properly closed and you can return to being immortal. Armed with a dodge roll, a magic bow, and a sword (also an umbrella you can find pretty early and few other weapons you find throughout), you battle the various monstrous creatures that inhabit the worlds you pass through and use their soul energy to make yourself stronger for the challenges ahead.

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Music For Any Mood: Check Out Louie Zong

One of the artists I’ve been enjoying a lot over the past year or so is Louie Zong. As both a visual artist and musician, he brings a lot to the table. Between his youtube channel where he posts music he’s made–and sometimes little videos–and the various shows he has and is working on, he’s impacted three major parts of my life. Technically four, since I found out about the podcast “Wonderful” from a piece of art he shared on twitter and while he just did the cover art for the podcast, I wouldn’t have found it without following those threads despite following all the other major podcasts the McElroy family do.

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I Enjoyed The Hell Out Of Hades

I’ve tried and gotten pretty much nowhere in a lot of roguelikes. While I can appreciate a grind, I don’t really enjoy games where the grind is the point and the grind requires your full attention. For a lot of roguelikes, that’s not just the point of the game, that’s the entirety of the game. There’s not a lot of plot, just an endless series of attempts to reach some nebulous end. As someone who appreciate puzzles, I would never say people are wrong for enjoying something that’s just work until you get to the end and then just slightly different work until you get to the end again. Still, I’ve always struggled to enjoy those kinds of games despite them including a bunch of ingredients I enjoy in other games.

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DOOMed to Enjoy This Franchise

In the recent years of my life, I’ve grown to appreciate the run’n’gun style of games. I suppose you could say that it began with Halo back in the day, but I don’t think I really appreciate the genre/style until I started playing DOOM (2016). DOOM’s simple mechanics, fast-paced combat, and loose approach to storytelling made it a very fun game to sit back and play when I was too stressed or tired to invest in a game. Most of the story was told through codex updates and the occasional speech you couldn’t walk away from, which means it was mostly there for you to find if you wanted to look for it while it stayed out of the way the rest of the time. Doom Guy even leans into it, punching screens and breaking things rather than listening to exposition or operating instructions.

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Retreading Familiar Ground in Animal Crossing: New Horizons

The first and only Animal Crossing game I’ve ever played longer than a day (I borrowed one in college but didn’t have the time to do more than make a character) was the original one on the GameCube. That isn’t a result of a lack of willingness on my part so much as a result of my disconnect from buying new games during college (I think the only new game I got while I was in college was Legend of Zelda: Skyward Sword) and my lack of free time as a post-college adult. I’ve always had something come up that make a time-intensive and daily play game like Animal Crossing prohibitive.

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