Playing The Beginner’s Guide For An Introduction To Critical Analysis

Yesterday, while writing about The Stanley Parable, I kind of did a small lie-by-omission type thing. I left out that I’d just recently played through Davey Wreden’s other game, The Beginner’s Guide, and that playing that game gave me a lot to think about in regards to the first game. I’ll be straight with you: this post is going to contain “spoilers” for The Beginner’s Guide, but that’s also a bit of a weird game, so the word “spoilers” feels like it implies more than it does. After all, while undeniably a game, The Beginner’s Guide doesn’t really have the sort of narrative play or inversion that The Stanley Parable did. It’s basically just a straight-forward story that you’re walking your way through a bit at a time. Except it’s not really straight-forward. There’s a bit of a twist to the story you’re being told. Your first hints of it arrive pretty early on. There’s only a scattered few, but with the rise of social media discourse being what it has been, I feel like modern audiences are maybe a bit more keyed into what’s going on underneath the narrator’s story. The rest, though, arrive in a torrent later on and fully reveal the twist if you haven’t figured it out already. It’s an interesting story to hear through the layers, from hearing what the in-game “Davey Wreden” says to you, to reading what the object of the “Davey Wreden’s” parasocial affection is writing to “Davey,” to thinking about what all of this might have meant to the out-of-game Davey Wreden, to finally thinking about what it means to me as a person who played Davey’s games and really likes to dig into this stuff with a critical and analytical lens.

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The Stanley Parable: An Exercise In Video Game Storytelling

A few months ago, back around the winter holidays, I played through The Stanley Parable for the first time. It was one of those games that I’d had on my Steam wishlist for a very long time and just never got around to actually buying or playing it. In fact, my general interest in the game is what led me to be so interested in one of my most anticipated games of 2025, Wanderstop. Sure, the trailer was great, but I’d been intrigued by the premises of the games that the creator of Wanderstop’s studio, Davey Wreden, had already made and so took a closer look at Wanderstop. Without that, I might have written off the bits I’d seen of the Wanderstop trailer as just another cozy game and ignored it, given how much I both love and hate cozy games these days (love chore-based games but hate the aesthetic that often gets stuff labeled “cozy” these days). But, despite my intrigue, it still took me a while to actually sit down and play the game since I’d heard that it’s a game best experienced all at once and I just didn’t have it in me to stay engaged with anything like that (other than Dragon Age, anyway) until just about the start of the new year. So, thanks to the rest I’d been getting and the need for something to do that didn’t take a lot of manual dexterity (I wasn’t able to do much with my left hand thanks to the burns I’d gotten while making my Christmas dinner), I booted the game up and spent a good few hours playing through it.

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Sea Of Stars Was A Great Game With A Poor Ending

A quick disclaimer that, since I wrote about all but the very last bits of Sea of Stars already, this post is going to be rife with spoilers in probably every paragraph below this one (and especially rife in the paragraph immediately below this one)! It is impossible to discuss the things I want to without wading deeply into the various themes, plot beats, and even the final resolution of the game, so check out my first review if you just want to know whether or not you should play the game and then read this review if you don’t care about spoilers and want to know what I think about the game now that I’ve finished it. I will say that, regardless of what you might read below (and to give a pre-spoiler final conclusion on the game), I think you should play it. I had a blast and while I have a lot of thoughts about the story’s wrap up, it is still a point in the game’s favor that they put so much in the game that I have a burning desire to talk about it, even if I might not be as happy with the wrap-up as I would like to be. I put about thirty hours into the game and it was absolutely worth my money and that much of my time. I have no regrets about spending my time on it and I’ll probably even replay it eventually, using the New Game + mode to get the final achievements so I can rest easy knowing I did everything there was to do in the game. Now, with that said, on to my final and full review of the game!

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Another Trip Down Memory Lane With a Pair of Superstars

In the little chunks of time I had between work, trip preparations, and rest, I started playing Mario and Luigi: Superstar Saga from the Game Boy Advance collection I got with the expansion pass to my Nintendo Online account. That has long been one of my favorite Game Boy Advance titles and I was excited to play it again since my GBA hasn’t worked properly for a few years now and my DS, which I used to play GBA games with a backlight, broke a couple summers ago (and my attempts at fixing it fell by the wayside when I couldn’t find a decent 3D printable shell design to use). Having it on the Switch means it is easy to play in fits and starts, and its nature as a somewhat straight-forward RPG means I won’t have any trouble coming back to the game if I wind up not playing it for weeks or months at a time. Plus, I first played this when I was right on the cusp of reclaiming gaming for myself, without interference from my parents or brother, so there’s a decent bit of nostalgia to the game, even if I’ve played it fairly frequently over the years thanks to the slow roll-out of titles in the same general series.

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Fire Emblem: Engage Is Anything But

While I did not manage to finish my most recent Fire Emblem: Three Houses play-through, I decided to go ahead and start playing Fire Emblem: Engage anyway. It had just come out, after all, and I needed something new and exciting after the week I’d had. I needed something to keep me engaged and, well, it was right there in the title. Unfortunately for me, my first evening of playing the game was marked by multiple restarts, no ability to shift the difficult up mid-game (which accounts for one of the restarts), and a whole lot of trying to figure out if the mouth movements were bad and making everything else seem good by comparison or if I just couldn’t see anything because the mouth movements for the English dub prevented me from noticing anything else happening during the dialogue and cut-scenes.

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Wildermyth Is Great In Single AND Multiplayer

I’ve been steadily working my way through Wildermyth during my vacation. I meant to play a bunch of other games during my winter vacation time, but I wound up getting sucked back into Wildermyth thanks to a combination of my Wednesday night gaming evening with a friend and watching the VODs of a collection of the Friends at the Table crew playing through one of the stories (something they started doing as one of the donation goals from their charity stream back in July). I don’t regret it, aside from how much I’ve wrecked my sleep schedule by “one more task before I stop for the night”-ing my way to four in the morning, because it’s a lot of fun to grind my way through mechanically and narratively. The battles are satisfying, the random events are interesting, and the storytelling is always fun to read through. It really is just a great game to sink my time into.

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The Best Game I’ve Played This Month is Lil Gator Game

Recently, I purchased and played through the entirety of a game in a single day. I stayed up very late to do it, but I managed to one hundred percent Lil Gator Game in an extended evening. I’ve been following the development of the game on Twitter for a while now, ever since I saw a retweet and was instantly charmed by the blocky but detailed aesthetics and the clear homage to The Legend of Zelda that the main gameplay revolves around. Over the months since then, I’ve watched as more and more detail has come out via small videos and trailers for Steam and then, on the 14th, I bought it immediately. While I’m normally leery of any kind of hype train, I can definitely say that this game delivered on every promise it made.

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Fire Emblems Warriors: Three Hopes Is More Than The Sum Of Its Parts

I’ve been playing a lot of Fire Emblems Warriors: Three Hopes lately. It has been a lot of fun, since it combines one of my favorite entries in the Fire Emblem series with a style of game I’m fairly new to (at least in terms of the lifespan of the game type) but definitely enjoy. I was introduced to the Warriors style of game by the IP crossovers they have been doing lately (again, an incredibly subjective term), namely the previous Fire Emblem game and the two Legend of Zelda entries, but I’ve never really finished any of them. I think I’ve gotten through the plot on one of them (the original Hyrule Warriors game), but I also didn’t play that one alone. My roommate and I took turns playing through it and I doubt I’d have made it through to the end without a friend along for the ride. I genuinely enjoy the games since a relatively mindless beat’em’up style game appeals to me when I’m tired or not terribly interested in being challenged, but I’ll admit the previous games didn’t really catch my attention in a way that made me choose them over any other game.

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