I Got A Job In Final Fantasy 14 And It’s More Rewarding Than My Real-World Job

As I’m starting this post, I’m struck by how often the phrase “_________ says it all” is immediately followed by a more expansive explanation that includes details that weren’t present in what “__________” was. All of which to say is that the title of this post is an accurate representation of its contents in summary. I got hired (me, personally) by the leader of my Free Company in Final Fantasy 14 to do some work to help make our company projects proceed more smoothly. I’m now the person trolling the markets for the materials we need in mass quantities that our companions haven’t been able to acquire by the time we need to start distributing materials. The leader sets a price cap and gives me the in-game money (plus a 10 percent commission that is meant to also cover sales tax) for however much of whatever material it is he needs and I run around the various data centers and servers buying it all up, keeping whatever money is left once that is all over. We negotiated the details of it over the weekend prior to me writing this (two weekends ago from when this gets posted) and I got sent on my way to buy fifty thousand each of two different things last night (as of writing this). I got my money, did my research, filled out my little tracking spreadsheet (that also calculates profit margins, my current pay total, and the quantity purchased), and spent about four hours buying it all. It was actually a lot of fun! I’ve been interested in how the game’s economics work, from a player perspective, and this was a very interesting glimpse into it that I couldn’t have gotten any other way. While I definitely still prefer to spend my time playing the game, I am kind of looking forward to the next time I get to do a shopping hunt like this one, and not just because it has been the fastest I’ve made a huge amount of money in my almost ten months of playing the game.

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Setting Up A Serious Grind In Final Fantasy 14 To Distract Myself From My Life

I’m back in the saddle with Final Fantasy 14! Back to the lowkey socialization, the focused gaming, the attention-consuming escapism, and free of the need to think about my life and how much it sucks to be me this past week and a half while dealing with biological family problems (and how much it will continue to suck to be me while I’m still embroiled in this stuff for however long it takes). After my time away, I’ve come back at a bit of a loss for what to do next! There’s gear to accumulate, levels to gain, quests to do, and so much more, all of which is very familiar! This is how most patches usually start, with a huge number of quests, the ability to get new, better gear, and at least some confusion on my part about which of the many options I should start with. This time, though, the path is more muddled than ever. Instead of being able to use the resource I’ve been accumulating the whole time, “Tomestones of Poetics” to unlock new gear that’s pretty much the best stuff you can get at that point, I actually have to dig into the mud that is the various other Tomestones and resources from raids to figure out what’s the best gear for me to get right now, so I can do the current content in order to get better gear to prepare me for the harder current content while also getting myself into a position to be able to make or otherwise acquire the next set of gear that will come out with the next patch whenever that happens. It’s a lot and it’s taken me a couple days to figure out, but I think I’ve got it thanks to some incidental advice from the leader of my FC and my own organized nature.

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I’ve Finally Committed Myself To Watching A Let’s Play

Most of the time, I’m not really one to watch people play video games. I don’t really enjoy Let’s Plays, I don’t really enjoy watching most people stream, and I even have a bit of a hard time sitting around while other people play a game nearby. This is because I have a very firm grasp of game mechanics, how to succeed at most games, and am easily frustrated by what looks like, in my eyes, inefficiency. I don’t get really backseat driver-y with video games, but I can feel my blood pressure rise as someone scrolls past an item in their inventory that they’re looking for or that they know is worthless and yet won’t throw away. It is my own personal hell, to watch someone play a game I know how to do well when they are struggling because they either haven’t grasped a core mechanic as solidly as the game requires or because their level of general disorganization is making their life difficult. I feel physical pain whenever I watch someone play a video game that involves a degree of inventory management and they refuse to manage their inventory in any kind of sensible or logical way. My heart cannot take this vibes-based “do I keep this pile of junk I’m going to throw away in ten minutes?” type play because it inevitably leads to the player messing around in menus for ten minutes while they try to figure out what precious junk they’re going to keep this time only to toss it the instant they find a cool new gun or whatever. It’s easier to handle on YouTube, with Let’s Plays, since I can just skip forward past things that will be frustrating to me, but that’s not an option for stuff like streamed video games and most people don’t want “helpful tips” from their viewers. Which I would never provide unless solicited, of course. I’d rather be miserable than make someone play a game the way I want them to rather than the way they want to.

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Kirby and the Fogotten Land + Star-Crossed World Was Short But A Lot Of Fun

I played through the Kirby and the Forgotten Land Switch 2 expansion/DLC finally. I thought I’d get it right around my birthday at the end of August, when it came out, and play it immediately, but I was super hooked on Final Fantasy 14 stuff then and had my friends over, so I didn’t really need something to do at the time. Now, though, as I’ve been taking a break from FF14, that made it into the number two spot on my list, right after beating Donkey Kong Bananza. It took a couple nights, maybe five to seven hours total, to get through all of the expansion and find out what was contained within that Star-Crossed World, but I had a fun time doing it. I was incredibly out of touch with the game and it took a few attempts to really get back into the swing of it since I’d forgotten how most of the power-up systems and abilities worked, but I quickly figured it out again. It also helped that one of the abilities is basically the most powerful one you can get and while the utility of the other abilities might make them more useful in the right circumstances, about ninety percent of the expansion involved me using the Morph Sword power. I did look into upgrading it, once I remembered how all the currencies worked, but it didn’t really need an upgrade and the only way to get some of those special currencies is to run the boss rush type tournament things again and again and that’s not exactly my idea of a fun time. Especially because I’m still pretty rusty at the game, even after beating the expansion, and would struggle to take on some of the more difficult fights I did back when I was at the height of my power towards the end of the core content.

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Taking A Break From Not Playing Final Fantasy 14 To Enjoy TEA Time

After barely playing Final Fantasy for a week (especially if you exclude the time I spent making alternate characters), I returned to it last night for a few weekly tasks and my weekly Ultimate Raid event. Our group had advanced through the first portion of The Epic of Alexander well enough that we started hitting the second portion, known as Limit Cut, that requires a huge amount of coordination and practice to execute well and doing it poorly will quickly get everyone killed. Last week, when we couldn’t do much practice due to weird lag and connectivity issues between literally everyone and the game’s servers, we turned instead to a simulator that lets you run mechanics with a group of other players in order to get the coordination down without having to fight your way through the whole thing every single time. That way, if you messed it up, it wouldn’t hurt as much to have to re-do it. We spent a bunch of time practicing it last week (as of writing this) and were still struggling to get through the mechanic since it requires a decent amount of situational aware, perfect execution, and consideration of where your allies are placed in relation to yourself. Now, the simulator isn’t a perfect recreation since some parts of the mechanic didn’t function properly and not accounting for the extra steps you needed to take could get you killed in the simulator while it wouldn’t hurt you at all in the real thing, so there was a little bit lost in translation when we finally made the jump from the simulator to the real thing yesterday (as of writing this), but we managed to get through the real thing much more easily than we did in the simulator.

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Donkey Kong Bananza Has A Lot Of Post-Game Appeal

I do not think I’ve ever played a game where I’ve been faked out about the actual end of the game as many times as Donkey Kong Banaza has done to me. There was the ending the game told me was coming from the very beginning, there was the ending I expected from not long after the start of the game, there was the ending after that which I didn’t really expect but thought was kind of fun, there was the ending immediately after that which was exciting and a little over-the-top (in a fun way that very much fit with the game up to that point) and now there’s a new ending I’ve yet to reach that might just be setup for the DLC? I don’t know. It’s impossible to tell what this ending might be other than a pretense in order to let you continue playing the game [this is exactly what it was]. I don’t really know. I’ve got more game left to play, after all, and the story for this part is thinner than ever so I can’t really guess at anything beyond the clearly stated reason everything is continuing to happen. It’s a wild, silly experience that hasn’t damped my fun at any point. The entire series of sequential endings was a joy. The only downside to all that was how much more time I spent playing the game before I finally went to bed. I did expect to be done with the game after a single night, though, so now I’ve clearly got at least a couple more nights of it to go yet. Then I can do the Kirby DLC and, after that, finally start Final Fantasy Tactics. Or whatever other game has come out that feels more urgent.

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Time To Mix Things Up A Bit And Play Less Final Fantasy 14 Before I Burn Out Completely

Well, I did it. I finished the base expansion of Dawntrail in Final Fantasy 14. I’ve got a few patches worth of Main Scenario Quests to do yet (twenty-five quests, according to the wiki that has a little quest progress bar on it) and plenty of other content on my immediate to-do list (some big “Alliance” raids, various exploration zones, whatever it is you do to get good gear once you’re basically “current,” and tons of crafting stuff), but I think now is the time for me to take a break. I’m very tired, if I’m going to be honest. Not of Final Fantasy 14, just in general. I have had a lot of fun and continue to have tons of fun, but I need something without the sense of urgency that comes with most Final Fantasy 14 stuff. I’m not going to forbid myself from playing it or anything like that, I’m just going to give myself a nudge to do other things instead of constantly pushing myself towards Final Fantasy 14. Part of me wants to take a complete break–stop playing altogether–but I don’t want to bail on the people who’re depending on me for various group activities. Sure, static groups sometimes need to replace people temporarily, but things rarely go as well when they do and it would just be temporary. I doubt it would last more than two weeks before I felt the urge to log on for one reason or another. Plus, I actually want to keep doing that stuff, even if it isn’t the most fun or the most rewarding and is, perhaps, the most tiring stuff I do in the game. I want to do it. I am just also very tired.

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Hitting Level 100 In Final Fantasy 14

After putting it off for about two months, I finally got my first job to Level 100 (the current level cap) in Final Fantasy 14. I also got three more to level 100 in rapid succession (one each day since then) [for a total of seven by the time I’m editing this the day before it gets posted], as I’ve shifted gears back to focusing on progressing the Main Scenario Quests of Dawntrail and needed to get one of each of the job types to level 100 for the Role Quests. With all that done, I can now focus entirely on the MSQ and getting as far as I can in whatever play time I’ve got most days. Everything else, for at least the next four evenings after I write this, will sit on hold [it did not, in fact, sit on hold, and I wound up doing a lot of side work] as I try my hand at getting through the main portion of Dawntrail in time for the new Deep Dungeon coming out the day before this gets posted (the day after this gets posted is the day there’s a group of people in my Free Company getting together to do said dungeon [but I will not be joining them because I’m taking a break]). I’m not going to skimp on sleep or avoid doing my weekly chores and whatnot around my apartment (nor am I going to cancel my D&D session for this reason, but it IS looking like I’ll be cancelling it for other reasons), but I did clear as much of my weekend as I could because I’m getting the good ol’ double-vax Flu-And-COVID combo on Friday. I am giving myself the space to crash super hard if I need it, but I have typically dealt with the double-shot combo without too much trouble in the past, so I’m hoping to see how much Dawntrail I can get through.

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Trying (And Failing) To Spend More Time On My Switch 2

Two and a half months in to Donkey Kong Bananza (it turns out that games take forever to play through if you mostly ignore them and play Final Fantasy 14 instead), I’m almost to the end of the game. I’ve gotten almost all of the Bananas, most of the fossils, and almost all of the unlockable cosmetics/stat boost items. The only things I’m missing are from the area I’m currently exploring so it’s only a matter of time before I get those as well and then fight the final boss. There was a bit of a twist at the end that changed a bit of where I thought the game was going and how it was going to end, but I’m here for it. I’m ready to dive into whatever is coming my way, regardless of whether or not I expected it from the start (though there were hints if you knew enough about the Donkey Kong franchise). Plus, once I finish that, I’ll have the freshly released DLC to play, too. And the Kirby and the Forgotten Land expansion to play, too. Plus Final Fantasy Tactics (which comes out the day before this is scheduled to post) and then probably some other games after that. I’m going to really need to start splitting my time more if I’m going to play all these games! That, or focus down my Final Fantasy 14 stuff, wrap that up, and then take a break from it [which is where I’ve landed as of editing this the day before it posts]. Both are probably good ideas for my well-being, but the latter is growing more and more appealing as time goes on. Not because I’m not enjoying myself or anything, but because I’ve spent nine months sitting in my “office” (a walk-in closet) and it would be nice to spend some time in a more open sapce.

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I Finally Picked An In-Game Title For Myself In Final Fantasy 14

I’ve been making progress in the final (currently available) expansion of Final Fantasy 14 (Dawntrail) over my weekends lately, but I don’t really have a lot to say about it yet. There’s very little that has carried over from the previous chapters of the game, so I don’t have a building sense of what’s going on to discuss, and I’m only just starting level 94 quests (out of level 100), so I’ve yet to get to the midway point, much less what I expect to eventually be the inflection point or whatever twist might be coming. Things are just fine. They’re proceeding apace. I’ve reassessed my opinion of one of the main characters and am beginning to suspect so many people online seem to hate her because she’s a woman who is seen struggling with the mantle of potential leadership (I’m flashing back to how nonsensically people reacted to Keyleth of Critical Role’s first campaign) but I’m trepidatious given how many people react to that with something like “just wait” or “the story isn’t over yet.” Other than that, though, the only other noteworthy thing is that I’ve learned my favorite song from the expansion (so far) is called “Taco Delight” and I’m not sure how I feel about that beyond “mildly amused.” That’s fine, though. Most of my time and attention has gone to my various other activities: leveling crafting classes, working on leveling up my non-main combat jobs, doing side-quests with the job I’d set aside for that purpose, and doing high-end difficult content. The two raid series I’m still in, The Epic of Alexander (an “Ultimate”) and the Alexander Savage series (we’re now on A11S, the penultimate raid in the series), are what take up most of my extra time and attention since both require doing a bit of homework and preparation in the Savage series’ case and a LOT of homework in the Ultimate’s case.

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