Watching FF14 FanFest From Home

Tomorrow (from the day this gets posted) is Final Fantasy 14’s first Fan Fest since I started playing. I tried to get tickets but was not lucky enough to get any. Three of my friends, though, coincidentally the ones I spend the most time with online, all got tickets. Which means that I’m going to be doing my best to catch the live streams of everything going on at fan fest (since that’s where FF14 makes its big announcements) AND that I’m going to be at a bit of a loss for who to spend time with this weekend. I’ve got other options, but it’s going to be a much quieter weekend than usual, I expect. Which means I should have plenty of time to wrap up whatever little chores and tasks I’ve got for myself to complete before the new patch drops next week, but I have to admit that I’ll be looking out at Fan Fest with a little bit of envy in my heart. It’s not often that I want to go someplace public with thousands of people, especially not since COVID entered the scene, but I’ve really enjoyed my time with Final Fantasy 14 enough that I wanted to go to the place where they’re celebrating it and the communities within it. I really wanted to get out of my comfort zone, try something new, and really experience what it’s like to be a part of some kind of community like that. But it was not in the cards. The live streams will help, of course, especially since I’ll still get all the news about what’s coming up in the future of Final Fantasy 14, but it just won’t be the same.

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Exhaustion Is Interfering With My FF14 Plans

It’s been a rough week. Had a mid-week Final Fantasy 14 roleplay wrestling event in the middle of the week (and I’m behind on my blog posts, so this is written less than a week ahead) and that coming so soon after the last one (which was on the Saturday prior) left me with little evening space for much else. Doubly-so considering how sick I’ve felt the last couple days, how worn out I am from work and not feeling well, and how much of a struggle work has been despite having a long weekend just prior to it. I’ve been so tired that I haven’t had the energy to do much in-game other than what my friends are doing and I’ve barely managed even that. I probably should be more focused on the homework tasks I’ve assigned myself in the hopes of having my relic weapon ready to go when the new expansion drops in just under three weeks (as of writing this and two as of posting it), but I just have not had the energy in me to push forward on the grind. Heck, I haven’t even played much of anything else, either. I’ve just… messed around a bit in Pokopia and spun my wheels on an alt in Final Fantasy 14. And now, even as I try to think about doing the work I genuinely want to do in order to progress on my relic weapon, I find myself wanting to just… not do it. I don’t even want to do the video editing I’ve got lined up from that last wrestling show, despite how much I’ve come to enjoy it. I just… don’t have the focus right now.

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Workshop Reflections As My Time In FF14 Stretches Onward

After four weeks of updates and tracking and filling out my tables and monitoring inventory, my latest workshop project in Final Fantasy 14 has concluded. I spent hours making the items over the weekend and now they’re up for sale, to be replaced as they’re bought out, in an effort to maintain a stock level rather than just craft a random assortment of things. I’m hopeful that this will all go according to my plan (the market is pretty low on available housing exterior options at the moment, so I was putting the only item up for a lot of them and could name my price), both in terms of how much all this stuff sells for an how much easier it will be to maintain a stock level than try to predict what is going to sell at any given time. It required an immense amount of up-front work, between adminstering the project and participating in it, but we managed to reach the end with only one miss-delivered item and my record-keeping made it easier to figure out what went wrong than to fix it (and fixing it was very easy). If I’d gotten more participants, I think it would have gone faster, but that would have also meant the work I did would have been more concentrated than it was and it was already enough to make me so tired that I am considering dropping the workshop stuff entirely. After all, the main people doing it don’t need more money and I’ve got my own means of earning money, so this just seems like a waste of time and effort sometimes. Less so if my pricing scheme works out (establishing a more controlled price across the board for some of these housing things rather than playing the “set the price lower than any current listing” thing most people seem to do), but I’m not super confident that it will. It’s worth a try, just like this entire project has been, but I’m not sure there’s much of an end-point to this other than me just quitting or turning it all into personal work rather than work for my Free Company.

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Keeping My Nose To The Grindstone In FF14

It is still a metaphor, even in Final Fantasy 14, though perhaps a more true one than usual given how much of the crafting I’ve been doing in this game actually involves my character using a grindstone. Unfortunately for me, the actual heavy work for the crafting workshop I’ve been running these past two weeks has been the day-to-day administration of it. There’s a lot of stuff moving around, a lot of things to be tracked, and so very much that needs to be stored for eventual use that it is a significant undertaking if one of the other players participating in the workshop submits a few claims and then the items from the claims in quick succession. Which one of the players, an officer in the FC, has been doing. She has so very much time to work on this stuff that it has become a regular occurrence that, despite my efforts to put systems in place to prevent this from happening, I am getting quite burned out on it. I mean, I set this up with a ten-claim limit, with restrictions on the high-value items to one-per-ten-claim-set, to hopefully force people to pace themselves so I’m not constantly updating this set of tables and worksheets, but I also set it up so that people were supposed to be claiming on resource per set of things being produced as “one claim” and the first person to take work didn’t do that, so no one else has either, which is why this has taken so long. I’m not terribly surprised that the spirit of the whole thing got missed in the rush to get the financial gain side of things. But I persevere because this will put the workshop in a good spot so I can just do maintenance crafting projects in the future rather than have to spend time each week planning what to craft (and hoping that this isn’t the week that those things turn unpopular).

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First Thoughts On Pokopia… POkopia? poKOpia?

I’m not sure I’ve thought or said the same pronuncian more than a couple times in a row since I started playing this game. I didn’t even think much about it until I actually booted the game up on my Switch 2, an act that already had me thinking deeply about the game and it’s place in my life since I decided to buy a digital copy of the game. Typically, I eschew digital-only ownership because that’s a thorny proposition in this day and age of increasingly leasing products rather than actually owning them in order for companies to extorot more money from customers who just want to enjoy the things they’ve bought. I almost didn’t get the game at all for this reason, but there’s an inevitability to all of this stuff that I can’t really ignore, so I went ahead and bought it. In my mind, it’s better to buy the digital copy of the game than a physical cartridge pretending to be a “physical” copy of the game when actually it’s just the license required to allow you to play the digital copy of the game you had to download anyway. Better to be able to just play the game rather than need to swap cartridges around, if I can’t actually hold the entire thing in my hand. That way I can swap between two games without needing to get up or pick through my collection of cartridges. And, you know, not have to deal with the license relay bullshit involved in the game key cartridge if I ever, say, download the game onto a storage device in my Switch 2 that just so happens to never be in my system when it connects to the internet.

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Digital Spring Cleaning

In attempt to count the bad weather we’re having in the days leading up to the start of Spring (which has already begun by the time you’re reading this), I decided to stop putting off a significant task I’ve been ignoring for months and clear out my digital inventories in Final Fantasy 14. Over the course of the last year or so, I’ve accumulated a lot of junk that I thought would eventually be useful. Some of that wound up being true, and some of it wound up being incredibly false. It has been a real grab-bag, having all of that junk around, and while it was certainly helpful sometimes to just have the stuff I needed for whatever weird little thing I wanted to do or make, I’ve recently reached the point where I need to instute actual inventory management as I start having more and more stuff I need to sort into discrete collections that the game doesn’t recognize. So, rather than have to pick through a bunch of different inventories, I’ve reworked how much is kept where, what stuff is kept for future projects, what is kept from workshops, and what is kept around for my various “money makers.” It’s not a terribly complex system, but it’s one that works without needing a lot of management. Unforunately, that comes at the cost of actually needing to follow through on all of my “I’ll save this for crafting at a future date” promises so I can actually use some of these incredibly rare resources for their intended purposes rather than just throw them out so they stop cluttering up my virtual pockets.

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Stepping Up The Workshop

As things have slowly settled and I’ve begun to adjust my expectations and workloads, I’ve decided to do a bit of stepping up my Final Fantasy 14 workshop. I finally reached my personal goal of having nine figures of in-game currency on my main character and while I’m absolutely not going to stop (I do still need to pick out a new goal now, though), I am shifting my focus a little bit. I’m going to try to put together a larger work call than usual in order to get some stuff on the market so we have fewer gaps in our offerings. It will be a lot to manage, I think, but it’ll be worth it in the end since I’m going to make a few adjustments to my rules this time around. There won’t be any radical shifts, mind you, and I’m going to be maintaining my limits on how much individuals can claim to limit how much the wealthier people in the group get, but I’ll probably wind up dropping it sooner rather than later given how some of those high-value materials are genuinely difficult to get in a reasonable time frame and only the more experience players in the group can probably acquire them quickly or easily (or just buy them outright since they have the financial stability to take the short-term hit in order to get the long-term gain). Regardless, this will be mutliple times more materials than I usually handle, so there’s going to be a bit more work required to get everything accounted for and handled.

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Giving Arknights Endfield A Second Chance

I did actually uninstall Arknights Endfield last week after writing my post about it. I was determined not to keep playing it because I really wasn’t having fun. All of the fun bits were gated behind plot progress and it was just so dull and poorly written that I wasn’t able to enjoy any of it. One of my friends started playing it, though, and started having a fun time with it. Curious, I talked to them about my experience and asked how they coped with the problems I identified. Turns out the secret to enjoying the game was skipping most of the cutscenes and dialogue moments AND turning all of the voice acting to a language I didn’t understand (Japanese). Now, I don’t feel compelled to engage with the plot any more than I’m interested in, I don’t feel as trapped behind slow-talking characters as I once did, and I can actually focus on the parts of the game I anticipated enjoying and a few of the surprisingly fun parts of the game that I didn’t expect to enjoy. There’s been more than a few of those, to be honest, but it took more plot than I liked to get to them, and some of them are now so expansive an activity that I’m struggling to engage with them, even if they are kind of fun. This game is definitely one meant to take up most of your time, to engage all of your play hours, and I can see how the daily grind and routine of the game could make a compelling case to give it just that. Unfortunately for this game–and very fortunately for me–I just don’t get any kind of joy or pleasure from this kind of gameplay loop or loot boxes, so all I need to worry about hooking me is the constant rewards for doing daily acitivities. I’m not exactly a sucker for daily accomplishments and rewards, but they are something I enjoy enough that I am willing to consider picking them over something that feels a bit more long-term rewarding.

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Making Forward Progress In Final Fantasy 14 Once Again

The story of my time playing Final Fantasy 14 is that there is more to do than anyone could reasonably accomplish without years of effort. As a result, every time I play, I am making choices about what gets my time and attention and what will languish, untouched, for months or even years. My previous attempts to dabble in a bit of everything spread me too thin and left me worn out, so these days I am trying to stay focused on a smaller number of things. There’s all my usual weekly stuff, of course: Island Sanctuary maintenance, side quests, acquiring limited currencies, leveling my alt, stockpiling things for future projects, maintaining my sales listings, and so on: the background work of playing a video game that is required to do the more focused parts of the game at other times. All of this can take up as much time as I give it because, while there is an end to it all, it is so far away right now that I have no idea when I’d reach it even if this stuff was all I focused on. So I try to keep it to a reasonable level, based on how I’m feeling in any given week or on any given day, and pick some other stuff to focus on when I’ve got the time and energy. Right now, a lot of that is going towards the RP wrestling season that’s currently under way, but if I had to name my focuses, I would say the Occult Crescent and leveling an alternate character.

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The One Resource Management Game I Can’t Seem To Enjoy

I tried another gacha game. I’ve got friends who are really into some of them (the ones that are pretty high-qaulity, generally speaking), so when one showed up that included one of my favorite things ever (factory building and resource management), I figured it was finally time. Plus, I needed something else to play on my Tuesday nights that didn’t require much of an emotional or mental committment. Arknights: Endfield seemed like the perfect thing, especially after watching Let’s Game It Out’s video about it. After all, LGIO is what got me into Satisfactory, perhaps my favorite entry in the resource management and factory building genre and second only to minecraft in terms of survival/crafting games, and he made it look so fun! So of course I tried it out. Unfortunately, it hasn’t really lived up to my expectations and has even fallen further and further from them as I’ve played. Even without getting the the gacha side of things, honestly. There’s enough free stuff there that I don’t feel tempted to pay money for anything and the whole “gambling on loot boxes or random draws for heroes” thing never really appealed to me. I get absolutely nothing out of the process other than more piles of junk I need to sort through or turn into one of a couple dozen currencies. The game’s menus feel labyranthine, I frequently can’t find what I’m looking for unless I click through every single menu option and even then I’m not guarranteed to find it. For exmaple, I kept accidentally opening a menu that showed my resources in to production numbers back before I could actually automate anything and now that I’ve got a bunch of stuff automated, I can’t find that menu for the life of me. It’s so much clutter! There’s so many menus, sub-menus, limited-use currencies, weirdly expiring items, and on and on and on. It never ends.

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