The first roleplaying game (RPG) I ever played was Star Wars: Knights of the Old Republic. The second one I played was the sequel. To say that they have had an impact on me would be underselling the truth. Recently, I’ve been trying to replay KotOR 2 alongside A More Civilized Age and haven’t been able to really stick with it, despite enjoying my recent playthrough of the original KotOR, and I was at a bit of a loss as to why this was the case. Why have I been struggling with KotOR 2 when I’ve got such fond memories of both games and, in my memory, clearly preferred KotOR 2 over the original game. Despite there being plenty of opportunities for me to play KotOR 2 without even interrupting my Final Fantasy 14 time, why have I been unable to even force myself to play the game? I went through all that trouble to mod it for the first time ever and while I’ve been keeping up with A More Civilized Age’s coverage of the game by following Austin Walker’s Let’s Play of it, I keep internally rebelling against how much stuff he’s got rattling around in his inventory that he will probably never use to the degree that I keep thinking about playing it myself just to scratch the “hyper efficient playthrough” itch that’s been growing. In theory, I should be spending all of the time I’m not paying attention to Final Fantasy 14 playing KotOR 2 and yet I’ve gone back to playing Wildermyth instead. Only last night, as I was staring at my computer screen without doing anything while Final Fantasy 14 sat untouched on my monitor following some encouraging personal news, did the answer occur to me.
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Trying To Take My Time In Final Fantasy 14
Over the weekend, after about six or so weeks away from doing any kind of Main Scenario Quest progression in Final Fantasy 14, I’m back at it again. For the first time in my seven and a half months of playing the game, it ACTUALLY feels like I’ve been away for a while when I meet back up with the main cast of NPCs and they all remark on how well I look like I’m doing (and I look GREAT, btw, since my main glams all got updated renders in the latest patch) and how nice it is to meet up again after all this time. Generally speaking, there’s usually at least a few months between an expansion and each of its patch updates, so people playing the game as it came out got to experience the passage of time that the game softly implies–albeit usually a truncated version given the way people talk about finally seeing each other again (the game’s actual timeline is incredibly unclear, but I’d guess it’s maybe a fifth of the real-world passage of time if I had to suggest something). When you play through almost the entire main story arc of the game that exists today, you don’t really get the same breaks and breathing space that the game was (eventually) written to reference. It was interesting to see the way they went from tightly-spaced events with a degree of implied continuity that mmade it feet like there wasn’t much time between each major event to events spread out by gaps the characters suggest were significant when they reconvene. They took the nebulousness of in-game time and went from ignoring it–which implied not much time passed at all–to doing enough soft framing around the start of each expansion and certain patches that it implied a moderate passage of time. Perhaps most notably, this was a major component of Endwalker’s conclusion and, given my own feelings at the time, it felt like it would be doing myself and the game a disservice to once more dive into the plot immediately.
Continue readingI Can’t Imagine What Final Fantasy 14 Would Have Like Without My Free Company
Aside from my very first month of playing the game, I have not experienced what it is like to play Final Fantasy 14 without being a member of a Free Company (the FF14 version of player guilds). The friends who got me into the game were members of one already, so I was already predisposed to joining that particular group from the get-go, but the warm welcome I received while I was still a new player on a free-to-play account solidified my decision to join. Since then, I have not regretted my choice. Almost everyone in the FC has been a warm and welcoming person who has done what they could, sometimes at mild to moderate inconvenience, to help me out as I’ve gotten further and further into the game. From free level-appropriate gear when I was reached the tough middle of my crafting journey to tons of free collectibles (music for the in-game jukebox, minions, clothing items, mounts, and more) more or less constantly, I would not have made the progress I have without the support of this FC. Nor would I have made as much money since everything I know about crafting to make money has been learned from people in the FC and almost all of the money I’ve made in the game has been made via crafting and gathering jobs for the FC’s leader (often as part of deals he has brokered with other very wealthy players). Joining this FC immediately upon becoming a paying subscriber to the game has irrevoccably altered my experience in ways I rarely stop to think about now that I’ve adjusted to it.
Continue readingHousing Opportunities In Final Fantasy 14
After a relatively short time, I managed to win the opportunity to buy a house in Final Fantasy 14. I know people who have been trying for well over a year to get a house in one of the few player housing zones in the game, but I got incredibly lucky and won on a housing plot in what turned out to be a relatively unpopular area, based on how few bids there were. Personally, I think parts of that area are incredibly underrated, which is why I added them to my list of possible locations. Normally, getting a house of some kind wouldn’t be as big of a deal as it has been this past year, but there’s been a few events in the US that had the local housing market locked in a way that it normally isn’t. Typically, if you do not enter your home for forty-five days, your house will be automatically demolished, your things put in storage, and some amount of the house’s cost refunded to you. This is to prevent players from purchasing and sitting on the nicest housing plots long after they’ve stopped playing the game. Sure, it’s still incredibly easy to just log in every so often to keep your house occupied, but that means you have to buy a subscription every month and a half, at minimum, and Final Fantasy 14 loves that. They want your money. So, prior to the massive floods and damage to North Carolina last year, this process happened regularly and houses would go back on the market at a fairly normal rate. Once those floods happened and huge portions of the US (well, not that huge in proportion the the US itself but still huge compared to most parts of the world) were unable to access secure internet and gaming time, Square Enix decided to put the timers on hold. A decision they relented on in December of 2024 and them immediately put back in place during the L.A. wildfires. As a result, until incredibly recently, most houses only became available because people actively sold them or moved into new housing of their own.
Continue readingSome Pokémon News And Updates To Pokémon Olds
There was a Pokémon Dirtect last week Wednesday (or the day I started writing this post). It covered a bunch of stuff, as the Direct series of videos are wont to do, but most of it was not of particular interest to me. I’m sure that the news about the TCG games, introduction of some new lifestyle gamification applications, and updates to existing lifestyle gamification apps were very interesting to the people who enjoy those things, but Pokémon Sleep (as a representation of the gamification of sleep) still kinda skeeves me out and I’m not particularly interested in finding new ways to give the Pokémon Company more and more data about me and my life. I could probably write a blog post about the upcoming Pokémon Legends: A-Z and how that looks interesting, but I’m not excited enough by it to really write all that much about it. I will say that it is interesting to see how the Legends series is growing and that my initial suspicion, that Legends Arceus was an early release of the tech they were developing for the games that eventually became Scarlet and Violet, was essentially correct as we see it finally come to it’s full fruition in the demos we saw of Legends A-Z. We probably would have gotten to that point with Scarlet and Violet if the Switch had better hardware, but it did not and now new Pokémon games will have the strength of the Switch 2’s hardware behind them. As will Scarlet and Violet, apparently.
Continue readingI Could Balance My Gaming Time If I Wanted To
There are too many video games again. Well. I guess there’s one that is too much video game and then a few other that are a perfectly normal amount of video game, but all that comes out in the wash and I still don’t have enough time to play all the video games I want to. I’ve got a lot of gaming hours in my week as the 1200+ (I haven’t check in a while, so it’s probably notably higher) I’ve spent on Final Fantasy 14 so far this year have proven, but I’ve got so much more of that game to play and so many other games to also play. I still never went back to Slay the Princess, Dragon Age: The Veilguard, or Wanderstop, I’ve got a growing pile of updated games to play on the Switch 2, and I’ve got even more brand new games to play that are already out or coming out soon (and then even more games coming out after that). Between my new TV and my now-a-year-old gaming PC, I’ve got the ability to play so many exciting and visually stunning games that I’ve been putting off for years due to the technical limitations of my home gaming systems, and yet all I play is Final Fantasy 14 and that’s not likely to change any time soon.
Continue readingDonkey Kong Bananza Is All The Reason You Need To Buy A Switch 2
Donkey Kong Bananza is everything I wanted it to be and more, so much so that I have no qualms about saying that this game is justification enough for buying a Switch 2. I have not had such an immediate and strong attachment to a game since I played first played Breath of the Wild back in 2017. Even as much as I love playing Final Fantasy 14, my first month with the game was full of fits and starts where I was not sure that I’d grow to love it as anything more than something I played with my friends. With Donkey Kong Bananza, I was hooked from the first instant I got control of DK and my time with the game has only increased this attachment. I’ve had a whole weekend to play this game (I planned to write this a week before posting it but time got away from me (which has nevertheless worked out the best for this review)) and I can firmly say that you will not regret your time with this game. You also don’t need to have any particular attachment to the franchise, knowledge of the history of Donkey Kong, or even gaming experience to enjoy this game. This could be your first video game ever and you’d probably have an incredible time with it, assuming you enjoy this kind of open-ish world collectathon adventure experience. That’s the one caveat about this game: you need to like collecting things to really enjoy this game. If you dislike or feel stressed by collecting things, there really isn’t a lot of other stuff in this game for you. You’d probably still have fun, but the way that collection drives so much of the experience would probably repel you. If you’re indifferent to or neutral on collecting things, then I think you would still have a great time with this game. You don’t need to be a “Collecting Things” sicko like me to have a good time with Donkey Kong Bananza, but it certainly helps.
Continue readingStill At The Same (Raiding) Party Three Months Later In Final Fantasy 14
One of the activities I was most excited to do with the Free Company (what Final Fantasy 14 calls player guilds) was something called “Content Rewind.” This isn’t an official activity in Final Fantasy 14, but the name given to an FC activity by the founder that the rest of us have adopted. The idea is to go back to early raids and run through them in a way that resembles what it would have been like to play through them when they originally came out. Rather than the “MINE” method (Minimum Item level, No Echo) that is the hardest possible way to do the raids, doing them “synched, no echo” is a way to include a decent amount of difficulty without making them as difficult as possible. For MINE, you’re using gear that has been scaled down to the lowest item level (which represents the gear’s power, essentially) that the raid will allow. You’re also doing it with no echo, which is the game’s feature that makes repeating a fight easier after you’ve failed it by raising your hit points and damage by a certain percent. Synched, No Echo, on the other hand, limits your items to the highest level that would be allowed and while you’d be missing the boost from the echo as well, it doesn’t hurt as much since your gear is stronger. It’s supposedly even easier than if you’d gone into the fight with appropriately leveled gear that was available back then due to the slow creep of power that has occurred over the years. I have no experience with this since I’ve only been playing the game for six months, but enough people have said it independently that I believe it. What all of this means, ultimately, is that we get a group of eight players together and work our way through a tough boss fight, one strange battle mechanic at a time, until we eventually emerge victorious.
Continue readingDedication To The Craft In Final Fantasy 14
One of the things that has taken up a large amount of my time alongside running through the plot of Final Fantasy 14 has been not just leveling the combat classes I need to complete the plot-based missions, but also leveling the crafting and gathering classes required to repair the gear for those combat classes. I mean, I can also make gear for the lower-leveled classes I’m working on getting up to snuff now, but most of the purpose for all that leveling is so I can keep my highest tier of combat gear in tip-top shape without needing to rely on other players I might not have easy access to when I need the work done and so I can stop paying an NPC vendor to repair my gear. Getting it fixed by a player character is a much better investment since you can repair gear beyond what you’d normally expect to it’s “full” state. It’s a bit silly since all this does is set a new point for what counts as “full” integrity on your gear, but it is satisfying to see all of those blue lines (to signify full integrity bars) next to all of my gear whenever I open my character window. Still, having all this extra space before you need to worry about your gear breaking is one of the main benefits of crafting to the person playing the game’s content and, for a while there, I couldn’t actually fix my top-tier gear. In order to hurry through the last two expansions, I set aside my usual schedule of 2-3 weeks on content and then 2 weeks on other stuff (mostly leveling crafting jobs), so while the leveling I’d done previously was enough to keep my gear going in the 2nd to last expansion (Endwalker), it was not enough to fix the gear I got following that expansion. And some of the gear I got toward the end of the expansion, too.
Continue readingMy Island Getaway Turned Into More Work In Final Fantasy 14
As I’ve played through Final Fantasy 14, one common refrain from a lot of the NPCs every time I hit what should be a lull between expansions is just how tired my character must be and wouldn’t I enjoy a break. Most of the time, I’ve gone immediately from that “go relax for a bit” end-of-expansion message to the “You look so rested after your downtime!” start-of-new-content message, which isn’t really a problem since I can acknowledge that the game was not meant to be played in so compressed a fashion as I have, but it has always struck me as kind of funny. It took on a bit of a different note during Endwalker, though, as the game started to build in little moments of downtime and inaction for the primary NPCs and your player character, focused as it was on the development of those relationships in preparation for the finale, almost all of which were far too short or actually cut short by events proceeding without us. So, this time, when I hit the end of the expansion and was told to go rest, I didn’t pick up the next mission. I, personally, took most of a week to rest and do whatever tickled my fancy rather than continue my constant grind of progression through the game’s quests. Last weekend, though, I started dipping my toes back into the expansion content, focusing more on the side activities than the story quests that I knew would start setting up whatever is coming next. One of them in particular caught my attention (mostly because one of my friends started on it immediately and her talk about it made it seem like a lot of fun), so I made sure to set some time aside for starting the Island Sanctuary process.
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