The Latest Update to Splatoon 3 Looks Pretty Chill

A new season has begun in Splatoon 3. I haven’t been playing the game much lately, and the idea of new stages, game modes, and weaponry doesn’t really appeal to me in the “let’s try out some new cool stuff!” kind of way, but it might just get me back into the game anyway. After all, it’s always been fun when I haven’t been getting disconnected and put in time out as a result. The core gameplay loop is pretty fun and fairly low-stakes since the matches only last a few minutes, so the only thing that ever really gets on my nerves is the communication issues. Sure, there’s still some issues that the game’s creators need to address by improving communication overall, but my ISP also shares some of the blame at this point and there’s not much I can do about it unless I want to call so I can get sales pitches thrown at me for an hour while I get transferred between various departments multiple times before someone just as tired of the rigmarole as I am finally confirms that they don’t offer any service plans that include what I want. And I would rather do just about anything else with my time than that.

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The One Thing I Can’t Escape in Pokémon Violet

I still have a few more plot events to run through in the latest Pokémon game, not to mention about one hundred to one hundred fifty Pokémon still to catch or trade for, but I’ve put a pretty serious dent in the game’s content, met most of the NPCs, finished my classes, and at least briefly visited every major area in the game. I’ve had some fun moments spotting Psyducks glitched into surfaces, finding Garchomps flying around in mountains, discovering that my shiny Psyduck really is visually glitched and I wasn’t just imagining it being weird-looking this entire time (it’s constantly under a “bright-light-making-colors-fade-a-bit” effect when it appears in the world), and getting revenge on the high-powered trainer I accidentally ran into in my first few hours of the game (a cabbie just outside the central hub city on the path to the Elite Four is stronger than most gym leaders). I’ve had a lot of fun exploring the world, searching for new Pokémon to catch, and discovering stuff some of my friends who already finished their Pokédexes never found. It’s been fun. Mostly.

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God of War: Ragnarok Is as Fun to Play as It Is to Read

I’ve gotten a bit further in God of War: Ragnarok. I’m still only about halfway through the game, I think, since I’ve been distracted by things like getting adequate sleep, other video games, and a new book release, but I’m enjoying myself. I’ve had a few issues in combat,specifically with the game responding sluggishly to my controller inputs, but I’m also hypersensitive to input lag thanks to my work as a software tester and my sort of high-precision style of gameplay. Other than that, and a couple weird moments where the camera got pushed somewhere useless when I dodge an attack near a wall, it’s been a fun, enjoyable experience. Even when I’ve been fighting some really angry ghosts who keep kicking my ass to the point where I’d just give up on the fight and start over if I got hit a single time before I got said angry ghost to half HP. All-in-all, the game remains just as fun as the first one and while I do miss some of the combat mechanics I used frequently in the prequel, there’s plenty of new and fun combat mechanics for me to use in this one.

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The Latest Pokémon Game Comes With A Whole New Collection Of Fan Complaints

I played a lot of the new Pokémon game over the weekend. I picked up the Violet version of the game, agonized briefly over my starter (I wound up going with Fuecoco because his adorable empty head felt very aspirational to me as I struggled my way through the side-effects of my Covid booster), came to despise the rival-type character for her constant condescension, and got lost in exploration. I wound up collecting about 160 Pokémon in my play over the weekend and only a single badge. After all, I was too busy losing myself in classes, sandwich-based picnics, and the intricacies of locating new Pokémon to bother with pursuing badges, titans, or the downfall of Team Star (who mostly seem harmless so far). Plus, I found myself resisting my usual level of immersion and drive after spending most of the day the game came out reading about performance issues, visual glitches, and the sundry other complaints it feels like the most vocal people on the internet have raised against this game, Game Freak, and Nintendo in general. Even after several hours of play, I still feel trepidatious about investing myself in the game given all the negativity I’ve seen online. Maybe I’ve just gotten lucky, so far?

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The Question of Humanity and Cyberpunk 2077

I beat Cyberpunk 2077 last weekend. Managed to accident my way into the secret version of the final questline as well, which was interesting considering it was the result of decision paralysis and the need to do my laundry that made me take the correct steps to unlock it. I wound up going back to play through a few different options for the final quest just to see what else was out there since the choices I made left me feeling a little sad given the way the game ends. Still, I don’t think I really expected it to end any other way. It’s a cyberpunk story. They rarely end neatly or happily.

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Preparing for Pokémon and Another Splatfest

As I’m writing this, we’re a week away from the release of the next entry in the main line of the Pokémon franchise and, to mark this release, Splatoon 3 has a new Splatfest where the theme at hand is which Pokémon type makes for the best partner. The three types involved are Water, Fire, and Grass, representing the three starter Pokémon that will be available in the new game. All of which I have incredibly mixed feelings about since my usual option (Grass) is turning into another antropomorphic cat according to the recent leaks. While I know it’s possible that the leaks aren’t actually leaks but clever fakes, everyone I know has been expecting the new grass type to turn into an anthropomorphic cat this entire time (myself included), so I’m having a difficult time convincing myself that there is still hope I can cling to that we’ll get a cool tiger or something instead of ANOTHER ANTRO CAT. There’s so many of those suckers already and that sort of design doesn’t really appeal to me (though I know it appeals to lots of other people) even when it doesn’t feel as played-out as it does in Pokémon.

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Initial Thoughts on “Dad of Boy 2: Dad and Teen” (AKA God of War: Ragnarok)

Spoilers for the first two or three (depending on how quickly you play, I suppose) hours of God of War: Ragnarok. There’s nothing in the paragraph below this one, but most of the post dicusses the events of the intro to the game and what happens immediately afterwards. Honestly, if you’ve seen through the opening credits of the game, then you’re probably good to keep reading. If you don’t care about spoilers, then carry on regardless. There’s enough information in the post below that you won’t need to have played the game to get it.

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Thoughts While Staring At My Reflection In A Pitch-Black Loading Screen

I don’t know why I thought that Kirby remake was coming out this month. All of the information I can find about it says it comes out in February. As I’m trying to find what I got it mixed up with, I’m beginning to wonder if it was just wishful thinking on my part that caused the confusion rather than me mixing up the release dates of two things. I can’t find anything that would have come out any time around now that I would have thought I wanted to get. The new God of War game comes out in two weeks, the new Pokémon game doesn’t come out for four more weeks. All of the other Switch games I saw don’t come out until 2023 at some point. I can’t even think of any PC games that I’m waiting for. I guess I just got the numbers mixed up when I looked at the late February release date for the Kirby game. Which is too bad, really, since now I’ve got to wait even longer for a new game. Which is probably fine. Between Cyberpunk 2077 and replaying Fire Emblem: Three Houses, I have plenty to keep me occupied these days.

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Measuring Inter-Character Affection In Fire Emblem: Three Houses

True to my word, I’ve been playing a lot of Fire Emblem: Three Houses lately. It has stayed my evening game while Cyberpunk 2077 has taken over my weekends when I’ve got more than a couple hours to spare. As I’ve slowly ground my way through the early days of the game’s timeline (lots of XP and support grinding early so I can move a bit more quickly through the later levels, also so I can afford all of the Seals required to do the class changes since grinding levels also means grinding weapon skill levels and class skills), I’ve spent a lot of time having units follow each other around the battlefield so I can get those combat-based support points. Because you can assign units to act as “adjuncts” (doesn’t appear on the battlefield but can sometimes act to support the field unit they’re attached to) to units on top of earning points for having them near each other in combat (adjacent to the attacking unit or, in some cases, threatening the unit being attacked), I thought it was be a quick process. I feel like I remember it being a quick process. Turns out it only sometimes is.

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