I Tried Counting Sheep To Fall Asleep The Last Few Nights, But There’s Only One In Cult Of The Lamb

One of the reasons I’m taking it easy this week is because I’ve been short on sleep every single night since I got home from visiting a friend. Nothing’s wrong, I’ve just gotten completely absorbed into playing Cult of the Lamb every night. Sure, I’d probably be cutting myself off long before 1 or 2 in the morning if I had the chance to start playing before 1030 and wasn’t a little desperate to do anything enjoyable and relaxing with my evening. I’ve had errands, laundry, and Dungeons and Dragons games every night since I got home from visiting a friend, and while Dungeons and Dragons is enjoyable, it isn’t relaxing. It takes real effort and focus to run a game and while I don’t regret my decision to run a session this week, I do wish I was better rested going into the week. I would feel a lot less like rubbish if I was. And who knows, maybe I would have actually followed-through on my decision to “just play a bit” of this addictive combo rogue-lite and management sim instead of losing track of time until I started nodding off at 1 or 2 in the morning.

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Why I Return To Frustrating Video Games

Since last week, I’ve been reflecting on why I continue to play video games that frustrate me. I was pretty tired when I wrote last week’s post, so it did not initially occur to me that one of the main elements of video games is to present challenges to overcome and while failing to overcome a challenge can be frustrating, video games are usually set up to give you additional opportunities to attempt challenges you’ve failed. As someone who plays video games with a desire for a challenge, a certain amount of frustration goes hand-in-hand with attempting a challenge that actually feels like a challenge. Still, when I think about the moments of frustration in a game that cause me to set it aside, most of the time it has nothing to do with the challenge the game presents and everything to do with my experience as someone attempting to enjoy themselves. Last week’s post included examples of games I’m playing and frustrations that caused me to put the game aside, so I’m going to expand on those for simplicity’s sake.

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Video Games: The Only Entertainment I’ll Let Frustrate Me Repeatedly

I’ve been getting back into a few games I started earlier this spring and thenfell off of either when new games came out or I hit intense periods of stress that drove me from new experiences to old comforts. I’ve never finished Pokémon Legends: Arceus or Horizon: Forbidden West, for example. I hit a point with both games, stopped playing, and never quite got around to playing either game again despite having enjoyed my time with them. The same is true of the new Pokémon Snap game. I got a ways into that, a new game came out, and I set it aside because it wasn’t a game that I could fall asleep to. That and getting up to change games in my Switch a whole bunch has never been fun when I’m trying to calm down for the evening.

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I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 17

Made it almost a month since the last installment in this series. Took a raft of nights with terrible sleep on top of the continued erosion of the rights of people I care about and a whole bunch of work stress, which just goes to show the number 1 factor in making me feel helplessly miserable is sleeping like shit. Which is a bit of a facetious joke, since I’m sure that just sleeping poorly wouldn’t make me feel miserable in the way I do today. Still, it’s not difficult to notice the pattern when you’re looking for it, which brings me to my today’s topic: dungeon puzzles in Breath of the Wild! Because I wasn’t kidding anytime I’ve suggested I could write a book about this video game. And once I’ve mined this game for useful topics, I can always turn to Majora’s Mask for another book’s worth of posts.

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The Appeal Of “Virtual Chore” Video Games

I’ve been playing a lot of Stardew Valley again. Starting a new file with my friend reminded me of how enjoyable it is to listen to podcasts and just grind through the early years of a Stardew Valley file. I’ve made it halfway into Year 2, earned almost two million as I’ve efficiently pursued a multi-faceted approach to completion of the original/core content. I’ve moved on to peripheral content, much of which I never got to the first time I played the game, and I’m trying to keep pushing myself forward without burning out or losing interest. It is a difficult line to walk, as I try to make sure I’m getting all of my bases covered during these early years so I can swap to efficient, repeat-yield crops later on that require less attention from me.

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I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 16

It has been one fuck of a past 10 or so days for me (as of writing this) and I just need something enjoyable to focus on. So, instead of continuing to reflect on my traumas, things adjacent to my traumas, or traumas I’m starting to realize are becoming more and more common, I’m going to write about a game I’ve played many different times throughout my life and had a different reaction to every time. That’s right, I’m writing about The Legend of Zelda: Link’s Awakening!

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Stardew Valley Lets You (Metaphorically) Kill An Effigy Of Capitalism And I Just Think That’s Neat

I played a LOT of Stardew Valley last year. I got into playing it on the Switch with a friend of mine, but I’d bounced off the game a few times on the PC previously so I expected to only enjoy playing it as a means of socializing with a friend who lived far away. After all, I hadn’t disliked the game, I’d just gotten distracted and busy with other things. Playing with someone made it a lot more enjoyable, thanks to the potential for splitting up the daily tasks, but I’ll admit I struggled with how quickly the days pass when you can’t stop the clock during dialogues, cutscenes, or even the moments of transition between screens. Fishing also becomes nearly impossible because of how quickly the clock moves when you’re catching a single fish.

Eventually, I got tired of asking my friend questions about the game, of always feeling behind and uncertain of what I should be doing or preparing for in the coming days of the game. I decided to try playing solo again, in order to figure out how the game works, improve my farming efficiency, and really dig into the systems of the game on a deeper level than I could during multiplayer. Which is a great way to play the game if you understand the systems or are willing to let yourself be carried by your other player(s), but it’s not great for learning how the game works at any kind of speed since it doesn’t let you stop and think without the day passing you by. I figured I’d get maybe a year into my singleplayer game’s calendar and then fall off again. Instead, I wound up doing an entire year in the two weeks before I played with my friend again and then turned our fun, relaxed farm into an efficient, artisanal-goods-producing machine. Which was, you know, still fun. Just also incredibly profitable in a snowballing kind of way.

After getting into year three of my solo file, I fell off the game. There was still stuff to do, but I was working on increasing my understanding, efficiency, and planning. I was still experimenting with how to automate things, how to get enough of the resources I needed for stuff, and finding new things to explore in the wider world of Stardew Valley. I didn’t really get bored so much as the easy work was finished and I decided I needed a break because my nights were filled with hazy dreams about watering cans, tile selection for tool usage, and the constant grind of swapping out things being processed as they finished. If I ever go back to the game for solo play (which I probably will do, thanks to the expansive nature of the game and the creator’s penchant for continuing to release new content), I’ll probably start over and use what I’ve learned from my solo game to get optimal efficiency in my first year so I can knock out all the achievement type stuff right away and focus on the exploration, fighting, and end-game aspects. And the island. I never quite made it there, though I was right on the cusp when I fell off.

My friend and I don’t play much anymore. A mixture of increasingly busy schedules, her recent homeownership, our stress levels, and just a level of distraction with other things means we haven’t played in more months than I can easily recall. I’ve talked with other people about getting a multiplayer Stardew Vallet game set up, but it never seems to pan out. It seems like it has been difficult to find time to do such things with people lately, as everyone tries to fill out their schedules to either take advantage of the looser restrictions or fill up their evenings with entertainment as they continue to isolate from the on-going pandemic.

Which is too bad, because I could really use the escape the game offers. After all, the idea of leaving an office job behind in order to go live in a quiet little town full of interesting people who all seem receptive to newcomers (with a couple exceptions) and live off the land is incredibly appealing to me. I’d love to just check out of capitalism entirely, but the game is actually pretty reliant on capitalism since you gotta sell all your farm goods for money if you want to make any kind of advancements in the game. There’s no real bartering or community supply options.

Which, honestly, is pretty good for a video game, you know? That its only major failing is that you can’t destroy capitalism. You can destroy an effigy of capitalism though, so that’s neat. I ALWAYS pick that option. I couldn’t stand to play the game knowing I’d sold out a local community to a faceless, shitty corportation if I somehow went that route. Too real.

I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 15

Things have been rough lately. I’ve made some personal gains, but it frequently feels like the world is crumbling around us as violence, hatred, and complicit indifference take center stage to the exclusion of mere decency and tolerance. I don’t have a quick answer to those problems, I don’t have the ability to make great change by myself, and I can barely get past my own anger and trauma enough to work on taking what are (in my opinion) the bare minimum steps a decent person can take in response to the world we find ourself in. What I can do, though, is provide a small escape. So today, when I’m tired and sad because of the world we find ourselves in, let’s talk about the power of the horizon in The Legend of Zelda: Breath of the Wild.

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I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 14

I know I rave about The Legend of Zelda: Breath of the Wild a lot (and will until the day I die), but there’s just so much to find and experience in that game. Every time I think I’ve found everything, an alteration to the way I walk through an area, the turn of a camera I am usually not controlling right then, or even a coincidental bit of movement on the screen can show me something entirely new despite having walked through the area a few dozen times across my hundreds of hours playing the game. The best example I’ve found in my most recent play-through is tied to something I’ve largely ignored since my first time playing the game: traveling NPCs.

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I Just Love Kirby Games So Much

I beat the main portion of Kirby and the Forgotten Land over the weekend. The game has stayed just as enjoyable throughout as it was at the start, which is pretty great considering how many games I play that feel like the beginning got way more work than the end. There’s a “post-game” section to play through that I’m spending my time on these days, but it doesn’t really feel like it’s “post” anything. It feels like the final act of the game, despite it being pretty clearly the post-game section (all but named as such by the NPCs in the game), and there isn’t all the much new content, so I can’t really argue with it being called that.

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