Yesterday, I wrote about my return to one of the first video games I ever played and the first game I ever owned as I played Kirby’s Dreamland via the Game Boy add-on to my Nintendo Online subscription. After playing that a couple times, and in the time I could spare from playing Chained Echoes (a wonderful game you absolutely should play), I’ve been playing through Kirby’s Return to Dream Land: Deluxe. It doesn’t quite hit the same, emotionally (probably due to the lack of nostalgia), but it has the warm, pleasant, and upbeat vibe that I’ve come to associate with pretty much every Kirby game. I have only played a couple hours, so far–just enough time to really get a feel for what the game brings to the table–but that’s enough for me to be excited to continue playing. Not because I expect this game to be some kind of masterpiece, but because it has a fun, relatively simple gameplay loop and embraces being exactly what it is in a way that few game franchises ever seem to.
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My Return To Kirby’s Dream Land
One of the latest Nintendo Online subscription perks added after the latest Nintendo Direct in February is a collection of Game Boy and Game Boy Color games. As someone who first got their start on a good old Game Boy Pocket, I was looking forward to indulging in a bit of nostalgia, especially because the games are all fairly short and quick to play (by today’s standards, especially). Opening it up after it finished download was like finding my collection of Game Boy games that vanished when I was nine or ten. All of my earliest gaming memories, save Pokémon, were staring back at me from my TV. I had a difficult time picking what to play first but eventually settled on Kirby’s Dream Land. As I launched the game and started playing pretty much immediately, I felt a level of familiarity I hadn’t expected. After all, it has been over two decades since I last played the game.
Continue readingI’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 20
I cracked the Breath of the Wild open (metaphorically speaking) for the first time in a while. I was at the end of a very tiring day, I was excited about the recently released trailer, and I just wanted to provide myself with a little comfort. I figured at least thinking about Breath of the Wild would be relaxing, since I love to just wander around the world, doing whatever catches my attention. As I loaded my most recent save file, I was reminded that I hadn’t finish my most-recent play-through of Master Mode. I don’t remember why I stopped, though I suspect I just got distracted by another game (since that’s why I usually stop playing something), but I realized I still had a long way to go before I was finished with that run. I closed the game shortly after that. I felt more inclined to start the Master Mode file over than continue it, but I also knew I wasn’t really in the right place to make that decision, then. Playing the game all the way through is a big committment and I needed rest, not another item on my to-do list.
Continue readingChained Echoes Is More Fun Than I’ve Had In Ages
Over the past week and a half, I’ve spent what limited evening video game time I’ve got playing Chained Echoes on my Switch. I only heard about the game because a podcaster I follow (Austin Walker of the wonderful Friends at the Table) tweeted about appearing on an episode of another podcast (specifically the Jan 16th, 2023 episode of Axe of the Blood God: An RPG Podcast). Since I’m really into RPGs and I trust Austin’s opinions on games, I decided to give it a listen. Wound up getting myself a new RPG to enjoy and a new podcast to check out at the same time. Unfortunately, for a while there, I was too stressed out to consider trying anything new, especially after the new thing I was most excited for wound up being incredibly underwhelming. Between that and just being generally busy, I didn’t start playing Chained Echoes until last week.
Continue readingLike Most Myths, Wildermyth Is About The Characters
I’ve been playing a bunch of Wildermyth recently. I’ve played through almost all of the campaigns on my own, some of them multiple times with different groups of people, and there’s only one left that I haven’t played at all. At this point, I feel like I’ve got a pretty good grasp on the storytelling pieces of this game, even if I don’t always remember the particulars of every encounter. Throw in a general understanding of the strategy behind the game and a nearly complete understanding of how all the abilities synergize (except for Hero Theme abilities, since I’m still working on collecting all of those), and I feel like there are no real secrets left for me. I’m sure there’s plenty of random encounters I haven’t run into, given my penchant for creating specific types of heroes, but I’m working to correct those biases and hopefully I’ll eventually be able to tick through all the achievements as evidence of my gameplaying breadth.
Continue readingMy Journey Through The Pokémon Games Continues
After many long months, I finally finished Pokémon X. I still have a legendary or two to capture, but I’ll admit that I’m happy to be through the game. None of the post-game stuff in this generation is particularly interesting to me and I’m very tired of how cinematic parts of the game are. I’m not there for cutscenes or to watch movies I can’t skip. I’m there to play Pokémon while riding my exercise bike and going to sleep. I don’t want to be actually engaged or entertained, just mildly distracted. Which is a bit of a problem, since I moved from Kalos to Alola. I decided to skip straight to Ultra Sun rather than consider playing Moon since I remembered how painful the first iteration of the game was and how much of that pain they eliminated in the Ultra version of the game, but I completely forgot how frustrating it was to hunt for Pokémon in a world where the Pokémon vary from one grass patch to the next on the various routes.
Continue readingThe Legend of Zelda: Tears of the Kingdom Has Revived My Enthusiasm
Now that I’ve had a little time to rest, recover, and try to avoid obsessively rewatching the new trailer for The Legend of Zelda: Tears of the Kingdom, I think I’m ready to write about just it. I was tempted to do that yesterday, but I was so overwrought from everything going on that I couldn’t handle even just being excited about something. I had to put it out of my mind (and stop trying to preorder the Collector’s Edition) so I could calm down and try to get some rest. I didn’t really get much rest (since every other part of my life is still a stressful mess), but I’ve managed to collect myself enough to say that I’m super excited to see what the game is going to bring to the table. I mean, it looks like Link loses an arm right away and then gets that cool, clawed tech arm that seems to be an expansion on his Sheikah Slate abilities, so I can only hope it will keep getting better from there.
Continue readingBuyer’s Remorse and My Frugal Nature Are the Only Things Keeping Me Playing Fire Emblem: Engage
Even after about forty hours of Fire Emblem: Engage, my opinion of the game hasn’t changed. If anything, I’m starting to feel like I signed up for a task and am personally obligated by my sense of propriety to finish it. Too much of that forty hours is puttering around in chores, trying to do the extra missions, and figuring out the hard way that I’m never going to complete the character support stuff I want to pursue. There’s too much of it and the methods of building support between non-player characters is too frustrating and exhausting to work with. I’ll admit I was pretty spoiled by Fire Emblem: Three Houses, but most of the games before this one also had a huge number of ways to increase inter-character support while the latest entry in the series has battles, meals, and the training stuff that randomly throws another character into a training match with the character you selected. Even thought they’ve added a new support building system since I originally wrote this (more DLC and a free update dropped after last week’s Nintendo Direct), it’s still a very clunky, slow system in a game that gives you a huge number of characters. All in all, it’s a bad system, for a lot of reasons.
Continue readingBuilding Friendships in Minecraft in 2023
In the continuing adventures of my time back in Minecraft, I wound up spending a bunch of last weekend building a mountain to conceal the beginnings of a tower I had painstakingly created; helped a friend create a small lake/large pond; spent hours farming materials for and then building the central portion of the canopy of a massive tree (which is likely going to be scrapped, it sounds like); and then invesitgated a series of underground caverns that were full of resources, eerily silent creepers, and way too much lava for my personal comfort. I dabbled in magic, killed a lot of spiders, engaged in amicable trade, and did my best to save the lives of a bunch of fellow players who kept falling off things (my efforts were largely in vain, unfortunately). All-in-all, it was a busy but fun weekend of construction projects and trying to push myself through the boring but necessary parts of getting the enthusaistic reaction I desire when I eventually unveil my secret project to the rest of the server.
Continue readingReturning to the Mines
After a little bit over two years, I returned to Minecraft. Even though I played back in mid to late 2020, I didn’t really get into it much. One of my friends wanted to run a server and wound up setting up a huge number of automated farms to generate pretty much every type of material we could want, all the resources we could trade for, and so many XP farms that we never ran into issues when it came to enchanting things. We even cleared The End and got everyone on the server kitted out with Elytra (a cape that lets you glide or even fly if you use fireworks while gliding) so that travel become easy and safe. Except in the Nether, where there was lava everywhere and one false step could not just kill you, but destroy every item you had. Which, you know, falling to your death in The End could also do, since that’s above a massive, endless void, but you usually had time to save yourself if you were flying when this happened.. It was a lot of fun, but it took a lot of the procedural joy out of the game, when everything became easily available.
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