Dorfromantik Is The Most Relaxing Game I’ve Ever Played

I don’t know if you have ever noticed, dear reader, but I have a difficult time cultivating peace. I am pretty much constantly stressed all the time and live most of my days in a state of (generally controlled) anxiety that keeps me on my grind and goal-oriented. Rare are the times when I can actually relax or unwind. Usually all I can manage is an adjustment of the tension that’s on me, not a decrease. There are a lot of reasons this is the case, many of which have to do with the difficulty of my life in general and the last three years especially, but I’ve also never really been good at it. I have a few things I can turn to for relaxation, depending on the scenario and how I’m feeling (puzzles, video games, and music), but they all typically wear out their welcome eventually.

Continue reading

Baldur’s Gate 3 is Better But Still Not Worth Full Price for Early Access

I finally managed to get through a significant chunk of the Baldur’s Gate 3 early access game. There’s clearly still a lot more to go, based on the number of objectives that still remain in my to-do list, but I will admit that some of the fun I had while playing the game has vanished now that I’ve reached the maximum level for this early access version of the game and my power can’t grow ever greater. It’s not that I need to be more powerful to continue playing the game or to get through specific bits of content since I’ve absolutely wrecked every fight I’ve come across by abusing mechanics or stockpiling potions, I just want to keep accumulating experience points and right now I can’t. They just pop up on screen and then vanish into the ether.

Continue reading

I’ve Never Actually Played 100% of a Pokémon Game

There is one activity is all of the recent (main version series) Pokémon games that I’ve never successfully done. The Battle Tower. It was introduced in the second generation of Pokémon games, in the Crystal version game, and has been a part of every game since. In some of the games, the name of the activity changed, but it was still largely the same thing. There have been changes over the years as the meta of Pokémon has shifted and evolved, but I only know this stuff because I looked it up to write this post. I’ve never actually participated.

Continue reading

The Value of Video Games

I have long sought to develop a metric to determine whether or not a video game was “worth it” other than the extremely subjective “it felt worth it” scale. A lot of proposed scales use things like “dollars per hour” using the average hours to completion for the game. Other metrics try to tie it to replayability or how many times per week you play the game. One metric proposed by Brian David Gilbert when he still worked for Polygon involved creating his own units and figuring out what was the best game of the year because it had the highest score after being run through his incredibly complex equation. All of these are certainly useful metrics to some people or at least funny to try applying, but I am beginning to think that it might be impossible to actually come up with a true metric for if a game was worth the price in cases where it isn’t clear one way or the other.

Continue reading

Musings of a Valheim Architect.

My main Valheim-playing associate, the same person who hosts our server when it is running, and I built a nice castle on the side of a mountain. It sits right at the edge of where the “Meadows” biome meets the “Mountain” biome, so we had to do a lot of work to keep it properly heated and safe from the various nefarious beasties of the mountain tops. There are a few exposed areas, but all intentionally so. One is the top portion of half the structure, set up as a landing with decorative crenellations looking over the approach up the side of the mountain to the castle’s main door. Much of the view is obstructed by trees or the rising slope of the mountain behind us, but it is a comfortable place to stand and greet anyone who might approach.

Continue reading

Watching The Hype Train Pass Me By (Except for Kirby Games, Apparently)

I am not a great follower of video game news. I find hype of all sorts odious when it is manufactured to create a buzz for something that does not yet exist in the hands of the audience, and that seems to be almost the entirety of video game marketing these days. As a result, I’ve grown accustomed to finding out about the release of games I’ve been anticipating in the last week or two before their release. Most of my friends even know not to include me in their hype events or discussions unless there’s something concrete for us to discuss like a release date, an actual gameplay trailer, or a demo. I’ve made my peace with living on my back foot like this, to finding out about games sometimes long after they’ve released, and I feel now that it isn’t a bad way to live.

Continue reading

The Power of Infrastructure!

One of the things I enjoy most about Valheim is the simple truth that infrastructure is the key to the development of society. It might be a wild thing to say about a video game marketed as a viking-esque survival game with combat and a space program, but it’s a simple truth about any world that has location-specific resources. Infrastructure exists on some level in most survival and collection games, but it is usually fairly basic or a natural part of exploration. For instance, most infrastructure in a game like Minecraft is limited to base building, marking places you’ve explored, and creating access points to resource nodes. While a lot of this changes around in larger scale multiplayer scenarios, valheim is so far the only survival game I’ve ever played where creating infrastructure is not required but is incredibly beneficial.

Continue reading

The Witcher 3: Wild Amount Of Murder

I’ve begun playing Witcher 3 and, despite knowing quite a bit about the series and the general premise of the games, I was not prepared for just how horrific most of the monsters would look. I don’t think they’re unduly horrible, since most of them seem to be made of the ordinary curses of a dark fantasy world or the rampant death that seems to infest the world of the game, but I really wasn’t expecting the horrible gaping maw of a noonwraith to appear before me so early in the game. A game I play primarily at night, I might add.

Continue reading

Falling Asleep To Fallout 4

I have returned to playing Fallout 4. One of my friends reinvested himself in the franchise and, after we had a lengthy talk about it one day, I found myself wishing to return to the world. I’ve played it before, even doing a fun punching-only build with a character who looked like Superman/Clark Kent, but I’ve never beaten the game. Like Skyrim, there’s just so much to do that I never quite get around to chasing down the main quests. Or most of the major side-quests. I don’t think I even reached the point of the game where you have to pick a final faction. I have, however, always enjoyed the game and it’s low-stakes combat on a moderate or lower difficulty makes it a perfect game to doze off to.

Continue reading