I’ve been playing a lot of Super Nintendo games recently. Most of which I played previously, but some for the first time thanks to them being freely available as a result of my Nintendo Online subscription. I may have started playing them because Earthbound was recently on it, but I’ve played more than just the one game. While many of them are nostalgia plays or simple, mindless enjoyment I don’t have anything interesting or useful to say about, I’ve been thinking about the approach to storytelling the games developers took in this early, limited medium.
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I’m Sorta Okay At Destiny 2, And That’s Alright
There’s no better reminder of how “a step above average” you are at a video game than seeing the performance of a high-skill group of players who have practiced their coordination and communication. I used to get this through watching the professional Overwatch league, back in the days when I watched and played that game before I chose to uninstall all my Blizzard games for reasons of moral concern (which has only gotten worse over the years since). Now, I get it by watching my friend and his fellow members of what our (I kept writing “his/my friend’s clan” even though I’m a part of it because I’m still only dipping my toes back into Destiny 2, but I changed it all in editing because I’m trying to push myself to become a more active member of the group) clan calls Team 1 as they prepared for the latest raid and now practice for future guided raids.
Continue readingI’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 10
It has been a lot, the past few weeks. I find myself feeling just broken-hearted, exhausted, metaphorically out of breath, and incapable of mustering the energy to do any of my usual blogging stuff. So, I am turning to my old, familiar fallback of writing about The Legend of Zelda. This time, I’m going to talk about the very first Legend of Zelda game I ever played. It was a well-received game, lauded by many as the pinnacle of the franchise (though I’d contest that) and a game-changer in terms of what a player could expect from a top-down adventure game, so much so that it is still being used as the gold-standard decades later when people make games in a similar style. For those of you who haven’t guessed it already, I’m talking about A Link to the Past.
Continue readingDestined To Always Return To Destiny
For the third time, I’ve decided to get back into Destiny 2. The first time was following a normal lull in play as I ran out of content to enjoy, hit the point of grinding for small increases, and couldn’t get a group of friends together for the end-game type content (a raid). I stopped playing when I hit that same point again, though this time we did manage to get enough people together to do the first raid before the next one properly came out. The second time, I got back into Destiny 2 with the release of some new content in an attempt to maintain connections after I moved away from my now ex-roommates and we tried to find ways to spend time together during the various peaks of the pandemic. I fell out again because I couldn’t even get a group together without a lot of schedule work to do the small-team weekly activities and I’m not one for playing these types of games by myself. I’d much rather do it with other people. Never once did I stop playing because I wasn’t enjoying the gameplay, the story, or any of the content. I always stopped because I just didn’t have people whose company I enjoyed to continue playing with.
Continue readingWhat You Leave Out Of Stories
I’ve been thinking about stories a lot lately. Which, you know, is nothing new. I was going to start this next sentence by saying “what is new is…” but none of this is actually new. I’ve been thinking about story craft for decades at this point and recent years have only seen the amount of time I spend on it increase. In the past, I’ve mostly thought about the way books are written and how stories are told in that format, from what gets included to what gets left out and how not enough of either one can make an otherwise enjoyable story unpleasant. My go-to example for that has always been the level of unnecessary mundane detail that started getting included in the Wheel of Time books after the conclusion of what was originally intended as a trilogy. There are only so many times I can read about characters’ individual hygeine habits in a two-week period that was initially skipped over before it was returned to so the author could describe what happened during that period in detail. For as many memorable, cool story moments I remember from the series, I have an equal number of gripes about frustrating repeated details that shouldn’t have been included.
Continue readingHorizon Forbidden West Is An Amazing Sequel
I have been playing a lot of Horizon Forbidden West lately. I bought the game the day it came out (as you can probably guess from my recent posts, I was incredibly excited to play it) and have sunk most of my video game time into it lately. All-in-all, it is an excellent modern example of how a sequel can be an improvement on the original game, not just a continuation of the story. Everything Horizon Zero Dawn did well, Forbidden West also does well, and then it adds a whole new list of excellent things. The plot is just as interesting, the world just as enthralling (maybe even more so, since they’ve really improved on the environmental design), and the battle mechanics are so much more fluid and engaging. As much as I am tempted to find a pattern of battle that works and stick to it as I did in Zero Dawn, the weapon systems and new combat skills make it incredibly rewarding to branch out and try new things that I’ve unlocked. Even just wandering the world to investigate the smattering of question marks feels more rewarding. I can’t think of a single thing that wasn’t markedly improved from the first game to this one.
Continue readingIt’s So Easy To Get A Video Game These Days
I remember when pre-orders used to be intended as a means to secure a copy of a game. Because store quantities were limited and physical copies were the only way to play a game, pre-ordering the game meant that you’d be able to pick it up the day it released. From a game store perspective, it also made sense because the store could accurately predict the quantity they’d need and secure the funding to order those games. Most stores always stocked extra because there were lots of folks who didn’t closely follow video game news and only learned about games after it was too late to preorder them, but the number was limited and a popular game was usually sold out within an hour of the store’s opening.
Continue readingAbdication and Abadonment in Earthbound: Why Do Adults Expect Children To Save The World?
I started replaying Earthbound recently. The game has been released in the collection of Super Nintendo games included in a Nintendo Online subscription and easy access to this old favorite has overcome the bright shine and unexplored appeal of newer games. It has been a long time since I last played the game, perhaps a decade, though I watched a friend play it a mere six years ago so the story is still fresh in my mind. After all, how could you forget a tale of a child who leaves home to make new friends and overcome a great evil that all of the adults in their life either fail to acknowledge or are actively serving? Forget the basic appeal of a JRPG, who could not be moved by a compelling story about overcoming a malignant evil with the power of love, strength born of friendship, and the sheer tenacity of heroes?
Continue reading2022 Seems Like A Good Year For Video Games
As much shit as I give Baldur’s Gate 3 for being a mess that is overly reliant on community testing efforts to produce a playable game rather than hiring enough staff to test it themselves, the person they’ve hired to write their patch notes does a great job. They’re clear, humorous without being distracting, and convey a great deal of information. A wonderful example of good software update communication, if you ask me. Still, as much as I enjoyed reading the notes for the latest patch and I REALLY want to get into the game again, the idea of slogging through a whole new pile of bugs and whatever is going to turn into the next community bug report meme fills me with dread. That said, the latest patch seems far more geared towards stabalization and pushing the mechanics closer toward the desire end-goal the developer has communicated than previous patches. And they even released a new class as well!
Continue readingI’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 9
One of my proudest accomplishments across the Legend of Zelda franchise is that I’ve managed to always be incredibly accurate with the bow and arrow in any of the games that have one. In some of them, I’ve been even more effective with the bow than I’ve been with the sword. To be fair, the main example I have is Skyward Sword and I’ve never been good at the motion controls used in the game’s sword fighting. I always wind up fighting the controller rather than my enemies. It isn’t hard to be better with the bow when that’s the case. The other instances are all top-down Legend of Zelda games, so that’s more of a movement prediction and zoning thing than an aiming accuracy and skill thing.
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