I’ve recently started playing Raft again. The original crew I got into the game with no longer plays it, and it’s not exactly fun to play alone once you’ve progressed through most of the plot (or even as you’re progressing through the plot, given that fighting a bear alone sucks). Recently, though, I managed to convince some friends to give the game a shot and while the tedium of early survival sure hit hard, it was fun to hang out with my friends and play a cooperative game.
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It Was Worth It, Just To Pet The Foxes
So, there was this game, yeah? Ghost of Tsushima? Seemed pretty neat, cause you could ride around, explore, fight people with swords, and sneak around killing people. Lotta people kept saying it was a “Souls-Like” and that kinda pushed me away ’cause I dislike Souls-Likes. Wow, you rolled away from damage and were invicible for two frames and then got curb-stomped by some random mook during your fifty recovery frames because who gives a shit about fun when you can prove to the world that you’re a real badass by punishing yourself via video game? Just not my scene, ya know?
But then I learned you could pet the foxes.
Continue readingDawn of the Second Play
After over three years, I’ve finally returned to Horizon Zero Dawn. I bought it back in 2018, started playing it, and then stopped because of some overly critical comparisons to Breath of the Wild (which I had just finished replaying) and a significant frustration that it LOOKED like I could climb anywhere if I did it right, but the game wouldn’t really let me do that. I never really got back to it because one of my roommates played through it and I dislike playing anything that he’s played where he can watch because he is terrible at not spoiling things. Just the worst. He makes a lot of comments and they’re all revealing rather than clever, plus he has very particular opinions about plotting and world building that I don’t necessarily agree with.
Continue readingSo Interesting It’s Fun
So, I’ve been playing more Satisfactory. In fact, I spent an entire weekend doing nothing but playing Satisfactory (I mean, I also ate meals, did laundry, slept, and so on, but I didn’t do any other leisure activities). I’m still not sure if I can say I’m having fun or enjoying myself, but the game definitely keeps me engaged and focused in a way little else does these days. Sure, part of that is that I’ve been incredibly stressed by work–and life in general–lately, to the point of needing to just escape at all costs, but part of it is the huge appeal of logic puzzles and managing to scrape order and efficiency you can actually see out of a chaotic mess. Or, sometimes, exulting in the chaos that has order only in your eyes because you built it, block by block.
Continue readingI’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 5
I really ought to rename this entire series to reference Breath of the Wild since it’s the main game I’m going to be talking about. I considered it during the inception of the second “episode,” but I didn’t want to take any options off the table so early in this series. Maybe I’ll eventually write about the music of the franchise or the way that loss and self-sacrifice play a part in every iteration of this story. Or maybe I’ll just forever write about Breath of the Wild because there’s just so much to say about this huge game. Like the introduction of falling stars and the somewhat mystic mechanics that exist around them (at least until you look them up online, anyway).
Continue readingA Very Satisfying Game
I love a good survival/building game. Played a lot of Ark when it first came out (even ran a server for half a year), I’m constantly going back to Minecraft, I’ve gotten a lot of fun out of Raft, and Valheim was a great diversion for a while and continues to be with each major update they put out. These days, I’ve started getting into SatisFactory which seems less focused on the survival thing and more focused on the endless production thing. I don’t need to gather food (though food-like things can be used to make stuff that isn’t food), monitor my energy, or even be too wary of natural predators. I can just endlessly pursue production and efficiency.
Continue readingI’m Just Going To Rant A Bit
I don’t talk about my day job in any specifics too frequently, but I test software for a living. Techincally software and hardware, but I focus mainly on software and the proprietary hardware said software runs on. I’ve done electrical testing, mechanical testing, software testing, and, my personal favorite, destructive testing. While the specifics vary from project to project, each type of testing is pretty much exactly what it sounds like. As of this writing, I’ve been in the industry for almost eight years and have pretty much reached a point where I have the skills required to tackle just about any project.
What all of this means is that I have a pretty good grasp of the testing effort that goes into software production and, as part of keeping up on the industry I work in, I have a pretty good idea of what testing all software, except the most proprietary and niche stuff, will look like. So when I say the testing and release for most triple AAA games is bullshit, I mean it and you can trust, at least a little bit, that I know what I’m talking about.
I mean, have you ever looked at the credits for a game and noticed how few QA and testers (the job name changes from company to company since there’s nothing to really enforce consistency across the various industries that employ software testers) there are in comparison to developers? In my industry, it is pretty much required to have at least one tester to every one or two software developers. The best bet is to have a one-to-one ratio since it can otherwise force testers to work extra hours to make up the difference or to cut corners in order to finish on the required deadline. Because let me tell you, testing is the first thing to be given less time to work when there’s a looming deadline and the developers need more time to work.
It is the easiest to do that in industries where no one’s life is at stake. I work for a company that produces a lot of different types of software and products that use that software, so while my testing has to be done with the thought in mind that the worst case scenario can involve bodily harm or even death, that’s not really a concern for most of my coworkers. Which is why my team has three testers to work with four and a half (one outside consultant who works part time) developers. We’re a bit short staffed, since those three testers are also responsible for working with the electrical and mechanical engineers as well as the software developers, but we just need a fourth person to keep up with the work that needs doing and maintaining records, test equipment, etc. We’re not falling behind (yet).
So when you see a dozen or so testers at the end of a video game’s credits, following a few hundred software developers, I think you can start to see why so new games seem to be getting buggier and buggier as time goes on.
Like most problems, this one is also multi-faceted. Developers who have the opportunity to rest do better work. Developers allowed to work on a single piece of the project, start to finish, do better work. The current methods of just throwing more bodies at problems and expecting the work to get done faster ignores the limits of human consciousness and just how much time gets wasted by bringining someone up to speed so they can peck away at a problem for a day or two before it gets handed off to someone else.
Not every studio does that, of course, or else the industry probably would have collapsed by now. But as work gets spread out and testing employees get cut infavor of customer betas or alphas and the work of actual testing is placed on the shoulders of people who preordered the game and have no knowledge of how the software works (or how testing should happen), quality goes down. More and more games, as a result of pre-sales, are putting testing work on their customers and trying to frame getting people to pay them to work on the game as an incentive or bonus for paying sometimes years ahead of the game’s release (and who knows how long after that it’ll be actually playable).
As someone who works in the industry, I find the practice abhorrent and kind of insulting. It takes a lot of work and skill to be good at finding, investigating, writing up bugs. I spend 40-50 hours a week doing that, most months, and now it is not only culturally acceptable for companies to expect me to pay for the privilege to do that for their games, but I get people telling me that they’d make great software testers just because they’ve played a lot of games on Steam prior to their actual release. I’ve even had a few tell me my job isn’t demanding or tiring because it must be so easy since anyone can do it.
Saying anyone can test software is like saying anyone can write. Sure, that is technically true, but there’s a pretty wide gulf of practice, experience, and skill between testing and doing it professionally. And if you rely on people who have no professional skills to do all your testing, your product is going to fall apart the instant it reaches a wider audience. Turning game pre-orders into Betas and Alphas is one of the worst things to happen to my industry, let alone my hobby, and I’m so sick of 2-4 weeks of bugs followed by 1-2 months of patching all the things fixing those bugs fucked up becoming the industry norm.
Which, of course, isn’t to say that user feedback or end-user testing isn’t a valuable tool in the development process. It is an incredibly valuable tool, since there’s testing that can’t even be done without end users (stress testing is a big one that frequently comes up in the video game industry), but it shouldn’t be a testing solution.
Rant over. Stop paying to do the work companies don’t want to pay people to do. Don’t preorder games. Any game scarcity at this point is manufactured thanks to digital downloads and they’re just trying to offload costs more than ever so they can throw 500 developers at a triple-A game only for it to suck until the community finds and points out all the problems to them. Nothing’s going to change so long as people keep this up.
I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 4
This week’s episode, so soon after the last one, was brought on by a crown breaking. Again. It’s fourth months old and has broken twice. In a minor way both times, thankfully, but it is still very frustrating that now I have to take more time out of my schedule to go to the dentist, my least favorite place I voluntarily visit at least twice a year. Growing up, my dentist didn’t believe in sensitive teeth, so every trip was miserable and I’ve formed a deep association between the dentist’s office and pain. As a result, even though my current dentist is wonderful and considerate and (mostly) excellent at their job, I still get unbelievably stressed every time I have to go there for something. Throw in that crown work generally takes a long time (especially if I’m gonna get it replaced this time, but we’ll see what the dentist recommends) and I just spend all of the time leading up to my appointments absolutely dreading them.
Continue readingI’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 3
I’m actually not that sad right now (super tired, though), but I feel compelled to stick with the title. My time off messed up my sleep schedule since I didn’t make myself go to bed at the right time every night and my past few nights haven’t been much better thanks to anxiety and new video game enthusiasm. The two kind of feed into each other, so it’s no wonder I’ve had trouble the last few nights. Anyway, time to start the third installment of my favorite recurring series on this blog! This time, I’m going to talk about Koroks in Breath of the Wild.
Continue readingThree Hundred of the Most Occupied Hours of My Life
In my nightly video game time, I’ve been doing another run-through of Fire Emblem: Three Houses. I’ll admit I’m not particularly interested in the game any more and I approach playing it the same way I approach playing Sudoku: I don’t expect to really get anything out of it other than a stretch to the non-artistic parts of my mind. I enjoy strategy and puzzle games for this specific reason, but a lot of the time I play them, it’s because I think I need some mental exercise or a monetary occupation rather than because I actually enjoy it.
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