Playing At Righteous Wrath But Only Managing Indignant Pique

So, I finally beat (sorta) Pathfinder: Kingmaker, and started playing Pathfinder: Wrath of the Righteous. P:K was a bit of a letdown because the alignment system actually factored pretty heavily into the decision-making process for running my kingdom and had some incredibly significant impacts on the “post-game wrap-up” storytelling of the playthrough I finished. I didn’t get the long ending, since my character was content to let things shake out the way they did and just be finished with the whole farce, but my freedom-loving chaos mage apparently was a terrible ruler despite promoting mercy above all else and created a police state using magical surveillance technology. Still not sure what that came from, though I do know some of my advisor meetings kinda glitched through the cutscenes because I was doing a lot of saving and loading to get good outcomes because I didn’t want to deal with that shit. Anyway. I finished that and started the next game.

Wrath of the Righteous starts out pretty intensely, with a decent helping of mystery and stakes that are amped up pretty much instantly, but that was a nice follow-up to the expanded character creator whose UI is… Well, parts of it are better, but not all of it. It’s difficult to get a full-picture of your character when creating them or leveling them up, information is hidden in weird places, and some choices aren’t terribly intuitive. The greater number of options is nice, but the fact that information like which attributes matter most for each class and class variation being hidden in different text windows makes trying to figure out where my points need to be spent a pain in the ass. Especially since some of the class variations change what your primary attribute is. But that’s mostly a problem for Pathfinder as a whole than something tied specifically to this game. They just don’t fix the problem in the game.

After all that, though, the improvements show up. Being able to rotate the camera is nice, though it is made necessary by the somewhat cluttered environment you find yourself in at all points of this game so far. Since things are only transparent in a small bubble around your character, you have to get used to rotating the camera on top of moving it around, zooming, and managing your party. It gets very onerous in large battles that involve multiple angles of approach, too. It is a necessary skill to learn, though, because an object being transparent doesn’t actually mean it isn’t there. Clicking in the wrong place (on the roof of a house that was rendered invisible by your party, for instance) can have nasty ramifications in battle because you think you’re attacking an enemy but really you’re sending your character through an entire mob of foes to be ruthlessly cut down as they walk to the nearest reachable point to the invisible roof you clicked on.

Camera gripes aside, I do enjoy the fact that being persuasive and having a high-charisma no longer feels absolutely necessary to the game. I still made a high-charisma character and didn’t change off it when I got the option to retrain them because I like playing that type of character, but I no longer feel like that’s my only good choice if I want to do everything. I could easily see myself playing a different class some time in the future. Maybe a fighter, barbarian, or something more melee-based than my usual style.

I’ll also say I’m a bit frustrated that so many characters seem to be good at rogue skills early on because I built my sorcerer to be good at those things as a fun build idea and it wound up being so incredibly redundant. Half the characters I got initially could do those things as well as, if not better than, my character could. And not one single character was smart until I got through the whole long introduction section and into the exploration section. I actually missed a bunch of stuff early on because none of my people had any of the knowledge skills. I even got a whole pile of magic items I couldn’t properly use because no one had a decent Arcana skill. Seems like a bit of an oversight to me, given the importance of magic items to this game.

Well, I’ve aired all of my grievances now, so I think I’ll wrap up. I’m a bit too early in the plot to really comment on that (I had some install troubles and started the game 72 hours after release, but I’m not sure I can blame the game for this one since one of my hard drives might be corrupting), but it seems interesting so far. Much more so than P:K’s was since that amounted to “become a king and find out who is fucking with your attempts to become a king!” It’s definitely worth playing and hopefully future patches will continue to iron out the problems. If nothing else, P:WotR is in a much better place at launch that P:K was. Solid progress.

Still, as the title suggestions, I’m not sure where “Wrath of the Righteous” enters into the equation. Sure, demons are bad and they shouldn’t be in our world, but that’s more of a “fighting off an invasion” type thing. Righteousness has nothing to do with fending off a murderous invasive species. So far, the only “Righteousness” I’ve seen is the kind that is Good twisted to commit acts of Evil that has me wondering how all these god-empowered assholes could still be granted powers by their gods when they’re torturing and executing people without trials.

Reclaiming Past Gaming

Today, as I consider what birthday plans I have made and what my holiday weekend has in store (this is going up after all that, since I write these a week ahead of time), and I gotta admit that the idea of buying my favorite chips, my favorite sodas, my favorite snacks, foods, and treats so I can hunker down in my apartment to play old SNES and N64 games is so tempting I’m not sure I can deny myself.

Continue reading

Legendary Moments From My Poképast

I finally got to the point in my replay of Pokémon LeafGreen where I can start catching Legendary Pokémon, and my recent attempts to actually catch them reminded me of some fun moments from my poképast and the strange way games can play out when they rely on random chance. If you don’t really care about Pokémon, or maybe even actively dislike it, then feel free to head out. Everything after this is going to be about Pokémon. Or stick around. I’m not your boss. Do what you want.

Continue reading

I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 2

Time for another episode of your favorite not-show on this blog! I’ve had a rough weekend, did an emotionally difficult thing, and just cannot shake the doldrums of my week because I’m in a tough but healthy situation of my own making that finally rejects the secret hope of my entire existence in order to move on with my life. No, I will not be getting more specific than that. Also, the day this is going up is my birthday and I can do what I want on my birthday, even if I’m writing this a week before my birthday.

Continue reading

Why Do Video Game Bandits Keep Attacking Me?

It has been a rough few days. I have a medical issue that’s been cropping up throughout 2021 (because this is apparently the year of just constant but relatively low-stakes problems I guess, for me, personally) and it once again reared its head this past weekend, resulting in no blog posts, lots of escapism, and some pretty constant headaches. Not because of the medical issue. No, these are from jaw clenching, actually. Lots and lots of jaw clenching.

Continue reading

My Biggest Gaming Influences

One of the first games I actually bought for myself was Age of Empires II (the special “The Conquerors” Expansion edition). Up to that point, I mostly got games for birthdays and as christmas presents, and I didn’t get very many since most games up to that point had been console games and my parents had set up consoles as “family owned” objects so no kid could claim ownership. When I bought my own laptop at 13, a few years after The Conquerors came out, I bought a handful of computer games to play on it. Knights of the Old Republic and KotOR II were two such games, but those came later.

Continue reading

Do You REALLY Gotta Catch ‘Em All?

I’ve been doing a replay of the Pokémon franchise lately, sort of around everything else I’ve been playing. It is my idle time game. During little breaks from other activities, or while waiting for something to finish (be it laundry or dinner), I’ve been filling that time with Pokémon.

I started playing Pokémon as a child, with Blue Version. I remember standing around the house, playing it on my brand new Game Boy Pocket, and learning the ropes as I experienced the game. My strongest pokemon in that first play through was my Pidgeot, followed closely by my Blastoise. I don’t remember any of the other pokemon I had on my team, but I remember those two. I remember choosing Squirtle because that was what was on the game cartridge and Pidgey because even as a small child I had an affinity for birds.

Continue reading

Time to Switch From Skyward Sword to Something New

I finished Skyward Sword last night. Stayed up a little late to finish it and everything. Beat the final boss, collected everything I cared enough to collect, and and then overwrote my save data with a Hero Mode file I’ll play eventually maybe. Probably not for a long while, though, to be honest. The game was fine, story-wise, and there were a lot of improvements that cleared out the worst of Fi’s interruptions, but it is still a rather stiff, clunky game that tries to be expressive without the character model elasticity they need for what they’re doing. It’s a fun game, and while I can’t say I enjoyed the whole replay, I can say that I enjoyed it more than I used to.

Continue reading

I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 1

I’ve tried over a dozen different blog posts and each one of them was stressing me out or not fun, or taking too much work to write in a way that felt true, real, and honest with myself. I haven’t slept well this week, for a lot of reasons that amount to “I just need to let some time pass until things straighten themselves out,” so I’ve struggled to stay focused on my goal of enjoying this process.

As a result, I’m just going to talk about The Legend of Zelda until I feel like I’ve hit my daily writing goal because I enjoy the FUCK out of The Legend of Zelda and I could write an entire novel just about the darker themes of the various games, a sequel zeroing in on Majora’s Mask, and then finish the trilogy with a final novel about the way that Breath of the Wild’s silent storytelling, that requires the player to intuit and improvise their own story using the pieces provided by the game, is a masterful way of wrapping them all up together but leaving the narrative open for additional entries in the franchise down the line.

Continue reading

Link’s Bug Hunting Bananza

I’ve been replaying the Legend of Zelda: Skyward sword during my evening game time lately and I’m remembering how painful so many parts of the game were. While the HD remake fixed a lot of these problems (like allowing you to zip through most dialogue and cutting WAY down on the amount of times your sword states the obvious to you while you’re just trying to run around the new area you got to), one of my personal pet peeves remains. Collecting weird shit to upgrade your stuff.

Continue reading