Pokemon Through The Ages

I’ve been a fan of the Pokemon games ever since the first one came out. I have dim, partial memories of standing on the deck at my parents house, looking at my brother’s Red Version cartridge, and deciding I wanted blue version because I liked blue more than red. I remember how amazing it was that you could have your Pikachu follow you around in Yellow version. I even still have the game guide and Pokedex my brother got for Yellow Version so he could complete his Pokedex. Back in the days when there was only “Special” instead of “Special Attack” and “Special Defense,” breeding wasn’t possible, IVs were unheard of, and Pokemon abilities weren’t even on the horizon, I built my team in Blue using the Pokemon I thought were the coolest and my Yellow Version team as a match to Ash’s team, since I watched the Pokemon Anime religiously.

As I grew and more games came out, I played at least one of every version up until the Black and White generation. I tried to convince myself that I didn’t want to play new Pokemon games at that point since I was in college and there’s no denying they’re basically all the same game, but the reality of the situation is that I was too broke to buy them. To this day, they remain the only generation I haven’t bought or played. Pokemon games don’t really lose value and they’ve been coming out with new ones at a pretty regular frequency, so I’ve never really been left wanting a new Pokemon game.

I primarily play Pokemon as a way to relax. For me, it is all about having something easy and calm to do that I can use to deal with stress or anxiety. If I’m playing Pokemon, I’m too busy to be stressed or anxious, but not so busy that I can’t quietly work through stuff in the back of my mind. The games can be kind of boring at times, if you’re going for Pokedex completion, but it can also be rewarding to come up with plans, look at models for the appearance frequency of various Pokemon, and to calculate which Pokemon will make for the best addition to my team.

Unlike some of my friends, I’m not into the competitive scene. I have no interesting in fighting Pokemon battles against real people via online competitions. I’m not super interested in the strongest Pokemon and maximizing their stats,  but I definitely enjoy Pokedex completion more than they do. I’m the only one of my main group of friends who actually takes the time to collect or works on creating a full Pokedex using the “Pokemon Bank” service, something that allows me to store Pokemon from the more recent games on a server somewhere. This allows me to transfer them between games whenever I so desire and is not limited by in-game storage capacity.

Due to my penchant for starting the games over multiple times (mostly so I’ve got actual objectives beyond just catching Pokemon, because that can get kind of boring at times), I’ve now got enough evolutions of the Pokemon in the recent games, Sun/Moon and Ultra Sun/Moon, to complete my Pokedex simple by moving Pokemon from the Pokemon Bank to my game. I’m still working on getting ALL of the 800+ Pokemon now, since a lot of the rare ones are event-specific and I suck at going to the events or even turning my game on at the right time to get them.

I would say my favorite generation was Gen 2, the Silver/Gold/Crystal generation and their remakes, HeartGold and SoulSilver. I prefer the remakes since your lead Pokemon follows behind you and I’ve always enjoyed that. Generation 2, especially the remakes, had the most story elements in them, though the recent ones probably have the largest story (though it is a lot more straight forward and less complex). I also really enjoyed being able to get more than 8 badges and was really sad when Gen 3 didn’t continue that trend.

I can understand that a lot of people aren’t always enthusiastic about each new Pokemon game and I’ll admit that I rarely play the older ones now, but I can’t deny that they hold a special place in my heart. They were the first video game franchise I ever bought into and my longest-running. Half of my handheld games, if we exclude the Switch, are Pokemon games. I’m constantly on the lookout for cheap copies of the games so I can complete my collection. My love for the games also instantly provides common ground between myself and other people as most people my age have played at least one of them.

Aside from the easy identifiers such as apparel and knickknacks, Pokemon fans are usually easy to identify. All you have to do is drop the name of a less-popular Pokemon. If you get a look of confusion, you know to avoid Pokemon. If they recognize the name, the conversation will usually take at least a momentary aside to talk about Pokemon. With the advent of Pokemon Go and its continued popularity, the game is reaching more and more people. I’ve got a coworker in his early 50s who likes to talk about Pokemon as a result of the app, even though he never has and never will play any of the console/handheld Pokemon games.

I can’t even criticize the games for being money grabs because I’m happy to give the studio and Nintendo my money so they can keep making more of these games and other wonderful stuff in the future. The games bring people together, they help me relax when I’m stressed or can’t sleep, and they’ve been a part of my almost as long as I can remember. What more can you ask of a game franchise? I really hope they’re still making these when I’m 80 and enjoying my retirement in a space-station retirement hold. Don’t have to worry about breaking your hip or falling if there’s no gravity!

Legend of Zelda: Breath of the Sweet Scent of Rain on a Damp Morning

In a game that keeps on giving some nine months after I started playing it, one of my favorite random occurrences is the occasional rain storm. As I play through Hero Mode (enemies are stronger and regenerate health, plus there are more of them), I’ve changed my settings to get rid of as much of the Heads Up Display as possible, using the “Pro” layout. Gone is my clock, my sonograph, my thermometer, and every other indicator that I’m playing a video game aside from my health bar and occasionally my stamina wheel. If I could hide those, I’d do that as well. Not to make the game harder, but to bring me closer to the game. That way, when it begins to rain, my only indication is the growing cloud cover or the first tell-tale drops as I ride through an area occupied by a storm.

I feel a certain amount of anxiety at times, not knowing what the weather will be before I decide to climb a mountain (you will slide down the cliff you’re climbing if you move at all during rain storms), but it quickly fades once I actually get absorbed into the game. I climb and either hurry if it gets cloudy or resign myself to being rained off the cliff. I also don’t know if it is a rainstorm or a thunderstorm until the first lightning strike, so that means I have to avoid using any metal weapons or armor. If I can climb or fight most enemies, there’s not a whole lot left to do if I don’t want to teleport away and do something else until the rain ends.

I’m quite patient. I’d rather set the controller down for a few minutes while the rain storms itself out than warp away and lose track of what I was doing as I get distracted by some new quest. When I first started doing this, I’d grab my phone and browse Twitter or Imgur for the storm’s duration. As time went on, I paid more attention to the storms in the game. There are things that only show up in the rain, certain bugs and flowers, and AI characters, both enemies and NPCs, behave differently when it is raining. There are parts of the map that flood when it rains. Rain and thunderstorms aren’t just a detriment to your ability to climb or a barrier to work around when you’re fighting, they’re actual players in the world that cause everything in it to respond. There is so much to do during a storm that I’ve stopped setting my controller aside and spend the four or more in-game hours exploring my local environment to see what changes.

The more I played, the more I noticed that I felt similarly during a game rain storm compared to how I feel when I sit in a real rain storm. Now, I split my rain storms between exploring and finding a nice sheltered place, out of the rain, to have Link stand while I look out at the rain-soaked world around him. My inner pluviophile has taken control and now I love nothing more than a surprise rain storm so I can watch the water drip off of link’s clothes and the weapons he’s holding in his hands. I love to watch the world go soft and grey as it rains during the day and then dim as the sun sets and night begins.

There are particular places in the game that are always raining. I like to go to them sometimes, usually when I need to relax, so I can have Link light a fire and stand next to it under whatever shelter I could find while it rains. The world falls silent except for the sound of rain on the ground, the moan of the wind as it whips the rain around, and the crackle of the fire. When I close my eyes and listen, I can almost smell the sweet scent of dirt churned into mud by rain and the fresh tinge to the air wafting in my window.

Eventually I open my eyes, pick up my controller, and go back to playing. I chase Koroks to expand my inventory, find new shrines, collect everything I can so I’ll be able to upgrade my armor, and find new ways to tackle multiple enemies at once when freezing them is no longer an option (the gold ones can’t be frozen, I guess? That’s super annoying). It may be a few days between play sessions or it may just be a couple hours, but I know I’ll eventually go looking for the rain again, just so I can spend a little more time bathing in the silence and peace the rain brings.

 

“Ich Bin Euer Schild:” How to Reinhardt in Overwatch

One of my favorite games to play these days is Overwatch. I don’t normally go for player-versus-player games since I dislike that toxicity that PVP environments usually generate, but Overwatch is just so much fun that I’m willing to deal with the toxicity when it comes up. I love those moments when a team comes together, communicates, and winds up kicking some serious ass because everyone is exactly where they need to be.

Unlike a lot of other online PVP games, Overwatch lets you change your character as often as you like, provided you return to your base to do so. That means that a good team can play fluidly, adapting to the changing demands of the match and picking characters to suit. In most games, this does not happen for one of two reasons. The most common reason is that people aren’t very interested in playing strategically and are either messing around, learning a new character, or unwilling to accept the fact that they are the one who needs to change (most commonly seen in players who are either snipers or regular DPS). The other reason, much less common, is that you’ve got a strategy that works and the other team isn’t adapting to it.

I had an amazing match that fell into the second category the other day. I, as I often do, played a Tank. Reinhardt, specifically. For those who do not know, Reinhardt wields a giant hammer, has a massive shield that his allies can fire through, and has an AoE stun as his ultimate ability. The main problem I usually run into when I play him is that I rarely have the support and DPS I need to make him a viable attack tank. The other problem is that I need my teammates to know what I’m going to do and to commit to doing it with me. People rarely use voice chat outside of ranked games unless you’re a part of a group and a lot of players will either ignore or make fun of people using the text chat to communicate. Not because its archaic or slow, but because trying to make plans shows you actually care about winning and the only people who care are the loners who try to carry the whole team by myself.

I still like to try, though. It is easy to ignore the typed replies, report the people who get abusive, and always worth it the time it works out. Like this time. I told everyone that I planned to march right through the first choke point, take out as many of the enemy tanks as I could, and then soften up the enemy DPS before I died so they could sweep in behind and clean up. After I got a DPS and a healer to back me up, I marched out the door and did exactly what I said. I was the only person to die on that push and we swept the enemy team right past the first capture point. It was everything I ever wanted as a tank.

Further on, as we escorted the payload through the map, I managed to stay in front of all of the enemy damage and one of the DPS characters on my team just danced through enemy lines as a high-mobility character, Genji, killing them as the rest of the team pressured them to stay facing us. Just when it looked like they were going to stall us, I managed to use my ultimate ability to stun four of them, three of which were killed by the Genji. Between my tanking on the payload, the Genji’s constant damage behind enemy lines, and the unwavering support and additional damage of the rest of the team behind my shield, we managed to push all the way to the end of the route in what was the fasted Overwatch match I’d ever played. I wish I’d recorded the whole thing so I could post it and show you all exactly what it was like.

I like this match, and the video I shared, because it highlights the power of a good team playing alongside a decently skilled Reinhardt. There are a lot of applications of Reinhardt’s ultimate, all of which look the same in initial execution, but all of which have different goals. There is the denial ultimate, which is supposed to either negate someone else’s ultimate or prevent the enemy team from killing allies. There is the straight attack ultimate, meant just to stun and hold a bunch of easily killed DPS characters while I kill them. There is the hold-the-point/payload ultimate that is supposed to chase enemies away from the point or punish them for sticking to it when they should have left.

Generally speaking, Reinhardt is one of the better team-player tanks, since his shield and high HP pool allow him to act as an excellent defender to any DPS or support characters that follow him into the fray. Alternatively, once the largest group of the enemy team is occupied, his massive hammer swings can steadily damage everyone in front of him rather than just one person. Flipping between shielding your allies and hammer swings is integral to any kind of group fight and there are no tanks do it better without using their ultimate abilities. There is an artistry, almost, to knowing when to change between defense and attack. I like to describe them as tipping points. A good Reinhardt can charge into a battle and, at the right moment, change a grinding fight into a route. A good Reinhardt can also turn what is starting to be a route into a grinding fight or a slow retreat.

One of the reasons Reinhardt gets a bad reputation and why DPS and support players don’t like to stick with a Reinhardt is that most Reinhardt players couldn’t see a tipping point if it hit them in the head with an over-sized rocket-powered hammer. They charge in or focus on attacking. Others just walk around with their shield up all the time and immediately hide as soon as it is gone or they stick to one spot like moving away is going to get them immediately killed. Neither one of these styles plays to Reinhardt’s strengths and both usually wind up getting the Reinhardt’s team killed. Reinhardt is never defensive or offensive, he is always both. He has an ability that shoots a slow projectile through everything, barriers and players both. This is his only ranged ability and most Reinhardt players couldn’t hit anyone with it to save their life.

A good Reinhardt can nail a fleeing foe with a Flamestrike. They can use a charge not just to pick off the most troublesome enemy, but also to scatter a group that’s threatening to overwhelm their team. They know when to keep the shield up or jump in front of the bullets and when to just wade into the fray, hammer swinging. They know when to use their ultimate for greatest effect, even if it doesn’t get any kills. They’re the team babysitter, protector, and the last line of defense in a route. They also know when to throw convention to the wind, swing around the back, and come charging in so they can take down the whole back line as the tanks turn and get shredded by the rest of their team. A good Reinhardt knows what the team needs from their primary tank and can deliver it with an extra side of pain for the enemy team.

There are any number of things I could say to help people learn how to play Reinhardt, but most of these things are best learned for yourself, by playing him. Trying him out as your next tank and keep in mind the dual nature of a good Reinhardt. Attacking and defending, each in their own time. Keep trying long enough and you’ll start to see exactly what those times are. Once you can see that, you’re 80% of the way there.

Announcement!

Turns out, Naked and Afraid: Breath of the Wild edition starts tonight! Come join my friend Volk (nickname) and I for some wacky fun starting at 8pm with a few breaks for snacks and dinner. We’ll be playing for most of the weekend, so come feel free to join us at your leisure.