Running Through The Dragon Age 2 DLC: Felicia Day’s Big Trip

You know, I’d heard at one point in my life that Felicia Day was somehow associated with the Dragon Age franchise. I’d never looked up how or why, since it made sense that she would be based on what I knew of her career up to that point, but I found the answers to those questions recently when I decided to launch myself into the first of two narrative DLCs for Dragon Age 2. All of the story-based DLCs for DA2 are in-game narrative asides rather than entirely separate campaigns like most of the DLC had been in Dragon Age: Origins, so I’d planned on waiting until I felt confident in my builds during the latter part of Act Two or early Act Three before I tried any of them out. So, with having reached Act 3 a couple weekends ago, I decided to spend a Sunday evening playing through one of the DLCs and was surprised to see Felicia Day’s Dragon-Age-ified face staring back at me from my monitor. It was unmistakably her from the very beginning and entirely surprising that they essentially stuck her face onto a character in the game. I know that’s a bit more common in modern video games, what with motion-capture technology and all, but I was surprised to see it from a game from the very early teens. I haven’t really looked up most of the other characters and their voice actors to see if any of them look similar, but I’d be kind of surprised if they did. It really wasn’t that common of a thing back in the day and, frankly, I found it rather distracting the entire time I spent playing the DLC since I’ve watched Felicia Day in a lot of other things and seeing her in rough animation was unsettling.

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Dragon Age: Origins – Awakening And It’s Messed Up Little Guys

I try to avoid swearing in my blog post titles, but this post was titled “DA:O-A and It’s Fucked Up Little Guys” while I was writing it. Which is to say that my overall impression of Awakening was that BioWare looked at the darkspawn they’d created and asked themselves “how can we absolutely fuck up these little guys?” They then went on to completely knock it out of the park, too. Sure, we’ve got our standard flavor Hurlocks and Genlocks (and their Alpha and Emissary subvariants), but we’ve also got some messy little guys who burst out of tubes, freaky little guys that are the messy little guys but with really long crab legs, some horrific little guys who are the freaky little guys but More, and then tons of flavors of normal Hurlock but with special paint and decorations so we know that this is one of the Darkspawn What Can Talk. All, of course, without mentioning the stars of this show, who are the most fucked up little guys of all: The Architect (who is a fusion of a Hurlock and a Normal Guy With Avant Garde Shades) and The Mother (who is what you’d get if an early 00s Manic Pixie Dream Girl replaced the “humanoid” half of a Broodmother). Absolutely wild choices that any big Triple-A game studio would be too much of a coward to make in a modern game. Video games as a whole are lesser for it.

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Dragon Age: Origins Was A Lot Longer Than I Remembered

I finally finished Dragon Age: Origins. Which isn’t to say that I didn’t enjoy my time, it was just a much longer game than I remembered. On top of having a decent time playing a game I once loved enough to play all the way through at least six separate times, I got everything in this run to come out the way I wanted it to. I got the girl, became a queen, outlived an archdemon, and sent my bestie off with the child of my political husband (which is what you get out of a political marriage meant to secure yourself a crown). All in all, I had a great time. Except for playing it all on minimum graphics and needing to develop a compulsive quick save habit (which has begun to rear its head in other games I’m playing) so I wouldn’t lose too much when my game inevitably crashed. Because it always crashed. It even crashed as it tried to load the post-final-boss bit of the game where I’d get to have one last chat with my companions. Luckily, it had already autosaved, so I didn’t need to re-do the boss fight, but it was certainly annoying to need to launch the game again for that tiny bit of play time considering how late at night it was by the time I got there. It was annoying and it colored my entire playthrough, though especially so in the later parts of the game when there was a lot going on and my attempts to maintain the tension of the story ran aground every time the game crashed and I needed to repeat my game-launch ritual. Still, it was a decent use of my time and wasn’t so frustrating that I was desperate to move on to Dragon Age 2. If it had gone on much longer, I expect I would have been, but I got out just in time.

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I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 29

Another rough week, as you can tell from my recent rant about process, on top of my ever-growing exhaustion from a mixture of my ever-present burnout and what has become increasingly clear is poor quality sleep on a bad mattress, so I’m going to set aside everything else I could write about to talk about the Legend of Zelda once more (also, don’t try to figure the dates out, since my whole writing versus posting schedule is whacked out right now). Today, I bring before you the topic of Fishing in the Legend of Zelda franchise. My introduction to which began with one of those Bass Pro arcade games at my local pizza parlor, which made for a rough introduction to video game fishing in general. Their other arcade machines were down or occupied by other children (some of whom were my siblings), so I wound up giving it a try when I otherwise wouldn’t have. I didn’t care for it much and the generally unpleasant time I had with that game meant I dreaded any amount of fishing in any other video game for years to come. Not that there was much of it. I’m sure there was other video game fishing available on the N64, but my only exposure to it was through The Legend of Zelda: Ocarina of Time. I also eventually tried it in Link’s Awakening DX and bounced right off it. I technically didn’t really fish in Wind Waker, but I really enjoyed treasure hunting and I’d count that as a fishing minigame in retrospect even if I absolutely avoided having that thought at the time I played the game. I then avoided fishing so hard in Twilight Princess that I didn’t realize you can get rewards from it. I eventually came around a bit later in life, in my teenaged years, but that was only after I no longer had limited video game time and could actually take my time with things.

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Decisions And Outcomes In Dragon Age: Origins

I’ve gotten most of the way through Dragon Age: Origins at this point. I finally cleared Orzammar (the Dwarven city and a REALLY long series of missions for how little happens there) and seated my chosen king upon the throne (Bhelen, for those who want to know, but there’ll be more on that later). It was a bit of a slog, but I’m finally on my way to wrap up my side quests, to launch into the final bit of plot [well, it turns out I forgot about a whole bunch of stuff in Denerim that means this was the penultimate bit of plot I launched myself into, not the final bit], and then to start working my way through the DLCs. It wasn’t a bad slog, but it did often feel like it was never going to end. Maybe that’s because there’s technically two separate decisions you need to make and each one has its own string of supporting and side quests, but some of the exploration stuff felt like it was just going on forever with little to no benefit. It also didn’t help that I missed an important piece of gear and had to go back for it, which involved walking from the end of an area to the start of the area and then back again. Between that and how much back-and-forth I did while working through the Dalish Elves quest line, I feel like these are two of the most video game-y parts of the game. Which is too bad! Both of these quest lines actually had something to say (even if I didn’t much care for what the Dalish quest line had to say for the particular ending I chose) and I really wanted to like them. I’m not sure I can get over my distaste for the whole “an eye for an eye makes the whole world blind” thing going on in the Elf versus Werewolf conflict, but I think I can feel pretty alright about the Orzammar plot sequence.

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I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 28

It has been one hell of a week and while I normally try to pace these out a bit, I’m actually both tired AND sad today, so I’m dipping back into a familiar well in order to either try to get my mind out of the negative spiral I can feel it running in or to just distract myself long enough that it is time for bed. While I am definitely still on the fence about my current short-term bedding solution, my mood has sunk perhaps even further than my physical well-being as the week has gone on for reasons that are only partly the result of work being on the rough side of things. A large part, sure, but not so large that writing about collecting Gold Skulltulas in The Legends of Zelda: Ocarina of Time and Majora’s Mask couldn’t at least help. I mean, I absolutely loved collecting those little guys. What isn’t to love about them? There’s the distinctive noise the creatures make, their incredibly unexplained appearance in your first dungeon in Ocarina of Time, the way you sometimes need to really think in order to not just kill them but collect the token they drop, and how they were a fun way to push you to really explore the land of Hyrule in OoT when you otherwise might not. Plus, having them be a part of mini-dungeons in Majora’s Mask rather than world-wide collectibles was pretty inspired given that the world of that game is fairly small, time is constantly repeating itself in way that would have made non-respawning enemies feel incredibly strange, and there’s already tons of stuff to collect so adding one more thing would turn the game into an overstuffed mess of things to pick up. Sure, they’re the cliche world-exploration-reward collectibles, but they were also some of the first versions of that type of gameplay that I encountered and they left such a mark on me that I’ve been chasing that high ever since.

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I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 27

I’m not terribly sad right now but am extremely tired. I managed to get a temporary fix to my bad mattress/back issues that has at least worked for one night but has left me feeling the cumulative weight of not sleeping well for about three weeks in a row. We’ll see if it lasts and doesn’t introduce its own issues [it hasn’t so far, as of the day before this goes up, even if it is clearly not an ideal solution], but right now I’ve spend all my spoons on work stuff (to the degree that I bought takeout rather than spend any time or effort on preparing food for myself) and I don’t have it in me to come up with anything thoughtful or reflective of this moment in my life, so I though I’d formally write down why I liked The Legend of Zelda: Breath of the Wild so much and feel so neutrally about its sequel, Tears of the Kingdom. I can boil it down pretty succinctly, which is why this will be a relatively normal-length blog post, but I want you to know, reader, that there’s another version of this that takes up a week’s worth of posts because I’ve been thinking about this for over a year now and this sort of critical analysis via comparison and contrasting is the core skill forming the ground on which all my media analysis skills have grown. Which is to say that the reason I like BotW more than TotK is because the first one holds your hand long enough to get you up and walking while the second one holds onto your hand throughout the entire run of the game, which often means you have to drag it behind you as you try to experience the game.

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Gaining Steam On The Dragon Age Hype Train

Well, I’m back on the hype train again, but at least I know when my stop is this time. Finally, after what feels like along time but is probably only a couple months at most, we have a release date for Dragon Age: The Veilguard: October 31st. Halloween. Which means that, in my little group of enthusiasts, I won the betting pool for when the game would come out (my guess was mid November and no one guessed earlier than I) and now have Bragging Rights I’m never going to use. It also means that it won’t come out for two and a half months, which might BARELY be enough time to play Dragon Age: Origins, Dragon Age 2, Dragon Age: Inquisition, and all of the DLC I’ve apparently owned for nearly a decade and never once played. My “book” club has resigned ourselves to putting all our actual books on hold until sometime this winter as we try to blast through all of these games and then the new one in time for what might not wind up being monthly conversations. After all, that two to three hours of talking is time we could be spending on Dragon Age games. It’s going to be tough to do, if I’m completely honest, since I’m not sure I’m going to really enjoy this kind of focused gaming binge. I might wind up streaming again to help me keep up the pace since that helped immensely with getting through Breath of the Wind in just over a month, but that might be more bother than I can muster. The downside to streaming is that it’s difficult to focus on the game itself (a problem I don’t have in BotW) and it is rather demanding to stay that social and verbally active all the time. I’d probably get more game time in a day if I just played by myself.

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Crashing Out Of Dragon Age: Origins

I’ve been trying to replay Dragon Age: Origins for my “book” club. Most of the time, I can play it. A lot of the time, it will crash sometime after I’ve launched the game. I’ve figured out some work-arounds, thanks to old forum posts, good old trial-and-error problem solving, and a bit of intuition from my years of testing and working in the software world, but they really only delay the inevitable crash. Sure, I can usually see it coming now and restart my game myself, picking a more opportune time to restart rather than just being randomly kicked out of the game by it crashing on me, but it still feels incredibly frustrating to be limping through this game rather than actually enjoying it. I mean, sure, I’ve figured out the reason for one crash and how to fix work around it, but I’m not sure that it works consistently and, as a result, am still spending all my time quicksaving to make sure that I don’t lose much if the game winds up crashing on me anyway. It’s exhausting to be on guard all the time against the game I’m playing in a way that is definitely negatively impacting my experience of the game, which doesn’t even mention how my gameplay experience is impacted by my workarounds and having to play on the lowest graphics settings just so my game doesn’t crash every fifteen minutes (or instantly in some places).

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