I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 26

Every so often, I get struck by the urge to go replay an old Legend of Zelda. Right now, I really want to go replay The Legend of Zelda: Wink Waker. It’s been a long time since I played through that game and it has been on my mind recently because I lent my younger sister my Wii U, which has a copy of the digital Wind Waker HD game installed on it. I could set up my Wii and play the GameCube version of the game if I really wanted to, rather than wait for my sister to be finished or bother her about getting my console back, but I currently don’t want to play it enough to actually act on the urge. I mean, I’d probably play the game in a couple months if no new games come up (which I already won’t happen) and I finish all the other gaming I’ve recently been putting off to play Palia (which is unlikely to happen, given just how much stuff I’ve still got on my to-play list), but I remember the game well enough that I’m not really feeling compelled to play it again. It’s only been a few years since I last played it, after all. It was part of the franchise replay I was doing with my ex-roommate back when we were living together, so I even have memories of playing the HD remake version with all of its quality-of-life changes (The Swift Sail is a game-changer for a focused player). In looking back on my memories of the game, though, I think I prefer the original version of the game.

Continue reading

Tripping And Falling Back Into Palia

Well, I meant to spend a bunch of my free time last weekend getting through as much of Dragon Age: Origins as I could, since that is my book club assignment for the month of August (we’ve had to shuffle some things around a bit due to us both being busy). Instead of doing any amount of that, though, I wound up getting back into Palia again. Super heavily. Hours upon hours, most of which was spent blasting through quests, digging back into building and decorating my house, investigating all the fun new features that have been introduced since I last played in April, and spending some real-world money on the game so I could experience a little bit of video game-based gender euphoria (or at least as close as I can get to that, given to my general lack of feelings on the matter). It was a bit more than I probably should have spent, but I decided to just use my July video game budget and take the rest out of my “fun big purchase” account (which is slowly beginning to recover from buying my new gaming PC). Also, I played it for the first time on maximum settings and the game looks so much better when everything is dialed all the way up. It’s a really fun, gorgeous little game. Well, little for now. It has grown a lot in the year since I started playing and all signs point toward it continuing to grow. I’m not sure how fast that growth will happen given that my current sense of it is skewed by being away for four months, but it feels like it has been pretty fast.

Continue reading

I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 25

Rather than complain about how tired and sad I am, or about how rough work has been this week, I figured I might as well turn my attention toward my favorite gaming franchise and not only avoid my blog becoming a dour place full of only my sourest feelings but also maybe even lift my own spirits. After all, there’s a new Legend of Zelda game coming out soon (Legend of Zelda: Echoes of Wisdom) and you get to play as Zelda in this one! Which is a pretty big deal, considering the only other protagonist we’ve even seen in a Legend of Zelda game is Link. Link’s been our only player character this whole time. Sure, the Hyrule Warriors games muddied the waters a bit, but those aren’t really the same thing since they’re even further from “canon” than even the handful of Capcom handheld games. Even if you moved to include them in this accounting of Legend of Zelda protagonists, Link is still the primary protagonist and all the other characters show up to support and fight alongside him, so that argument is iffy at best. All of which is to say that this is a pretty big deal. I know a lot of people are nervous about what looks like a departure from the norm (dungeons and puzzles and relatively clear progression) as the game touts its world being as open to exploration as your imagination allows and shows Zelda committing mostly indirect violence rather than ever truly dirtying her hands like Link does, but I think it’s almost always worth taking a relatively wild swing. Wild swings got us Breath of the Wild and, sure, they also got us Tears of the Kingdom (which was an enjoyable foul ball, but a foul ball all the same and I could probably make a good argument it for being less of a wild swing and more of an attempt to hit a home run again, which doesn’t really make sense in this metaphor but feels like an accurate description of what the game did), but I’m all for trying new things and desperate to play as Zelda, especially after they took the very gender-neutral Link of Breath of the Wild and solidly masculinized him in Tears of the Kingdom. Let’s move the men aside for a bit and let someone else have a turn at the game, you know?

Continue reading

Why I’m Still Struggling Along In Final Fantasy 7: Rebirth

I’ve been steadily chipping away at Final Fantasy 7: Rebirth again and was planning to keep my thoughts to myself until I got further in the game (apparently ending the open world sections of chapter 9 just launches you into an open world section in chapter 10, unlike every other open-world section that got to have a break for some fun story time before heading back to the open world stuff again, which made me so frustrated that I turned my PlayStation off and stared at my ceiling in discontent for fifteen minutes). Instead, I’m writing this post because I saw someone writing about Final Fantasy 7: Rebirth by saying that there might never be another game like it. This was meant as praise and had me wondering if the writer of that post had played the same game I did. As I chewed on this opinion, I realized I’d never really looked at reviews for the game, as it released or in the months since then, because I’d wanted to avoid being spoiled while I finished up some other games before diving into FF7: Rebirth. Uncertain, now, if my opinion was just me being curmudgeonly and unwilling to allow myself to appreciate the game, I decided to spend some time looking at reviews and discussions of the game. Which pretty much all broke down into people either loving or hating the open-world segments of the game, for good and bad reasons on both sides, and doing nothing but shouting down the people who disagreed with them. So, today, as I complained about the game to a friend, I decided I should actually talk about WHY this game doesn’t work for me, why I continue to push myself to play it, and why I feel so emotionally invested in all of this that I’m writing about it multiple times without even finishing it.

Continue reading

Starting Up Playthrough 3 of Baldur’s Gate 3

There will be some spoilers for the Dark Urge endings of a Baldur’s Gate 3 character in the latter half of paragraph 3 (this is paragraph 0 and the one below this is paragraph 1).

One of the questions I repeatedly asked myself while ordering the parts for and building my PC was what game I was going to play first. As a bit of a joke, I tossed Stardew Valley and Valheim into the hat for consideration, but the real choice was between Baldur’s Gate 3, the last new and intense game I’d played on my PC that had possibly shortened the life span of my PC by pushing it harder than it could reliably handle, and Cyberpunk 2077, the first game I wanted to play but couldn’t because the major update they did in 2023 changed the minimum specifics into something my computer couldn’t handle anymore. Rather than really try to choose, I opted to play both. Technically Cyberpunk 2077 first, but since all I was doing was making a character in both games, I technically played Baldur’s Gate 3 first since that was the one that I played beyond my first chance to save and quit after completing character creation.

Continue reading

Back To Final Fantasy 7: Rebirth Posting

One interesting factoid about social media is that far more accounts are created than are active at any given time. Most accounts will never post more than once or twice and most posts on social media are created by a relatively small number of uses. Something similar is true about video games, even if it’s often more difficult to observe or discover (or maybe I’m just following weird people on social media who talk about that stuff a lot and can get the numbers to back their assertion up): lots of people start but don’t finish video games. These days, that information is, if available at all, pretty easy to find since a lot of video games will have achievements of some kind (achievements, trophies, etc.) and a subset of achievements that are unlocked for completing sections of the game. You can go to your Steam profile and look at the global achievement numbers for a game you’ve played and while it absolutely doesn’t count every singe person who has played that game thanks to the proliferation of other sources for games, it still gives some interesting statistics about the people on the platform you’re using. Since useless statistics are one of my favorite things, if I get bored while I’m waiting for a Steam game to update or for a friend to come online so we can play a game together, I’ll spend some time looking into what achievements I’ve got that are rare according to Steam. Recently, as I’ve been playing more and more games on my PS5, I’ve taken to doing the same thing while winding down for the evening, once I’ve shut the game off. Which is how I found out that almost half of players never finished Final Fantasy 7: Rebirth.

Continue reading

Diving Into Dragon Age: Origins After At Least A Decade

As I’ve previously mentioned, my book club will be playing through the Dragon Age video game franchise as we collectively prepare for the release of Veilguard (I refuse to call it The Veilguard). Since I’ll be away from my computer for a week, I decided to set aside my Switch and Unicorn Overlord for a weekend and dive into Dragon Age: Origins. It took a while longer than I thought it would to settle back into the game, since I’d forgotten what most of the stats did and what my preferred builds were, but I mostly got that out of the way in the first day by reading build guides and remembering what parts I used to enjoy about the game. I’m still settling in after about fifteen hours of game run time (an unknown amount of which is me getting restless, walking away from my PC to fold laundry, do dishes, make food, and so on), but I’m mostly comfortable with the game again. Despite how much I played it on my old Xbox 360, coming back to it has me feeling out-of-synch with the way the game works. Maybe it’s because of the almost two hundred hours I put into Inquisition, which has a very distinct and different feel to it. Maybe it’s because it has been over a decade since I last played it. Maybe both. Regardless, trying to get back into this game has me feeling like I found an old beloved shirt that I’m trying to get to sit comfortably on my frame despite how different my frame is even from when I was in college (my shoulders are the broadest they’ve ever been). It’s fine, mostly, but it just feels a little weird and the comfort I remember is largely gone.

Continue reading

I’ve Accidentally Gotten On The Hype Train For Dragon Age: The Veilguard

Despite a years-long (nearly decade-long, actually, given that it started in the year or two following the release of Dragon Age: Inquisition) effort to avoid getting swept up in the hype for a new video game or movie, I’ve fallen victim to the excitement around the latest entry in the Dragon Age series: “The Veilguard.” I missed the initial announcement, so I was a little late to last week’s party, but I apparently follow enough Dragon Age fans on Bluesky that I couldn’t help but run into people talking about it. Since it initially seemed like not a whole lot of information, I decided to take a peek. From there, I’ve slowly slid from my place of peace and balance to my current position in the deep end of the Hype Pool as people keep talking about it, as my book club and I turn toward playing through the Dragon Age franchise, as the Dragon Age social media accounts post more and more about it, and as I’ve slowly given up on trying to keep my cool. After all, I’ve been a fan of Dragon Age games since one of my friends in college got super excited about the second one and introduced me to the series as a result (for which I will forever remember her, even if we’ve fallen out of contact at this point). I have plenty of other series that I’ve enjoyed more and franchises that will always get me to buy the next game, but there’s nothing quite like the release of a new Dragon Age game to get me excited about video games. An excitement that, unfortunately, doesn’t always last past the start of playing the game, but which is still fun to indulge all the same.

Continue reading

Missing Fire Emblem? Give Unicorn Overlord A Try

I’d heard a lot of alright reviews of Unicorn Overlord. There were plenty of bits that people seemed to love, some that seemed like they were inserting their preferred headcanon and some that was just people sharing the bits of the game they loved most. For example, there’s an exchange between two women in one of the early encounters that is easily read as incredibly gay. It isn’t a stretch at all and while I’m skeptical of actual lesbian representation in this game, I would be surprised to find out that this relationship isn’t canonical. Needless to say, short videos and screenshots of this exchange made their rounds on the internet in the weeks following the game’s release, which is how the game caught my attention. There’s some later interaction that lend to this kind of read as well, but still nothing that actually outright says it or demonstrates it. Shortly after those images and gifs went around, the absolutely delicious food you can get at taverns in the game–as part of the relationship building mechanics of the game–started showing up in screenshots and helped tip my opinion in favor of trying the game out. It all looks so delicious! Not quite like food in a Ghibli film, but close enough that the comparison is deserving. What really hooked me, though, was learning that it was basically a Fire Emblem type game but with different battle mechanics and a better gaming experience than Fire Emblem: Engage provided in early 2023. Which is a low bar to clear, in my opinion, but an important bar given how much I love those kinds of strategy games and how disappointed I was by Engage.

Continue reading