The Rapid Approach Of Dorohedoro Season 2

The trailer for Dorohedoro’s second season dropped a few days ago (as of writing this) and I’m getting pretty excited for it. It looks to have the same strange energy that the first season had, but with more going on? More order to find amidst the chaos? That or the trailer just took every bit of available “order” from the show and slapped it together in some kind of classic mislead that tends to crop up in trailers where they hint at something that doesn’t actually exist in the movie by showing you all of whatever it is in the trailer. I don’t think they’d do that with Dorohedoro Season 2, but anything can be made terribly, even things six years in the making (especially because it probably wasn’t being worked on for six years, but I don’t really know much about that), so I’m trying to avoid getting my hopes up too much. Which feels odd to say because, while I definitely enjoyed it while I was watching it, I thought I was much more neutral-trending-positive about it. Now, as I look back on it, I find that I feel more warmly about it and more actively engaged with it, maybe because my mind has had time to work through everything I saw, whereas I didn’t really give myself that when I first watched it? I mean, I binged the whole thing is a single go, more or less, so it stands to reason that I’d feel differently about it once I had time to let it settle, but this is maybe the first time I’ve liked something more as a result of that. Usually I either like it less or just appreciate some of the details more, which isn’t the same thing as liking it better.

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Worldbuiling Without Building Anything

One of my favorite parts of preparing for the start of a new tabletop game is the moment when everything crystallizes. Whatever errrant thought, subtle influence, or bright flash of inspiration you needed arrives and suddenly it all makes sense. You can see the strings the world dances upon and understand the way everything moves within it. It is the moment when you go from wondering what might be and pondering unknowns to knowing what is and looking for what might change. In the world I ran in a few Dungeons and Dragons campaigns starting back in 2019, this moment came as I was taking a break from my then-panicked preparations to do something fun and relaxing. I was watching Spider-Man: Into the Spider-Verse on Blu-ray not long after it was finally available for purchase and the whole campaign setting crystalized around the idea of missing heroes. It was a fairly simple idea, but that last piece of information fitting into the puzzle meant everything else clicked into place as well. Suddenly, I knew what was going on and what everyone was motivated by. It was a relevatory moment and something I’ve enjoyed every time something like it has come up any time I’m considering a story, be it something I’m writing, a tabletop game I’m putting together, or even just a video game I’m playing.

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Adjustment Period

As we move from the early days of winter into what used to be prime Polar Vortex season, I find myself wondering what adjustments the new year will bring. I remember when the term “polar vortex” was first bandied about in weather reporting, as a massive surge of sub-zero temperatures reached down from the north to rake its rime-coated claws across the Midwest, and how it was portrayed as a one-time thing. Now, it feels like it happens at least once a year. Last year, it got so far south it fucked up Texas. Say what you will about the politicians and political landscape of the state fucking around and finding out, many people who suffered most as a result of all that didn’t choose to leave their state vulnerable. No one deserves that.

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