Finding The Right Game To Run

I’ve been working on putting together a modern fantasy setting for a new game I’m going to start in a couple weeks. We’re planning to play Dungeons and Dragons fifth edition since I’ve already got a ton of books for that and I’ve yet to find another system that feels as comfortable and malleable as D&D 5e does (most other things I’ve looked at feel a little too rules-light for the game my players and I want to play). Sure, there’s a lot of other much more open games where the only limitation is your imagination, but I’ve learned from trying to get people to play those games that a lot of people will freeze up if they’re presented with tasks or choices that seem too open-ended. Not everyone has the improvisational experience required to enjoy those kinds of games and a lot of people just want to play a game they already know so they can relax and enjoy themselves. Plus, I kind of miss it. D&D 5e, I mean. I’m still not planning to give Wizards anymore money, though I’ll admit that I’m running into a few problems with having all of my digital access to the 5e books I bought prior to last year’s debacle locked into one website since, unless I pay them money every year, I can’t share that access with anyone else. If I’d bought PDFs instead of digital access, I’d be able to share those with my players easily, but I honestly never thought I’d end my subscription to DnDBeyond and yet, here I am, subscription-less and trying to figure out how to make sure all my players have access to the same information I do.

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Enhancing Your Games By Stealing Ideas From Other Game Systems

I was listening to some old Friends at the Table Patreon content (it is so much easier to access now that I’ve got an RSS feed to pull from and am using an actual podcast app to pull it instead of flipping through patreon posts like I just assumed I had to for every podcast I’ve supported prior to March of 2023) and I heard one of the players talk about some of the lessons he has learned over the years from his experience playing tabletop games and taking comedy classes. He said that some of the best advice he’s ever heard was that, after you spend a bunch of time mastering a creative skill, that you should go do anything else for a few months so you’ve got things to pull from when you return to the improvisational or creative skill you’ve learned. The broader context that this came up in was about preventing yourself from becoming too focused on one type of game or play experience. Play a lot of different things and then, when you return to the thing you want to spend a lot of time on, you will be better at it for having enriched yourself with other experiences. This is something I’ve always felt was true of pretty much every form of creative work. Spend some time honing your chosen craft and then spend time learning about a lot of other things so you have information to pull from when creating things. This is why I’ve spent so much time reading about various bits of history, different occupations, and generally learning about how the world works and why it works that way. Everything informs my writing, so the better I understand anything other than writing, the better my writing will get.

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Sprinkling TTRPGs Back Into My Life

I’ve slowly begun the process of restoring my Tabletop Roleplaying Game schedule. Sure, none of it will start for another week or two at earliest since I’ve still got a move coming up, but it feels nice to have begun the process of making plans. I’ve got a Pathfinder Second Edition game I’m going to be joining with a bunch of people I’ve never met (I got referred to them by a mutual friend) and I’m working on setting up a group in a fun, rot-themed world I made for a different group (whose game is still slowly happening). There’s no reason I can’t have two games happening in this same world, after all. It’s a huge place and some of the underlying stuff I’ve built into it means that it can support a bunch of concurrent games without running into continuity issues. I dunno if my players in either group will every know they’re playing in the same world (all the ones who read my blog will know as a result of this post, of course), but it’s fun for me to consider this. It’s also very unlikely that anything they do with impact each other since I’m trying to keep the games in this world on a smaller scope than I usually do.

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