Last night, after several months, many delays, and little bit of ad hoc scheduling, my remaining two players and I wrapped up our campaign of Heart: The City Beneath. Both remaining players hit their zeniths, we wrapped up the last trailing bits of story, and then did a post mortem since the player whose character had died/zenithed-out last session was around and available. It was a long night for all of us since we moved back our planned start time an hour, used up the the entire hour and a half of game time we’d set aside, and then wound up talking through the end of the game and what we’re going to do next for another hour. I was thoroughly exhausted by the end of all that and still am a full day later. Still, I’m glad we got to do it and I’m looking forward to a relatively quiet weekend without needing to run any games (though I will be playing in one, most likely, and doing some preparations to play in yet another game). I could use a bit of a break this weekend, after the last few weeks I’ve had, especially because I’ve got a new game to start preparing.
Continue readingCampaign’s End
The Penultimate Session Of The Descent Into The Rotting Heart
One more session of Heart: The City Beneath behind us and now we’re down to the last two players of a group that originally had six. One fell by the wayside immediately, before we even began the second session of our worldbuilding game. The second left after she realized this game was not for her and that she needed more time in her weeks. The third left when her character died a single session after the second left and she decided to reclaim some time for herself rather than carry on. The fourth has now stepped aside, one more session later, as his character finished a transformation that has been brewing since that first worldbuilding game. The final two players are both on the cusp of their own ends, each carrying a Zenith move they have either already used and are seeing play out or are saving to use at the right moment, whatever that might look like. Things are coming to a head and every single roll holds the potential to spell the end for each character, as it did for the fourth player’s character. Still, the story holds us all bound and determined to see it through and. at the very latest, in just another week from when this post does up, I will be writing about how it all came to an end.
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