Like Most Myths, Wildermyth Is About The Characters

I’ve been playing a bunch of Wildermyth recently. I’ve played through almost all of the campaigns on my own, some of them multiple times with different groups of people, and there’s only one left that I haven’t played at all. At this point, I feel like I’ve got a pretty good grasp on the storytelling pieces of this game, even if I don’t always remember the particulars of every encounter. Throw in a general understanding of the strategy behind the game and a nearly complete understanding of how all the abilities synergize (except for Hero Theme abilities, since I’m still working on collecting all of those), and I feel like there are no real secrets left for me. I’m sure there’s plenty of random encounters I haven’t run into, given my penchant for creating specific types of heroes, but I’m working to correct those biases and hopefully I’ll eventually be able to tick through all the achievements as evidence of my gameplaying breadth.

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The Stories We Tell About The People We’ve Left Behind

Content Warning for non-specific discussions of trauma and abuse.

One of the many lessons I’ve learned about writing over the years is that, if I’m writing about something that happened, about real people, I need to focus on writing about only my experience of the event. I’ve had a few disastrous attempts in the past, where I’ve written about how I’ve noticed someone acting and tried to put to words the feel of what they told me. I don’t think I’ve ever done it in a way that didn’t feel immediately embarrassing. It can be a fine line, the space between the two concepts, but it is easy to write about how I felt listening to someone talk or the part I played in a difficult time in someone else’s life. It is much more difficult to write about what they went through from a first-person perspective. As I’ve slowly worked at writing outside my direct experience, at learning to portray events and feelings I never encountered (frequently with much input from people willing to share their experiences with me, knowing I’m trying to write about something similar), I’ve paid special attention to all the high-profile instances of people basically stealing the life stories of others.

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God of War: Ragnarok Is as Fun to Play as It Is to Read

I’ve gotten a bit further in God of War: Ragnarok. I’m still only about halfway through the game, I think, since I’ve been distracted by things like getting adequate sleep, other video games, and a new book release, but I’m enjoying myself. I’ve had a few issues in combat,specifically with the game responding sluggishly to my controller inputs, but I’m also hypersensitive to input lag thanks to my work as a software tester and my sort of high-precision style of gameplay. Other than that, and a couple weird moments where the camera got pushed somewhere useless when I dodge an attack near a wall, it’s been a fun, enjoyable experience. Even when I’ve been fighting some really angry ghosts who keep kicking my ass to the point where I’d just give up on the fight and start over if I got hit a single time before I got said angry ghost to half HP. All-in-all, the game remains just as fun as the first one and while I do miss some of the combat mechanics I used frequently in the prequel, there’s plenty of new and fun combat mechanics for me to use in this one.

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