The Purpose of Themes and Subgenre Tropes in Chained Echoes

This post will contain spoilers for the game Chained Echoes beginning in paragraph five (the very first sentence of the paragraph is a themaic spoiler and they only get more specific from there).

The older I get, the more I’m aware that everything is about something. Intentionally, unintentionally, and sometimes widely varying based on who is interpreting it. Sure, I learned this truth a long time ago, but it only ever seems to get more and more true as time goes on. I mean, I studied English Literature, always enjoyed reading comprehension tests or assignments in grade school, and though it took me a while to really grasp this idea in high school, I have been leaning into it ever since. This is not a new idea to me or even most people (I hope, though the state of the world makes me question how many people are capable of grasping nuance). I compleely set aside the idea that we aren’t constantly, and frequently unintentionally, showing whatever is on our minds through what we created the time I realized that the story I was writing in high school was about me and the horrible family life I had. Once I saw that, I couldn’t unsee it. Even when I redid the story in my last year of college and tried to be more intentional about what the story was about, I still found myself uncovered interpretations and metaphors I hadn’t intentionally written into it. This is why I tend to rewrite rather than revise these days, since it helps me figure out if the underlying issue is actually a part of the story or just something that was weighing heavily on my mind while I was writing. I don’t mind this stuff showing up in my writing, though, since I’m a firm believer in needing to write things out so I can learn what I’m thinking, but I generally try to be aware of it.

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