I Don’t Know If Final Fantasy 7: Rebirth Can Get Any Better Than This

Now, in my third week of playing, I’ve finally make it into chapter seven of Final Fantasy 7: Rebirth. Chapters five and six were exactly the sort of weirdly enjoyable stuff I’ve been looking forward to since I first saw the Segway–excuse me, “Wheelie”–bits in the game’s trailer. Each one has its own little moments of interesting characterization, some whacky fun (that, in Chapter 5, bordered on being a little over the top for my tastes, but was still incredibly hilarious in the moment) unique to each chapter, and then each included a moment that swept the rug out from underneath me–even during what I was hoping would be a classic beach episode filled with emotional development and inter-character discussion in Chapter 6. This is, in my opinion, the modern versions of Final Fantasy 7 at their best. As long as we can include the bit from chapter four that I wrote about last Tuesday. It would feel wrong to describe the modern FF7s as being at their best without including that moment of intensely emotional characterization for Cloud that is incredibly rare in these games. After all, we get to see a bit of Cloud’s softer side in Final Fantasy 7: Remake, but only in drips and drabs as he plays the part of the invulnerable hero and we never really get it at all in the original game, aside from a few moments during the end of the game where Cloud admits he has no idea what he’s doing but he’s going to keep doing it anyway (which isn’t really that much vulnerability since everyone already knew that by then).

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Final Fantasy 7: Rebirth Is Making Me Care About Cloud

I just wrote about Final Fantasy 7: Rebirth and my experiences with the game leading up to a point near the end of Chapter 4 the other day, but I’m back again, earlier than usual, because I played just a little bit more and was absolutely struck by what happened less than an hour of game time after I stopped playing. When I wrote the post linked above, I’d finished my previous gaming time with an enjoyable hour collecting squads of Shinra soldiers for a parade. Having them waiting for me–coming to attention and shouting greetings as I (well, Cloud), their parade captain, exited whatever building I’d been in–was an absolute delight. Since it was already far too late to still be awake and playing video games at that point, I saved my game and shut everything down for the evening. Then, last night, I fired it back up again, worked my way through the parade, the awards ceremony immediately after it, and then the escape from Junon aboard a cruise ship. What struck me most wasn’t the parade (I could barely pay attention to what was happening in the parade since I had to focus on the quick time event) or even the fun tournament of Queen’s Blood (since every major game needs to have a built-in card game, I guess, which I say somewhat resignedly despite actually enjoying this one), but the way Cloud reacted to being a captain in in charge of this group of soldiers.

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Finding The Fun Amidst The Familiar In Final Fantasy 7: Rebirth

A few weeks ago, as a part of my on-going quest to document my time spent in the various worlds of Final Fantasy 7, I wrote about Cloud Strife and the way his character is portrayed differently between games. As I’ve gotten further into Rebirth, I’ve thought a lot about the depiction of Cloud in the original game, the way it was different in Remake, and the way it’s different again in Rebirth. The Rebirth version of Cloud is a melding of the two. The terse, non-committal version of Cloud has returned (which brought back the Classic Cloud Shrug, baybee!), but there are still moments of awkward earnestness that break through this shell. Despite that merge of the two different Clouds I saw, between the original Final Fantasy 7 Cloud and the Final Fantasy 7: Rebirth Cloud, there’s still a missing element here. Original Cloud felt like he was playing at being a cool guy. He felt like he was living out his dream and trying to fulfill the image he had in his head of what it meant to be a SOLDIER. This Cloud, the Cloud of Rebirth, feels more like he’s just a million miles away. He tunes in and out, sometimes voluntarily and sometimes seemingly involuntarily. He has moments where is is alive, his personality is a brilliant spark, and he’s driving the group forward with lateral and creative thinking. Other times, he can barely pay attention to a conversation or someone sharing a memory from what should be their shared past in an effort to connect with him. It’s disconcerting to see it play out on the screen but, crucially, the game also makes it clear that the other characters are noticing it as well.

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Early Thoughts On Final Fantasy 7: Rebirth

After a week of cramming what gaming I can into my work nights, I’m about six hours into Final Fantasy 7: Rebirth. Which might sound like a lot, but much of that time has been spend exploring the largely open world available to me about an hour into Chapter 2 of the game. After all, I can’t NOT explore every nook and cranny of the wipe world open world suddenly thrust upon me with its incredibly limited potential since there doesn’t seem to be much in it other than crafting resources. What if I missed something actually interesting [turns out that following the plot unlocks exploration activities so the interesting stuff isn’t even there or available to you until you’ve gone through the requisite steps]? What if there was a quest that I missed because I didn’t run along the top AND the bottom of each cliff? And, like, after spending some sixty or so hours (probably more, to be honest) playing two Final Fantasy 7 games–Remake and Intermission–that didn’t let me move freely around the world, I might have gone a little bit overboard. Also, you can jump now. Sort of. You have to be next to a cliff that the game judges is short enough for you to jump up, jump down, or somehow clamber over, but you can do it. Only vertical jumps, though, which lends some credence to one of my idle theories from a post that went up just over a week ago. If you want to hop across a small gap, you better hope you can jump down and then back up the other side. After all, you’re not jumping. You’re executing environment maneuvers. Heaven forbid you actually jump. Still, all that aside, it’s been an interesting look at what I might be able to expect from this game as I continue playing.

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Finding Logic Where There Is None In Final Fantasy 7: Remake

One of the things that always sticks in my mind about a lot of video games is the often huge difference between the abilities of a character when they’re in a cutscene and when they’re under player control. Compounding this problem is that there’s also sometimes a huge difference in a character’s abilities from one cutscene to another. Take Final Fantasy 7: Remake as an example: Cloud makes some truly impressive leaps, runs up falling debris, easily carries people while moving quickly or jumping, and then, in other cutscenes, he can’t make the small jump from one side of a channel to another (which was maybe ten feet–fifteen, tops). Hell, the dude can’t even pull himself up by his arms half the time while, the other half, he can easily support his own weight, Tifa’s weight, and Barrett’s weight without straining. Then, throw him under player control and suddenly the dude has to move slowly and carefully lest he fall into the “abyss” which is less deep than some jumps I’ve seen him make. Yes, I know the interplay between these moments is to create drama or make Cloud seem particularly heroic or cool or to maintain reasonable pathing in a video game with a lot of environmental detail that was clearly not supposed to be interacted with. But what if it wasn’t? What if there was some indiscernible but otherwise still present and consistent logic beneath it all that governed whether or not Cloud was capable of incredible physical feats from one moment to the next? There isn’t any that I know of, but sometimes I like to approach games that pull these kinds of shenanigans in a completely serious manner, as if every instance of this makes sense, to see if I can find some wild (or mild) explanation that fits what I’ve seen.

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