As of a couple weeks ago, I have played through almost all of Pokémon Legends: Z-A. There’s some battling left to do, the constant siren-song of shiny hunting, and enough research tasks to keep me busy for a while yet, but I’ve caught all the Pokémon I can, cleared all but the last shreds of the story which are locked behind an “endless” battle royale that just isn’t super motivating to me. I’ve also got a few side quests centered around using specific Pokémon in battles and training up Pokémon I don’t use to accomplish specific feats, but the rewards are small and there’s really nothing left for me beyond the grind, at least in the base game. There’s a DLC out that looks interesting and adds a lot to the game, but I’m in my “financially recover from Christmas” phase right now and not buying things. I definitely will buy it either later this month or sometime next month, but right now I’m content to take a break. Pokémon ZA was a lot of fun and maybe the most… “situated-in-the-world” of the Pokémon games I’ve ever played, but there’s a repetitiveness to it that makes it difficult to play beyond reaching your chosen goals. That’s not a bad thing, mind you, since the loop you’re stuck in is a fun one, but you eventually wind up doing the grind for the sake of the grind and I can only do that for so long before I need to do literally anything else. You might argue that this is true of all Pokémon games and while I’d have to admit that you are right on a certain level, most of the games don’t really pretend to have some kind of ever-running Thing To Do within the world itself. Most of the time, Pokémon games require you to invest your time and approach them from outside the game to experience those kinds of features (online challenges, Player versus Player Pokémon battles, The Battle Tower that makes you play outside the normal format of the game), but ZA has one built in as a part of the plot and while it’s not a huge deal to keep doing it, it is asking me to do more of these nightly “royales” than I’ve actually done prior to this point in the game to get there.
Continue readingCollecting
Donkey Kong Bananza Has A Lot Of Post-Game Appeal
I do not think I’ve ever played a game where I’ve been faked out about the actual end of the game as many times as Donkey Kong Banaza has done to me. There was the ending the game told me was coming from the very beginning, there was the ending I expected from not long after the start of the game, there was the ending after that which I didn’t really expect but thought was kind of fun, there was the ending immediately after that which was exciting and a little over-the-top (in a fun way that very much fit with the game up to that point) and now there’s a new ending I’ve yet to reach that might just be setup for the DLC? I don’t know. It’s impossible to tell what this ending might be other than a pretense in order to let you continue playing the game [this is exactly what it was]. I don’t really know. I’ve got more game left to play, after all, and the story for this part is thinner than ever so I can’t really guess at anything beyond the clearly stated reason everything is continuing to happen. It’s a wild, silly experience that hasn’t damped my fun at any point. The entire series of sequential endings was a joy. The only downside to all that was how much more time I spent playing the game before I finally went to bed. I did expect to be done with the game after a single night, though, so now I’ve clearly got at least a couple more nights of it to go yet. Then I can do the Kirby DLC and, after that, finally start Final Fantasy Tactics. Or whatever other game has come out that feels more urgent.
Continue readingChasing Down Words
Some days, I just run out of words.
I watch them flee like a flock of birds
Thrown to wing by some hidden fear
As deafening silence draws near.
Some days, I only catch a few.
The rest stay just out of view
As I spend my time hunting down
That one specific hidden noun.
Some days, I catch all I could want.
I walk away feeling nonchalant
Only to eventually find
The empty pen they left behind.
Some days, I build elaborate traps.
I make complex plans and draw maps
So I can make sure I get my fill
Even if they’re mostly swill.
Some days, I catch words with ease.
I can have as many as I please
Because they cluster around me
As if they just want some company.
Some days, there are too many to stand.
They tug and pull and angrily demand
Everything I have to give,
Like they don’t care if I die or live.
Chasing down words is a lot of work.
Even if I choose to wait and lurk
Instead of constantly giving chase
I always wind up in a race.
Eventually, I have to make do
With whatever words I could accrue
In my day’s painstaking labor.
Some days, I just run short.
At End of Day
When the day is done and the fire’s stoked,
When the night is fresh and the world is cloaked
In star-soft mantle of darkening blue
I still have one last job to do.
I compile the words I have found,
Feeling out their shape and sound
As I sort them into categories
In preparation for all the stories
I haven’t had the chance to tell,
Until the fire’s down to a sullen swell
And the first glimmers of morning sun
Tell me that my work is done.