I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 27

I’m not terribly sad right now but am extremely tired. I managed to get a temporary fix to my bad mattress/back issues that has at least worked for one night but has left me feeling the cumulative weight of not sleeping well for about three weeks in a row. We’ll see if it lasts and doesn’t introduce its own issues [it hasn’t so far, as of the day before this goes up, even if it is clearly not an ideal solution], but right now I’ve spend all my spoons on work stuff (to the degree that I bought takeout rather than spend any time or effort on preparing food for myself) and I don’t have it in me to come up with anything thoughtful or reflective of this moment in my life, so I though I’d formally write down why I liked The Legend of Zelda: Breath of the Wild so much and feel so neutrally about its sequel, Tears of the Kingdom. I can boil it down pretty succinctly, which is why this will be a relatively normal-length blog post, but I want you to know, reader, that there’s another version of this that takes up a week’s worth of posts because I’ve been thinking about this for over a year now and this sort of critical analysis via comparison and contrasting is the core skill forming the ground on which all my media analysis skills have grown. Which is to say that the reason I like BotW more than TotK is because the first one holds your hand long enough to get you up and walking while the second one holds onto your hand throughout the entire run of the game, which often means you have to drag it behind you as you try to experience the game.

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Patterns In The Clouds: Comparing Final Fantasy 7 Original and Remake Protagonists

Somewhere, between all the articles I’ve read about Final Fantasy 7 (the original game, Remake, and a few non-spoilery ones about Rebirth), I read a bit of commentary from one of the developers of Remake talking about Cloud’s romance/personal connection scene from Remake. He described Cloud as being five years younger than he appeared, and five years younger than every other protagonist in the game on account of his lost memories, which meant that his interactions with the other adults around him often came off as weirdly stifled or uncertain in a way that mapped better to a 16-year-old teen than a fully grown (if still somewhat young) adult. As I’ve been playing through Final Fantasy VII: Remake, I’ve been thinking about that interview and how it changes the way I read Cloud’s dialogue and body language. At the very base of all this is the image Cloud is trying to project to other people, of being a tough but cool SOLDIER (“ex-SOLDIER”) guy who is untouched by what is going on around him. On top of that, you have this imposed emotional distance that, in the original game at least, was part of maintaining that image of himself. That so far seems to be the case here, though I’ll admit I’m curious to see how that might be changed by the events of Rebirth and whatever the third installment in this series is called. Still, I can’t help but feel that the two Clouds, from the original game and from the Remake/Rebirth/Re-something (my money is on “Renewal,” currently) series, are very different characters.

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Saturday Evening Musing

Some days, there are no words. All you can hope for is people who will rally around you without needing to know the details. Sometimes you just need people to help take your mind off of things, to fill the space between your few words with words of their own without expecting much in response. Sometimes you need a push into doing something that you want to do, but can’t muster up the effort to begin on your own. Some days, all you’ve got the energy to do is to let people know something is wrong and then hope that they offer to help.

Some days, you need your friends to help prop you up when all you feel like doing is collapsing.  When you feel like a deflated balloon, friends are usually the best people to inflate you again, or at least keep enough air circulating that you aren’t completely flat. They are some of the few people who know you well enough to know what you need to keep moving or to stay distracted. If they’re really good friends, they also know when to call you out on it when you try to take it to unhealthy levels.

They say friends are the family you pick, but I think that’s a dumb comparison. Families have constant problems or old wounds that occasionally tear open, but everyone sticks together because you all grew up together and know that you’re basically stuck with each other until you all die so you’d better figure out how to get along. Friends may have grown up together, but you’re never stuck with them. Friends are much easier to leave behind than family, on accident or on purpose, and friendships with constant problems or old wounds that never fully heal generally don’t last that long. Friendships require maintenance and fixing problems if you want them to last, but you do it so you can stick together rather than because you’re stuck together. You choose to do the work to keep your friendships alive and vibrant, but you often feel obligated to do the work to keep your relationship with your family positive. Maybe I’m projecting here, but I feel like I’ve heard similar things from enough people to say I’m probably not projecting.

You can always be friends with your family, of course. That’s still a choice you’re making, though. Your familial relationships just fall on the friend side of things. That’s another reason I dislike the comparison. It fails to account for all the people in the world who are friends with their family. To be entirely fair, most of the time I see people say friends are the family you pick, it is someone who isn’t very close or friendly with their family. Pretty sure that biases the evaluation.

Today, I am recovering from a hard decision. It wasn’t fun, it is making me unhappy, but it was the right one. Everyone agreed that it was the right one. For now, it sucks. Eventually, things will be better and I will hopefully be happier. Or at least less upset all the time. I’d take either one, really. But for now, this was all the words I have in me and I’m going to go back to my friends where I do not have to talk. A nice evening of quiet hanging out, that’ll turn into games of some kind, following on an excellent Pokemon Go Community Day outing in downtown Madison. It was not the day I had planned, but it was still a wonderful day.

 

Horizon Zero Chill

I’m going to preface this by saying I really enjoy playing this game. No matter what else I say, and I’ve got a lot to say, I really enjoy playing this game and can’t wait to keep playing it once I’ve finished creating my blog buffer.  The combat is rewarding, all of the action moves feel incredible, and the lore is just waiting for you to stumble over it. The skills you can unlock by leveling up feel diverse and any one of them can have an incredible (positive) impact on my play style.

I’ll admit my first impressions weren’t super positive. Having never owned a PlayStation anything, I consistently bear a minor grudge against all exclusive games on a platform I never intend to buy. A grudge that grows in size depending on how cool the game looks. Sure, I have access to one now since one of my roommates owns a PS4, but the game looked so cool when it came out that I made myself wait about four months before I bought it. Somehow, I managed to avoid all spoilers for the game, so I was essentially going in blind other than what turned out to be a few unfortunate comparisons to Breath of the Wild.

I say unfortunate because the comparison does Horizon Zero Dawn no favors. HZD is much more focused on lore and story-telling. Characters will constantly tell you all sorts of really interesting information about the world and what has happened in its recent history. Also, and this was the biggest problem for me, you can’t climb everything. There were so many times I had to settle for hopping up a pile of boulders or finding a way around the cliff rather than just being able to scale it. It isn’t really a problem given HZD’s preference to make you feel like there’s danger around every corner, so being forced to walk around more requires you to get really good at sneaking or decent enough at combat that you can eliminate several robo-beasts as you’re trying to find a path that leads up to the top of the cliff. Or ruined skyscrapers (which are so freaking cool).

Probably the best comparison between HZD and BotW is in their atmospheres. I absolutely love the atmosphere of HZD. Both maintain an air of neglect, decay, and loss but BotW veers toward melancholy and then focuses on what is now gone forever while HZD turns toward attempts to understand the mysterious and forgotten past. Around every corner is some relic of a past that is slowly revealed through text or audio dumps that hint at what was going on in the world before civilization collapsed. Everything from the various machines you encounter to the remnants of cities or bases you can explore works to paint a picture of a world that was headed toward the collapse you know happened.

One thing that I’m still on the fence about, which is the reason for the title, is how every robo-creature you kill lets out a keening scream as it dies. It is a really nice effect, making each of the kills feel rewarding and real, but stealth kills also result in loud noises and nothing seems to notice the death cries of anything. If you stand around and gawk once you’ve killed something, THEN something might notice you. There seems to be almost no concept of noise and some of the line-of-sight stuff can be confusing, too. You can walk within a dozen feet of something and it won’t notice you, but it’ll watch you from a mile away if it noticed you and ran away, no matter how much you attempt to sneak or hide.

I have a few other gripes, but it’s mostly stuff about what I prefer in video games. Stuff like particular movements the character models make, word choices and personality stuff, the way they wrote some of the lore. Nothing of importance. Any negativity is far-outweighed by how much fun it is to sneak around and look for new lore. I can’t marathon it the way I could marathon BotW, but HZD is definitely something I try to play for at least a little bit every day. If you haven’t played it yet and have the means to do so, I suggest picking up the complete edition and playing your heart out.