I have long sought to develop a metric to determine whether or not a video game was “worth it” other than the extremely subjective “it felt worth it” scale. A lot of proposed scales use things like “dollars per hour” using the average hours to completion for the game. Other metrics try to tie it to replayability or how many times per week you play the game. One metric proposed by Brian David Gilbert when he still worked for Polygon involved creating his own units and figuring out what was the best game of the year because it had the highest score after being run through his incredibly complex equation. All of these are certainly useful metrics to some people or at least funny to try applying, but I am beginning to think that it might be impossible to actually come up with a true metric for if a game was worth the price in cases where it isn’t clear one way or the other.
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This Capitalist Hellscape
There are days where I consider getting an extra job. I have full-time work with the opportunity for overtime, but there’s not always work to do there and sometimes you just hit the point where you’ve been bashing your head against something for so long you can’t really do any more. A second job would have to be something mindless, something maybe physically taxing but not mentally taxing, since my current day-job takes pretty much all the mental energy I’ve got. Unfortunately, that would mean losing pretty much all of my writing time and energy.
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