Marking Out Some Personal Time In Final Fantasy 14

One week into the Final Fantasy 14 crafting workshop for my Free Company and things have mostly settled down. I still have to do some amount of administrative work every day to keep things rolling, to keep paying out people who bring me stuff, and keep making stuff I need to sell in order to keep my profit margin positive, but it’s getting less and less as I’m figuring out some organizational systems to manage my day-to-day activities. Unfortunately, my storage situation is currently completely borked and it is going to take a LOT of work to unbork it. A lot of work and a lot of time since half the stuff I’ve got is stuff I’m saving for specific projects, is a rare drop needed for one item I’ll want eventually, or is just crud i’ve accumulated over the past year because I thought stuff would stay relevant longer than it has. I also thought I’d go back and work my way through my entire crafting recipe catalogue at some point and while I still want to do that eventually, I don’t think that I have literally anything in such quantities that keeping it until I eventually do that work is going to save me any time at all. It’ll be drudgery whenever I get to it and having half-a-dozen ingots I think I’ll need but maybe won’t need isn’t really going to save me that much time and effort. It might be easier to just pick up what I need and then throw it away when I’m done rather than try to cycle it in and out of my storage. All of which is rather beside the point of my current efforts, other than needing to get my storage cleared out and organized so It can actually be useful for me again.

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A Small Compromise To Prop Up My Mental Health During This Horrible Week

My Final Fantasy 14 workshop has been chugging along this week. There’s new mail in my mailbox every day as people turn items in, there’s a slow trickle of item allotments being claimed in the discord, and plenty of work for me to do as I try to keep up with what people are bringing to me. Since last week’s writing on the matter, I’ve done what I can to address the stress all this has been putting on me. Complicating that, though, is that fact that it just clicked into place that I went from passionately putting in too much work for D&D and my job to adopting a brand new cause to burn myself out on the instant the D&D stuff ended. Beucase that’s what this workshop is: I think my guild in Final Fantasy 14 should have opportunities to make in-game money and, now that the FC leader isn’t doing the work anymore, I’ve taken up the mantle. I didn’t change anything, I just swapped how I was wrecking myself. So, in order to address that, I finally started modding a bit more heavily than I did before. I would argue that it’s still “quality of life” stuff, but I know that’s not what I meant the last time I wrote about this stuff. I mean, sure, being able to update the base texture of my character’s form was huge. Getting rid of the boxiness of their limbs and fingers, a thing that has always bothered me, for just a few days has left me shocked at how bad things look now when I turn the mod off. I’ve also tried out some picture-taking improvements, a mod for trying out looks and adding things to your pictures, and the one that has made all the difference: an auto-crafter.

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My Workshop Is Working Too Well

It is done. After a solid week of pretty much constant effort in my free time, I’ve finished creating the document required to run a workshop in my Free Company in Final Fantasy 14. A lot of the basics were handled by the FC leader, in his previous iteration fo this workshop, but I’ve diversified the portfolio a bit, reworked some things, and adapted it to fit my needs and interests. It has been out in the world for two days now, as I’m writing this (and we’re rapidly approaching the deadline I set for people to let me know they’d read it before I go actively tagging the folks who’d answered my poll near the start of last month), and not only are people already sending me stuff to buy, but I’ve decided against my initial idea to hold off on starting a project until Sunday and put up a couple projects for everyone to get involved with right away. This way I get to try things out, everyone will get a little money at the very least, and I can see how much interest there is. I mean, it won’t be a perfect example of that because I’m trying to turn these things around in just a couple days and most people probably won’t want to stress out for a chunk of change, but it should give me an idea. And, if nothing else, it has spurred a bunch of conversation, gotten me some feedback about how to improve things, and taught me a lot about how to manage these things going forward. I like to learn by doing and boy howdy am I doing these days…

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My First Final Fantasy 14 Post Of 2026

As you might have guessed from what is now over a year of precedent, I spent a lot of my vacation over the last few weeks playing Final Fantasy 14. It was a pretty busy time because there was a major patch that included some new raids, main scenario quests, and a pile of new craftable items. Lots of stuff to do for folks like me who had been champing at the bit to make new gear (most of which looks good enough that I haven’t wanted to glamour over it) and for all the raiders out there. Between that gear, a new set of raids, a new set of savage raids (that unlocked the day before this posts, which is also the day I’m writing it), and a new tier of consumables for those raids, there’s a lot of demand for supplies and people to produce it all. So far, I’ve managed to make a tidy little sum crafting gear for people, some of which disappeared into making sets for my friends now that they have jobs at level 100 (which is necessary for using the gear in question), but much of that particular demand appears to have dried up. There really aren’t a lot of people who wanted it and most of those people seem to have gotten their gear by now. I’m sure there will always be a steady trickle of demand since the gear looks pretty great, but the market is glutted right now as a bunch of crafters have produced things and very few people seem to be buying them at the moment. I’m sure more people will buy once the price drops low enough, but I don’t think there’s been all that much to be made in the market since the first few days of the patch, where crafters could basically name their prices.

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Anticipation And Preparation For Final Fantasy 14’s Next Patch

When this post goes up, there will only be a few more days before the next Final Fantasy 14 patch. This will be the first one where I’m actually IN the parts of the game impacted by the patch. I’ve got my crafters all set for the new gear, I’ve got almost all of the main scenario quests done, and I’m just going through the last steps of completing stockpiles, acquiring supplies, and making sure I have everything ready that I can possibly think of. I have no idea what to expect and while I’m sure I could ask people for the information I need to know it all, I kind of want to go in without knowing. I want to experience the bleeding edge of it all. I want to chart my own path through unknown territory. I want to be driven into the systems of the game because none of the outside resources have the answers yet. I want to experience what it’s like to not know something along with a whole bunch of other people who also don’t know. I want to experience a massive game and the way the world of players within it shift to respond to changes. It’s possible I’m building up anticipation for something that will be ultimately disappointing. It’s possible nothing I imagine will come to pass and it will just be another Tuesday marked by the ability to more freely glamour everyone’s gear (using off-job gear now). I have no idea what to expect and I’m very invested in finding out what it will be, roses and thorns together.

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Crafting Burnout And Lines I Won’t Cross

I spent the last weekend (well, two weekends ago as this is getting posted) doing pretty much nothing but crafting and a deep dungeon run in Final Fantasy 14. It might have taken eleven intense months, but I think I’ve finally gotten tired of crafting. I’ve been making gear for people and the amount of mind-numbing macro-clicking involved in it is driving me more and more rapidly insane. I have done nothing but lose myself in crafting, the grind for various currencies, and trying to get new gear for the last month or so and it is burning me out like nothing else has. I’m not at risk of no longer wanting to play the game or anything like that, but it made me kind of glad that I had to take a week off for holiday travel. I don’t know that I’m going to be changing much in the next couple weeks as we run up to the release of the next patch, but I’m really hoping I can at least take a break from crafting a few hundred materials and gear pieces every week. I mean, I’ve still got a lot of stuff to do as I’m writing this two weeks before it gets posted: crafting and gathering food to make, a couple gear sets to wrap-up, one more set of gear to entirely produce, limited currencies to earn, and so much questing to do in order to be fully caught up for the start of the whatever comes with the next major patch, but I hope I can get at least another week away from all that before the update drops so I can do other stuff like level other jobs and work on finding some roleplaying opportunities or do literally anything other than constantly grind away at preparations for whatever the next patch is going to require of me to make the next gear sets.

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Teamwork, Bonding, And Growing Frustration

Yesterday, while talking about the final steps of my Final Fantasy 14 crafting project in our discord, I joked about a bit of bad luck on my part traumatizing another player and myself. You see, the final step of making my top-notch crafting and gathering gear in Final Fantasy 14 was putting little stat-boosting things called “materia” into the gear. Most gear has one or two slots that you can place materia in without a problem, but it is also frequently possible to add more materia to a piece of gear via a process called “Advanced Melding,” which is how you wind up with gear that is “pentamelded” (meaning it has five materia melded into it, which is the absolute cap on melding). The reason most people don’t do it is because there is a decreasing chance of success with every subsequent Advanced meld, with the 4th advanced meld having only a five percent success rate, and that innocent little five percent number only means that you have a low chance of success, not that it will happen five out of one hundred times. Everyone who has done pentamelding has a horror story of burning up a huge chunk of materia in an instant (you can check a box to make the game just keep trying until it succeeds so you don’t have to click through the activity so many times) as your luck turns bad and you go from spending one to twenty on an attempt to spending over a hundred. Which almost always means that a significant amount of money also just vanished into smoke. Which is why, when I burned through 1,260,000 gil (FF14’s in-game currency), my friend (who was crafting other stuff next to me and had helped me acquire all the materia) and I simply froze and stared at the chat window’s little read-out. It was so much. Fully a third of what I’d bought in that round and I burned through it in an instant.

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Intrinsic Motivation Doesn’t Make Me Immune To External Discouragement

After wrapping up everything but the finishing touches on my Final Fantasy 14 gear project, I posted in my Free Company’s discord that I was planning to make myself new gear right after the patch drops with all my fancy new gathering and crafting gear. I wanted to know if anyone else was interested in participating in a fun little bleeding-edge gear crafting activity. So far, I’ve gotten one bite and a lot of silence (as I’ve mentioned before, I think most of the bleeding-edge players in my group have the in-game currency to just buy whatever they want, so they will just wait until the prices drop a little bit and buy it OR just accumulate it slowly by doing the raids and whatnot), but the bite I did get has been very interested in making this happen. It’s a player I kinda get along with and have been doing more and more with as I shift into endgame content, but he’s very combat-focused and a bit less crafting-focused. He is absolutely doing a bunch of crafting still, but he hasn’t even gotten all of his jobs to level 100 yet, so there is likely no way that he’d be ready in time given how much combat stuff he does every single day (it’s exhausting even thinking about trying to keep up with him!). That said, all of his gathering skills are at level 100 and he recently requested that I help him get somemid-tier gear for his level 100 classes. That took a little time (not much, given that I’ve done it already and have higher stats than when I did it myself), but I quickly realized that I should just get him up to the current top-tier of gathering gear. It’s a bit more work on my part, but less now that I’m using all top-tier gear and it’ll be a huge help to have someone gathering the new materials alongside me. He’ll probably still do mostly the combat stuff and I’ll do most of the gathering and crafting stuff, but it’s good to have someone ready to help out.

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Slowly Turning My Final Fantasy 14 Project Planning Towards The Next Patch

While I still have materials to process (a couple hundred, which feels like just so much given that it’s maybe three times as much material needed for my last craft which involved five full sets of gear and this is just two), I’ve hit the point in my Final Fantasy 14 crafting and gathering projects where all that’s left is to hit macros. Currently, it takes about half an hour to do twenty-four of these long-crafting macros, so I’m trying to pace myself and do about an hour of them a day around everything else I’ve got going on. If I can do that every day this week, I should have everything done this weekend in time for… well, in time for nothing, really. It’s not like I need a lot of these materials around. Most of them only get used for this crafting and gathering gear and whatever gear drops in the next expansion will almost certainly use entirely different materials. As far as I can tell from looking at past expansions, the final set in an expansion’s patches (which is what this set will be for the latest expansion) uses a mix of brand new materials and older high-level-but-not-starred materials. I have no idea if that will remain true for this expansion, so I don’t know what to do but maybe keep stockpiling things and hope that I can flip the materials later if they prove unnecessary. I don’t know if I’ll be able, though, since the need for them will be almost entirely gone once new gear exists. I mean, the stuff used in the crafting and gathering sets I’m making will probably still sell given that there will continue to be people like me who are showing up a bit late to the party but still want to get the full experience, but I have no idea about any of that older stuff. It’ll be a gamble.

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All My Crafting Work In Final Fantasy 14 Has Paid Off

After a solid seven evenings and some partial days, I made the set of gear I needed for my upcoming Current Content Raid event in Final Fantasy 14. Rather than buy it all, I set out to do the work required to learn how to craft it all, get all my crafting classes leveled up, get my crafting and gathering jobs geared up twice, and ultimately get myself into a position where I could craft any released recipe with the right stack of buffs and ability combos. It was a lot of work, if I’m being quite honest, but that’s part of why I did it: to distract myself from my own life and all it’s problems that require me to wait an unknown amount of time for something else to happen. I started on a Monday, with the idea of doing it at all and a brief glance into what that would entail, which convinced me it could be done. The following night, I dug into it more deeply and almost convinced myself that it couldn’t be done. Since I was looking to feel at least a little overwhelmed to combat my rising anxiety, I dug in, made lists, did research, polled my FC full of experienced crafters, and came up with a game plan. From there, I spent the next few days leveling up my crafting jobs so I could earn the resources required to get better gear for my crafting and gathering jobs, doing even more crafting and gathering to get the currency necessary to unlock the ability to gather the resources I needed for more gear, and gathering all of these new resources so that, finally, last night, I could spend some time processing the materials into their crafted versions and then put together a full set of gear for the healer job I’ll be performing a few days from now (or a few days ago as this gets posted). This is almost all I’ve done over these last few days, with some time carved out for work and sleep and actually playing the game, but I hesitate to even guess at the number of hours I spent on it, even after reducing them as much as possible by dropping a total of almost sixteen million gil (the main in-game currency) over that same period (not all of it was on this project mind you, but that was about twenty-three percent of my total gil in what felt like such a short time and I wasn’t tracking my expenses closely enough to figure out which was tied to what).

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