At The Heart Of My Desire To Run TTRPGs

As someone who has more than a passing interest in tabletop games, scholastic pursuits, and reflecting deeply on things, following Dr. Emily Friedman, a professor studying games with a focus on tabletop roleplaying games and the Actual Play media created using them, on social media was a no-brainer the instant I first came across her posts. I also wound up following a bunch of people she communicates with regularly for their insights on these interests of mine and, after the fall of Cohost, saw the tabletop scene of that website merge with the growing one on Bluesky, such that it isn’t uncommon for me to find someone proposing an interesting idea and them mutliple other people examining the idea or thought through different lenses. Lately, this has been especially important to me because Dr. Friedman has been writing more and more about how being a Game Master (or Dungeon Master) is a form of labor, how the labor of game-making happens falls so heavily on them, and what that means for the community that exists in the form of players and GM. It has given me a lot to think about as I reflect on what I want out of running games, why I care about games, and what am I actually getting out of all the time and effort I put into running games. This, itself, has sparked a lot of thought about the various games I’ve run over the years and the one lingering campaign I still have these days, even if we don’t play that often, and all of it came to a head when I read a follow-up post to the latest idea proposed by Dr. Friedman (that a specific corner of the hobby that is tabletop gaming is likely comprised almost entirely of poeple who did all the work in group work assignments to make sure it all got done right): RPGs are, in a sense, an unwelcome activity even while doing them.

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