Everything You Need To Know For Dragon Age: The Veilguard

Have you or someone you care about decided to play the fourth installment in the Dragon Age franchise without playing any of the prior games or having only played one or two of the previous entries? Has it been multiple years since you played a Dragon Age game and the constant stress of this past decade have driven all recollection of them from your mind? Well, I’ve got everything you need right here because I played through all of them, and every single bit of extra content, be it game expansions or downloadable content, in the last three months. Rather than bore you with the specifics of every single one of those games, though, I’m going to tell you everything you need to know to be able to make some amount of sense of the world based on the thirty-ish hours I’ve put into The Veilguard as of writing this on Monday afternoon (two days before this goes up) and what I’ve gleaned from other people about what I haven’t yet played. There will, of course, be spoilers for all of the three previous games (Dragon Age: Origins – Awakening, Dragon Age 2, and Dragon Age: Inquisition), but those games are at least ten years old and the entire point of this post is to tell you what you need to know, so I’m assuming you’ve already left if you want to avoid spoilers or don’t feel like there’s anything you need to know. They will be fairly light spoilers, scant on the details and the execution of things, so you should be able to enjoy yourself if you go back to the older games in the franchise after playing through Veilguard (but, honestly, probably don’t do that because the game play is RADICALLY different in the original game, more so in the second game, and then slightly less so in the third game), but you will know all the important bits from those games. Now, without further ado, Dragon Age: Origins: Awakening.

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Wrapping Up Dragon Age 2

As you might have guessed while reading yesterday’s post, I’ve finished Dragon Age 2. I had a decent time with it. I genuinely enjoyed the storytelling within it, working my way through the tragedies that befell the Hawke family, and it felt fun to shift Hawke’s personality a bit as more and more stuff happened to them. I went from an aggressive, confident Hawke in Act One to a somewhat aggressive but mostly confident and diplomatic Hawk in Act Two and then an aggressive and quick to strike Hawke in Act 3, all reflecting what had been going on in their life over the total of seven years that the game covers. After all, Hawke learned the lesson that sometimes you need to strike first and ask questions never when someone rouses your suspicions. It’s not like you can see your mother turned into some unholy abomination and perversion of the magic you value so much in your own life without learning that maybe some people just don’t need to be alive anymore. The only time I really felt like the game failed me–or at least fell short of allowing me to take the actions I wanted to as part of roleplaying my character–was at the start of Act 3 when Meredith implies that Hawke’s mother’s death was Hawke’s fault. If I could have pointed out that she was explicitly charged with handling rogue mages or just, you know, struck her down for suggesting Hawke was at fault for what happened to Hawke’s mother, I’d have been much happier. Other than that, I felt like the game did a pretty good job of letting me direct my Hawke freely while still steering the game toward the tragic. I mean, I was definitely leaning into it most of the time, so take my satisfaction with a grain of salt, but I still think the game did a pretty good job of allowing for player choice within a much more contained narrative than we’ve seen in in Dragon Age: Origins or Dragon Age: Inquisition.

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Dragon Age 2: Legacy Doesn’t Pass The Test Of Time

I realized over the weekend that I was about to start the final mission in Dragon Age 2 and immediately stopped what I was doing so I could do the final narrative DLC first. It was a close call, that, but it wouldn’t have been too bad since I am still compulsively quick saving every few minutes, so I could have easily gone back to do the DLC if I’d accidentally pushed past the point of no return in the main game. All of which feels like an appropriately hurried start to Dragon Age 2: Legacy since it’s a bit of an odd duck of a DLC. Not only was it the hardest thing I’ve done in Dragon Age 2, but it felt somehow both much more direct (mechanically) than most of Dragon Age 2 and much less direct (informationally) than the rest of the game. I know I’m not as clear on all the details since my sleep-deprived brain has been letting go of some of the short-term memory stuff that isn’t super important, but it really feels strange that the entire premise of this DLC was that my character’s father was press-ganged into maintaining a bunch of magical barriers for the Grey Wardens and that now she was needed by a couple factions because of her blood-relation to the guy who made the barriers. The primary faction was a group of darkspawn-tainted people who all wanted my character’s blood in order to disable those barriers so the guy trapped within them could be set free and my character chased them down into the prison such that she got trapped as well, all of which meant that this guy, Corypheus (the main villain of Dragon Age: Inquisition), had to get let free so I could leave as well. There’s no relevance to any other plot, no attachment to the broader world, nothing but some guys attacked me, Hawke, the Champion of Kirkwall, so I had to go on a little vacation to hunt them down and murder them, thereby unleashing an ancient horror on the world that was so great that it spawned an entire video game.

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Running Through The Dragon Age 2 DLC: Felicia Day’s Big Trip

You know, I’d heard at one point in my life that Felicia Day was somehow associated with the Dragon Age franchise. I’d never looked up how or why, since it made sense that she would be based on what I knew of her career up to that point, but I found the answers to those questions recently when I decided to launch myself into the first of two narrative DLCs for Dragon Age 2. All of the story-based DLCs for DA2 are in-game narrative asides rather than entirely separate campaigns like most of the DLC had been in Dragon Age: Origins, so I’d planned on waiting until I felt confident in my builds during the latter part of Act Two or early Act Three before I tried any of them out. So, with having reached Act 3 a couple weekends ago, I decided to spend a Sunday evening playing through one of the DLCs and was surprised to see Felicia Day’s Dragon-Age-ified face staring back at me from my monitor. It was unmistakably her from the very beginning and entirely surprising that they essentially stuck her face onto a character in the game. I know that’s a bit more common in modern video games, what with motion-capture technology and all, but I was surprised to see it from a game from the very early teens. I haven’t really looked up most of the other characters and their voice actors to see if any of them look similar, but I’d be kind of surprised if they did. It really wasn’t that common of a thing back in the day and, frankly, I found it rather distracting the entire time I spent playing the DLC since I’ve watched Felicia Day in a lot of other things and seeing her in rough animation was unsettling.

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