Violin Concerto in the Quay of Baldur’s Gate

Notes for the reader:

This is a piece of fiction I wrote almost two and a half years ago for a Dungeons and Dragons campaign I was playing in. This is about the same character that I’ve mentioned several times in past blog posts and even wrote another short story for. This is Lewis, my favorite TTRPG character I’ve ever made and the only one I still miss playing, even after about a year away from the game. What this piece is, more specifically, is me expressing my enthusiasm for this character to my fellow players and GM by writing about a specific night my character endured while waiting for his companions to return.

As a bit of background, this scene follows my character, Lewis, taking out a collection of local thugs and bounty hunters who belonged to an organization called the Zhentarim. He pretended to know where their target (one of his party members and another player’s character) could be found, lured them out of their base in smaller groups, and then ruthlessly murdered them all in the street while remaining entirely undetected until the last survivors hid in their base where he then killed the remainder.

It was not a fight that should have worked out as well as it did (it resulted in the DM nerfing one of the magic items I used in this series of murders) and it was the one time I made myself feel awful for actions my character chose. It was a turning point in the character’s journey as he realized he’d become what he hated: a powerful person hurting people because he could and he knew he wouldn’t be punished for it. Sure, he had a decent enough motive, but not everyone who died that day was a vile criminal. One was a petty criminal who still had a chance to turn his life around until Lewis ended it. That’s where the scene picks up, actually. Right after he left the bar where he’d offered weregild to someone who cared about the young man he’d killed.

As for the rest of what this piece is… Well, this format was one my friends and I used a lot while we were in high school, as we wrote stories or drew comics about our self-insert characters in the slightly fictionalized version of reality we collectively made up. This is as close to fanfiction as I’ve ever written and only isn’t fanfiction because I don’t think, by its very definition, that you can write fan fiction about your own characters…

Anyway. See this video for the vibe I’m going for (dude walking around playing music) with most of Lewis’ performances. Andrew Bird also did a pretty good Tiny Desk Concert that can give you a sense of his energy and the way he uses a violin, which is my mental image for Lewis making music. To show you the looping thing I mention a few times, and the way I see it, see this TEDTalk Andrew Bird did a while ago (the first song shows it off, you don’t need to watch the whole thing).

This information and the music is mostly about setting a tone and a vibe, sharing some stuff I use as a touchstone for the way I view this character in these moments and the music he creates. In the text below, any time there’s a link, just load the video attached and listen to it as you read (there won’t be any songs with lyrics unless the lyrics are incorporated into the writing somehow). If you get to a new song before you’ve finished the old one, you can pause and listen to the rest or move one. Just don’t, you know, overlap the songs.

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My Bittersweet Return to Dungeons & Dragons

As I sat down to run what I was ninety-five percent certain was going to be the Session 0 of a Dungeons and Dragons campaign, I had to take a few minutes to put aside the misgivings and constant internal debate about whether or not I was making the right choice. I had spent most of the day already, and a lot of idle time in the weeks leading up to said day, trying to figure out how I felt about returning to a hobby I had so firmly turned my back on just over a year prior. It was a difficult time, back then, as the company that owned my most-played tabletop game tried to destroy the hobby in order to make a little more money, and it wasn’t a decision I’d made lightly. I’d been running some form of D&D game ostensibly weekly (up to four times a week, during the first year and a half of the pandemic), except for a year off after I moved away from my college town to the city in which I still live, since the summer of 2010. There were other gaps in there, but no more than a few months at most. My entire tabletop history had been built around the game and I still felt compelled to turn away, to withhold my money from the company that seemed to be actively trying to drive it into the dirt. I was the sort of person who bought every book as they came out, who owned physical copies and digital copies online, through DNDBeyond, who ran tons of games and could not only run a game reference free, but quickly homebrew up something custom for my players that almost always hit my desired balance of “overpowered but in a way that’s fun for everyone.” And I still cut all ties.

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Finding The Right Game To Run

I’ve been working on putting together a modern fantasy setting for a new game I’m going to start in a couple weeks. We’re planning to play Dungeons and Dragons fifth edition since I’ve already got a ton of books for that and I’ve yet to find another system that feels as comfortable and malleable as D&D 5e does (most other things I’ve looked at feel a little too rules-light for the game my players and I want to play). Sure, there’s a lot of other much more open games where the only limitation is your imagination, but I’ve learned from trying to get people to play those games that a lot of people will freeze up if they’re presented with tasks or choices that seem too open-ended. Not everyone has the improvisational experience required to enjoy those kinds of games and a lot of people just want to play a game they already know so they can relax and enjoy themselves. Plus, I kind of miss it. D&D 5e, I mean. I’m still not planning to give Wizards anymore money, though I’ll admit that I’m running into a few problems with having all of my digital access to the 5e books I bought prior to last year’s debacle locked into one website since, unless I pay them money every year, I can’t share that access with anyone else. If I’d bought PDFs instead of digital access, I’d be able to share those with my players easily, but I honestly never thought I’d end my subscription to DnDBeyond and yet, here I am, subscription-less and trying to figure out how to make sure all my players have access to the same information I do.

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Back To Baldur’s Gate 3 Again

Larian, the studio behind the incredibly popular and much-nominated-for-game-awards Baldur’s Gate 3, released a new major patch to the game today (well, a week ago today). There’s a whole lot of stuff in that patch, but the thing I’m most excited for is the opportunity to return to my only complete save file and beat the final boss again so I can see the epilogue they’ve added! My main criticism of BG3’s ending was how abrupt it felt given that you sorta just get through the final cinematic, see a couple other scenes, and then it’s over. No idea who followed up on what and how anyone is doing since, like, the last I saw of Asterion was him running from sunlight as it slowly burned him to a crisp. So now I can go back and see how it all wraps up an appropriate in-game six months after the final battle! I’m very excited for this, which is important because I still haven’t gone back to playing ANY of my other BG3 save files since I stopped playing after hurting my own feelings with how evil and awful I was in my Evil Dark Urge file. I’m finally almost ready to get over that. Ready enough to update the game, anyway, though it might take a bit for me to actually play it since I’ve still got Super Mario RPG: Legend of the Seven Stars and Spider-Man 2 to finish [I actually played it for too many hours the day after I wrote this and haven’t stopped playing it since]. And Armored Core VI at some point, though I might not make myself wait until after I’ve played that since it’s entirely possible that I might just not really enjoy it. I still haven’t played more than the first level and a couple training things.

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The Best Tabletop Session I’ve Ever Played In

Last night, the occasional D&D game I’m in on Thursdays (we’re supposed to be weekly, but we have an average of four sessions every three months) finally became the longest campaign I’ve ever been a part of as a player. At twenty-one sessions I’ve participated in out of a twenty-three total for the campaign, I’ve finally broken the record of twenty sessions I’ve been sitting at since 2016. Now, I’ve run a handful of campaigns that have broken past this number. I’ve routinely broken past fifty and even hit the triple-digits once. Every single campaign I’ve participated in as a player, though has fallen apart fairly quickly. One campaign made it to twenty sessions and naturally concluded (it was a limited run that just happened to hit twenty sessions) and then every single other one of them fell apart in the single digits save two that just faded away in the early teens. Most of them never made it past five. Any other multi-sessions games that ended naturally were all one-shots that ran long. This has been going on since my very first days playing Dungeons and Dragons in 2010 when I went from my third session of Dungeons and Dragons to being the GM because the person running the group didn’t have the time anymore and that has been the story pretty much ever since then. Almost all of my tabletop groups prior to 2020 were groups I joined as a player and then became the GM for since the GM couldn’t keep running and I stepped in as a temporary stopgap so we could keep meeting until, eventually, my role as the group’s GM became permanent.

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Baldur’s Gate 3 Is Missing Something

I have continued to put a ridiculous number of hours into Baldur’s Gate 3. I don’t think I’ve ever played a game this intensely and consistently. I mean, I typically don’t play games that require a great deal of focus and personal investment on work nights, since I know they tend to make me ignore the passage of time, but I’ve not only started doing that, I’ve been doing it consistently enough to go from staying up until the wee hours of the morning to stopping at a reasonable time. Turns out two straight weeks of obscenely little sleep thanks to a combination of Baldur’s Gate 3 and stress will shake me out of my worst sleep habits. I’ve managed to stop playing between eleven and twelve at night for four nights in a row as of writing this, and only once squeaked in under that deadline solely due to the game crashing as I started “one more thing”ing myself into what might have wound up being the wee hours. Still! I’m counting this as a win, if only because I’m still enjoying myself and am now clear-headed during my work days (even if I’m still recovering from a severe sleep deficit and struggling to stay away right after I eat lunch). Baldur’s Gate 3 really has a lot going for it and I really don’t have much of anything negative to say about my play experience in the one hundred played hours I’ve accrued on my save file.

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Resurfacing For Air After A Weekend Lost In Baldur’s Gate 3

Other than preparation for and then hosting a Pathfinder Second Edition one-shot, I spent my entire weekend playing Baldur’s Gate 3. I was finally able to play it in more than drips and drabs (which, for me, meant an hour or two at a time, since I won’t bother to turn my computer on for anything else). I wound up starting a new game with two friends and then taking this large chunk of time to wrap up loose ends, finish map exploration, and, in the wee hours of the morning, finish the main quest points of Act 1. I rescued Halsin, helped the Tieflings, dealt with a swamp witch, got to absolutely wreck some weaker enemies with my brand new level 5 abilities (still haven’t cast Fireball, though, since I mismanaged Wyll’s spell slots and forgot to short rest before the next fight), and prepared myself for an underground adventure. After this, I’m moving into entirely new territory (I never did the Underdark stuff in Early Access) and I’m excited to play chunks of the game I’ve never encountered before.

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Baldur’s Gate 3 Still Has Plenty Of Surprises After All That Early Access

I, like many other people, started diving into Baldur’s Gate 3 today. I’d already played a bunch while it was in Early Access, despite normally avoiding paying for games before they’re fully released and avoiding doing testing work that I’m not getting paid for (though, obviously, some exceptions apply since I’ve helped out friends with projects in the past). I actually bought it way back in early 2021, because there was a big media push for it and it was on sale. Or I had a coupon of some kind. Maybe a voucher? I don’t remember that period terribly well, on account of early 2021 including one of my worst insomnia boughts since high school, so I’m not sure how I got it for fifteen dollars, only that I’ve got a receipt that says I paid fifteen dollars plus tax for it. I remember thinking that it was probably not going to be that cheap at any time prior to a special sale the winter holiday period after it came out, so I might as well get it then and never play it. Then one of my friends also got it and we played it a bunch together. Not a whole lot, maybe twenty hours total, but enough that I was genuinely excited for the game’s release and fairly confident in my ability to zip through the early parts of the game after replaying them so many times with my friend.

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Saying Farewell To My Last Dungeons & Dragons Campaign

It took us three sessions, a total of about ten hours, to wrap up my last remaining Dungeons and Dragons campaign, but we did it. I got to deliver final lines, talk about the world the heroes built, and finally close the loop on themes I’ve been building for years. It was a hefty, emotional moment for the four of us, as we said our goodbyes to the characters and the world they had saved, that left me choked up. Even if we struggled to meet regularly and it took us two years to get to where we were before we started to wrap things up, we’d still invested a lot of time and thought in our characters. It would have been nice if everyone could have been there, at the end, but sometimes people fall by the wayside and there’s no bringing them back. I just find it interesting that it was the players who learned this lesson instead of the characters (who managed to bring back a friendly NPC using a True Resurrection spell after they’d failed to bring them back during our first year with a pair of raise dead rituals gone wrong).

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