Currently, my other Sunday group has completed our second session of the prologue I’m running for our game. This is my second group in my “The Rotten” setting and while I STILL don’t have a proper name for this group (I’m calling our prologue “The Rotten Haven” but that name is built from the setting name and the current focal point of the game rather than because it reflects the game in any way other than these sparse setting details), we’ve solidly landed our group in the game. While the characters all started out fairly neutral, the past two sessions have seen them take a sharp turn towards villainy and I’ve had to pivot my preparations from being focused on building out the evil side of the game to building out the good side of the game. Sure, there’s definitely some question as to whether or not each group is truly Good or Evil, but one side is engaged in behavior that is mostly morally good and the other side is doing things that are mostly morally bad. There’s nuance if the players want to dig into it, but considering that they decided to go the assassination route and a mixture of really good rolls on my part (I rolled a LOT of natural 20s last night, even given the huge number of dice I rolled) and bad rolls on their part meant that they got found out multiple times. As their decisions snowballed, I made sure to characterize their actions a bit, trying to illustrate what kind of people they had become as a result of their thus-far undefined past adventures and were becoming in the eyes of the citizens who once saw them as heroes. All of which culminated in them fighting a battle against all of the leadership of the rebellion they’d planned to assassinate, but all at once instead of being separated into manageable chunks.
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