My Favorite Family

One of the first webcomics I ever read was Brawl in the Family by Matthew Taranto. I honestly can’t tell you which comic number I started on, what year I started, or even how I found out about it, but I know it was one of my “original” webcomics. I got used to my daily routine of typing in website addresses to check for updates with this comic and I still automatically start typing the address for Brawl in the Family, or “BitF,” in some days. Unfortunately for me, the comic hasn’t updated in almost four years. Thankfully, that was a choice made by the creator as he moved on to other things and he was able to give it the ending he desired.

Brawl in the Family started about three months after Super Smash Bros. Brawl, or just “Brawl,” came out and was mostly about the characters from that game, though a lot of the comics featured Kirby initially and, ultimately, they were not restricted to only the characters in the game. They eventually adopted a sort of expanded “Nintendo-verse” to include a ton of Nintendo characters that never appeared in a Smash game and the occasional non-Nintendo character who showed up in something with a Nintendo character. While the comic tends to feature the characters on their own, doing gags or stories involving mostly their respective worlds, the fact that Brawl included characters from a huge variety of games and worlds allowed for a lot of hilarious single-strip crossover gags and huge, world-colliding story lines.

Brawl in the Family started a gag-a-day comic drawn by a man with a dream of telling funny stories about Kirby eating things. There wasn’t much plot to start, beyond the low-key animosity King Dedede, Kirby’s main villain in some of his games, feels toward the plucky pink ball of suction. Even that isn’t a constant as the one-off events of the webcomic eventually paint a picture of a growing friendship between the penguin-esque creature that is King Dedede and the small round master of destruction that is Kirby. There isn’t much plot beyond the individual stories, but there’s tons of continuity. Characters often depicted as shallow caricatures find elements of humanity and develop a surprising emotional depth under the guiding hand of Taranto (which, coincidentally, wound up actually being canon).

Honestly, if I had to pick one thing about this comic that I had to endorse above all else, it would be the alternate canon that Taranto creates in the comics. Kirby and King Dedede are enemies, but only sort of, in official Nintendo canon. Taranto takes that a step further by making them begrudging (at least on Dedede’s part) best friends who have more in common than you’d think at first glance. Samus and Captain Falcon are actually in a serious relationship that’s working out pretty well for them. Mario is still a plumber, Meta Knight used to look like Kirby, Waddle Dee (a copy/paste minion of King Dedede) would be an even more ruthless and awful king than Dedede ever pretended to be, and Waluigi is almost sympathetic. Hell, in stuff Taranto has done since the end of the comic, Waluigi actually is sympathetic.

I’ve always been a little leery of a lot of “fan canon” because of the level of ownership a lot of people display over their favorite characters and intellectual properties. You only need to look at the shit-show that is the vocal minority’s reaction to The Last Jedi to see how an excess of attachment can lead to some really disgusting behavior. Taranto, though, makes the characters his own but still manages to acknowledge that they belonged to someone else first and they belong to everyone who wants to share in the joy they bring to the world. He creates his own canon in the expanded Nintendo universe he’s pulled together but always acknowledges, mostly in little ways but sometimes in big ways, they the characters have a life outside of his comics.

When it comes to the topics of his comics, he covers everything from Kirby eating something weird and turning into something weirder to the delicate balance between hero and villain when molding young heroes. There are abusive men on power trips, women who save themselves, the unending question that is Birdo (seriously, look her up), and a healthy fascination with Solid Snake’s disturbingly well-depicted buttocks, all without ever going beyond a PG rating. That’s pretty impressive for a guy in his twenties (as Taranto was when he created this comic) given that I can’t seem to go a single blog post without swearing all over the damn place. There are comics about pushing kind people too far, the strength of friendship, the redemption of minor villains, and the power of song when it comes to depicting the troubles of the villainous. Because not only Does Taranto go from rough, blue lines and a basic depiction of the characters to a wonderfully shaded comic in high detail using mostly shades of blue, but he creates musical comics and songs for a lot of his major milestones. They’re hilarious, incredibly touching and, if you see the loneliness inside Waluigi that makes him lash out at everyone around him in an effort to garner some attention because no one cares about him even when he’s not being awful, tear-inducing. Yeah, I’ll admit I’m a little over-invested in Waluigi, but Taranto gives him a great deal of tragic depth despite there being almost no canon information about him beyond the fact that he shows up for sports, parties, and racing whenever the Mario crew gets together.

In addition to the stories he creates for these characters, Taranto also takes on a lot of the classic “video game webcomic” tropes and ideas in what feels like an exciting and fresh way. In one, Mario jumps on a Goomba and has to look on from the sidelines as that Goomba’s family appears to mourn him and hold a funeral for their dearly departed. The Thwomps are clever, Koopas throw their own shells, there are countless jokes about all of the weird power-ups Mario gets in some of his recent games, and Link never once speaks a line of dialogue aside from a few inarticulate shouts. Despite occasionally leaning on a lot of the common knowledge of most people who’d find his comic, Taranto does a great job avoiding relying on it to the point that less-versed people wouldn’t get his jokes. If he makes a particularly obscure reference, he usually has a helpful explanation in the text post below the comic and there you can see just how much he loves the games he draws and writes about. Reading this comic for any amount of time makes it incredibly clear just how passionate he is about these games and it is incredibly infectious.

If you’re looking for a completed Webcomic to look through, enjoy gag-a-day styles, and don’t mind wading through less-than-stellar artwork before you get to the really good stuff, I can’t recommend Brawl in the Family strongly enough. You may not enjoy every minute, but it’ll take you on an emotional journey beyond your expectations of a video game webcomic based around a bunch of character beating the tar out of each other.

Saturday Evening Musing

Some days, there are no words. All you can hope for is people who will rally around you without needing to know the details. Sometimes you just need people to help take your mind off of things, to fill the space between your few words with words of their own without expecting much in response. Sometimes you need a push into doing something that you want to do, but can’t muster up the effort to begin on your own. Some days, all you’ve got the energy to do is to let people know something is wrong and then hope that they offer to help.

Some days, you need your friends to help prop you up when all you feel like doing is collapsing.  When you feel like a deflated balloon, friends are usually the best people to inflate you again, or at least keep enough air circulating that you aren’t completely flat. They are some of the few people who know you well enough to know what you need to keep moving or to stay distracted. If they’re really good friends, they also know when to call you out on it when you try to take it to unhealthy levels.

They say friends are the family you pick, but I think that’s a dumb comparison. Families have constant problems or old wounds that occasionally tear open, but everyone sticks together because you all grew up together and know that you’re basically stuck with each other until you all die so you’d better figure out how to get along. Friends may have grown up together, but you’re never stuck with them. Friends are much easier to leave behind than family, on accident or on purpose, and friendships with constant problems or old wounds that never fully heal generally don’t last that long. Friendships require maintenance and fixing problems if you want them to last, but you do it so you can stick together rather than because you’re stuck together. You choose to do the work to keep your friendships alive and vibrant, but you often feel obligated to do the work to keep your relationship with your family positive. Maybe I’m projecting here, but I feel like I’ve heard similar things from enough people to say I’m probably not projecting.

You can always be friends with your family, of course. That’s still a choice you’re making, though. Your familial relationships just fall on the friend side of things. That’s another reason I dislike the comparison. It fails to account for all the people in the world who are friends with their family. To be entirely fair, most of the time I see people say friends are the family you pick, it is someone who isn’t very close or friendly with their family. Pretty sure that biases the evaluation.

Today, I am recovering from a hard decision. It wasn’t fun, it is making me unhappy, but it was the right one. Everyone agreed that it was the right one. For now, it sucks. Eventually, things will be better and I will hopefully be happier. Or at least less upset all the time. I’d take either one, really. But for now, this was all the words I have in me and I’m going to go back to my friends where I do not have to talk. A nice evening of quiet hanging out, that’ll turn into games of some kind, following on an excellent Pokemon Go Community Day outing in downtown Madison. It was not the day I had planned, but it was still a wonderful day.

 

Tabletop Highlight: Concept

I hope that you’re having a wonderful holiday season and that those of you who celebrate it are having a wonderful Christmas. My family does most of our celebrating on Christmas Eve, so I’m already home and bundled up in front of my computer, preparing myself for work tomorrow. I’m also starting my search for deals and bargains on a few post-Christmas presents to myself, and one thing has jumped to the top of the list for me as a result of this past weekend.

Part of my family’s Christmas ritual includes time for board games and this year, we played a wonderful game my sister brought called “Concept.” Concept is, as Wil Wheaton describes, “like pictionary for writers.” You can get a nice summary of the rules in the video I linked there, so I’m going to focus on a few of the higher concepts of the game. Unlike similar games, where it is a player’s job to communicate something to the other players, such as pictionary or charades, Concept limits your communication to only placing little plastic items on a board covered in icons. You aren’t allowed to communicate using pictures, gestures, or any of the other ways available in pictionary or charades, which means there is often less for the players to go on when they’re guessing. At the same time, the variety of items and icons means you can sometimes say more. Both of these things can be severely limiting.

If you put down too many items on too many icons, it becomes hard to tell what concept you’re trying to communicate and the people guessing can guess a wide variety of things that may not be related to what your concept is. If you have too little, its possible the players will get stuck and be unable to made the intuitive leap you’re trying to nudge them toward. Hard concepts, such as people or movies, are generally easier to communicate. Soft concepts, such as phrases, are much harder. That being said, that’s not always the case. My brother and I spent ten to fifteen minutes trying to guess what our sister had picked and she got so frustrated with our inability to guess that she accidentally let her concept slip when she was berating us.

To be fair, neither of us had seen that movie in a long time. To continue being fair, it shouldn’t have been that hard and I feel almost ashamed of how dense I was in retrospect. The intelligence of your players is the only real limitation on the game, so you should probably be careful when considering playing it with young children and adults who have been drinking. I’d like to say the alcohol clouded my wits, but I hadn’t drunk enough by then to use it as an excuse. Also, alcohol is really only limiting when you’re the person who is trying to convey the concept. Guessing just gets easier and more fun the more you drink.

You can play it with as many people as you like, so long as they can all fit around the board, and all the concepts are family friendly, so no need to worry about upsetting Grandma or Grandpa. I definitely recommend it if you’re looking for a new party game to try.