Wrapping Up Part 1 of Final Fantasy XIV

There won’t be any direct spoilers for the final plot points of Final Fantasy XIV’s A Realm Reborn in here, but I’ll be gesturing at it broadly. It’s not a surprising twist or anything, but I felt I should at least disclaim that, even if I’m writing about stuff nearly a decade old at this point. After all, I just started playing the game and would have wanted to avoid spoilers, so maybe you would too. Anyway, skip paragraph three if you want to avoid spoilers (this is paragraph 1).

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Grinding Through The Content Mines Of Final Fantasy XIV For Every Scrap Of Joy I Can Fid

In the last month (as of you reading this, anyway), I have played some 120 hours of Final Fantasy XIV. I started playing it around the start of the year by mixing it into my regular game rotation and it has slowly taken over all of my gaming time. Aside from days when I’ve gotten home from work too late to start playing a game or days when I’ve had other stuff to do (like watching episodes of TV shows in preparation for listening to my favorite media analysis podcasts, Media Club Plus and A More Civilized Age, or doing chores), I’ve spent most of my free time playing FFXIV with my friends who got into it a few months before I did or desperately trying to grind through stuff so I can at least sort of catch up to them. Or, in a few cases, grinding through the Main Scenario Quests so I can have the next group activity ready for when my friends are online. I’ve had very little time for puttering around, which is unfortunate since that is part of what I enjoyed about the game the most in the early days, but there is much to dig through in the content mines and most of the puttering activities I want to do are difficult to do when your inventory is almost always constantly full of junk that you’re holding onto because you will one day want to have it for other crafting you’re probably going to do. It’s all interconnected after all. The crafting systems, I mean. Unless you’ve got a paid account and can buy stuff on the market from other players, you need to go make all your own stuff. Which is a lot! There’s so many things you need.

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Surprisingly Relevant Politics In Final Fantasy XIV

I’ve written before about games that are so big that you can find almost anything you want to look for in them. In games like Dragon Age: Origins, it leaves you with a game that isn’t really saying anything or that buries the things it would like to say in smaller chunks of storytelling so that you, the all-important player, can make whatever choices you’d like and still wind up doing some form of the “heroic” thing in the end. In games like The Legend of Zelda: Breath of the Wild, it never says anything but presents you with enough opportunities for you to say something about what you’re seeing that you will find a story emerging from your experience with the game. I’ve always preferred the latter, where the game relies on setting things up for you to discover or lend your voice to, because all of my experiences with things like the former have left me feeling satisfied with my video game time but unfulfilled. I’ve never really blamed games like that because how the hell are you supposed to write a story that can account for that much player choice without sacrificing a lot of the direction you’d like or rendering most player choice meaningless? How could you craft a story meant to have wide appeal that still makes a stand about what is good and what is bad in a way that will surely be alienating to some people? Well, Final Fantasy XIV does it mostly by (so far) taking a few weak but potentially alientating stands on some issues and letting everyone you skip all the cutscenes you’d like (with a few exceptions, but none of those ever seem to overlap with a story that has something to say beyond “hero good, villain bad”). Which I find incredibly surprising now that I’m digging into more and more of the story following the story that plays out over the first fifty levels of your character in the game given how it abjectly refused to do anything of the sort early on.

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Finally, I’ve Joined The Fantasy…

In what should probably not be a surprise to anyone who knows me and my video game habits but is probably nevertheless a surprise to everyone I know, I’ve gotten really into Final Fantasy XIV. To be abundantly clear, given the way some people get super obsessed with this game, I’m playing it a normal amount. I’m slightly less into it than I’m into Baldur’s Gate 3 every time I start playing that again and much less than I was into Dragon Age: The Veilguard, which means it will probably become a sustainable habit. Which is probably what is surprising to the people who know me since I’m not really into Massively Multiplayer Online games. The only two I’ve ever played with any regularity are Overwatch and Destiny 2 and have bounced off literally every single other MMO I’ve ever tried. Hell, I eventually stopped playing Overwatch and Destiny 2 as well. Those were extenuating circumstances, though. I stopped playing Overwatch after a couple years because they changed the game to support play at their league level and that made all the things I enjoyed doing absolutely unpleasant to do unless I had a solid team behind me (and that almost never happened). I played Destiny 2 for years and only stopped because the people I played with were no longer available to me due to my connection to them revealing himself to be undependable in a way I couldn’t overlook or let go. Neither of those reasons has anything to do with a commitment or my attention span, but every single other MMO I’ve tried–like Guild Wars 2, WoW, Runescape (back in the day), League of Legends, and so many more–fell by the wayside in less than a month. Even Palia, as much as I enjoy it, rarely lasts a month before I forget it exists for six to twelve months. But Not FFXIV, though. At least not so far, anyway.

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Back To Final Fantasy 7: Rebirth Posting

One interesting factoid about social media is that far more accounts are created than are active at any given time. Most accounts will never post more than once or twice and most posts on social media are created by a relatively small number of uses. Something similar is true about video games, even if it’s often more difficult to observe or discover (or maybe I’m just following weird people on social media who talk about that stuff a lot and can get the numbers to back their assertion up): lots of people start but don’t finish video games. These days, that information is, if available at all, pretty easy to find since a lot of video games will have achievements of some kind (achievements, trophies, etc.) and a subset of achievements that are unlocked for completing sections of the game. You can go to your Steam profile and look at the global achievement numbers for a game you’ve played and while it absolutely doesn’t count every singe person who has played that game thanks to the proliferation of other sources for games, it still gives some interesting statistics about the people on the platform you’re using. Since useless statistics are one of my favorite things, if I get bored while I’m waiting for a Steam game to update or for a friend to come online so we can play a game together, I’ll spend some time looking into what achievements I’ve got that are rare according to Steam. Recently, as I’ve been playing more and more games on my PS5, I’ve taken to doing the same thing while winding down for the evening, once I’ve shut the game off. Which is how I found out that almost half of players never finished Final Fantasy 7: Rebirth.

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I Played Original Final Fantasy 7 So I Can Critically Engage With Remake & Rebirth

Just a quick head’s up: this post contains spoilers for the original Final Fantasy 7 and Final Fantasy 7: Remake. Feels a little weird to put a spoiler tag on a game as old as FF7 (it is only six years younger than I am, after all!), but it’s pretty relevant given Remake and, more recently, Final Fantasy 7: Rebirth.

For the fourth time, I started playing Final Fantasy 7. The original, I mean. I’ve only started playing Final Fantasy 7: Remake three times so far. I actually played Remake before I’d played the original. I grew up in a limited console household and none of my friends had a PlayStation around the time that FF7 came out, so I missed my opportunity to enjoy it in my youth. When I had subsequent opportunities, mostly in college and afterwards, I just never felt inclined to spend the time. After all, so much about Sephiroth and the major plot twists of FF7 have seemed into general knowledge of the world. I mean, I knew Sephiroth was a ghost, that Cloud wasn’t really in SOLDIER, and that Aerith dies no matter what you do. Hell, a great example of that is that I’ve never once had to add the word “Sephiroth” to a personal dictionary on any web browser or cell phone I’ve ever owned and that’s not even true for “Aerith” or her incorrectly spelled variant name, “Aeris.” I was under the impression that there wasn’t really much left in the game for me to experience, especially after I watched Final Fantasy 7: Machinabridged and got a lot more of the details. Still, as I picked up my copy of Final Fantasy 7: Rebirth and realized that my save data for Final Fantasy 7: Remake hadn’t transferred from my PS4 to my PS5, I figured I might as well give the original game another try.

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