Well, recording the Final Fantasy 14 wrestling match (primarily for my friend who is out of town but also for one of the performers who asked for access to the videos when I spoke with him about getting permission to record) went so well that I’ve become the unofficial videographer of the group now. The wrestler shared it with the rest of the group and they all loved it so much that I offered to keep recording the events for them, sharing the videos via a throwaway gmail account I have. I was clear that I wasn’tmaking a commitment to record every single event since I’m sure there will eventually be some I can’t attend and I’m not going to let this game get in the way of my non-digital life, but I plan to attend each event as long as it’s my choice and I’ve got the ability to record them relatively easily so I might as well. It was a relatively easy process, after all. I spent some time earlier today (I’m writing this on the day of the wrestling match while I wait for the videos to finish converting and then upload) messing around with my settings so I could get the best possible mixture of recording quality and file size. I chopped the entire event into smaller pieces, too, so that people wouldn’t be stuck watching a four-hour video and could instead focus on individual matches or how the pre and post match banter or events looked. I even titled and numbered them so that it would be legible to anyone what was going on. It wasn’t a lot of work, mind you. It took about thirty minutes to configure my setup–which I used for streaming back in the day–by messing with settings, recording stuff for a minute or two, checking the output, and then tweaking more stuff, but now I’ve got that set up and all I’ve got to do from now on is manage the recording software, process the final videos, and then upload them to my gdrive for my throwaway email account. Easy-peasy.
Continue readingFinal Fantasy 14
Taking A Day Off Final Fantasy 14 Against My Will
I might have a small problem. I’ve been playing a lot of Final Fantasy XIV and while I haven’t lost control of my life, I’m still showing up for work, and I’m still attending to all my responsibilities, I am also absolutely at a loss for what to do with myself tonight (the day I’m writing this) while the game is down for its next major update (going from version 7.1 to 7.2). I mean, I’ve got stuff I could be doing and that I probably will wind up doing once I’m done here, but I am absolutely feeling adrift as I think about the fact that I can’t just keep playing FFXIV with all of my free time. Aside from a few planned breaks here or there, largely intended to take care of specific tasks or watch some Hunter x Hunter to prepare for the next episode of Media Club Plus, I haven’t taken a night off of playing Final Fantasy 14. I certainly haven’t avoided playing it any time I’ve WANTED to play it. Until tonight. Tonight, I’ve had to refocus myself multiple times as my mind has wandered off to think about what I’d like to do in the game. It’s been annoying. Minorly annoying, sure, but annoying all the same. It makes sense the game would need to be down for maintenance in order for them to update all the servers and everything (that’s a pretty monumental undertaking), but I still feel modestly frustrated by it as I’ve had to think about what to start spending my time on instead. I mean, I haven’t really started ANYTHING since I began playing Final Fantasy 14, other than Slay the Princess. Closest I’ve come aside from that was playing a bit over an hour of Wanderstop and I had to stop that because it was going to make it more difficult to keep myself working. Which, you know, is a pretty moot point right now given that I’ve taken the rest of the week (as of me writing this) off.
Continue readingFinding The Online Community I’ve Always Wanted in Final Fantasy 14
Last weekend (as of this post going live) was incredibly eventful for my little group in Final Fantasy 14. As I’ve been playing more and more over the last few months, I’ve gotten to know more and more of my Free Company (or guild, for those of you more familiar with other Massively Multiplayer Online games) as they’ve made me gear, helped me with quests, I’ve done work with/for them, and we’ve just hung out together. It’s been really nice, finding a community, learning people’s names, occasionally hanging out in voice chat, and just really digging into the social aspect of the game beyond running into random people around here (many of whom are very nice and not at all creepy: one of them gave me some free stuff the other day while I was working on a project near a market). Because of that and being a very active and friendly member of the tight-knit group, I’ve been getting involved in more and more stuff as time has gone on. I’ve always been a regular at the group’s wrestling outings, but I’ve done what I can to try to attend every single group event so that I can become a bit more emmeshed in the group before my friends, the couple who got me into the game at this particular moment in time, disappear for their delayed honeymoon. All of which amounts to me attending three roleplaying events with the group in a twenty-four hour period from Friday night to Saturday night. They were all a lot of fun, but that was a lot of socializing via text and, for part of it, voice chat, which left me drained. I don’t regret my choices, but I do wish I had a bit more of a social battery these days.
Continue readingLots Of Side Progress In Final Fantasy 14
I haven’t really posted much about Final Fantasy in the last two weeks, since my post about Capitalism finally getting me in Final Fantasy 14. I wrote about it tangentially a week ago, but that was mostly in the context of working a long day from home, but I haven’t really written about the game and its story. Mostly because I wound up letting myself get incredibly side-tracked over the past few weeks–long enough that I’m not exactly sure how long it has been. Instead of focusing on the MSQ (Main Scenario Quests), I’ve been working on a bunch of side-content and leveling up my skill-based jobs. I helped rebuild a city that was actually rebuilt years ago (the costs of running through old game content years after it was released), helped a bunch of people settle into a post-war life, visited a fantastical floating island chain that provides a specific type of resources used only in building and maintaining the aforementioned rebuilt city, and used the bonuses from that to drastically boost my own abilities. I also attended another Roleplaying Wrestling event, did a “Savage” raid, wrapped up a tiny bit of the MSQ so I could start the next expansion, and built myself an entire set of crafting gear so I could say I’d done it. As you can see, it’s not like I’ve stopped playing the game. Even when I deviated from this to play other games (more on that next week), I used the nights I’d normally take off from the game to do that. I have stopped spending as much time on capitalistic gain, though, just because I don’t really have anything to spend the money on yet and have been trying to use my evenings a bit more specifically.
Continue readingGiving In To Capitalism In Final Fantasy 14
A couple weekends back, thanks to a day with little else going on, I managed to make a million gil (the currency in Final Fantasy XIV) in a single day’s collection. It was quite a prosperous undertaking and still left me with decent chunks of the day to do other stuff. A lot of collecting is done on a timer, with the various collection nodes (minerals for rocks and ore and trees or bushes for wood and vegetation) for high-level materials showing up at specific times every day. So, for the day, I set some alarms that our guild’s leader wrote out for us and teleported around the map to hit up every single possible node. There was one more that I lack the ability to visit, since it is locked behind progressing the Main Scenario, but I still made out like a bandit thanks to my guild leader setting me up with a solid set of gear. A lot of the higher-tier gathering is based on your gear rather than your levels or abilities, so going from a scattered set of decent gear meant for level fifty to a stellar set of gear meant for level sixty was a HUGE boon and going from a mishmash of what I had laying around to actually good level fifty gear for my other gathering class was a game changer. That change alone made me so much money, and my guild leader did it all for free (on top of buying all the stuff to use for his own projects or pass on to the buyer who has hired the guild to collect these resources).
Continue readingI Made It Through My First Final Fantasy XIV Expansion
Fairly recently (a week and a half ago, as of this going up, since I apparently finish major story segments of the game on Monday or Tuesday), I finally finished the Main Scenario Quests for the central chunk of the first major expansion of Final Fantasy XIV. This one, called “Heavensward” or 3.0, depending on if you’re into titles or major version numbers, features a section of the world that went largely ignored in the original part of the game (A Realm Reborn) because of its policies of isolation. This place, Ishgard, is a society located within a cold and dreary chunk of the world that withdrew into its major city (and surrounding defenses) as the thousand-year-long dragon war began to escalate around the same time the invasion of the surrounding area started ramping up. Following the end of the “patch content” between the end of A Realm Reborn and the start of Heavensward, you’re granted entry into this isolated city, adopted by one of the major houses (metaphorically, I mean, not legally), and then thrown into the societal problems facing this country like a Holy Hand Grenade from the Worms games. As is right and proper for the protagonist of a video game, you crash into a thousand years of lies, an ancient betrayal, and shine the light of true on the world shebang like you’re a nightlight in a dark hallway. And, you know, meet some memorable characters along the way.
Continue readingFinal Fantasy XIV: One Week After Buying The Full Game
Last time, I wrote about my impressions of the general plot of the first major chunk of Final Fantasy XIV and my thoughts about buying the game. Now that I’ve own the game for a full week, gotten in a solid weekend of play, and had a few more days besides, I’ve gotten a much better impression of the gameplay loop that I’ll be experiencing for a significant portion of the future. At this point, now that I’ve joined up with the Free Company my friends are in, gotten a few more jobs up to the post-level-50 zone, and started to dig into the more modern day-to-day stuff, I feel like I’m on firm enough ground to say that I’ll probably be playing this game for years to come. I’m sure I’ll take months off, cancel my subscription from time to time, and eventually play other stuff when I get tired of FFXIV or run out of interesting things to do (or just get tired of sitting in my office all the time), but I can see myself playing this game for quite a while yet. The whole “daily events, do some gathering, meet up with friends, and idly pursue quests or rare drops” loop is really working for me here, likely because so much of it is social or something I can (and probably should!) be doing with other players. I’m still new to the FC, but everyone has been so warm and welcoming that I’m sure I’ll get over my initial shyness really soon and start reaching out to them for help or to do some of my daily/weekly events. I’m just really feeling new right now and that’s a difficult place for me to ask for help from, especially when I know I could probably figure it out by myself.
Continue readingWrapping Up Part 1 of Final Fantasy XIV
There won’t be any direct spoilers for the final plot points of Final Fantasy XIV’s A Realm Reborn in here, but I’ll be gesturing at it broadly. It’s not a surprising twist or anything, but I felt I should at least disclaim that, even if I’m writing about stuff nearly a decade old at this point. After all, I just started playing the game and would have wanted to avoid spoilers, so maybe you would too. Anyway, skip paragraph three if you want to avoid spoilers (this is paragraph 1).
Continue readingGrinding Through The Content Mines Of Final Fantasy XIV For Every Scrap Of Joy I Can Fid
In the last month (as of you reading this, anyway), I have played some 120 hours of Final Fantasy XIV. I started playing it around the start of the year by mixing it into my regular game rotation and it has slowly taken over all of my gaming time. Aside from days when I’ve gotten home from work too late to start playing a game or days when I’ve had other stuff to do (like watching episodes of TV shows in preparation for listening to my favorite media analysis podcasts, Media Club Plus and A More Civilized Age, or doing chores), I’ve spent most of my free time playing FFXIV with my friends who got into it a few months before I did or desperately trying to grind through stuff so I can at least sort of catch up to them. Or, in a few cases, grinding through the Main Scenario Quests so I can have the next group activity ready for when my friends are online. I’ve had very little time for puttering around, which is unfortunate since that is part of what I enjoyed about the game the most in the early days, but there is much to dig through in the content mines and most of the puttering activities I want to do are difficult to do when your inventory is almost always constantly full of junk that you’re holding onto because you will one day want to have it for other crafting you’re probably going to do. It’s all interconnected after all. The crafting systems, I mean. Unless you’ve got a paid account and can buy stuff on the market from other players, you need to go make all your own stuff. Which is a lot! There’s so many things you need.
Continue readingSurprisingly Relevant Politics In Final Fantasy XIV
I’ve written before about games that are so big that you can find almost anything you want to look for in them. In games like Dragon Age: Origins, it leaves you with a game that isn’t really saying anything or that buries the things it would like to say in smaller chunks of storytelling so that you, the all-important player, can make whatever choices you’d like and still wind up doing some form of the “heroic” thing in the end. In games like The Legend of Zelda: Breath of the Wild, it never says anything but presents you with enough opportunities for you to say something about what you’re seeing that you will find a story emerging from your experience with the game. I’ve always preferred the latter, where the game relies on setting things up for you to discover or lend your voice to, because all of my experiences with things like the former have left me feeling satisfied with my video game time but unfulfilled. I’ve never really blamed games like that because how the hell are you supposed to write a story that can account for that much player choice without sacrificing a lot of the direction you’d like or rendering most player choice meaningless? How could you craft a story meant to have wide appeal that still makes a stand about what is good and what is bad in a way that will surely be alienating to some people? Well, Final Fantasy XIV does it mostly by (so far) taking a few weak but potentially alientating stands on some issues and letting everyone you skip all the cutscenes you’d like (with a few exceptions, but none of those ever seem to overlap with a story that has something to say beyond “hero good, villain bad”). Which I find incredibly surprising now that I’m digging into more and more of the story following the story that plays out over the first fifty levels of your character in the game given how it abjectly refused to do anything of the sort early on.
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