Planning For My Future In Final Fantasy 14

Now that is has been six days since I finished the base portion of the Endwalker expansion of Final Fantasy 14, I’ve finally hit the point where I can really start to think about what I’m going to doing next (as opposed to just sorta thinking about it). I’ve had a lot of this stuff on my mental to-do lists for a while, but I’ve been putting a lot of it off in favor of progressing the main story or doing the work required to continue progressing the main story. Now that I’m hitting a slow-down point and won’t be racing to get as much done as I possibly can, it’s time to turn my attention back to that stuff. Most of it is stuff I’ve been working on slowly, as a part of daily and weekly activities, but it hasn’t really gotten any focused attention from me in a couple months and now it’s time to shift my attention and reasses priorities. All of which is to say that my equipment inventory has way too much stuff in it and I need to get that thing cleared out by leveling up a bunch of classes. Also, I really need to put a bit more focus and effort into my gathering and carfting skills since I’ve hit the point where I can’t repair my own gear anymore and that’s no good. Gotta be mostly self-sufficient so I don’t need to rely on barely-fixed gear or finding a random person whose crafting skills are high enough to fix my stuff (it was a whole thing in my latest raid night with the FC). Lots of stuff that I meant to maintain as I played has fallen by the wayside as the demands of my life and the main story of FF14 have fluctuated and it is time to get everything humming along again.

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I Cleared Endwalker In Final Fantasy 14

I took me 173 days and approximately 1100 hours of gaming, but I did it. I cleared the initial expansion that brought an end to nearly a decade of Final Fantasy 14’s storytelling. I fought a lot of big bosses, dealt with a lot of poeple who seemed unreasonable at first, and cried my eyes out, all but literally. I cried on and off (mostly on) for about four hours as I wrapped up the expansion. I’m still occasionally getting misty about it as I reflect on how it all wrapped up and I finished it five days ago (as of writing this, nine as of it getting posted). I do not think I’ve ever experience ANY kind of story that has gripped me like this one has. I have never been so moved, either. Even five days later, I am still struggling with the “story hangover” feeling of wrapping up the story that has spanned so many hours of my life and expansions of FF14 and normally that feeling fades after a decent night’s sleep! I’ve never had one that lasted more than twenty-four hours and I’ve already passed one hundred on this one, with no sign of it abating any time soon. Truly, the cathartic experience of this has left me hollowed out and in a new state of mind from which I might never recover/be shifted. Which isn’t a bad thing. I don’t have a problem being changed by a story about hope and perseverence and friendship and heroism. All those are in incredibly short supply these days, in my life in particular (save perseverence), and most media depictions even approaching anything like them is filed down for mass market appeal in the form of modern superhero and action flicks.

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“What Does It Mean To Be A Hero?”: The Converging Throughline Of Final Fantasy 14

This post is going to contain some pretty major spoilers for every part of Final Fantasy 14 up through the start of Endwalker because I can’t talk about Shadowbringers in any degree of specificity without talking about everything that led up to some of my favorite moments. So! There will be spoilers in pretty much every paragraph, both vague and incredibly specific, so many skip this one if you’re going to play the game (see this post if you’re on the fence) and hate spoilers.

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Final Fantasy 14’s Shadowbringers Expansion Brings The Storytelling To A Whole New Level

It took exactly five months, from January 1st until June 1st, but I finally cleared all of Shadowbringers. This is notable since that particular expansion seems to be widely regarded as Final Fantasy 14 at it’s best and is the first bit of game content you can’t access with a free account, almost like they know they’re sitting on gold and want you to have to pay for it. Which is fair, in my opinion. I couldn’t possibly blame them for it, but then I bought the full game the instant I hit the 3.0 expansion so I could fully invest in all the parts of the game I’d been denied up to that point, so I’m clearly not someone who is going to suggest it might be unfair for game developers to get paid for the great work they’ve done. But that’s not what this post is about. This post is about the storytelling being done by Final Fantasy 14 and how it reaches what might be it’s pinnacle in Shadowbringers and the related patch content. After all, this expansion represents a moment years in the making, tying things together that have been dangling since the early parts of A Realm Reborn. There is clearly more to come, more that is being built towards and more surprises to catch me off-guard, but that stuff all feels like the final book in a series, meant to wrap up the throughline story while Shadowbringers is the penultimate novel that brings it all together and points it at the finish line so the last book can wrap it all up. It’s an impressive bit of work and while I’ve positively crammed my days with FF14 in order to get to this point in five months, it makes it that much easier to notice everything that has been brought together.

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Weary After A Weekend Of Not Enough Rest Despite My Best Efforts

This past weekend (as of writing this a week-ish before it gets posted) was not as restful as I would have liked. Between the on-going but slowly dimishing symptoms of my antidepressant withdrawal and the absolutely debilitating emotional journey of the Final Fantasy 14 content I was playing, I am going into my final day of “a restful weekend” feeling like I’ve gotten even less sleep than usual. I know that this is the fatigue from the withdrawal compounding what would have been an emotionally draining weekend no matter what, but it still sucks to have so thoroughly overestimated how much I could handle. I mean, I barely did any chore, spent most of my time sitting around in my apartment or trying to cool off my office without turning my AC on, and slept as much as I could, but I’m still starting this Tuesday even more tired than I started my weekend. All of the socializing in-game probably didn’t help, since social interaction has been incredibly draining during this period of withdrawal. It also didn’t help that I went through two heavy days of emotionally draining (in a good way) story quests in Shadowbringers and then followed that up immediately by getting absolutely wrecked by a side-quest (in a bad way) before pushing through it to do some social activities that were fun in the moment but were probably not a wise thing for me to do at that point. I had the distinct thought that I should probably shut the game down early and spend some time dealing with the experience I’d had and instead chose to avoid that and only shut down the game when the maintenance was about to start.

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Measuring Progress In Final Fantasy XIV

It might not be a Wednesday, but that doesn’t mean I can’t write about Final Fantasy 14! Not that I’ve got a lot to report, to be honest. I mean, I finished the base portion of the Shadowbringers expansion a couple weeks ago and spent, like, two hours a night for three nights in a row crying (good) on and off as so much great storytelling happened. I don’t know how to write about that, yet, since I’m just starting the patch content for Shadowbringers and have quite a bit of stuff left before the whole thing wraps up [I’ve finished most of it now, as of the day this posted, and am ready to talk about it all]. Not that I think it needs more storytelling to properly stand, just that I want to be able to fully couch it in all of the context the full expansion will give me when I write about it (like I did with all the other expansions). I just have been taking longer to get back to it because of the brain fog and being under the weather. I don’t want to play through this important, impactful expansion at a time when my brain isn’t working terribly well. It would be a shame to forget anything. Instead, in the time since I wrapped it up, I’ve turned my attention toward some of the other measures of progress I’ve been ignoring while I sped through the Main Scenario Quests. I’ve done a bunch of leveling of some of my classes, started working on some personal market projects to augment my income, leveled some crafting jobs, worked on some weeklies, and tried to get more invested in the roleplaying side of things. Which means I’ve made a lot of progress taken as a whole, but not a huge amount on any individual metric.

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After Four And A Half Months, I’m Finally Ready To Recommend Final Fantasy 14 (With Caveats!)

At this point in time (Monday the 12th of May, 2025), as I near the end of the base portion of the Shadowbringers expansion after four and a half months of playing Final Fantasy 14, I am hesistant to recommend it. You might think that odd, considering that I’ve written about the game more-or-less weekly for the entire time I’ve been playing it. Who would spend this much time on a game they didn’t like enough to recommend? Who would still be playing this game, with it’s monthly costs and life-dominating time requirements, if they’re not having a good enough time to recommend it to everyone they know? I can’t blame you for thinking that. I’ve been chewing that exact question over in my head pretty much constantly since I realized that I’ve passed the 750 hour mark with this game. How come I’m not telling everyone I know to play this game? For a long time, whenever the question of whether or not I’d recommend the game would come up, I satisfied myself with that answer that it was because I knew how much of my time this game was consuming. “I could not, in good conscience, recommend something that might take over a thousand hours of someone’s life just to mostly catch up to the modern content” is about the shape of that thought, more or less, that I’ve kicked up again and again whenever I’ve gone looking for why I’m not trying to involve all my video game friends in the game I’ve easily spend the most hours playing (thus far in my life, at least). But, as I’ve gotten further into the story and grown to appreciate it more and more–grown to love the game as a whole more and more–that answer has continued to ring hollow in a way I can’t continue to ignore.

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Doing Little Tasks At My Job (Bad) So I Can Go Home And Do Little Tasks In Final Fantasy (Good)

It has been nearly a month since I last wrote about Final Fantasy 14. I started the subsequent expansion not long after my last post (and might have dipped my toes into it just before that post went up), but progress has been pretty slow. It’s not a lack of interest mind you, but perhaps because of an abundance of it. I’ve been consistently putting off certain bits of progress in the main story until my friends could play through them with me, which has sometimes meant needing to wait a day or two to get through the next plot-blocking dungeon or trial. I also took a bunch of time away to level up a class so I could do all of the combat job quest lines simultaneously, and getting something from twenty-ish to seventy is a significant undertaking. I’ve also had a lot of little money-making tasks to pursue, some crafting to do, attempts to update my character’s various glamours, more wrestling events, and so on. I’ve played PLENTY, I just didn’t get back to the Main Scenario Quests until last week on account of all the other stuff I’ve been doing. Even now that I’ve been back at it, the going has been a bit slow as I’ve had to level up additional jobs every night so I can do their quest lines, which means I’ve been poking at the MSQ in small increments here or there every night once that is all done. I also did some raids, took most of a day off Final Fantasy, and gotten back into working all my usual overtime at my job, so I’ve just not been able to bring my focus to bear in the way I’d like to.

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Faltering Redemption Stories In Final Fantasy 14’s Stormblood

I finally finished all of the patch content for the Stormblood expansion of Final Fantasy 14. Well, the Main Scenario Quest parts of it, anyway. There’s still plenty of quests, the raids, and who knows what else still available for me to do, but I’ve done most of the content quests (the ones that have their quest marker filled in with a plus sign on a blue background) and all of the story stuff, so I’m pretty much done with it other than slowly working through the other stuff as I have time, inclination, and enough friends online. I finished it just a couple days before my friends returned from Japan, actually, and had to slow down since I’d promised to wait to start the next expansion until they were back in the US and could get my reactions to it live. So, I’ve spent a few days noodling on the expansion as a whole and even spoke with some of my friends about it, to see what they thought. The general reaction to it seems to be pretty muted, since most people don’t seem to hate it or love it. I mean, the most common reaction was “you did the entire expansion in two weeks???”” but the second-most-common reaction was “it was fine.” More people hated it than loved it, but it really seems to have not made much of a lasting impression on people and while some of this is likely the result of how tired I am this week, I’ll admit that it is already slipping from my mind as well. It wasn’t bad and I enjoyed my time running through the plot, but it made it through the entire expansion without really making a statement about rebellion politics, reform, justice, or the particular cruelty of empire.

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Final Fantasy 14’s Stormblood Is Full Of Big Ideas That Went Basically Nowhere

About a week ago, give or take a couple days because time is blurring together and I genuinely can’t remember how long it has been, I finished the Stormblood expansion of Final Fantasy 14. I’ll freely admit that I went into it a bit miffed and resentful because I’d just finished a bunch of storytelling about other worlds, the loss of balance that had a world being swallowed by light rather than darkness, and the sacrifices we make to see our vision for the future come to pass. The game took all that interesting, intriguing storytelling that it had been building towards for quite a while and tossed it all aside to focus on a popular rebel who used charisma and emotional manipulation to gather an army he could sacrifice in order to summon a god to unleash on not just the empire that conquered his homeland years ago but every single conquered people between him and said empire, including his own people. He was clearly cast as the villain in this moment, creating and then betraying a grassroots rebellion, but the story didn’t sit super well with me because, out of all the characters I’d met, his general politics matched closest to my own and yet the game was constantly casting him as a villain. All of which was further complicated by the fact that he was one of the few people of color in the game and had come to represent the resentful refugee who was not content to live in squalor and take whatever scraps he could beg or steal to keep himself alive, often in wars that defied logic and actual revolutionary practice just so he could be horrible and villainous in a way that advanced the plot.

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