It took exactly five months, from January 1st until June 1st, but I finally cleared all of Shadowbringers. This is notable since that particular expansion seems to be widely regarded as Final Fantasy 14 at it’s best and is the first bit of game content you can’t access with a free account, almost like they know they’re sitting on gold and want you to have to pay for it. Which is fair, in my opinion. I couldn’t possibly blame them for it, but then I bought the full game the instant I hit the 3.0 expansion so I could fully invest in all the parts of the game I’d been denied up to that point, so I’m clearly not someone who is going to suggest it might be unfair for game developers to get paid for the great work they’ve done. But that’s not what this post is about. This post is about the storytelling being done by Final Fantasy 14 and how it reaches what might be it’s pinnacle in Shadowbringers and the related patch content. After all, this expansion represents a moment years in the making, tying things together that have been dangling since the early parts of A Realm Reborn. There is clearly more to come, more that is being built towards and more surprises to catch me off-guard, but that stuff all feels like the final book in a series, meant to wrap up the throughline story while Shadowbringers is the penultimate novel that brings it all together and points it at the finish line so the last book can wrap it all up. It’s an impressive bit of work and while I’ve positively crammed my days with FF14 in order to get to this point in five months, it makes it that much easier to notice everything that has been brought together.
Continue readingFinal Fantasy 14
Weary After A Weekend Of Not Enough Rest Despite My Best Efforts
This past weekend (as of writing this a week-ish before it gets posted) was not as restful as I would have liked. Between the on-going but slowly dimishing symptoms of my antidepressant withdrawal and the absolutely debilitating emotional journey of the Final Fantasy 14 content I was playing, I am going into my final day of “a restful weekend” feeling like I’ve gotten even less sleep than usual. I know that this is the fatigue from the withdrawal compounding what would have been an emotionally draining weekend no matter what, but it still sucks to have so thoroughly overestimated how much I could handle. I mean, I barely did any chore, spent most of my time sitting around in my apartment or trying to cool off my office without turning my AC on, and slept as much as I could, but I’m still starting this Tuesday even more tired than I started my weekend. All of the socializing in-game probably didn’t help, since social interaction has been incredibly draining during this period of withdrawal. It also didn’t help that I went through two heavy days of emotionally draining (in a good way) story quests in Shadowbringers and then followed that up immediately by getting absolutely wrecked by a side-quest (in a bad way) before pushing through it to do some social activities that were fun in the moment but were probably not a wise thing for me to do at that point. I had the distinct thought that I should probably shut the game down early and spend some time dealing with the experience I’d had and instead chose to avoid that and only shut down the game when the maintenance was about to start.
Continue readingMeasuring Progress In Final Fantasy XIV
It might not be a Wednesday, but that doesn’t mean I can’t write about Final Fantasy 14! Not that I’ve got a lot to report, to be honest. I mean, I finished the base portion of the Shadowbringers expansion a couple weeks ago and spent, like, two hours a night for three nights in a row crying (good) on and off as so much great storytelling happened. I don’t know how to write about that, yet, since I’m just starting the patch content for Shadowbringers and have quite a bit of stuff left before the whole thing wraps up [I’ve finished most of it now, as of the day this posted, and am ready to talk about it all]. Not that I think it needs more storytelling to properly stand, just that I want to be able to fully couch it in all of the context the full expansion will give me when I write about it (like I did with all the other expansions). I just have been taking longer to get back to it because of the brain fog and being under the weather. I don’t want to play through this important, impactful expansion at a time when my brain isn’t working terribly well. It would be a shame to forget anything. Instead, in the time since I wrapped it up, I’ve turned my attention toward some of the other measures of progress I’ve been ignoring while I sped through the Main Scenario Quests. I’ve done a bunch of leveling of some of my classes, started working on some personal market projects to augment my income, leveled some crafting jobs, worked on some weeklies, and tried to get more invested in the roleplaying side of things. Which means I’ve made a lot of progress taken as a whole, but not a huge amount on any individual metric.
Continue readingAfter Four And A Half Months, I’m Finally Ready To Recommend Final Fantasy 14 (With Caveats!)
At this point in time (Monday the 12th of May, 2025), as I near the end of the base portion of the Shadowbringers expansion after four and a half months of playing Final Fantasy 14, I am hesistant to recommend it. You might think that odd, considering that I’ve written about the game more-or-less weekly for the entire time I’ve been playing it. Who would spend this much time on a game they didn’t like enough to recommend? Who would still be playing this game, with it’s monthly costs and life-dominating time requirements, if they’re not having a good enough time to recommend it to everyone they know? I can’t blame you for thinking that. I’ve been chewing that exact question over in my head pretty much constantly since I realized that I’ve passed the 750 hour mark with this game. How come I’m not telling everyone I know to play this game? For a long time, whenever the question of whether or not I’d recommend the game would come up, I satisfied myself with that answer that it was because I knew how much of my time this game was consuming. “I could not, in good conscience, recommend something that might take over a thousand hours of someone’s life just to mostly catch up to the modern content” is about the shape of that thought, more or less, that I’ve kicked up again and again whenever I’ve gone looking for why I’m not trying to involve all my video game friends in the game I’ve easily spend the most hours playing (thus far in my life, at least). But, as I’ve gotten further into the story and grown to appreciate it more and more–grown to love the game as a whole more and more–that answer has continued to ring hollow in a way I can’t continue to ignore.
Continue readingDoing Little Tasks At My Job (Bad) So I Can Go Home And Do Little Tasks In Final Fantasy (Good)
It has been nearly a month since I last wrote about Final Fantasy 14. I started the subsequent expansion not long after my last post (and might have dipped my toes into it just before that post went up), but progress has been pretty slow. It’s not a lack of interest mind you, but perhaps because of an abundance of it. I’ve been consistently putting off certain bits of progress in the main story until my friends could play through them with me, which has sometimes meant needing to wait a day or two to get through the next plot-blocking dungeon or trial. I also took a bunch of time away to level up a class so I could do all of the combat job quest lines simultaneously, and getting something from twenty-ish to seventy is a significant undertaking. I’ve also had a lot of little money-making tasks to pursue, some crafting to do, attempts to update my character’s various glamours, more wrestling events, and so on. I’ve played PLENTY, I just didn’t get back to the Main Scenario Quests until last week on account of all the other stuff I’ve been doing. Even now that I’ve been back at it, the going has been a bit slow as I’ve had to level up additional jobs every night so I can do their quest lines, which means I’ve been poking at the MSQ in small increments here or there every night once that is all done. I also did some raids, took most of a day off Final Fantasy, and gotten back into working all my usual overtime at my job, so I’ve just not been able to bring my focus to bear in the way I’d like to.
Continue readingFaltering Redemption Stories In Final Fantasy 14’s Stormblood
I finally finished all of the patch content for the Stormblood expansion of Final Fantasy 14. Well, the Main Scenario Quest parts of it, anyway. There’s still plenty of quests, the raids, and who knows what else still available for me to do, but I’ve done most of the content quests (the ones that have their quest marker filled in with a plus sign on a blue background) and all of the story stuff, so I’m pretty much done with it other than slowly working through the other stuff as I have time, inclination, and enough friends online. I finished it just a couple days before my friends returned from Japan, actually, and had to slow down since I’d promised to wait to start the next expansion until they were back in the US and could get my reactions to it live. So, I’ve spent a few days noodling on the expansion as a whole and even spoke with some of my friends about it, to see what they thought. The general reaction to it seems to be pretty muted, since most people don’t seem to hate it or love it. I mean, the most common reaction was “you did the entire expansion in two weeks???”” but the second-most-common reaction was “it was fine.” More people hated it than loved it, but it really seems to have not made much of a lasting impression on people and while some of this is likely the result of how tired I am this week, I’ll admit that it is already slipping from my mind as well. It wasn’t bad and I enjoyed my time running through the plot, but it made it through the entire expansion without really making a statement about rebellion politics, reform, justice, or the particular cruelty of empire.
Continue readingFinal Fantasy 14’s Stormblood Is Full Of Big Ideas That Went Basically Nowhere
About a week ago, give or take a couple days because time is blurring together and I genuinely can’t remember how long it has been, I finished the Stormblood expansion of Final Fantasy 14. I’ll freely admit that I went into it a bit miffed and resentful because I’d just finished a bunch of storytelling about other worlds, the loss of balance that had a world being swallowed by light rather than darkness, and the sacrifices we make to see our vision for the future come to pass. The game took all that interesting, intriguing storytelling that it had been building towards for quite a while and tossed it all aside to focus on a popular rebel who used charisma and emotional manipulation to gather an army he could sacrifice in order to summon a god to unleash on not just the empire that conquered his homeland years ago but every single conquered people between him and said empire, including his own people. He was clearly cast as the villain in this moment, creating and then betraying a grassroots rebellion, but the story didn’t sit super well with me because, out of all the characters I’d met, his general politics matched closest to my own and yet the game was constantly casting him as a villain. All of which was further complicated by the fact that he was one of the few people of color in the game and had come to represent the resentful refugee who was not content to live in squalor and take whatever scraps he could beg or steal to keep himself alive, often in wars that defied logic and actual revolutionary practice just so he could be horrible and villainous in a way that advanced the plot.
Continue readingAvoiding My Reflection In Wanderstop By Not Playing It
Back when I originally conceived of my post-work-project vacation, I realized it lined up with the release date of the game “Wanderstop,” a fact that tickled me to no end since Wanderstop is about burnout and I was (and still am) incredibly burned out. I thought it would be incredibly appropo if I played the game about burnout while recovering from my own, but that was before I got into Final Fantasy 14 and developed a bit of an dependence on the escapism it provides (since it has been my sole escape for three solid months as of this post going up). Still, one of my friends was interested in it and I was in a bit of a giddy mood since the game had come out, my project had released, and I was putting my break off for an unknown amount of time, so I decided to stream it for my friend over discord. I booted it up, started playing it, got through the stage-setting stuff at the beginning, and then promptly got my ass handed to me by the game as I played it like I’d play any game and it was absolutely prepared for me to do that in ways I didn’t fully expect. It all but called me out by name as I played it for an hour and a half, to the degree that I closed the game to go to bed that night and have been kind of afraid to open it again. It’s not every day that a game holds up a mirror for you to see a perfect reflection of yourself and I’ve been so mentally and emotionally fragile lately that I didn’t think I could risk it.
Continue readingI Became The Unofficial Videographer For A Final Fantasy 14 Wrestling Federation
Well, recording the Final Fantasy 14 wrestling match (primarily for my friend who is out of town but also for one of the performers who asked for access to the videos when I spoke with him about getting permission to record) went so well that I’ve become the unofficial videographer of the group now. The wrestler shared it with the rest of the group and they all loved it so much that I offered to keep recording the events for them, sharing the videos via a throwaway gmail account I have. I was clear that I wasn’tmaking a commitment to record every single event since I’m sure there will eventually be some I can’t attend and I’m not going to let this game get in the way of my non-digital life, but I plan to attend each event as long as it’s my choice and I’ve got the ability to record them relatively easily so I might as well. It was a relatively easy process, after all. I spent some time earlier today (I’m writing this on the day of the wrestling match while I wait for the videos to finish converting and then upload) messing around with my settings so I could get the best possible mixture of recording quality and file size. I chopped the entire event into smaller pieces, too, so that people wouldn’t be stuck watching a four-hour video and could instead focus on individual matches or how the pre and post match banter or events looked. I even titled and numbered them so that it would be legible to anyone what was going on. It wasn’t a lot of work, mind you. It took about thirty minutes to configure my setup–which I used for streaming back in the day–by messing with settings, recording stuff for a minute or two, checking the output, and then tweaking more stuff, but now I’ve got that set up and all I’ve got to do from now on is manage the recording software, process the final videos, and then upload them to my gdrive for my throwaway email account. Easy-peasy.
Continue readingTaking A Day Off Final Fantasy 14 Against My Will
I might have a small problem. I’ve been playing a lot of Final Fantasy XIV and while I haven’t lost control of my life, I’m still showing up for work, and I’m still attending to all my responsibilities, I am also absolutely at a loss for what to do with myself tonight (the day I’m writing this) while the game is down for its next major update (going from version 7.1 to 7.2). I mean, I’ve got stuff I could be doing and that I probably will wind up doing once I’m done here, but I am absolutely feeling adrift as I think about the fact that I can’t just keep playing FFXIV with all of my free time. Aside from a few planned breaks here or there, largely intended to take care of specific tasks or watch some Hunter x Hunter to prepare for the next episode of Media Club Plus, I haven’t taken a night off of playing Final Fantasy 14. I certainly haven’t avoided playing it any time I’ve WANTED to play it. Until tonight. Tonight, I’ve had to refocus myself multiple times as my mind has wandered off to think about what I’d like to do in the game. It’s been annoying. Minorly annoying, sure, but annoying all the same. It makes sense the game would need to be down for maintenance in order for them to update all the servers and everything (that’s a pretty monumental undertaking), but I still feel modestly frustrated by it as I’ve had to think about what to start spending my time on instead. I mean, I haven’t really started ANYTHING since I began playing Final Fantasy 14, other than Slay the Princess. Closest I’ve come aside from that was playing a bit over an hour of Wanderstop and I had to stop that because it was going to make it more difficult to keep myself working. Which, you know, is a pretty moot point right now given that I’ve taken the rest of the week (as of me writing this) off.
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