Community Management

I started my own discord server for Final Fantasy 14 stuff. Originally, it was a place for me and a small group of people to go in order to get away from a space that we shared with someone none of us liked and that kept dropping in when we’d hang out in one of the voice chats. They are close friends with one of the officers, who enables their terrible behavior (odious perosnality traits, not something actively harming other people by any means other than annoyance), so we didn’t really have a way to address the problem without causing a bigger problem in the discord. When we all realized that we’d rather stop hanging out with each other than continue to spend time with this person, I turned my idle musing about creating a discord server for my Final Fantasy 14 crafting workshop into a reality. They’re easy to make and, since it was just the four (eventually five) of us, there didn’t really need to be much to the discord. After a couple months, though, I started using it for other reasons: to handle alternate characters, my FC for said alts, and then as a safe place for a small selection of poeple to gather in private. Once that happened, I started building out the server a bit more, with roles and hidden channels and various pieces of infrastructure as I realized that this was quickly turning from a place for me and a handful of my friends into a small community space. Now, while I still keep the invitations locked down to just myself and single-use only, I am not necessarily super familiar with everyone in the server now. Which is how a lot of internet communities work, regardless of their size, but I am trying to keep it small enough that I can actually get to know people and better manage the community as a result.

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My First Final Fantasy 14 Building Project

My latest adventure in Final Fantasy 14 involves interior decorating. Part of the recent patch was an expansion of how many housing items could go into your various player spaces. Every single one of them increased by fifty percent for interiors and doubled for exteriors–which have much smaller numbers than interiors, but that kind of makes sense because all the interiors are their own instances and the exteriors are part of a shared map with thirty other houses, many NPCs, and the graphical infrastructure of making someplace a neighborhood. For the spaces I have access to, a “Private Chamber” in my Free Company’s house and my own “Cottage,” there wasn’t a lot of change. Fifty extra items for the private chamber and one hundred for the cottage. That said, I’ve never really been that heavy of a decorator and my cottage still had plenty of space for more stuff that I’ve never really filled in. I don’t really feel the need to clutter up my character’s home yet (for character reasons) and my private chamber was just a place I put all of the free furniture I got from quests or various activities, jokingly arranged so all of the themed furniture (it was “carbuncle” themed, which is an often-blue fox/cat-like creature used by the “aracanist” combat job) appeared to be looking at anyone who came in the door. It was a fun little joke that I enjoyed, but given my work for my Free Company running workshops and stuff, it felt like it was time for a change. I wanted something to reflect what I actually did for the FC and, after some thinking, settled on making a warehouse.

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Final Fantasy 14: Change On The Wind

Well, I was kind of right. I thought the next expansion of Final Fantasy 14 would involve going to all of the reflections (broken-apart pieces of a once-unified world) of FF14’s near-universe and doing the work of reuniting them/assimilating the broken worlds left behind by the series’ villains in the first few expansions (the Ascians). And while that might STILL be true, it seems like the next expansion is focused on one of them specifically and this whole next arc of expansions might be doing what I thought a single expansion would. So, yeah, I was kind of right. I just thought it might involve a bit more bopping around rather than picking a specific new place to go and having the whole adventure there. That, plus everything from the new patch content (all five missions of it) has me pretty excited for what all this might bring. Watching the presentation at the US Fan Fest and then playing through the new story content is really building up something interesting that is both pretty much what I expected and still feels new and exciting to me. It is going to be a long way, of about nine months, to before the expansion actually drops, but I’ve got plenty of stuff left to do before then (and rest to get, of course) so I’m not terribly worried about the wait.

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Today Is Patch Day And I’m Stuck At Work

It’s not actually Final Fantasty 14’s patch day. Well, you might be reading this on patch day, but I’m writing this ahead of patch day and my frustration with needing to work when I could be playing whatever new, exciting content is available has reached bad through time and left me feeling grumpy and frustrated before I’ve even been denied access by my busy work schedule. So annoying is it that time has violated causality and I am preemptively upset about events not yet come to pass! Which, to be honest, is because it’s quite easy to anticipate how busy I’m going to be next week and how much I’ll want to play the new patch despite being stuck at work for ten hours a day (eleven, if I include my commute), which means I probably won’t make much progress through any of what it has to offer unless I stay up late every night. I am trying very hard to break that habit, and that is more important than playing this game, but I am still frustrated that I can’t really take it easy during the release week for this patch because of all my work obligations and my need for overtime (since I haven’t gotten much at all so far this year). The decision I must make is clear, I’m just… I’m just annoyed about it. I’ve been excited about where the story is going, and all the new features they’re adding for months now and I’ve been too burned out to get myself stable enough to take a light week. So I must work and figure out if I’m going to take off friday for the May Day protest thing going on (still trying to figure out if it’s legit and a part of any of my existing networks).

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Watching FF14 FanFest From Home

Tomorrow (from the day this gets posted) is Final Fantasy 14’s first Fan Fest since I started playing. I tried to get tickets but was not lucky enough to get any. Three of my friends, though, coincidentally the ones I spend the most time with online, all got tickets. Which means that I’m going to be doing my best to catch the live streams of everything going on at fan fest (since that’s where FF14 makes its big announcements) AND that I’m going to be at a bit of a loss for who to spend time with this weekend. I’ve got other options, but it’s going to be a much quieter weekend than usual, I expect. Which means I should have plenty of time to wrap up whatever little chores and tasks I’ve got for myself to complete before the new patch drops next week, but I have to admit that I’ll be looking out at Fan Fest with a little bit of envy in my heart. It’s not often that I want to go someplace public with thousands of people, especially not since COVID entered the scene, but I’ve really enjoyed my time with Final Fantasy 14 enough that I wanted to go to the place where they’re celebrating it and the communities within it. I really wanted to get out of my comfort zone, try something new, and really experience what it’s like to be a part of some kind of community like that. But it was not in the cards. The live streams will help, of course, especially since I’ll still get all the news about what’s coming up in the future of Final Fantasy 14, but it just won’t be the same.

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The Value Of My Time And Effort

I don’t know what my time and effort are worth. If you ask my job, it’s $31.53 an hour and one-and-a-half times that after forty hours in a single week. If you look at my gaming time, it’s probably not worth a whole lot considering how much time I spend on Final Fantasy 14 and how little I pay for it (each hour equates to about seventeen cents spent, by my calculations). If you look into my game files, my time is probably worth an average of eight hundred thousand gil (Final Fantasy’s in-game currency) since that’s about what I make when I’m actively working on stuff. On average, anyway. I tend to do a lot of work in that game that doesn’t ever get paid out for anything. Making gear and consumables for friends, providing materials and consumables to my Free Company, organizing things, etc. So when someone asks me to make something where the material cost is neglible and wants to pay me “for my time,” I don’t really have a good answer for them. What is my time worth? Not a lot, sometimes. Quite a lot other times. And I usually don’t know which of those is true until I’ve picked the wrong one and am upset about it. Probably because I keep picking “not a lot” and yet I somehow still feel ill-used or taken for granted a lot. Not just in Final Fantasy 14, either. At my job, with the friends I hardly see any more, and even in some of my non-video-game-but-still-digital social activities. It would probably go a long way to resolving those feelings if I could get that particular question worked out in some way, if I could figure out what my time is worth, since I’m spending it so freely and… well, unjudiciously at the moment. I really need to get past my reflexive “Sure! Let’s make it happen!” response when it comes to people asking things of me and actually take a moment to check in with myself about how I’m feeling before I answer.

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Exhaustion Is Interfering With My FF14 Plans

It’s been a rough week. Had a mid-week Final Fantasy 14 roleplay wrestling event in the middle of the week (and I’m behind on my blog posts, so this is written less than a week ahead) and that coming so soon after the last one (which was on the Saturday prior) left me with little evening space for much else. Doubly-so considering how sick I’ve felt the last couple days, how worn out I am from work and not feeling well, and how much of a struggle work has been despite having a long weekend just prior to it. I’ve been so tired that I haven’t had the energy to do much in-game other than what my friends are doing and I’ve barely managed even that. I probably should be more focused on the homework tasks I’ve assigned myself in the hopes of having my relic weapon ready to go when the new expansion drops in just under three weeks (as of writing this and two as of posting it), but I just have not had the energy in me to push forward on the grind. Heck, I haven’t even played much of anything else, either. I’ve just… messed around a bit in Pokopia and spun my wheels on an alt in Final Fantasy 14. And now, even as I try to think about doing the work I genuinely want to do in order to progress on my relic weapon, I find myself wanting to just… not do it. I don’t even want to do the video editing I’ve got lined up from that last wrestling show, despite how much I’ve come to enjoy it. I just… don’t have the focus right now.

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Workshop Reflections As My Time In FF14 Stretches Onward

After four weeks of updates and tracking and filling out my tables and monitoring inventory, my latest workshop project in Final Fantasy 14 has concluded. I spent hours making the items over the weekend and now they’re up for sale, to be replaced as they’re bought out, in an effort to maintain a stock level rather than just craft a random assortment of things. I’m hopeful that this will all go according to my plan (the market is pretty low on available housing exterior options at the moment, so I was putting the only item up for a lot of them and could name my price), both in terms of how much all this stuff sells for an how much easier it will be to maintain a stock level than try to predict what is going to sell at any given time. It required an immense amount of up-front work, between adminstering the project and participating in it, but we managed to reach the end with only one miss-delivered item and my record-keeping made it easier to figure out what went wrong than to fix it (and fixing it was very easy). If I’d gotten more participants, I think it would have gone faster, but that would have also meant the work I did would have been more concentrated than it was and it was already enough to make me so tired that I am considering dropping the workshop stuff entirely. After all, the main people doing it don’t need more money and I’ve got my own means of earning money, so this just seems like a waste of time and effort sometimes. Less so if my pricing scheme works out (establishing a more controlled price across the board for some of these housing things rather than playing the “set the price lower than any current listing” thing most people seem to do), but I’m not super confident that it will. It’s worth a try, just like this entire project has been, but I’m not sure there’s much of an end-point to this other than me just quitting or turning it all into personal work rather than work for my Free Company.

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Keeping My Nose To The Grindstone In FF14

It is still a metaphor, even in Final Fantasy 14, though perhaps a more true one than usual given how much of the crafting I’ve been doing in this game actually involves my character using a grindstone. Unfortunately for me, the actual heavy work for the crafting workshop I’ve been running these past two weeks has been the day-to-day administration of it. There’s a lot of stuff moving around, a lot of things to be tracked, and so very much that needs to be stored for eventual use that it is a significant undertaking if one of the other players participating in the workshop submits a few claims and then the items from the claims in quick succession. Which one of the players, an officer in the FC, has been doing. She has so very much time to work on this stuff that it has become a regular occurrence that, despite my efforts to put systems in place to prevent this from happening, I am getting quite burned out on it. I mean, I set this up with a ten-claim limit, with restrictions on the high-value items to one-per-ten-claim-set, to hopefully force people to pace themselves so I’m not constantly updating this set of tables and worksheets, but I also set it up so that people were supposed to be claiming on resource per set of things being produced as “one claim” and the first person to take work didn’t do that, so no one else has either, which is why this has taken so long. I’m not terribly surprised that the spirit of the whole thing got missed in the rush to get the financial gain side of things. But I persevere because this will put the workshop in a good spot so I can just do maintenance crafting projects in the future rather than have to spend time each week planning what to craft (and hoping that this isn’t the week that those things turn unpopular).

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Digital Spring Cleaning

In attempt to count the bad weather we’re having in the days leading up to the start of Spring (which has already begun by the time you’re reading this), I decided to stop putting off a significant task I’ve been ignoring for months and clear out my digital inventories in Final Fantasy 14. Over the course of the last year or so, I’ve accumulated a lot of junk that I thought would eventually be useful. Some of that wound up being true, and some of it wound up being incredibly false. It has been a real grab-bag, having all of that junk around, and while it was certainly helpful sometimes to just have the stuff I needed for whatever weird little thing I wanted to do or make, I’ve recently reached the point where I need to instute actual inventory management as I start having more and more stuff I need to sort into discrete collections that the game doesn’t recognize. So, rather than have to pick through a bunch of different inventories, I’ve reworked how much is kept where, what stuff is kept for future projects, what is kept from workshops, and what is kept around for my various “money makers.” It’s not a terribly complex system, but it’s one that works without needing a lot of management. Unforunately, that comes at the cost of actually needing to follow through on all of my “I’ll save this for crafting at a future date” promises so I can actually use some of these incredibly rare resources for their intended purposes rather than just throw them out so they stop cluttering up my virtual pockets.

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