Even after about forty hours of Fire Emblem: Engage, my opinion of the game hasn’t changed. If anything, I’m starting to feel like I signed up for a task and am personally obligated by my sense of propriety to finish it. Too much of that forty hours is puttering around in chores, trying to do the extra missions, and figuring out the hard way that I’m never going to complete the character support stuff I want to pursue. There’s too much of it and the methods of building support between non-player characters is too frustrating and exhausting to work with. I’ll admit I was pretty spoiled by Fire Emblem: Three Houses, but most of the games before this one also had a huge number of ways to increase inter-character support while the latest entry in the series has battles, meals, and the training stuff that randomly throws another character into a training match with the character you selected. Even thought they’ve added a new support building system since I originally wrote this (more DLC and a free update dropped after last week’s Nintendo Direct), it’s still a very clunky, slow system in a game that gives you a huge number of characters. All in all, it’s a bad system, for a lot of reasons.
Continue readingFire
Fire Emblem: Engage Is Anything But
While I did not manage to finish my most recent Fire Emblem: Three Houses play-through, I decided to go ahead and start playing Fire Emblem: Engage anyway. It had just come out, after all, and I needed something new and exciting after the week I’d had. I needed something to keep me engaged and, well, it was right there in the title. Unfortunately for me, my first evening of playing the game was marked by multiple restarts, no ability to shift the difficult up mid-game (which accounts for one of the restarts), and a whole lot of trying to figure out if the mouth movements were bad and making everything else seem good by comparison or if I just couldn’t see anything because the mouth movements for the English dub prevented me from noticing anything else happening during the dialogue and cut-scenes.
Continue readingMy Video Game Schedule Is Full Through Next Winter
I played a lot of video games during my two-week vacation over the winter holidays this year, but I feel like I barely scratched the surface of all the games I got and want to play. This feeling isn’t entirely based in reality, since half the games I currently want to play are games that I don’t own. I put a bit of an embargo on buying things in the latter half of the year, specifically on games I would be alright waiting to play but definitely wanted to play eventually so I’d be able to give people ideas for what to give me as a gift. Now that the holidays are over and I’m not expecting any more gifts, I’m looking to buy everything I wanted and didn’t get. It’s not a huge amount of games, to be sure, but it’s enough that I’m probably going to be busy for months, especially with all the other games coming out this year.
Continue readingI Could Write A Book About Why I Love Fire Emblem: Three Houses
Spoiler Warning: Here is your one and only warning that most of this post will talk about Fire Emblem: Three Houses and a whole lot of spoilers for the game. Anything below this paragraph might include spoilers for the various paths, choices, and secret of the game. While it has been out for three years already and that’s probably plenty of time for everyone who is going to play it to have played it, adding a spoiler warning doesn’t cost me anything and I want everyone who might become interested in the game to experience it. So stop reading if you don’t want spoilers because I’m running out of junk to put here so you don’t accidentally see a spoiler in one of the paragraphs below.
Continue readingFire Emblem Is A Comfort In My Exhausted Evenings
I have once again dived into a replay of Fire Emblem: Three Houses. I know there’s a new Fire Emblem game coming out in January. I know there’s a new Pokémon game coming out in just over a month. I know there’s a rerelease of a Kirby game coming out in just a couple weeks. But my heart yearns for entertainment now and what’s more entertaining than strategy games, my favorite podcast, and nothing but the cool darkness of a crisp, fall evening? Plus, they’re all comforting. Being under blankets, listening to familiar voices tell comforting stories, playing a game that engages my brain just the right amount (and maybe trying a new, more intense difficulty if I decide I want more than additional support conversation unlocks out of this play-through). I have a tendency to focus on familiar comforts when I’m stressed and BOY HOWDY am I stressed this week, so I’ve decided to go all-in on comforts in what remains of my evening awake hours now that I find myself dozing off well before my usual bedtime.
Continue readingFire Emblems Warriors: Three Hopes Is More Than The Sum Of Its Parts
I’ve been playing a lot of Fire Emblems Warriors: Three Hopes lately. It has been a lot of fun, since it combines one of my favorite entries in the Fire Emblem series with a style of game I’m fairly new to (at least in terms of the lifespan of the game type) but definitely enjoy. I was introduced to the Warriors style of game by the IP crossovers they have been doing lately (again, an incredibly subjective term), namely the previous Fire Emblem game and the two Legend of Zelda entries, but I’ve never really finished any of them. I think I’ve gotten through the plot on one of them (the original Hyrule Warriors game), but I also didn’t play that one alone. My roommate and I took turns playing through it and I doubt I’d have made it through to the end without a friend along for the ride. I genuinely enjoy the games since a relatively mindless beat’em’up style game appeals to me when I’m tired or not terribly interested in being challenged, but I’ll admit the previous games didn’t really catch my attention in a way that made me choose them over any other game.
Continue readingMy Place Beneath An Infinite Sky
I am a child. The world has become huge, but pieces of it still feel small and like they can belong to me in a way they can’t belong to anyone else. I am past all the illusions of youth, but I’ve learned to lie well enough to fool even myself when the need arises. Tonight, a night when everyone else is busy settling in to the cabin my parents have rented, I am left to my own devices. My parents are so busy with my youngest sibling that they don’t even notice me leave. Their usual hail of admonitions is absent as they talk about the next two weeks and the schedule we are all to stick to. Tonight, though, I have no schedule, excellent fire-making skills, an enormous pile of wood beside the bonfire pit, and a cloudless evening sky that I’ve been told will soon be filled with more stars than I have ever seen in my life.
Continue readingThree Hundred of the Most Occupied Hours of My Life
In my nightly video game time, I’ve been doing another run-through of Fire Emblem: Three Houses. I’ll admit I’m not particularly interested in the game any more and I approach playing it the same way I approach playing Sudoku: I don’t expect to really get anything out of it other than a stretch to the non-artistic parts of my mind. I enjoy strategy and puzzle games for this specific reason, but a lot of the time I play them, it’s because I think I need some mental exercise or a monetary occupation rather than because I actually enjoy it.
Continue readingFire and Peace
Here sit I, wrapped and stoic
In somber silence insoluble,
Painting prosaic pictures
On a dirty page so voluble
That it has become volatile.
My keyboard cries “calamity!”
Rocketing its reedy racket
Through thin and thankless seconds
Captured in a minute packet
And covered in an hour jacket.
Such soothing salacious sounds
Bring back bitter unbegotten barbs
That jibber, jabber, and jibe
uselessly against my wards
and all my other mental guards.
Plentiful and powerful peace
Is found and ferociously fenced
In the nearest nebulous neighborhood
To be kept as protection against
The encroaching ruin that is sensed.
Words fly like fast-falling fire
On volatile pages that, exploding, shatter
Rancorous raucous reality
And I leave in glorious clatter
Everything that’s supposed to matter.
Here sit I, wrapped and stoic
In fire and peace together,
The nascent nagging of necessity
Is felt like the prick of a feather
As I finally release my tether
And float in fictional felicity
Where I will not care whether
This makes me idiotic or heroic.