As I’ve struggled with falling asleep at night, I’ve returned to one of the games I used to soothe my anxiety during the peak of the pandemic: Animal Crossing. I bought a digital version of the game at some point last year, to ease the disruption I felt during the cold winter evenings when I was forced to leave my cocoon of blankets in order to change the cartridge in my Switch, and then wound up not playing it much more than I had previously. It turns out that even removing the one incredibly minor inconvenience preventing me from playing the game wasn’t enough to get me back into it in a dependable manner. This time, though, I swore it would be different. This time, I needed the calm music and friendly NPCs to soothe my spiraling mind.
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Fire Emblem: Engage Is Anything But
While I did not manage to finish my most recent Fire Emblem: Three Houses play-through, I decided to go ahead and start playing Fire Emblem: Engage anyway. It had just come out, after all, and I needed something new and exciting after the week I’d had. I needed something to keep me engaged and, well, it was right there in the title. Unfortunately for me, my first evening of playing the game was marked by multiple restarts, no ability to shift the difficult up mid-game (which accounts for one of the restarts), and a whole lot of trying to figure out if the mouth movements were bad and making everything else seem good by comparison or if I just couldn’t see anything because the mouth movements for the English dub prevented me from noticing anything else happening during the dialogue and cut-scenes.
Continue readingWildermyth Is Great In Single AND Multiplayer
I’ve been steadily working my way through Wildermyth during my vacation. I meant to play a bunch of other games during my winter vacation time, but I wound up getting sucked back into Wildermyth thanks to a combination of my Wednesday night gaming evening with a friend and watching the VODs of a collection of the Friends at the Table crew playing through one of the stories (something they started doing as one of the donation goals from their charity stream back in July). I don’t regret it, aside from how much I’ve wrecked my sleep schedule by “one more task before I stop for the night”-ing my way to four in the morning, because it’s a lot of fun to grind my way through mechanically and narratively. The battles are satisfying, the random events are interesting, and the storytelling is always fun to read through. It really is just a great game to sink my time into.
Continue readingSpending Christmas In Valheim
The time has come for my yearly return to Valheim. There’s a new major patch, I’ve got some amount of time off coming up that is pretty much unclaimed due to the world shutting down for a holiday I don’t celebrate, and I have a huge backlog of podcasts since I spent the last three or four months doing a re-listen of the entire Sci-Fi side of Friends At The Table in preparation for the upcoming new season. Now, all I need to do is figure out how to get my friend who hosts the world to leave his computer on so I can play while he’s busy with family. Then I’ll be set to build the new base we’ve been discussing and maybe go on a bunch of hunts to finally have enough feathers so I’m not constantly rationing all of my arrows. He’s the tank and I’m the DPS, so I have been running out super quickly now that we’re in areas that take some real work to deal with all kinds of more-mobile enemies (the plains are full of smaller enemies that really just love to change their movement direction the instant I loose my arrows).
Continue readingThe Best Game I’ve Played This Month is Lil Gator Game
Recently, I purchased and played through the entirety of a game in a single day. I stayed up very late to do it, but I managed to one hundred percent Lil Gator Game in an extended evening. I’ve been following the development of the game on Twitter for a while now, ever since I saw a retweet and was instantly charmed by the blocky but detailed aesthetics and the clear homage to The Legend of Zelda that the main gameplay revolves around. Over the months since then, I’ve watched as more and more detail has come out via small videos and trailers for Steam and then, on the 14th, I bought it immediately. While I’m normally leery of any kind of hype train, I can definitely say that this game delivered on every promise it made.
Continue readingThe One Thing I Can’t Escape in Pokémon Violet
I still have a few more plot events to run through in the latest Pokémon game, not to mention about one hundred to one hundred fifty Pokémon still to catch or trade for, but I’ve put a pretty serious dent in the game’s content, met most of the NPCs, finished my classes, and at least briefly visited every major area in the game. I’ve had some fun moments spotting Psyducks glitched into surfaces, finding Garchomps flying around in mountains, discovering that my shiny Psyduck really is visually glitched and I wasn’t just imagining it being weird-looking this entire time (it’s constantly under a “bright-light-making-colors-fade-a-bit” effect when it appears in the world), and getting revenge on the high-powered trainer I accidentally ran into in my first few hours of the game (a cabbie just outside the central hub city on the path to the Elite Four is stronger than most gym leaders). I’ve had a lot of fun exploring the world, searching for new Pokémon to catch, and discovering stuff some of my friends who already finished their Pokédexes never found. It’s been fun. Mostly.
Continue readingGod of War: Ragnarok Is as Fun to Play as It Is to Read
I’ve gotten a bit further in God of War: Ragnarok. I’m still only about halfway through the game, I think, since I’ve been distracted by things like getting adequate sleep, other video games, and a new book release, but I’m enjoying myself. I’ve had a few issues in combat,specifically with the game responding sluggishly to my controller inputs, but I’m also hypersensitive to input lag thanks to my work as a software tester and my sort of high-precision style of gameplay. Other than that, and a couple weird moments where the camera got pushed somewhere useless when I dodge an attack near a wall, it’s been a fun, enjoyable experience. Even when I’ve been fighting some really angry ghosts who keep kicking my ass to the point where I’d just give up on the fight and start over if I got hit a single time before I got said angry ghost to half HP. All-in-all, the game remains just as fun as the first one and while I do miss some of the combat mechanics I used frequently in the prequel, there’s plenty of new and fun combat mechanics for me to use in this one.
Continue readingThe Latest Pokémon Game Comes With A Whole New Collection Of Fan Complaints
I played a lot of the new Pokémon game over the weekend. I picked up the Violet version of the game, agonized briefly over my starter (I wound up going with Fuecoco because his adorable empty head felt very aspirational to me as I struggled my way through the side-effects of my Covid booster), came to despise the rival-type character for her constant condescension, and got lost in exploration. I wound up collecting about 160 Pokémon in my play over the weekend and only a single badge. After all, I was too busy losing myself in classes, sandwich-based picnics, and the intricacies of locating new Pokémon to bother with pursuing badges, titans, or the downfall of Team Star (who mostly seem harmless so far). Plus, I found myself resisting my usual level of immersion and drive after spending most of the day the game came out reading about performance issues, visual glitches, and the sundry other complaints it feels like the most vocal people on the internet have raised against this game, Game Freak, and Nintendo in general. Even after several hours of play, I still feel trepidatious about investing myself in the game given all the negativity I’ve seen online. Maybe I’ve just gotten lucky, so far?
Continue readingThe Question of Humanity and Cyberpunk 2077
I beat Cyberpunk 2077 last weekend. Managed to accident my way into the secret version of the final questline as well, which was interesting considering it was the result of decision paralysis and the need to do my laundry that made me take the correct steps to unlock it. I wound up going back to play through a few different options for the final quest just to see what else was out there since the choices I made left me feeling a little sad given the way the game ends. Still, I don’t think I really expected it to end any other way. It’s a cyberpunk story. They rarely end neatly or happily.
Continue readingPreparing for Pokémon and Another Splatfest
As I’m writing this, we’re a week away from the release of the next entry in the main line of the Pokémon franchise and, to mark this release, Splatoon 3 has a new Splatfest where the theme at hand is which Pokémon type makes for the best partner. The three types involved are Water, Fire, and Grass, representing the three starter Pokémon that will be available in the new game. All of which I have incredibly mixed feelings about since my usual option (Grass) is turning into another antropomorphic cat according to the recent leaks. While I know it’s possible that the leaks aren’t actually leaks but clever fakes, everyone I know has been expecting the new grass type to turn into an anthropomorphic cat this entire time (myself included), so I’m having a difficult time convincing myself that there is still hope I can cling to that we’ll get a cool tiger or something instead of ANOTHER ANTRO CAT. There’s so many of those suckers already and that sort of design doesn’t really appeal to me (though I know it appeals to lots of other people) even when it doesn’t feel as played-out as it does in Pokémon.
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