As someone who has more than a passing interest in tabletop games, scholastic pursuits, and reflecting deeply on things, following Dr. Emily Friedman, a professor studying games with a focus on tabletop roleplaying games and the Actual Play media created using them, on social media was a no-brainer the instant I first came across her posts. I also wound up following a bunch of people she communicates with regularly for their insights on these interests of mine and, after the fall of Cohost, saw the tabletop scene of that website merge with the growing one on Bluesky, such that it isn’t uncommon for me to find someone proposing an interesting idea and them mutliple other people examining the idea or thought through different lenses. Lately, this has been especially important to me because Dr. Friedman has been writing more and more about how being a Game Master (or Dungeon Master) is a form of labor, how the labor of game-making happens falls so heavily on them, and what that means for the community that exists in the form of players and GM. It has given me a lot to think about as I reflect on what I want out of running games, why I care about games, and what am I actually getting out of all the time and effort I put into running games. This, itself, has sparked a lot of thought about the various games I’ve run over the years and the one lingering campaign I still have these days, even if we don’t play that often, and all of it came to a head when I read a follow-up post to the latest idea proposed by Dr. Friedman (that a specific corner of the hobby that is tabletop gaming is likely comprised almost entirely of poeple who did all the work in group work assignments to make sure it all got done right): RPGs are, in a sense, an unwelcome activity even while doing them.
Continue readingGame Master
The Treasure I’ve Sought For Years: A Stable Gaming Group
Over the years, I’ve been a part of a lot of groups. Friend groups, D&D groups, Overwatch groups, fighting groups, so on and so forth. They’ve always been a great way of collecting people for various purposes and I’ve enjoyed my memberships, even when I haven’t exactly been interested in the purpose of the group (like how I’ve pretty much only played Magic: The Gathering in order to participate in my friends’ activity). The only group I’ve never really been a part of that feels like an actual lack in my life is a “gaming” group. Not a video game group. A tabletop gaming group. Or board gaming. Or both, which is what I think of when it comes to this undefined type of “gaming.” I’ve almost always had a Dungeons and Dragons group, even a few that met weekly, and I’ve been a been a part of an unfortunately short-lived Tabletop Gaming group, but I’ve never had a group that would, as I’d define it anyway, get together on a regular schedule to play whatever games we’ve got. Tabletop games, board games, card games, or whatever. Any kind of game, really. I’ve been a part of groups that have talked about becoming gaming groups, but even the ones that eventually met up never made it through the first game, much less into a second game. At this point in my life, though, as I think about my ever-growing collecting of tabletop roleplaying games and board games, I find myself wanting a group that can just get together to play whatever. I have so much whatever and I’d really like to play it all some day, which isn’t really a pitch I’ve been able to sell any of my local gaming friends on so far.
Continue readingPathfinder 2e Finally Clicked For Me, Thanks To A Friend’s Game
After many months of discussion via the comments on Facebook posts and, eventually, in Facebook chat itself, I got to play a game with the person who convinced me to give Pathfinder 2nd Edition a shot beyond the unfortunate group I’d begun playing it with. Which isn’t to minimize the work another friend did, but they just fell short of a fully compelling argument. The other friend, though, managed to convince me that I should keep trying by absolutely nailing why I was struggling to understand the game system without me even knowing that I was having one specific problem (well, one problem that functioned as the root of all my other problems). So, when she offered to run a game for me, to help show me why she loved Pathfinder 2e as much as she did, I made a promise to myself that I’d find a way to make the scheduling side of it work. Plus, I’d never gotten to play a game with her before this and tabletop games was most of what we talked about online. I wanted to meet some new people, play some new games, and try to expand my horizons a bit.
Continue reading