Splatoon 3 Is A Bunch Of Wholesome Joy

In the days since Splatoon 3 came out (keep in mind I write these a week before they post), I’ve played the game more and less than I expected to. The relatively smooth and straight-forward nature of the game lends itself to pick-up-and-play gaming, with me fitting in a couple matches by myself or some time working through the challenges in story mode into whatever spare fifteen minutes I have. At the same time, the often-times frustrating nature of repetitive losses or getting stuck on a challenge that requires a level of skill you just don’t have can make the game incredibly easy to put down. Over all, though, I’d say the fun, light-hearted nature of the game and relatively swift matches tips the scales so that I find myself enjoying my time with the game far more fequently than I find myself putting the game aside in frustration. In my experience with online, mostly player versus player games, that’s about as good a result as you could ever hope for.

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A Splatfestival Of Friendship

I spent almost 12 solid hours on Saturday the 27th of August playing Splatoon 3’s free demo with two of my friends. I’m talking maybe 30-ish minutes of breaks in there, though there was a bit more downtime considering the average queue time for a match was about 45 seconds and I kept getting booted out of matches right around the top of the hour. Any match that started within 2 minutes of a new hour, before or after, would end prematurely with me getting kicked out due to a communication error. It was too dependable to be an internet issue on my end (not to mention my voice call didn’t drop once), so it was clearly some kind of odd communication bug. Aside from that and the way that Team Scissors got absolutely massacred by the unbalanced Tricolor Battles, it was an amazing and fun experience.

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Whiling Away My Hours With Reflections on Death and Stories

While I’ve been waiting on patches that will hopefully fix Cult of the Lamb, I’ve turned to other games to occupy my time. I’ve begun to dip my toe into Wildermyth on the PC and my impression from two hours of gameplay is that the writing is some of the best I’ve seen in a video game. Perfect balance between longer sentences, clipped fragments, and the natural warping of language that occurs when people who know each other talk in a relaxed or tense manner. Beautiful turns of phrase that reach past the awkward, stylistic structure of some of the prose to land a beautiful image in your mind that compliments the storybook style cutscenes and events. Just an absolute treat to experience.

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I Tried Counting Sheep To Fall Asleep The Last Few Nights, But There’s Only One In Cult Of The Lamb

One of the reasons I’m taking it easy this week is because I’ve been short on sleep every single night since I got home from visiting a friend. Nothing’s wrong, I’ve just gotten completely absorbed into playing Cult of the Lamb every night. Sure, I’d probably be cutting myself off long before 1 or 2 in the morning if I had the chance to start playing before 1030 and wasn’t a little desperate to do anything enjoyable and relaxing with my evening. I’ve had errands, laundry, and Dungeons and Dragons games every night since I got home from visiting a friend, and while Dungeons and Dragons is enjoyable, it isn’t relaxing. It takes real effort and focus to run a game and while I don’t regret my decision to run a session this week, I do wish I was better rested going into the week. I would feel a lot less like rubbish if I was. And who knows, maybe I would have actually followed-through on my decision to “just play a bit” of this addictive combo rogue-lite and management sim instead of losing track of time until I started nodding off at 1 or 2 in the morning.

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Fire Emblems Warriors: Three Hopes Is More Than The Sum Of Its Parts

I’ve been playing a lot of Fire Emblems Warriors: Three Hopes lately. It has been a lot of fun, since it combines one of my favorite entries in the Fire Emblem series with a style of game I’m fairly new to (at least in terms of the lifespan of the game type) but definitely enjoy. I was introduced to the Warriors style of game by the IP crossovers they have been doing lately (again, an incredibly subjective term), namely the previous Fire Emblem game and the two Legend of Zelda entries, but I’ve never really finished any of them. I think I’ve gotten through the plot on one of them (the original Hyrule Warriors game), but I also didn’t play that one alone. My roommate and I took turns playing through it and I doubt I’d have made it through to the end without a friend along for the ride. I genuinely enjoy the games since a relatively mindless beat’em’up style game appeals to me when I’m tired or not terribly interested in being challenged, but I’ll admit the previous games didn’t really catch my attention in a way that made me choose them over any other game.

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I Now Understand The DIY Boom

So far, in the past month, I have taken apart a PS4 controller, a Nintendo 64, two Super Nintendos, a wireless headset (three times), a blender, my computer (which is probably a lot less impressive than the rest considering I’m the person who built it in the first place), and a backpack, on top of all the things I take apart at my workplace as part of my day-to-day work. I managed to put everything back together correctly, and fix all of the problems I was trying to diagnose aside from the PS4 controller. I managed to diagnose the issue with the PS4 controller, but I would have had to take it apart even further and I just don’t have those tools on hand at home. I’d need to bring it into work and, since I’ve already replaced the controller, I feel a lot less urgency when it comes to getting that particular problem solved. I also managed to achieve my goal with the backpack, which was to free up the straps and a bunch of heavy-duty fabric so I could use them to create a modified carrying case for my video game consoles, since I’ve got a bunch of spare padded briefcases/laptop bags I’ve accumulated as a part of various promotions and mobile computing purchases I’ve made over the years that weren’t quite the right size or shape for video game consoles.

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Is It Worth Unearthing the Good Game Beneath the Bad Battles in Paper Mario: The Origami King?

I was recently struck by the urge to replay Paper Mario and, instead of going through the hassle of digging out my old systems or signing up for the more expensive Nintendo Online account so I could play it on my Switch, I’ve spent my time finally playing through Paper Mario: The Origami King. I bought it shortly after it came out two years ago, based on some reviews I read, started playing it right before I moved into my current apartment, and then never played it again after moving. I’d gotten distracted by getting my wisdom teeth removed and the PS4 I purchased with the moving and dental work budget I had leftover when those were all finished. Ghost of Tsushima was incredibly compelling and I had some other PS4 games I still hadn’t played. I barely even used my Switch for months.

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Why I Return To Frustrating Video Games

Since last week, I’ve been reflecting on why I continue to play video games that frustrate me. I was pretty tired when I wrote last week’s post, so it did not initially occur to me that one of the main elements of video games is to present challenges to overcome and while failing to overcome a challenge can be frustrating, video games are usually set up to give you additional opportunities to attempt challenges you’ve failed. As someone who plays video games with a desire for a challenge, a certain amount of frustration goes hand-in-hand with attempting a challenge that actually feels like a challenge. Still, when I think about the moments of frustration in a game that cause me to set it aside, most of the time it has nothing to do with the challenge the game presents and everything to do with my experience as someone attempting to enjoy themselves. Last week’s post included examples of games I’m playing and frustrations that caused me to put the game aside, so I’m going to expand on those for simplicity’s sake.

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Video Games: The Only Entertainment I’ll Let Frustrate Me Repeatedly

I’ve been getting back into a few games I started earlier this spring and thenfell off of either when new games came out or I hit intense periods of stress that drove me from new experiences to old comforts. I’ve never finished Pokémon Legends: Arceus or Horizon: Forbidden West, for example. I hit a point with both games, stopped playing, and never quite got around to playing either game again despite having enjoyed my time with them. The same is true of the new Pokémon Snap game. I got a ways into that, a new game came out, and I set it aside because it wasn’t a game that I could fall asleep to. That and getting up to change games in my Switch a whole bunch has never been fun when I’m trying to calm down for the evening.

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