Whiling Away My Hours With Reflections on Death and Stories

While I’ve been waiting on patches that will hopefully fix Cult of the Lamb, I’ve turned to other games to occupy my time. I’ve begun to dip my toe into Wildermyth on the PC and my impression from two hours of gameplay is that the writing is some of the best I’ve seen in a video game. Perfect balance between longer sentences, clipped fragments, and the natural warping of language that occurs when people who know each other talk in a relaxed or tense manner. Beautiful turns of phrase that reach past the awkward, stylistic structure of some of the prose to land a beautiful image in your mind that compliments the storybook style cutscenes and events. Just an absolute treat to experience.

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I Tried Counting Sheep To Fall Asleep The Last Few Nights, But There’s Only One In Cult Of The Lamb

One of the reasons I’m taking it easy this week is because I’ve been short on sleep every single night since I got home from visiting a friend. Nothing’s wrong, I’ve just gotten completely absorbed into playing Cult of the Lamb every night. Sure, I’d probably be cutting myself off long before 1 or 2 in the morning if I had the chance to start playing before 1030 and wasn’t a little desperate to do anything enjoyable and relaxing with my evening. I’ve had errands, laundry, and Dungeons and Dragons games every night since I got home from visiting a friend, and while Dungeons and Dragons is enjoyable, it isn’t relaxing. It takes real effort and focus to run a game and while I don’t regret my decision to run a session this week, I do wish I was better rested going into the week. I would feel a lot less like rubbish if I was. And who knows, maybe I would have actually followed-through on my decision to “just play a bit” of this addictive combo rogue-lite and management sim instead of losing track of time until I started nodding off at 1 or 2 in the morning.

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Fire Emblems Warriors: Three Hopes Is More Than The Sum Of Its Parts

I’ve been playing a lot of Fire Emblems Warriors: Three Hopes lately. It has been a lot of fun, since it combines one of my favorite entries in the Fire Emblem series with a style of game I’m fairly new to (at least in terms of the lifespan of the game type) but definitely enjoy. I was introduced to the Warriors style of game by the IP crossovers they have been doing lately (again, an incredibly subjective term), namely the previous Fire Emblem game and the two Legend of Zelda entries, but I’ve never really finished any of them. I think I’ve gotten through the plot on one of them (the original Hyrule Warriors game), but I also didn’t play that one alone. My roommate and I took turns playing through it and I doubt I’d have made it through to the end without a friend along for the ride. I genuinely enjoy the games since a relatively mindless beat’em’up style game appeals to me when I’m tired or not terribly interested in being challenged, but I’ll admit the previous games didn’t really catch my attention in a way that made me choose them over any other game.

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I Now Understand The DIY Boom

So far, in the past month, I have taken apart a PS4 controller, a Nintendo 64, two Super Nintendos, a wireless headset (three times), a blender, my computer (which is probably a lot less impressive than the rest considering I’m the person who built it in the first place), and a backpack, on top of all the things I take apart at my workplace as part of my day-to-day work. I managed to put everything back together correctly, and fix all of the problems I was trying to diagnose aside from the PS4 controller. I managed to diagnose the issue with the PS4 controller, but I would have had to take it apart even further and I just don’t have those tools on hand at home. I’d need to bring it into work and, since I’ve already replaced the controller, I feel a lot less urgency when it comes to getting that particular problem solved. I also managed to achieve my goal with the backpack, which was to free up the straps and a bunch of heavy-duty fabric so I could use them to create a modified carrying case for my video game consoles, since I’ve got a bunch of spare padded briefcases/laptop bags I’ve accumulated as a part of various promotions and mobile computing purchases I’ve made over the years that weren’t quite the right size or shape for video game consoles.

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Is It Worth Unearthing the Good Game Beneath the Bad Battles in Paper Mario: The Origami King?

I was recently struck by the urge to replay Paper Mario and, instead of going through the hassle of digging out my old systems or signing up for the more expensive Nintendo Online account so I could play it on my Switch, I’ve spent my time finally playing through Paper Mario: The Origami King. I bought it shortly after it came out two years ago, based on some reviews I read, started playing it right before I moved into my current apartment, and then never played it again after moving. I’d gotten distracted by getting my wisdom teeth removed and the PS4 I purchased with the moving and dental work budget I had leftover when those were all finished. Ghost of Tsushima was incredibly compelling and I had some other PS4 games I still hadn’t played. I barely even used my Switch for months.

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Why I Return To Frustrating Video Games

Since last week, I’ve been reflecting on why I continue to play video games that frustrate me. I was pretty tired when I wrote last week’s post, so it did not initially occur to me that one of the main elements of video games is to present challenges to overcome and while failing to overcome a challenge can be frustrating, video games are usually set up to give you additional opportunities to attempt challenges you’ve failed. As someone who plays video games with a desire for a challenge, a certain amount of frustration goes hand-in-hand with attempting a challenge that actually feels like a challenge. Still, when I think about the moments of frustration in a game that cause me to set it aside, most of the time it has nothing to do with the challenge the game presents and everything to do with my experience as someone attempting to enjoy themselves. Last week’s post included examples of games I’m playing and frustrations that caused me to put the game aside, so I’m going to expand on those for simplicity’s sake.

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Video Games: The Only Entertainment I’ll Let Frustrate Me Repeatedly

I’ve been getting back into a few games I started earlier this spring and thenfell off of either when new games came out or I hit intense periods of stress that drove me from new experiences to old comforts. I’ve never finished Pokémon Legends: Arceus or Horizon: Forbidden West, for example. I hit a point with both games, stopped playing, and never quite got around to playing either game again despite having enjoyed my time with them. The same is true of the new Pokémon Snap game. I got a ways into that, a new game came out, and I set it aside because it wasn’t a game that I could fall asleep to. That and getting up to change games in my Switch a whole bunch has never been fun when I’m trying to calm down for the evening.

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Let’s Game It Out is Video Game Hilarity To Die For

One of my favorite passtimes when I’m feeling down is to browse through videos on the YouTube channel “Let’s Game It Out.” A zookeeper friend introduced me to this creator (who goes by Josh in his videos) when one of his videos about an unethical zoo showed up in some of her zookeeper circles a few months before the pandemic kicked off in the US. It started a pleasant night of YouTube video watching, almost entirely focused on this guy’s videos, and had us all laughing so hard we were crying. It was a lot of fun for a single evening that eventually tapered out when we realized we were out of zoo-related videos to watch, and it wound up being one of the last times we gathered as a group for a long while. With everything that happened in the start of 2020 and then that happened as the pandemic revved up, I completely forgot about the videos until last summer.

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The Appeal Of “Virtual Chore” Video Games

I’ve been playing a lot of Stardew Valley again. Starting a new file with my friend reminded me of how enjoyable it is to listen to podcasts and just grind through the early years of a Stardew Valley file. I’ve made it halfway into Year 2, earned almost two million as I’ve efficiently pursued a multi-faceted approach to completion of the original/core content. I’ve moved on to peripheral content, much of which I never got to the first time I played the game, and I’m trying to keep pushing myself forward without burning out or losing interest. It is a difficult line to walk, as I try to make sure I’m getting all of my bases covered during these early years so I can swap to efficient, repeat-yield crops later on that require less attention from me.

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Stardew Valley Lets You (Metaphorically) Kill An Effigy Of Capitalism And I Just Think That’s Neat

I played a LOT of Stardew Valley last year. I got into playing it on the Switch with a friend of mine, but I’d bounced off the game a few times on the PC previously so I expected to only enjoy playing it as a means of socializing with a friend who lived far away. After all, I hadn’t disliked the game, I’d just gotten distracted and busy with other things. Playing with someone made it a lot more enjoyable, thanks to the potential for splitting up the daily tasks, but I’ll admit I struggled with how quickly the days pass when you can’t stop the clock during dialogues, cutscenes, or even the moments of transition between screens. Fishing also becomes nearly impossible because of how quickly the clock moves when you’re catching a single fish.

Eventually, I got tired of asking my friend questions about the game, of always feeling behind and uncertain of what I should be doing or preparing for in the coming days of the game. I decided to try playing solo again, in order to figure out how the game works, improve my farming efficiency, and really dig into the systems of the game on a deeper level than I could during multiplayer. Which is a great way to play the game if you understand the systems or are willing to let yourself be carried by your other player(s), but it’s not great for learning how the game works at any kind of speed since it doesn’t let you stop and think without the day passing you by. I figured I’d get maybe a year into my singleplayer game’s calendar and then fall off again. Instead, I wound up doing an entire year in the two weeks before I played with my friend again and then turned our fun, relaxed farm into an efficient, artisanal-goods-producing machine. Which was, you know, still fun. Just also incredibly profitable in a snowballing kind of way.

After getting into year three of my solo file, I fell off the game. There was still stuff to do, but I was working on increasing my understanding, efficiency, and planning. I was still experimenting with how to automate things, how to get enough of the resources I needed for stuff, and finding new things to explore in the wider world of Stardew Valley. I didn’t really get bored so much as the easy work was finished and I decided I needed a break because my nights were filled with hazy dreams about watering cans, tile selection for tool usage, and the constant grind of swapping out things being processed as they finished. If I ever go back to the game for solo play (which I probably will do, thanks to the expansive nature of the game and the creator’s penchant for continuing to release new content), I’ll probably start over and use what I’ve learned from my solo game to get optimal efficiency in my first year so I can knock out all the achievement type stuff right away and focus on the exploration, fighting, and end-game aspects. And the island. I never quite made it there, though I was right on the cusp when I fell off.

My friend and I don’t play much anymore. A mixture of increasingly busy schedules, her recent homeownership, our stress levels, and just a level of distraction with other things means we haven’t played in more months than I can easily recall. I’ve talked with other people about getting a multiplayer Stardew Vallet game set up, but it never seems to pan out. It seems like it has been difficult to find time to do such things with people lately, as everyone tries to fill out their schedules to either take advantage of the looser restrictions or fill up their evenings with entertainment as they continue to isolate from the on-going pandemic.

Which is too bad, because I could really use the escape the game offers. After all, the idea of leaving an office job behind in order to go live in a quiet little town full of interesting people who all seem receptive to newcomers (with a couple exceptions) and live off the land is incredibly appealing to me. I’d love to just check out of capitalism entirely, but the game is actually pretty reliant on capitalism since you gotta sell all your farm goods for money if you want to make any kind of advancements in the game. There’s no real bartering or community supply options.

Which, honestly, is pretty good for a video game, you know? That its only major failing is that you can’t destroy capitalism. You can destroy an effigy of capitalism though, so that’s neat. I ALWAYS pick that option. I couldn’t stand to play the game knowing I’d sold out a local community to a faceless, shitty corportation if I somehow went that route. Too real.