I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 35

This episode, the latest in the “I’m Tired And Sad” series, is brought to you by escitalopram and it’s horrible withdrawal symptoms! Everything I do is exhausting and I now know what it is like for your brain to skip a beat the same way your heart can, so I’m going to take it easy today and talk about one of the first video game accomplishments I ever felt proud of: getting to 1000 hits in Orca’s Sword Training without ever once using my shield, no forward jump attacks, and only dodging via the counterattack system or, as my friends and I called it, “Sword Master Mode.” Prior to the game’s release, I didn’t have a lot of local friends since all the kids my age had moved away with their families some years prior, but when a kid moved in down the block who was my age and shared my interest in video games, I started to actually feel competitive about video games and my accomplishments. Before then, I’d only ever played against my siblings with any regularity and I was hopelessly worse than my brother at everything and untouchably better than my younger siblings at everything, so there was no real competition for me to engage in. This new friend was at my skill level (largely determined by our age and coordination) and I got my first taste of competitive gaming. I didn’t much appreciate it, though, since it didn’t really feel fun to win and always felt bad to lose and have other people so visibily (and often vocally) enjoy having beaten me. When the latest Legend of Zelda game dropped, though, it gave me something I could compete in that actually provided me with something when I did well (a sense of personal accomplishment) and avoided the whole competitive nastiness thing I dislike so much about directly competitive gaming.

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