Final Fantasy XIV: One Week After Buying The Full Game

Last time, I wrote about my impressions of the general plot of the first major chunk of Final Fantasy XIV and my thoughts about buying the game. Now that I’ve own the game for a full week, gotten in a solid weekend of play, and had a few more days besides, I’ve gotten a much better impression of the gameplay loop that I’ll be experiencing for a significant portion of the future. At this point, now that I’ve joined up with the Free Company my friends are in, gotten a few more jobs up to the post-level-50 zone, and started to dig into the more modern day-to-day stuff, I feel like I’m on firm enough ground to say that I’ll probably be playing this game for years to come. I’m sure I’ll take months off, cancel my subscription from time to time, and eventually play other stuff when I get tired of FFXIV or run out of interesting things to do (or just get tired of sitting in my office all the time), but I can see myself playing this game for quite a while yet. The whole “daily events, do some gathering, meet up with friends, and idly pursue quests or rare drops” loop is really working for me here, likely because so much of it is social or something I can (and probably should!) be doing with other players. I’m still new to the FC, but everyone has been so warm and welcoming that I’m sure I’ll get over my initial shyness really soon and start reaching out to them for help or to do some of my daily/weekly events. I’m just really feeling new right now and that’s a difficult place for me to ask for help from, especially when I know I could probably figure it out by myself.

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God of War: Ragnarok Is as Fun to Play as It Is to Read

I’ve gotten a bit further in God of War: Ragnarok. I’m still only about halfway through the game, I think, since I’ve been distracted by things like getting adequate sleep, other video games, and a new book release, but I’m enjoying myself. I’ve had a few issues in combat,specifically with the game responding sluggishly to my controller inputs, but I’m also hypersensitive to input lag thanks to my work as a software tester and my sort of high-precision style of gameplay. Other than that, and a couple weird moments where the camera got pushed somewhere useless when I dodge an attack near a wall, it’s been a fun, enjoyable experience. Even when I’ve been fighting some really angry ghosts who keep kicking my ass to the point where I’d just give up on the fight and start over if I got hit a single time before I got said angry ghost to half HP. All-in-all, the game remains just as fun as the first one and while I do miss some of the combat mechanics I used frequently in the prequel, there’s plenty of new and fun combat mechanics for me to use in this one.

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