Authorial Intent Versus Player Interpretation In Unicorn Overlord’s Support Conversations

Now that I’ve finally cleared Paper Mario: The Thousand-Year Door, I’ve returned to playing through Unicorn Overlord in whatever spare gaming hours I’ve got that aren’t dedicated to playing through the Dragon Age franchise (which have been a lot, lately, since I’ve been too tired to engage with Dragon Age). In fact, I just cleared one of the two major plot beats introduced after the initial setup–forming the rebellion that would make up the core of the game and rescuing the childhood friend who got kidnapped the instant they got off the boat in one of the most infuriating cases of “don’t just stand there, jackass. Do something!” I’ve ever seen–and unlocked a massive slew of support conversations that I’d been sitting on since I realized I could just spend the ample money I earned in the game to increase everyone’s support levels. While the plot doesn’t reflect the writing chops brought to bear on giving voice to the characters, it’s impossible to deny that this game knew what it wanted to provide and provided it: excellent character writing (and voice acting!). As I worked through this bevy of unlocked conversations, I was reminded anew of how much I enjoyed the incredibly unique depictions of each character via their writing and the interesting mix of subtext and text sprinkled into the conversations between all of them. I’m fond of saying that the writer can only bring half of the work to any storytelling and it is up to the reader to provide the other half, but that’s not exactly true. Readers can bring much more, overwhelming the writer’s work, and writers can work in such a way that leaves the reader with little room to interpret. Unicorn Overlord has a bunch of interesting examples of both explicit and implicit information, as some character relationships are defined in fairly clear terms, some are left ambiguous enough for the reader to interpret, and some give so little information that it is almost entirely on the reader to see more than what is shown.

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Carrying My Doubt Filled Present Into Pride Month

It is incredibly easy for me to pass as a white, cisgender, heterosexual man. Other than being white, I’m none of those other things, but the only way to get anyone to see me as anything other than that is to actively force them to acknowledge my self-described identity. One of the reasons I’m not out at work, beyond the things that some of my coworkers have done or said that make me believe they might not be the most accepting people, is that I’m just not sure I’ve got the energy to constantly correct people. When I came out to my friends, the ones I’m still friends with didn’t take much work to correct. Most of them were in the practice of using pronouns other than he/she in their daily lives and while some of them slipped up (and some still do), they catch and correct themselves most of the time. As far as I can tell, none of my coworkers practice using a wider-range of pronouns and none of them self-correct themselves. One of my ex-coworkers (for whatever reason, probably my years of isolation within the company, default to thinking of the people on my team as my coworkers and everyone else as fellow employees) who transferred off my team back in early 2021 uses they/them pronouns like I do and I constantly have to correct my coworkers when they come up in conversation. I do not expect that my coworkers would be any better when it comes to me and my pronouns, especially because I look exactly like your average Midwestern Cis-Hetero White Guy.

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Spoiler-Free Thoughts About Nona The Ninth by Tamsyn Muir

I’ve finally read Nona the Ninth, thereby completing as much of the Locked Tomb series (by Tamsyn Muir) as has been released. This one was SO MUCH easier to read than the last one, Harrow the Ninth since it wasn’t in second-person almost the entire time. This one stayed with one very limited and skewed perspective, but it was consistent and easy enough to figure out as I read. While there were definitely points where I struggled, it had more to do with getting into the right frame of mind than about the craft of the novel. There were also a few points where I felt a bit confused, but they were all clearly a design choice by Muir, meant to reflect the state of the protagonist. The story did a great job of laying things out, avoiding the timeline foibles of Harrow as well as the second-person narration ones, and I probably enjoyed this one the most in the series thus far. I’m incredibly interested to see where things go in the next book, as the Locked Tomb series draws to what seems like the close of this once-trilogy, and as all the things set up in Nona and the previous volumes finally pay off. There’s so much that got expanded upon or accentuated in Nona that I’m feeling almost rabid for the next volume and find myself feeling incredibly grateful that I’ve only come upon the series during what is supposed to be the year of the fourth book’s release.

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Picking Through Hyrule In Tears Of The Kingdom

While watching Dimension20, I’ve been playing through The Legend of Zelda: Tears of the Kingdom again. I’ve given up on any hope I had for a Master Mode and done my best to accept the game that was sold to us. It feels unfair to say this, but it feels so much less than I hoped it would be. I understand that my expectations were set sky-high by Breath of the Wild, but I feel like so much went into turning that game into An Experience that just wasn’t kept around for the sequel. The sense of wonder and grandeur that Breath of the Wild builds is spent trying to create a sense of horror around The Gloom and Ganondorf’s return instead. All of the early building in the introductory sequence falls flat because all that accomplishes is setting us at what is the common starting-point for almost all Legend of Zelda games and then none of the freaky gloom, horrific music, or creepy visuals come up again as something to be dealt with or feared for multiple hours. Then, when it finally comes up again, it is a minor environmental hazard tied to The Depths, which is unfortunately the section of the game with the greatest squandered potential of all, or a strange and potentially terrifying encounter that is incredibly easy to flee from. It becomes a minor concern only during the final boss fight and, even then, if you’re set up with halfway decent armor, good food buffs, and tons of hearts, it’s trivial. With none of that to rely on to create a coherent throughline for the game (like the mixed wonder of exploration, grief at finding a decayed world you can’t remember but know you failed to protect, and hope for the future that thread their way through all of Breath of the Wild), all you’ve got is an admittedly fun game to play with an interesting world to explore while building all kinds of weird machines.

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Business Casual and Me

I haven’t had a reason to dress up in over three years. The last time I dressed up for an event, it was when I was Best Man in a wedding, back in 2019, before coming out to anyone, back when I was still living under the gender identity I was assigned at birth, in a time that seems almost unreal at this point. Not because I’ve come out in a big way (I’m masculine-presenting for one thing, so not much has changed so far as it feels from day-to-day especially given that I’m also not out at work yet), but because it happened before the pandemic. I almost went to a Roaring Twenties themed New Year’s Even party back in 2019/2020, which would have meant wearing a suit, but I wound up skipping that to stay at home and hang out with my roommates. We played D&D as I pushed them to see how far they could get through one of the starter kit adventures in a single evening. It was a lot of fun, but I kind of regret missing what felt, for a long time, like my last chance to get fancy before becoming the isolated, comfort-focused individual I am today.

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The One Thing I Can’t Escape in Pokémon Violet

I still have a few more plot events to run through in the latest Pokémon game, not to mention about one hundred to one hundred fifty Pokémon still to catch or trade for, but I’ve put a pretty serious dent in the game’s content, met most of the NPCs, finished my classes, and at least briefly visited every major area in the game. I’ve had some fun moments spotting Psyducks glitched into surfaces, finding Garchomps flying around in mountains, discovering that my shiny Psyduck really is visually glitched and I wasn’t just imagining it being weird-looking this entire time (it’s constantly under a “bright-light-making-colors-fade-a-bit” effect when it appears in the world), and getting revenge on the high-powered trainer I accidentally ran into in my first few hours of the game (a cabbie just outside the central hub city on the path to the Elite Four is stronger than most gym leaders). I’ve had a lot of fun exploring the world, searching for new Pokémon to catch, and discovering stuff some of my friends who already finished their Pokédexes never found. It’s been fun. Mostly.

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The Illusion of Choice And Video Games

I started playing Cyberpunk 2077. I have a lot of thoughts about the gameplay (as some of my friends have seen or heard) and even more about the themes of the game, all of which ignores the various controversies of the game from long before it came out, as it was expeirence the last few delays, and then as it crashed and burned during launch. I need to play the game way more than I have to really talk about the first two and the last bit has been written about so much already that I really don’t think I have anything to add (though I will link an article that sums up my feelings pretty neatly without going on a long rant about proper testing and the state of AAA gaming today). What I have to reflect on, a day after discovering that my computer CAN run the game for two hours without an issue when I forget to close it after going to make myself dinner and fold laundry, is how it has made me feel about the idea of open-world gaming.

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