Getting Tired Of My Favorite Type Of Snack Media

For a pretty significant portion of my life, I was (at the VERY least) receptive to the idea that you sometimes just needed to get back up and try again whenever you failed. I’d grown up on that idea, caught in an inescapable bad living situation through no fault of my own, so it was a sentiment that appealed to me. Even as I got older, my problems changed, and everything stopped being a waiting game until I could finally escape it (like my home growing up), the message still resonated with me. I’m a pretty soft touch, after all. My heart is near the surface and moves easily, so any story about grit and determination and carrying on despite impossible odds could tug on my heart strings. That’s probably why I was pretty receptive to Shonen anime (“shonen” here being a genre of anime classicaly aimed towards young boys, featuring adventure and fighting and easily-digested morality typically dispensed around or within the aforementioned fighting, thereby showing the righteousness of the heroes’ ideals when they emerged victorious from combat against their hated foe) as a whole when I was introduced to it. So much of it features characters that are the living embodiment of “just try again/harder and you’ll eventually succeed!” and I was pretty much always down to watch whatever. Not everything needs to be high art and sometimes fun can be fun and a cheap tug at the heartstrings will play you just as well as a subtle and artful thrum. It never really bothered me, especially considering that I don’t actually watch a lot of anime as a whole, so I never interrogated it.

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Genre and Storytelling as I Move Out of My Comfort Zone

As I look at running new types of Tabletop Roleplaying games, I am confronted by the fact that most of my creative storytelling work and experience is fairly comfined to the Fantasy genre. I’ve written, read, and played fairly extensively in it and all it’s offshoots, so I feel most comfortable working within that context. I’ve also dabbled in Science Fiction as well, as you can see in some of the writing I’ve posted here (most notably, of course, my Infrared Isolation series). I tend more toward near-future in my sci-fi reading and distant-future in my sci-fi gaming, but I feel like I’ve explored enough to work in the space in a very general sense. When you drill down into the specifics, though, I tend to feel a lot less comfortable and I’m being forced to confront that discomfort pretty broadly these days now that almost half the games I’m advocating to my players are Mech games.

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