Getting Stuck On Visuals in Star Wars Jedi: Survivor

I’ve begun to play Star Wars Jedi: Survivor during what limited time I’ve been able to put toward video gaming (which isn’t much between unpacking, settling in to my apartment, recovering from total exhaustion, and my busy day-job). It has been a lot of fun, even if it feels like a weird experience compared to what I remember of the first game. I’m not certain the game itself is any different, but the way I’m experiencing it very much is. I played Fallen Order on my PC the first time, struggling through what felt like odd computer controls as I stubbornly refused to consider playing it on a console. I’d already bought it on the PC, after all. Why should I spend MORE money on it just to make my experience better? Eventually, my protests faded away and I played my two subsequent play-throughs (one full and one partial) on the PS4, though most of that was during my “listen to a podcast while playing a video game so my eyes, ears, and hands were completely occupied at all times” phase, so the experience of the game didn’t really stick with me.

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I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 1

I’ve tried over a dozen different blog posts and each one of them was stressing me out or not fun, or taking too much work to write in a way that felt true, real, and honest with myself. I haven’t slept well this week, for a lot of reasons that amount to “I just need to let some time pass until things straighten themselves out,” so I’ve struggled to stay focused on my goal of enjoying this process.

As a result, I’m just going to talk about The Legend of Zelda until I feel like I’ve hit my daily writing goal because I enjoy the FUCK out of The Legend of Zelda and I could write an entire novel just about the darker themes of the various games, a sequel zeroing in on Majora’s Mask, and then finish the trilogy with a final novel about the way that Breath of the Wild’s silent storytelling, that requires the player to intuit and improvise their own story using the pieces provided by the game, is a masterful way of wrapping them all up together but leaving the narrative open for additional entries in the franchise down the line.

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